
" I consider shmups to be the last real classic game genre still alive - games in which score, skill, technique, replayability, and finely honed 2-dimensional gameplay are all-important.
Shmups can be picked up for 10 minutes, and enjoyed fully in that space of time. They can literally last for decades - I'm still trying to complete Flying Shark today. Perfect for modern busy lifestyles I reckon - a short, intense burst of pure gameplay. But they're often severely misunderstood by today's gamers ("repetitive, easy to credit feed to the end, all you do is shoot!"). Well, their loss!" ~ malc
This is a thread dedicated to fellow shmups enthusiasts and hope all the future shmups news will come here. "The Will to Fabricate" is the title to one of my favorite, Psyvariar 2 (Arcace, DC & PS2).
Some pics of established shmups below

Batsugun, 1990, Toaplan: Known for being the ancestor of manic shmups (bullet hell)

Dodonpachi, 1996, Cave: Polish the manic genre and has since become the corner stone of modern shmups

Fantasy Zone, 1986, Sega: One of the earliest cute-em-up
Gigawing, 1998, Takumi: Reflect shots are introduced

Ikaruga, 2002, Treasure: Puzzle game that plays like a shmup

Radiant Silvergun, unknown, Treasure: The best shmup ever? Not for me, but I know why people claimed it is.

Battle Garegga, 1998, Raizing: The deepest shmups ever. Conserve bombs, tapping your shoot buttons and don't die will kill you

R-Type III, 1994, Irem: The most recognized hori series?
This post has been edited by gundamalpha: Nov 29 2010, 02:09 PM
Jan 26 2009, 08:15 PM, updated 15y ago
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