Games Bayonetta (PS3), ~~~Non-Stop Climax Action!! Podewin~~~
Games Bayonetta (PS3), ~~~Non-Stop Climax Action!! Podewin~~~
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Mar 19 2009, 07:35 PM
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Junior Member
284 posts Joined: Oct 2005 |
you just dun know whether sarah palin is one of the secret sponsor of the game to glorify her image as a demon slayer to inspire the future generation after her failure at the election..
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Mar 19 2009, 10:42 PM
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Junior Member
159 posts Joined: Oct 2005 |
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Mar 19 2009, 10:50 PM
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Senior Member
8,194 posts Joined: Jun 2008 From: Atas Pokok Jati |
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Mar 19 2009, 11:11 PM
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Junior Member
24 posts Joined: Feb 2007 |
but her voice cam org tue hehehe
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Mar 20 2009, 12:25 AM
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Senior Member
1,441 posts Joined: Jan 2005 |
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Mar 20 2009, 12:31 AM
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Junior Member
21 posts Joined: Dec 2008 |
QUOTE(nimloth32 @ Mar 19 2009, 06:35 AM) you just dun know whether sarah palin is one of the secret sponsor of the game to glorify her image as a demon slayer to inspire the future generation after her failure at the election.. Actually this game was anounce way before the election day....thus sarah palin be the secret sponsor after her election failure makes no sense.... |
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Mar 20 2009, 01:49 AM
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Junior Member
123 posts Joined: Jul 2008 |
http://ps3.ign.com/articles/964/964193p1.html
bayonetta progress report important note from the report -So who is this Bayonetta lady, anyway? Well, apparently she's a witch and the last of an ancient clan. She finds herself in the modern day, with no memory of her childhood, and travels to the fictional European city Vigrid in search of her past. This - as is always the way - seems to revolve around finding a blue gem that goes with the red one she currently wears. You get the idea. All you really need to know is this is a balls-out action game set amongst glorious European architecture, against 'The Lumen Sage' - evil angels and monstrous demonic guardians. -Yes, evil angels. Many of the enemies you come up against literally have wings on their backs and halos hovering above their heads (which you collect and use to buy new weapons and upgrades). They'd kill you as soon as look at you, however, so you shouldn't feel too bad about thrashing them to the point where they literally explode in a shower of gore. Your cloven-hoofed enemies wield a number of weapons, including spiked metal balls on chains, huge bugles that also seem to double as muskets and staffs with razor-sharp metal arrays atop. Adding to her already formidable ability set, Bayonetta can wield these weapons herself, resulting in some pretty sweet moves. She can plant the staff, for instance, then spin around it like it's a stripper pole, firing her stiletto guns in all directions. In a nice touch, Bayonetta can even use items as weapons. In the level we've been discussing, she picks up a novelty oversized key, which soon doubles as a key-sword (not as cool as a key-tar, but close). Ever seen an angel run through with a key? After playing Bayonetta you will have. -The controls are pretty straightforward. Square is shoot, Circle is kick, Triangle is punch, Cross is jump and right R2 is dodge. You string together most combos as you'd expect. Hit Triangle four times then pause and hit it again, for instance, and you'll chain a flurry of punches into a portal punch, where a giant demonic fist hurtles out of a portal above the enemy, punching it into the ground. Hit Circle, on the other hand, then rotate the left stick 360 degrees and Bayonetta will pose upside down, firing off the guns strapped to her stilettos. You can even control the direction of fire. Dodging is important too, as successfully evading an enemy attack at the last second sends Bayonetta into 'Witch Time', aka bullet-time. -There are also a number of cinematic kills in the game, which are executed with a simple button press when prompted. One might see a guillotine appear, with Bayonetta repeatedly kicking the enemy in the ass until he falls into it and is decapitated. (Shades of God Hand!) Another sees an enemy smashed to bits in an iron maiden, while a third has Bayonetta hook a chain around an angel's neck in mid-air, then yank it back to shower the area with gibs. We'd have liked a little more control over these moves, but they're cool nonetheless. Perhaps the biggest potential weakness in the combat, however, is the lack of manual lock-on. The auto system seems to do a decent job, however, so we'll reserve judgment until we go hands-on (which should be soon). -As you can see from the screens, this is an absolutely stunning-looking game. One moment you're running along a vaulted and somewhat ecclesiastical mosaic-tiled corridor, the light streaming in from the tall windows along one side, the next you're walking the paths of a verdant tree-lined garden, a bubbling fountain its centrepiece. There are numerous visual flourishes to enjoy too: the fact that you knock off the aforementioned cherub boss' armour and even start to expose the muscle beneath his skin; the animalistic qualities of Bayonetta – her butterfly wings after double jumping, the hair dragon, her panther form which can be used to move at speed; the level of detail on Bayonetta's model, right down to the mole on her chin, the patterns on her outfit and the red and black motif in her attacks. -Yes, this game is nothing short of vivid, and almost explodes out of the screen at times. Perhaps the best example of the kind of spectacle Bayonetta is trying to achieve, in fact, is the other level Sega demoed (which is apparently the game's opening sequence). In it, Bayonetta fights alongside another woman - at this point we don't know who she is - on the face of a destroyed clock tower as it falls off a cliff. It's falling high above an ominous planet's dark surface with a huge moon hanging in the sky. After battling angels and a flying centipede/dragon creature, the protagonists leap across chunks of falling debris to another large piece, where a double-headed dragon sweeps into view and spins its body, lashing its wings at the fighters. It then belches up twin fireballs at our heroines, before landing on the falling stone structure, its talons the size of a large car. The whole sequence is nothing short of spectacular. Of course, whether this particular section is playable, in amongst the insanity, remains to be seen, but as an opening it's undeniably bold, and as long as these kinds of cinematic excesses are balanced by more grounded sections - which we have every confidence they will be, Bayonetta is going to be one of the best action games of 2009. This post has been edited by danger46: Mar 20 2009, 02:00 AM |
