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Multiplayer MODS for ESPGL, Mods for PAM4 & Promod Leagues

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Luftwacko
post Jan 15 2009, 07:26 PM

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QUOTE(crashtec @ Jan 15 2009, 06:31 PM)
Possible Future changes
- Wall banging damage will be reduced by 25%-50% (using deep impact now gives you 100% damage instead of 200%)

- Juggernaught life bonus increased by 2.5.
- Stopping power damage bonus decreased by 5.
- Iron Lungs now will be a 8 second still, instead of 5 seconds.
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Just a few questions...

Mind elaborating on DI, Jugger and SP?

Erm... Iron Lungs by default already allows the breath to be hold down for 9 seconds...
Luftwacko
post Jan 16 2009, 12:49 AM

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QUOTE(crashtec @ Jan 16 2009, 12:10 AM)
DI gives a 2x bonus to penetration. So for example, if your MP5 normally has a 0.5 penetration rate, using DI will allow it to penetrate most objects.

Juggernaught has a very strange system. The default value is 75, lowering the value extends a players life. +5 means the new value would be 70.

Stopping power adds 40 to a weapons damage bonus. Will be changed from 40 - 38.5 to make certain guns like the M14 not a 1 shot kill with the SP combo.

Iron Lungs default adds 5 seconds to the normal breath time. Modified it adds 8. When i mean ADD i mean ADD to the normal breath when you scope as a sniper.
No one uses Iron Lungs normally, therefore it'll need a minor buff to keep it useful.
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Huh? In the earlier post you've mentioned that "Juggernaught life bonus increased by 2.5" and "Stopping power damage bonus decreased by 5". Ah well, I just assume you made a typo back then. O.o

DI increases damage through the penetrated object by 2 times. If you shoot a brick wall perpendicularly with an RPD, the damage to the other side of the wall will be reduced to 8, DI multiplies that to 16. By reducing DI's effectiveness from "200%" to "100%", is like multiplying 8x1. Which basically brings no benefit in penetration whatsoever. hmm.gif

Juggy's system ain't strange. It's just that IW like to mess around with the perk's name and description. Instead of being an "Armor Vest" that "reduces the bullet's damage by 0.75x", IW thought it'll be cooler if it's renamed as "Juggernaut" with "increased hitpoints by 1.33x". Different name/description, same exact function. Increasing armorvest's effectiveness from 75 to 70 will not have much difference overall, but suffer the 20 damage weapons *evil*

M14 will only insta-kill with SP only if the bullet hits the head or neck. Which is fine with me since it has pretty horrible viewkick and centerspeed to start off with as an assault rifle. But if it's just the M14 that you wanna punish, might as well just change the lochelmet, lochead and locneck of the weapon instead of changing the perk itself. You know, changing a gun is a lot more easier than changing how a perk behaves.

Iron Lungs, hmmm... seems fine to me.
Luftwacko
post Jan 16 2009, 06:11 PM

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QUOTE(SnapperJR @ Jan 16 2009, 05:42 PM)
Like which for example?
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Ambush?
Luftwacko
post Jan 16 2009, 06:51 PM

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None in Shipment though rclxub.gif
Luftwacko
post Jan 17 2009, 08:29 PM

On my way
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Joined: Jan 2008


QUOTE(slainemcroth @ Jan 17 2009, 03:12 PM)
you mean glitching? (strafe jump spots)

go to some spots that require strafe jump?

may a screen shot is require like my colleague did?
Check this out ------> http://www.eurodomination.net/rules.php?action=cod4
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Hmm.... The site did not mention anything about jumping on the tree in Backlot...

 

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