W40K: DOW series | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V6
W40K: DOW series | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V6
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Feb 27 2009, 09:45 PM
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#41
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
steam and GFWL really don't like stimix, they don't get along quite well
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Mar 5 2009, 07:44 PM
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#42
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
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Mar 9 2009, 06:35 PM
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#43
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
i find that if you put terminator armor for avitus he usually is the only one fighting and
he's other 2 squad mate will stand far behind him sometimes doing nothing, but his autocannon shooting range by far i think is the longest range even longer than dreadnaught and i think relic made some mistake here, by right avitus and his squad mate should all be wielding autocannons when wearing terminator armor, instead of his squad mate using the pistol This post has been edited by TimKen: Mar 9 2009, 06:39 PM |
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Mar 9 2009, 09:01 PM
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#44
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
i'm not sure the ranged dps shown in the squad panel is overall or just squad leader,
but in my case i would prefer avitus to use heavy bolter more than autocannon cause autocannon for terminator armor is quite rare and some of the attribute are not that good and one more thing is if wear terminator armor some of the useful accessories can't be equip QUOTE I prefer having Avitus in termy armour. At least then he doesn't need to set up to fire. Tarkus weirdly has higher HP in standard power armour then in termy armour for some reason. after you get to learn the high lv ability you don't need to set up anymore for avitus and there's a blue lv 20 heavy bolter with very good attribute no need to reload ammo This post has been edited by TimKen: Mar 9 2009, 09:03 PM |
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Mar 9 2009, 09:38 PM
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#45
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
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Mar 13 2009, 07:52 PM
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#46
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
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Mar 14 2009, 09:21 PM
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#47
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
QUOTE(Leo3010 @ Mar 14 2009, 06:42 PM) Havent encountered an issue like the 1 you mention so far in my play also. However there was an issue regarding Vista 32 systems, but that has been fix by relic. The are also releasing patches almost every month now to fix issues that have occured and also fix ingame balance and stuff like tht. yup it's stated in the 1st thread, thanks to darkfrye for mentioningThe issue might be someone's bad luck with the dvd that they bought cause like Gormaz said, so far all of us who own this game haven't got any problems as the 1 you mention above. Added on March 14, 2009, 6:45 pm Oddly enough the question you typed there is the name of the community, To be more specific it's called 'Dawn of War 2 Malaysia' I think this isn't on the front of the thread. Added on March 14, 2009, 6:46 pm Oddly enough the question you typed there is the name of the community, To be more specific it's called 'Dawn of War 2 Malaysia' |
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Mar 15 2009, 11:54 AM
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#48
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
Luckily the boss health won't return full if you fall back beyond his aggro range. I hate some game where if you fallback too far from the boss his health will return full like wow
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Mar 15 2009, 02:33 PM
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#49
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
QUOTE(bobohead1988 @ Mar 15 2009, 12:19 PM) Wow is a totally different genre Dude it's not about different genre, it's about how the developer make itYour arguement is invalid And also for you multiplayer people Does it still lags like 500++ ping? I got turned off at the lagging point I somehow quitted the game for a few months now your statement is invalid |
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Apr 14 2009, 03:42 AM
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#50
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
woot~~~
steam detecting a new patch updating now... |
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Apr 15 2009, 08:28 PM
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#51
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
mp beginner should start with 1v1 or 3v3 first ?
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Apr 30 2009, 10:07 PM
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#52
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
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May 13 2009, 02:08 AM
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#53
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Junior Member
398 posts Joined: Mar 2007 From: Pulau Pinang |
got new update ~~
QUOTE Updates to Warhammer 40,000: Dawn of War II have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Content Two on Two game mode is now available for ranked play. Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games. We have added a benchmarking performance test; you can find it in the Graphics options tab. There are eight new sync kill animations in the game. Keep your eyes open for some new carnage! New Options We have added a "Push to Talk" option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat. We have also added a "Advanced Sub-selection" game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders. Stability Fixed several crashes where invalid data was being written to logs. Fixed a common multithreading crash. Fixed some out-of-memory crashes on Vista 32. Fixed a crash that could occur if Avitus was reinforcing when a game ended. |
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