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 Need For Speed: Shift, another NFS annouced by EA, Fall 2009

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SerioseCat
post Sep 21 2009, 10:58 AM

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any good control settings for pure keyboard users?
SpikeTwo
post Sep 21 2009, 10:59 AM

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yeah can i have some help to set logitech momo steering too! hehe...i am noob in racing games.
barry80
post Sep 21 2009, 11:09 AM

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really damn hard to drive safety with zonda & veyron sweat.gif

any1 got user guide / manual to guide me how to drive this 2 cars .... laugh.gif
linkinstreet
post Sep 21 2009, 11:11 AM

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QUOTE(SerioseCat @ Sep 21 2009, 10:58 AM)
any good control settings for pure keyboard users?
*

default EA settings are good en=ough IMO==
QUOTE(SpikeTwo @ Sep 21 2009, 10:59 AM)
yeah can i have some help to set logitech momo steering too! hehe...i am noob in racing games.
*

All of the deadzone set to 0, and also speed steering
Invince_Z
post Sep 21 2009, 11:14 AM

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QUOTE(SerioseCat @ Sep 21 2009, 10:58 AM)
any good control settings for pure keyboard users?
*

use SHIFT preset setting. for keyboard mapping...map to suit your best. pre-map kebod sux.
MozertX
post Sep 21 2009, 11:44 AM

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please help me i cant drift cry.gif
what a setting to drift using momo?
Invince_Z
post Sep 21 2009, 12:22 PM

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QUOTE(linkinstreet @ Sep 21 2009, 07:52 AM)
Seems that the community has spoken. Due to many complaints by the PC racing community, SMS (Ian Bell, Doug Arnao and Erro Pitulainen) has given people the chance to ask them anything about the game. Just leave your questions at http://www.virtualr.net/need-for-speed-shi.../#comment-28142
*
tgk post aku... --> http://www.virtualr.net/need-for-speed-shi.../#comment-28152

haha..giler panjang rclxms.gif
xixo_12
post Sep 21 2009, 12:24 PM

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haha.. good essay my bro.. i give 90/100 laugh.gif
Invince_Z
post Sep 21 2009, 12:29 PM

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QUOTE(xixo_12 @ Sep 21 2009, 12:24 PM)
haha.. good essay my bro.. i give 90/100 laugh.gif
*

haha..eassay on racing game. kalau masuk paper exam sure A+ nih.

ade ape2 nk tambah? untuk cukupkan 100/100.


untuk yg malas nk klik.

QUOTE(http://www.virtualr.net/need-for-speed-shift-developer-qa/comment-page-2/#comment-28152)
hi developers (Ian Bell, Doug Arnao and Erro Pitulainen),

Problems so far and pls fix them ASAP:

01. microstuttering and lagging…even shown in SHIFT videos months before official release. and yet…official game is the same?

02. low fps on high-end rig.

03. turning off audio menu, music especially both during race n replay. we dont need music! all we need is roaring engine sound!

04. real-life wheel response. let say, if we were turn our G25 900°, the in-game steering should turn 900° too. not..emm, 90° to the left or right? much as in we can define our prefered wheel rotation animation to suit our wheel setting.

05. loading took long enough for us to fall asleep even during midday. LOL

06. in-game-menu tips. how the hell the adjust control comes without tips? -1

07. option to skip all those intro, and in-game videos? they r a waste of time. especially when we hv to repeat-repeat-and-repeat them over and over again.

08. option to skip girls+pit crew event before a race. same reason as above. kinda annoying whenever we have repeat-repeat-and-repeat them over and over again.

09. we want full sim shift. with option for others who like arcade/semi-sim to play too.

10. input lag? yeah..somethimes there are input lag.

11. understeer/oversteer tuning. they are falsely labelled aren’t they?

12. graphic setting bug. whenver set to low (motion blur and/or shadow), the game crashes under 10-20 seconds in race. ATM, most of us playing at default setting.

13. …will get back later to add more.

recommendation:

01. moddable SHIFT. pls tell EA that SHIFT could be a really realy great game if they allow us, the users, modders, and simmers to mod shift on-the-go. they could use our preferences as gamers/modders/simmers to fine-tune shift or any nfs game after this. *maybe you will find gems among us who could be taken as your staff to help developing games*

02. tell EA, do not release a game year after year. that sux..all of them come to us with very similar problems, and that is every year! at least make and release nfs at 2 years interval. development could be 2-4 years. now that sounds good.

03. maybe next nfs title could be street racing + open world…with option to play it as arcade, semi-sim, and full sim. yeah…a sim open world street racing. none other have done that. :haha:

04. oh yeah..most important of all!! release a demo 3-4 weeks before an official release. earlier, the better. at least you guys could evaluate the game and prepare a fix or fix yet to be published game.