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Mar 20 2009, 09:14 AM
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Senior Member
1,450 posts Joined: Jun 2008 From: KK |
Bayonetta looks more like SM wannabe
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Mar 20 2009, 11:19 AM
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Junior Member
159 posts Joined: Oct 2005 |
» Click to show Spoiler - click again to hide... « You missed out this part from IGN: As mentioned, this is a wildly inventive action game. Bayonetta is hugely versatile, with weapons secreted about her entire body - she has two guns strapped to her boots, but can also dual wield in her hands, or switch to a sword. Lightning fast melee attacks chain into weapon attacks, which chain into hair attacks. Yes, hair attacks. As you've probably heard, Bayonetta utilises her long black locks as a weapon. Numerous combos end with portals opening in the air, through which huge demonic fists or boots wreathed in hair punch or stomp through. The hair really comes into its own during the boss battles too. At the end of the first stage we were shown (which was a more polished version of the stage demoed at last year's E3), the hulking, cherub-faced boss is devoured in the gaping maw of a massive dragon, constructed entirely of shimmering, swirling strands of black hair. All of which brings us to the aforementioned nakedness. Bayonetta's very outfit, you see, is composed of hair, so when she's using a lot of it to attack, it leeches off her body, leaving her almost completely bare. We're still undecided whether this is the stupidest thing we've ever seen, or the coolest. Probably somewhere in between. The game certainly doesn't shy away from her sexuality - the enemy she's currently targeting, for instance, is highlighted with a pair of bright red lips on its chest. Conclusion: Use more (hair), see more (of the body). Lol FYI: The team (or parts of it) also previously worked on DMC, Resident Evil, and Okami previously This post has been edited by yewjhin: Mar 20 2009, 11:26 AM |
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Mar 20 2009, 11:26 AM
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Junior Member
97 posts Joined: Oct 2008 |
hentai games for ps3
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Mar 20 2009, 01:30 PM
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Senior Member
1,441 posts Joined: Jan 2005 |
hentai podewin...
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Mar 20 2009, 02:04 PM
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Junior Member
63 posts Joined: Nov 2005 |
why suddenly this thread so hot when the game hasn't even got a firm release date yet? remember the developer for this game is notorious for taking his time/delaying his game.....
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Mar 20 2009, 02:22 PM
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Junior Member
126 posts Joined: Jan 2003 From: Subang Jaya |
cant wait to see her "ultimate move" which will surely leave her very very naked
really hentai game.. too much fanservice already, esp in the trailer |
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Mar 20 2009, 02:25 PM
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Junior Member
273 posts Joined: Mar 2006 |
even if got ultimate move, where are u going to focus ur eyes on??
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Mar 20 2009, 11:13 PM
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Junior Member
7 posts Joined: Sep 2008 |
Pause the game when she do ultimate move!!
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Mar 20 2009, 11:26 PM
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Senior Member
8,194 posts Joined: Jun 2008 From: Atas Pokok Jati |
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Mar 21 2009, 12:14 AM
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Newbie
0 posts Joined: Nov 2006 From: Seri Kembangan ( Desaminum ) |
bayonetta... bayonetta... bayonetta bayonetta.... bayonetta is a sister of millia from guilty gear series? hahaha
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Mar 21 2009, 12:48 AM
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Junior Member
123 posts Joined: Jul 2008 |
another report for BAYONETTA
QUOTE Here's another new preview (although its in spanish): http://www.viciojuegos.com/avance/Bayonett...etta/2286/30755 New things said: -they hint at a taunt button; -a man with sunglasses (Luka, maybe); -against the Seraphim boss, the SEGA rep took three attempts to defeat him (lol); -"epic music" plays during the Vestibule stage; -when Bayonetta gets injured, her blood forms rose petals, and when she dies she evaporates into rose petals that turn into butterflies and fly away (description was rough, probably not exactly like that); -when low on health, purple borders form around the screen to warn you that you are about to die; -the game will use CG cutscenes for specific story portions, there will be ones done in the in-game engine as well; -the music is fantastic, and the music is described as jazzy during scenes of dialouge, while battles have j-pop music (with a female vocal singer), while others have epic songs (orchestral, most likely); -the game will have a high difficulty, but still be kind to the casual players, as you could get through the game on "easy" just using the punch and kick buttons, but will please the hardcore/creative players with use of special attacks, combos, and technical fighting mechanics; -there will be no difference between the PS3 and 360 versions; -the editor said that he was not impressed by the TGS trailer, but was truly amazed by this demo, and he says for the public not to rely on images or trailers, as the game must truly be played to be believed. [Rough Stuff I'm not too sure of] -when enemies are introduced, their artwork and name are shown, a la Okami's enemies |
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Mar 23 2009, 02:58 PM
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21 posts Joined: Dec 2008 |
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Mar 23 2009, 03:46 PM
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Senior Member
1,274 posts Joined: Mar 2007 From: the Muddy Banks of the Wishkah... |
huk oloh game ape ni?oppai2 plak...
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