Promod - TBA
PAM4.02 will be used in ESPGL as of now with some minor tweaks for balance, which will be shown below.
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Changelog :
GENERAL CHANGES
- Fixed Pam_mode for Search & Destroy. No longer Matchmode
- Fixed TDM Spawn protection. Set to 0.
Changelog :
GENERAL CHANGES
- Promod Performance boosts is now turned on. Everyone who joins the server will now have an equal ping with a standardized FPS. These changes are forced into the client to ensure they are not altered.
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- Rain, Fog, Dust and Flying animals are now removed. (Not all, but some) Especially those OUTSIDE the map..
- Fire and smoke also removed (Not all, but some). Especially those OUTSIDE the map..
- AUTOMELEE is now disabled.
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HEADQUARTERS - HQ
- HQ.cfg readded for TBun Tourney practice
- HQ now has a wave spawn. So when you die, you spawn with the rest of your teammates in waves instead of individual random spawns.
- HQ Wave respawn delay is 5 seconds.
- HQ timelimit is 10 minutes
- HQ koth_mode is 1.
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- HQ Capture time is 20 seconds. (Default)
- HQ Destroy time is 10 seconds. (Default)
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SEARCH AND DESTROY - SD
- Teams should now switch properly at half time (every 2 rounds)
- Briefcase while planting is now removed, planters can see in full view while planting.
- Players can drop bombs now using the PAM Commands menu in game.
- Plantime reduced to 5 seconds (Prev is 8)
- Defuse time reduced to 7 seconds (Prev is 8)
TEAM DEATHMATCH - TDM
- Tournament mode is now enabled. There will be 2 halves to TDM. Each half will consists of a 5 minute round. The total score will be rounded up and the victor is chosen by total points at the end of the 2 rounds.
- TDM time limit is now 5 minutes. (scr_war_timelimit 5)
- TDM round limit is now 2. (scr_war_roundlimit 2)
- TDM now switches sides after the half. (scr_war_roundswitch 1)
- pam_mode is now esl. The ruleset is not installed, the esl mode is to ensure that the round switch is made with a break in between.
DOMINATION - DOM
- Tournament mode is now enabled. There will be 2 halves to DOM. Each half consists of a 7.5 minute round. The total score will be rounded up and the victor is chosen by total points at the end of the 2 rounds.
- DOM time limit is now 7.5. (scr_dom_timelimit 7.5)
- DOM round limit is now 2.(scr_dom_roundlimit 2)
- DOM round switch is now 1.(scr_dom_roundswitch 1)
- DOM now has a 1 second spawn protection (pam_dom_spawn_protection 1)
- DOM now has a spawn delay of 2 seconds (scr_dom_respawndelay 2)
The changes below are not added yet, so dont worry. They might not even happen.
Possible Future changes
- Wall banging damage will be reduced by 25%-50% (using deep impact now gives you 100% damage instead of 200%)
- Grenades will only be for Demolitions
- Special Grenades will only be for Spec Ops and Demolitions
- Assault starts with 1 smoke grenade
- Spec Ops starts with 2 flash bangs
- Demolitions starts with 2 grenades + 1 smoke
- Dead Silence is re-added for all other modes except SnD.
- Demolitions limit set to 1.
- Claymores will only be for snipers
- C4 is only for Spec Ops
- RPG re-added to Demolitions. (1 only - HQ, DOM, TDM) disabled in SD
- 3x frags re-added for Demolitions
- Juggernaught life bonus increased by 2.5.
- Stopping power damage bonus decreased by 5.
- Iron Lungs now will be a 8 second still, instead of 5 seconds.
- Double tap is now slower (0.5 seconds)
- Sleight of hand is now faster (1 second or 10%)
- Steady Aim is now more accurate (+0.05) <--- 0.5% more accurate >.<
- Tracers are viewable for every shot in 3rd person view. (Now you can see where bullets are coming from)
- Tracers are viewable for every shot in 1st person view.
This post has been edited by crashtec: Jan 20 2009, 04:52 AM
Jan 15 2009, 06:31 PM, updated 17y ago
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