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 Need For Speed: Shift, another NFS annouced by EA, Fall 2009

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linkinstreet
post Sep 10 2009, 06:45 PM

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lol I like prostreet. At least better than Undercover

Eh why all track has that ferris wheel?

This post has been edited by linkinstreet: Sep 10 2009, 06:53 PM
linkinstreet
post Sep 10 2009, 09:15 PM

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oh tempat tu. Semua orang langgo kalau lambat brake lol. Well I am making a league for this, but basically this will cater for arcaedish people, so the rule will be more lax than MSR (ie they can turn on assist). Tapi yang penting, ko tetap tukang setup keter bagi aku

This post has been edited by linkinstreet: Sep 10 2009, 09:16 PM
linkinstreet
post Sep 11 2009, 01:04 PM

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QUOTE(redbull_y2k @ Sep 11 2009, 01:01 PM)
Sure ke?  hmm.gif
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Well kalau ada orang kutuk prostreet, aku rasa diorang mungkin tak suka sangat yang ni pun. At least korang GRID suka, sure suka yang ni
Tapi lawak gak IGN, suka gile moving cockpit effect. Padahal tu aku rasa EA dah ada masa F1 challenge.

linkinstreet
post Sep 11 2009, 02:06 PM

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QUOTE(victork91 @ Sep 11 2009, 01:39 PM)
haizz...anybody knw when this newest NFS will be available??  cool2.gif
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QUOTE(gM | Mutsumi-san @ Sep 11 2009, 08:18 AM)
4 moar days icon_idea.gif
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doh.gif

linkinstreet
post Sep 11 2009, 07:05 PM

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go to PS3 section. This is for the much superior PC version lol
linkinstreet
post Sep 12 2009, 08:59 AM

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To show why IGN was so interested with the "moving cockpit" in the inside car view, let me show you why using gMotor2's other sim

The head movement is relative to the speed of the car and the G Force, thus it CAN make certain people nauseous
linkinstreet
post Sep 12 2009, 10:46 AM

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manada demo la. Already posted before. Haih~~
Susah la ini orang malas baca
linkinstreet
post Sep 12 2009, 02:38 PM

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QUOTE(Invince_Z @ Sep 12 2009, 01:58 PM)
demo dah tak de guna nye. org dah pre-order baru nk kuarkan demo. doh.gif

wahh...tak sabar menunggu 15 sept. 16 atu 17 baru boleh main. dekat2 seminggu lg tuh. penantian satu penyeksaan hmm.gif laugh.gif
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tu lawaknya, baik takyah demo. Weh join liga SHIFT kite orang lol
linkinstreet
post Sep 12 2009, 04:38 PM

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QUOTE(TypeR @ Sep 12 2009, 04:26 PM)
No such thing as mandatory to use a wheel dude! Enjoy the game with keyboard, controller, Wheel...
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Indeed, but then again gamers are looking at anything that would give them the edge lol

QUOTE(hilmiangah @ Sep 12 2009, 04:28 PM)
tell that to the rFactor kaki.
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rfactor pun can with keyboard, tapi tak feel la lol. I spent nearly 5 years playing those ISI based games with keyboard before going to wheel

Anyways, for anyone who are interested in the league, go to http://forum.lowyat.net/topic/1160339
linkinstreet
post Sep 12 2009, 06:36 PM

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QUOTE(Cheesenium @ Sep 12 2009, 04:50 PM)
Yea,wheel does give an edge on driving,but wont it be damn hard to drive in rFactor with a keyboard?