05. vynils: where is the mirror option? we also need more and option for us to design our own unique vynils.

06. changing weather and daytime. could be real-life (follow windows cloak), or 1 hour is euql to 24 hour in-game.

07. more car parts and kits pls. 3 for each car aren’t enuff.

08. LAN game option. not only on9…but we need LAN option. easier to play at LAN perties, competition, and gatherings.

09. in-game menu for those who want to set their multi-rotation wheel (i.e G25) turn as their prefred degrees. i myself prefer 240°.

10. option to turn off all those eye-candies and extra2 stuff on track. by mean of option, i mean it one by one, not 1 option to turn off them all.

11. pls..pls..pls…at least 1 ferrari. owh, how i miss the F50 in NFSIISE.

12. in-game option to adjust car setting and control options on-the-go. it is tiring and annoying to go forth and back just to fine-tune cars and controller.

13. …will get back later to add more.

critiques:

01. to be honest, shift graphic is good. but grid doees that better. at least not many edgy objects at low + medium setting in grid.

02. …will get back later to add more.

to be honest, shift is my 1st ori game. yeah..it is a great game but with lacks here and there. hope you all can fix and improve shift. if not all at once, at least little by little and continuosly fixing, updating, and improving shift. It is superb game if it is perfect!! to this point, shift is doing great but obviously it need quite a lot of fixesm update, and improvement.
linkinstreet
post Sep 21 2009, 12:49 PM

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QUOTE(Invince_Z @ Sep 21 2009, 12:29 PM)
haha..eassay on racing game. kalau masuk paper exam sure A+ nih.

ade ape2 nk tambah? untuk cukupkan 100/100.
untuk yg malas nk klik.

QUOTE(http://www.virtualr.net/need-for-speed-shift-developer-qa/comment-page-2/#comment-28152)
hi developers (Ian Bell, Doug Arnao and Erro Pitulainen),

Problems so far and pls fix them ASAP:

01. microstuttering and lagging…even shown in SHIFT videos months before official release. and yet…official game is the same?

02. low fps on high-end rig.

03. turning off audio menu, music especially both during race n replay. we dont need music! all we need is roaring engine sound!

04. real-life wheel response. let say, if we were turn our G25 900°, the in-game steering should turn 900° too. not..emm, 90° to the left or right? much as in we can define our prefered wheel rotation animation to suit our wheel setting.

05. loading took long enough for us to fall asleep even during midday. LOL

06. in-game-menu tips. how the hell the adjust control comes without tips? -1

07. option to skip all those intro, and in-game videos? they r a waste of time. especially when we hv to repeat-repeat-and-repeat them over and over again.

08. option to skip girls+pit crew event before a race. same reason as above. kinda annoying whenever we have repeat-repeat-and-repeat them over and over again.

09. we want full sim shift. with option for others who like arcade/semi-sim to play too.

10. input lag? yeah..somethimes there are input lag.

11. understeer/oversteer tuning. they are falsely labelled aren’t they?

12. graphic setting bug. whenver set to low (motion blur and/or shadow), the game crashes under 10-20 seconds in race. ATM, most of us playing at default setting.

13. …will get back later to add more.

recommendation:

01. moddable SHIFT. pls tell EA that SHIFT could be a really realy great game if they allow us, the users, modders, and simmers to mod shift on-the-go. they could use our preferences as gamers/modders/simmers to fine-tune shift or any nfs game after this. *maybe you will find gems among us who could be taken as your staff to help developing games*

02. tell EA, do not release a game year after year. that sux..all of them come to us with very similar problems, and that is every year! at least make and release nfs at 2 years interval. development could be 2-4 years. now that sounds good.

03. maybe next nfs title could be street racing + open world…with option to play it as arcade, semi-sim, and full sim. yeah…a sim open world street racing. none other have done that. :haha:

04. oh yeah..most important of all!! release a demo 3-4 weeks before an official release. earlier, the better. at least you guys could evaluate the game and prepare a fix or fix yet to be published game.

05. vynils: where is the mirror option? we also need more and option for us to design our own unique vynils.

06. changing weather and daytime. could be real-life (follow windows cloak), or 1 hour is euql to 24 hour in-game.

07. more car parts and kits pls. 3 for each car aren’t enuff.

08. LAN game option. not only on9…but we need LAN option. easier to play at LAN perties, competition, and gatherings.

09. in-game menu for those who want to set their multi-rotation wheel (i.e G25) turn as their prefred degrees. i myself prefer 240°.

