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Multiplayer MODS for ESPGL, Mods for PAM4 & Promod Leagues

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slainemcroth
post Jan 17 2009, 03:12 PM

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From: gombak


you mean glitching? (strafe jump spots)

go to some spots that require strafe jump?

may a screen shot is require like my colleague did?


Check this out ------> http://www.eurodomination.net/rules.php?action=cod4

large pics inside the spoiler.

» Click to show Spoiler - click again to hide... «


theres more at the link.

This post has been edited by slainemcroth: Jan 17 2009, 03:19 PM
Luftwacko
post Jan 17 2009, 08:29 PM

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QUOTE(slainemcroth @ Jan 17 2009, 03:12 PM)
you mean glitching? (strafe jump spots)

go to some spots that require strafe jump?

may a screen shot is require like my colleague did?
Check this out ------> http://www.eurodomination.net/rules.php?action=cod4
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Hmm.... The site did not mention anything about jumping on the tree in Backlot...
FFF.10
post Jan 17 2009, 09:12 PM

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as if u can actually do it in a 'real match.' =.=
t3quila
post Jan 17 2009, 10:44 PM

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From: PJ, Selangor.


Shhhh! Do not disclose this info! It's for us to know and for them to find out~~
Kekeke~~
TScrashtec
post Jan 19 2009, 10:41 PM

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QUOTE(SnapperJR @ Jan 17 2009, 08:05 AM)
you would remove strafejumps that took people effort to learn in order to benefit those who do not bother to go out and learn or do not care?
That's what you think.
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Well, obviously some strafe jump spots are also glitch spots. If they are glitches, basically they are removed. You can strafe jump out of the map, but in a tourney, that'll be a glitch.

DeathAdder
post Jan 19 2009, 11:28 PM

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I like the changes biggrin.gif
HANDofGOD
post Jan 20 2009, 12:14 AM

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this week got espgl? CNY wor
TScrashtec
post Jan 20 2009, 01:18 AM

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There are some teams that want to play before CNY, just let Josh know.

Some prefer to play after, so its not a big deal to us, so long as you pay ur Angpau ahhaa
Grr
post Jan 20 2009, 09:14 AM

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I don't see anything wrong with those spots, actually. falk actually told me once that if a developers puts a flag/tag there (eg. 'Press space to climb up'), it was meant to be clambered upon. Not defending glitch spots like the ones on the backlot ladder, but jump spots should be fine. Anyway, if you get into the little wooden balcony next to the clothes hanger on backlot, you can't get out without maxfps 333. Which is lol if you have to defuse TEH BOMBZ.

Yeah, this week's ESPGL is postponed until next week because of CNY. =)
Falk
post Jan 20 2009, 08:01 PM

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You know those spots where you see "Press Space to Jump"? By default, those don't show up. The map developer actually has to allow it for a boost to be possible. A very good example of where this is intended is at Backlot defense side, left from the spawn points there's a little staircase that goes up to a dark alcove you can boost into. If the developer didn't intend for that to be used, you wouldn't be able to boost in.

On the other hand, some prefabs, like the dumpsters, put up against walls are (generally) intended to be like one-way gates - jump across the wall this way, be stuck on the other side because there's no accompanying dumpster to go back. When this happens though, sometimes you actually get line-of-sight to the boost entity at the top of a jump arc from the other side of the wall (see: crash, outside 3-story building)

In these cases it's really debatable as to if the map designer intended for the jumps to be possible. Back to the crash example though, you can get the same result vaulting from the chopper rotor, so it's not really a big deal.

Bottom line, and the point of this post, is, CoD4 isn't perfect - and unfortunately Infinity Ward have moved on to new projects, so 'fixes' and official support for the competitive community is not going to happen. The community itself has to decide what's legal and what's not, and work with what we have. Some things can be handled with mods, or mods of mods (Brian's doing an excellent job channelling the feedback of various squad leaders into the current league PAM4 settings btw) but others you just need to... 'be in the know', and this includes a list of unacceptable glitches vs acceptable ones (though you probably can't call them glitches anymore tongue.gif).

What's acceptable and what's not, like rulesets, probably will differ from circle to circle. That's just how it is.


Added on January 20, 2009, 8:03 pmYeah, also wanted to add that yes, WaW is out, and yes, CoD4 has been out for a year, but in terms of competitive gameplay, CoD4 its still in its infancy compared to established concepts like CS/CS:S.

Due to the nature of competition venues and the fact that the show has to go on, sometimes a marshal has to just make a decision based on what he thinks is right at that point of time; his decision may or may not be the fairest of them all, but then again, such is the nature of competitions sometimes and the reason the "marshal's decision is final" clause is present in practically every competition rules list there is.

If you have a problem with any of the rules or decisions, do give feedback about it. (Example, the Spawn Protection issue(s)) People (even marshals) can make mistakes, and the important thing is to prevent mistakes from repeating.

This post has been edited by Falk: Jan 20 2009, 08:09 PM
TScrashtec
post Jan 21 2009, 02:09 PM

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Hence the need to "fix" to balance certain things smile.gif


Added on February 7, 2009, 11:17 am
QUOTE(crashtec @ Jan 21 2009, 02:09 PM)
Hence the need to "fix" to balance certain things smile.gif
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bump.
this needs to be pinned ASAP>

This post has been edited by crashtec: Feb 7 2009, 11:17 AM

 

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