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Technical PSP Custom Modification: Pimp Your PSP, support earth hour! page 123

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addvark
post Jan 3 2009, 01:58 PM

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dunt be like dat bro...maybe he quite bz dis month...
eddy230379
post Jan 3 2009, 02:21 PM

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bro ... he doesnt have internet connection at home ...

so he only can reply and update this thread when he goes to a cyber cafe ...


TSwetfusion
post Jan 3 2009, 02:43 PM

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QUOTE(persona68 @ Jan 3 2009, 01:03 PM)
hey wetfusion i pmed u asking for price to mod led...y never reply?/..
*
you got PM

thx for backup me eddy tongue.gif
gtg
the cc here is dem expensive.. rm3 per hour
Playboy21
post Jan 3 2009, 04:11 PM

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RM3 ah?

It's RM 4 per hour here. I don't go there though tongue.gif
eddy230379
post Jan 3 2009, 04:15 PM

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QUOTE(Playboy21 @ Jan 3 2009, 04:11 PM)
RM3 ah?

It's RM 4 per hour here. I don't go there though tongue.gif
*
my cc here is dirt cheap ... RM5 for 4 hours ...

brows.gif

This post has been edited by eddy230379: Jan 3 2009, 04:16 PM
addvark
post Jan 3 2009, 04:41 PM

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wow...dam cheap edy...rm5 for 4 hours ohmy.gif
eddy230379
post Jan 4 2009, 02:13 PM

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QUOTE(addvark @ Jan 3 2009, 04:41 PM)
wow...dam cheap edy...rm5 for 4 hours ohmy.gif
*
brows.gif

just found another cc near my place ...

RM 10 for 11 hours ...

rclxub.gif


benwong88
post Jan 4 2009, 11:38 PM

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QUOTE(eddy230379 @ Jan 4 2009, 02:13 PM)
brows.gif

just found another cc near my place ...

RM 10 for 11 hours ...

rclxub.gif
*
awesomenesss!
eddy230379
post Jan 5 2009, 12:09 AM

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QUOTE(benwong88 @ Jan 4 2009, 11:38 PM)
awesomenesss!
*
i wonder what people actually do in the cc for such long hours ..

sweat.gif

This post has been edited by eddy230379: Jan 5 2009, 01:22 AM
penmarker
post Jan 5 2009, 01:53 AM

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QUOTE(eddy230379 @ Jan 5 2009, 12:09 AM)
i wonder what people actually do in the cc for such long hours ..

sweat.gif
*
my friend invested on dota at least 6 hours a day. at cc. imagine his monthly spending.
eddy230379
post Jan 5 2009, 02:05 AM

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QUOTE(penmarker @ Jan 5 2009, 01:53 AM)
my friend invested on dota at least 6 hours a day. at cc. imagine his monthly spending.
*
can buy pc and have streamyx already with that kind of money spent ...

sweat.gif
penmarker
post Jan 5 2009, 02:46 AM

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QUOTE(eddy230379 @ Jan 5 2009, 02:05 AM)
can buy pc and have streamyx already with that kind of money spent ...

sweat.gif
*
sweat.gif yea i know. they always go as a duo n play. ol timer i guess. he said sometimes people will notice him if he use his international server name.
i dunno what is his nick though.
TSwetfusion
post Jan 5 2009, 11:28 AM

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original from folklore36
Im sure others have though of this but it was my idea pitched to js.2ghetto it is actually super efective and 100x better than the LM386 way as with no sound the LEDS are off and they are more reactive. Also it gets rid of the power hungry amp and replaces it with a switching transistor and a few resistors no more than 3resistors so over all size and power consumption is down . Also just to clarify things the ground of the LED will be conected to the transistor and its positive to any 3.5v spot and the transistor will be switching the ground off and on acording to the current throwing the "switch" in the transistorwitch will be the speaker output so in theory the reactiveness would not change and you could use as many LEDs as you can power. An even pore primitive version of this can be seen in my video of my white slim psp with the amped speakers notice how reactive my LEDS are in that video and off when there is no sound.