It's like playing SF4 with a keyboard.
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There are assist such as traction control and steering assist. But since the league I join ban all assist, kinda hard to drive
linkinstreet
post Sep 13 2009, 03:09 AM

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QUOTE(N33d @ Sep 13 2009, 01:11 AM)
review is out at ign
9.0
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Slowpoke
linkinstreet
post Sep 13 2009, 06:18 PM

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QUOTE(N33d @ Sep 13 2009, 04:00 PM)
ok ok
i am slow

anyway i hope the physics really make the cars drive at least something like gtr2
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according to the Swedish review the page before, it does
linkinstreet
post Sep 14 2009, 10:39 AM

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sadly steering bug where how much you steer in real life does not translate to in game kinda turns me off. I like how in rFactor and LFS how much I turn in real life is how much the steering turns in game
linkinstreet
post Sep 14 2009, 11:23 AM

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QUOTE(Kidicarus @ Sep 14 2009, 10:44 AM)
Guess that won't be bothering me that much since I plan to play using an xbox joypad.  I suppose it would be a big deal if you're using a racing wheel but I'm very excited about all the visual tricks they're using to give the illusion of inertia, g-force etc.

Damn expensive month for games - already got beatles rock band, now shift, dirt 2 and batman all coming out at the same time.
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lol most of my racing games are locked to incar view during multiplayer so can't do much. But if you really want to see inertia...


Usually this is what I get from open wheelers

linkinstreet
post Sep 14 2009, 12:30 PM

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QUOTE(Kidicarus @ Sep 14 2009, 12:24 PM)
The off road mod still seems floaty to me while the open wheeler showed more convincing wobble though it seemed a bit random to me - but what do i know, i've never done rally driving or open wheel driving in real life tongue.gif  The videos you showed had some convincing wobble effects but the fact that the graphics engine is at least 2 generations old means we really should be expecting a lot more from shift. 

I think what they are trying to do in shift is slightly more sophisticated than adding wobble effects to the cockpit.  It's like comparing Mirror's Edge and other standard FPSs - you can tell from Mirror's edge that they were trying to convey the feeling of free running on rooftops to the game.  On a side note, I think there was some input from DICE who developed Mirror's edge into this game.
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Sadly for you, not only this game engine is used for NFS SHIFT (gMotor2) but also powers the most advanced F1 simulators for BMW.Sauber, McLaren, Red Bull, Williams, Toyota F1, and also Schumacher's private simulator at his home in Germany :3. Head movement is relative to the car's G, but can be edited to suit normal people. Turn it on at 100% and you'll be puking your innards 5 minutes into driving

Graphics was toned down to let me have some drivable FPS during recording



This post has been edited by linkinstreet: Sep 14 2009, 12:33 PM
linkinstreet
post Sep 14 2009, 02:38 PM

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QUOTE(Invince_Z @ Sep 14 2009, 01:06 PM)
linkinstreet: nak bukak thread baru x?
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selagi tak pegang kat tgn selagi tu rilek dulu lol
QUOTE(Kidicarus @ Sep 14 2009, 01:07 PM)
It did look pretty ugly in the videos you posted.  Thought it was some heavily modded ol skool engine (it really did look like the Indy 500 from the 16bit days).  Guess you still learn something new everyday.  My original post about cars lacking feel is from playing previous racers where i could never really get into the feel of actually driving the car from the in car view.  Would be interesting to see what 100% head movement looks like.  I've never been one to suffer too much from simulated momentum - even from those high tech sim rides they have at disney.

Thanks for correcting me though.  If anything I'm even more hyped up for shift now.
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NP mate. I always have this preferences of turning down the graphics to have better FPS. Try asking the GRID players here where they saw my PC and was suprised to see no HDR or motion blur effect.
linkinstreet
post Sep 15 2009, 11:29 AM

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should be none. I think TSB will stock it today and send it out also today. Tomorrow should have
linkinstreet
post Sep 15 2009, 06:38 PM

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Hi guise
From Sungei Wang
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linkinstreet
post Sep 15 2009, 08:11 PM

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Tgh install biggrin.gif
linkinstreet
post Sep 15 2009, 09:23 PM

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Melayu ka, iban ka, semua malaysia.
So for the time being
Setting
- Steering sensitivity - 50%
- Speed Steering Sensitivity 2%
- Steering deadzone 0%

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