10. option to turn off all those eye-candies and extra2 stuff on track. by mean of option, i mean it one by one, not 1 option to turn off them all.

11. pls..pls..pls…at least 1 ferrari. owh, how i miss the F50 in NFSIISE.

12. in-game option to adjust car setting and control options on-the-go. it is tiring and annoying to go forth and back just to fine-tune cars and controller.

13. …will get back later to add more.

critiques:

01. to be honest, shift graphic is good. but grid doees that better. at least not many edgy objects at low + medium setting in grid.

02. …will get back later to add more.

to be honest, shift is my 1st ori game. yeah..it is a great game but with lacks here and there. hope you all can fix and improve shift. if not all at once, at least little by little and continuosly fixing, updating, and improving shift. It is superb game if it is perfect!! to this point, shift is doing great but obviously it need quite a lot of fixesm update, and improvement.
*

Lol, that's more of suggestions than questions
xixo_12
post Sep 21 2009, 12:51 PM

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haha, should give him headache only.. no need the recommendation..
bizzy
post Sep 21 2009, 01:16 PM

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lol today play the event ford focus ST. sound like the car speed are slower den my mom myvi car LOL... cant imagine that how big different.
linkinstreet
post Sep 21 2009, 01:30 PM

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QUOTE(bizzy @ Sep 21 2009, 01:16 PM)
lol today play the event ford focus ST. sound like the car speed are slower den my mom myvi car LOL... cant imagine that how big different.
*

Real life it's the same really. Try looking at the trackside replay and you will notice the car is actually going fast. Just that when you are focused on getting fast, without having to look out for other cars coming from the front, you don't notice the speed.
splinter
post Sep 21 2009, 01:37 PM

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I'm waiting new patch to release and fix the buggy FPS.. some corner feel laggy on 4870x2. Zzz since a lot thread in shift and ATI forum.. all i can say is waiting for the fix.

Nice game imo ^ ^
linkinstreet
post Sep 21 2009, 01:46 PM

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QUOTE(splinter @ Sep 21 2009, 01:37 PM)
I'm waiting new patch to release and fix the buggy FPS.. some corner feel laggy on 4870x2. Zzz since a lot thread in shift and ATI forum.. all i can say is waiting for the fix.

Nice game imo ^ ^
*

Yeah, I heard of the ATi problem. I think ATi is fixing it in their new driver. Would be much faster than waiting for the patch IMO
maranello55
post Sep 21 2009, 01:53 PM

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QUOTE(linkinstreet @ Sep 21 2009, 01:30 PM)
Real life it's the same really. Try looking at the trackside replay and you will notice the car is actually going fast. Just that when you are focused on getting fast, without having to look out for other cars coming from the front, you don't notice the speed.
*
True. Given the narrow FOV too. We can feel the sensation of speed better in real life coz we also 'see' the side of the road with our peripheral vision and subconciously know how fast we are going.

I dont want to draw any comparison of how any modelled car compared to the real car. There are limits on what can be modelled with the gmotor2 engine. Plus the fun factor have to be considered. I would just drive the car as it is and find strong points and weak points of the car and adjust my driving.

Im sure there are patches for games like this. Thats why i dont judge the game on its first release, considering this is a rushed one theyve skip the mouse menu feature.
nazeeman
post Sep 21 2009, 02:34 PM

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QUOTE(hilmiangah @ Sep 21 2009, 10:14 AM)
nice driving.share the MOMO setting with me la.
*
QUOTE(Invince_Z @ Sep 21 2009, 10:50 AM)
cantik h amok.

share setting momo,logitech,in-game setting ko boleh?
*
i use linkinstreet setting that he post b4.. just sterring speed i put 50% and install new logitech game software 5.07

ohh ive notice that when i tune the slider all the way to oversteer setting at basic tuning i feel the car is in understeer.. can someone try it? huhuhu aku rasa jer macam understeer.. maybe not u all kot laugh.gif


barry80
post Sep 21 2009, 03:19 PM

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my favorite car notworthy.gif

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anep
post Sep 21 2009, 03:42 PM

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can play on vista 64 tak?
Invince_Z
post Sep 21 2009, 03:53 PM

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QUOTE(nazeeman @ Sep 21 2009, 02:34 PM)
i use linkinstreet setting that he post b4.. just sterring speed i put 50% and install new logitech game software 5.07

ohh ive notice that when i tune the slider all the way to oversteer setting at basic tuning i feel the car is in understeer.. can someone try it? huhuhu aku rasa jer macam understeer.. maybe not u all kot laugh.gif
*

yg tu developer tertukar understeer dgn oversteer slider. die mmg terbalik. ramai dah komplen kat ea forum dan lain2.

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