What yes it dose the 2n222 npn transistor we are useing has super high switching rate that can produce an effect equivelent to PWM witch is why blaizzrad used it to do ambeint light with RGB leds because its switching rate is so high it can create an effect similar to PWM with variable intensity and brightness


so im doing some new setup for the leds laugh.gif
eddy230379
post Jan 5 2009, 11:44 AM

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that means i have to send my psp again to u in the near future bro ...

thumbup.gif

full sound reactive leds for me ...

whistling.gif
addvark
post Jan 5 2009, 02:14 PM

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QUOTE(eddy230379 @ Jan 5 2009, 11:44 AM)
that means i have to send my psp again to u in the near future bro ...

thumbup.gif

full sound reactive leds for me ...

whistling.gif
*
can i join de club?? brows.gif
eddy230379
post Jan 5 2009, 11:18 PM

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QUOTE(addvark @ Jan 5 2009, 02:14 PM)
can i join de club?? brows.gif
*
anyone can join the bling bling club bro ... especially u ...

notworthy.gif
addvark
post Jan 6 2009, 01:20 AM

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wut new for now guyz??
TSwetfusion
post Jan 6 2009, 01:24 AM

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emm.. there are progress to install cfw in psp3k. now its for real

This post has been edited by wetfusion: Jan 6 2009, 01:26 AM
eddy230379
post Jan 6 2009, 01:42 AM

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QUOTE(wetfusion @ Jan 6 2009, 01:24 AM)
emm.. there are progress to install cfw in psp3k. now its for real
*
any links bro ???
TSwetfusion
post Jan 6 2009, 01:45 AM

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source AM news

A member by the name of MaTiAz over at lan.st has found a new exploit in the three year old game, GripShift. Due to my lack of software knowledge I have no clue what the technical details mean, but here they are, quoted directly from MaTiAz himself:

GripShift has a buffer overflow vulnerability when loading savegames. The savegame contains the profile name which can be easily used to overwrite $ra.
The savegame file is pretty big (25kB) so you have lots of space to put your code there. I wrote a simple blob of code to paint the framebuffer completely white (to just indicate that arbitrary code is running ).
The return address is located at offset 0xA9 in the file. In this poc it points to 0×08E4CD50 (which is only a few bytes after the return address), and the code starts at 0xCC in the file.It was tested on 4.01M33-2 with US version of GripShift (ULUS10040), and psplink.prx, usbhostfs.prx and deemerh.prx loaded (also without psplink and usbhostfs). The decrypted savegame (sorry, couldn’t [be bothered to] get Shine’s savegame tool working so it’s in plaintext form) is in the SDDATA.BIN form which Hellcat’s Savegame-Deemer produces (thanks to him, if the program didn’t exist I wouldn’t have bothered with this. ). Just copy the ULUS10040SAVE00 directory to /PSP/SAVEPLAIN/ and run the game. EDIT: yeah, don’t forget to have Savegame-Deemer working, duh.

A link to the files to try this yourself is here:

http://koti.kapsi.fi/~matiaz/psp/gripshift_poc.zip

And here is the encrypted save file:

http://koti.kapsi.fi/~matiaz/psp/gripshift_poc_built_v2.zip

(careful… it’s flashy and could cause seizures.)

As for proof? Here:

You need to a flashplayer enabled browser to view this YouTube video

Does this mean we’re going to have custom firmware soon on the PSP-3000? Let us hope so. This exploit definitely brings us one step closer to CFW, and who knows? Maybe within a month we’ll have reached our goal!



UPDATE

MaTiAz has now also developed a “hello world” code to run instead of just a blank white screen. Unfortunately, this still only means we can run code at usermode, and not kernelmode, but atleast this brings us another step closer to CFW. Here’s another video:

You need to a flashplayer enabled browser to view this YouTube video



Thanks, Slim Hacker, for the tip.

Sources:

http://lan.st/showthread.php?t=1867

http://pspupdates.qj.net/GripShift-Hello-W...g/49/aid/127683

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