dunt be like dat bro...maybe he quite bz dis month...
Technical PSP Custom Modification: Pimp Your PSP, support earth hour! page 123
Technical PSP Custom Modification: Pimp Your PSP, support earth hour! page 123
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Jan 3 2009, 01:58 PM
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Junior Member
89 posts Joined: Aug 2008 From: Shah Alam |
dunt be like dat bro...maybe he quite bz dis month...
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Jan 3 2009, 02:21 PM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
bro ... he doesnt have internet connection at home ...
so he only can reply and update this thread when he goes to a cyber cafe ... |
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Jan 3 2009, 02:43 PM
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Junior Member
285 posts Joined: May 2008 |
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Jan 3 2009, 04:11 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
RM3 ah?
It's RM 4 per hour here. I don't go there though |
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Jan 3 2009, 04:15 PM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 3 2009, 04:41 PM
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Junior Member
89 posts Joined: Aug 2008 From: Shah Alam |
wow...dam cheap edy...rm5 for 4 hours
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Jan 4 2009, 02:13 PM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 4 2009, 11:38 PM
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Junior Member
8 posts Joined: Jul 2007 From: the small space in your heart i could not get in |
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Jan 5 2009, 12:09 AM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 5 2009, 01:53 AM
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2,017 posts Joined: Jun 2007 |
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Jan 5 2009, 02:05 AM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 5 2009, 02:46 AM
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Senior Member
2,017 posts Joined: Jun 2007 |
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Jan 5 2009, 11:28 AM
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285 posts Joined: May 2008 |
original from folklore36
Im sure others have though of this but it was my idea pitched to js.2ghetto it is actually super efective and 100x better than the LM386 way as with no sound the LEDS are off and they are more reactive. Also it gets rid of the power hungry amp and replaces it with a switching transistor and a few resistors no more than 3resistors so over all size and power consumption is down . Also just to clarify things the ground of the LED will be conected to the transistor and its positive to any 3.5v spot and the transistor will be switching the ground off and on acording to the current throwing the "switch" in the transistorwitch will be the speaker output so in theory the reactiveness would not change and you could use as many LEDs as you can power. An even pore primitive version of this can be seen in my video of my white slim psp with the amped speakers notice how reactive my LEDS are in that video and off when there is no sound. What yes it dose the 2n222 npn transistor we are useing has super high switching rate that can produce an effect equivelent to PWM witch is why blaizzrad used it to do ambeint light with RGB leds because its switching rate is so high it can create an effect similar to PWM with variable intensity and brightness so im doing some new setup for the leds |
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Jan 5 2009, 11:44 AM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
that means i have to send my psp again to u in the near future bro ...
full sound reactive leds for me ... |
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Jan 5 2009, 02:14 PM
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Junior Member
89 posts Joined: Aug 2008 From: Shah Alam |
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Jan 5 2009, 11:18 PM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 6 2009, 01:20 AM
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Junior Member
89 posts Joined: Aug 2008 From: Shah Alam |
wut new for now guyz??
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Jan 6 2009, 01:24 AM
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Junior Member
285 posts Joined: May 2008 |
emm.. there are progress to install cfw in psp3k. now its for real
This post has been edited by wetfusion: Jan 6 2009, 01:26 AM |
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Jan 6 2009, 01:42 AM
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Senior Member
1,676 posts Joined: Oct 2006 From: LiTtLe BiG pL@NeT |
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Jan 6 2009, 01:45 AM
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Junior Member
285 posts Joined: May 2008 |
source AM news
A member by the name of MaTiAz over at lan.st has found a new exploit in the three year old game, GripShift. Due to my lack of software knowledge I have no clue what the technical details mean, but here they are, quoted directly from MaTiAz himself: GripShift has a buffer overflow vulnerability when loading savegames. The savegame contains the profile name which can be easily used to overwrite $ra. The savegame file is pretty big (25kB) so you have lots of space to put your code there. I wrote a simple blob of code to paint the framebuffer completely white (to just indicate that arbitrary code is running ). The return address is located at offset 0xA9 in the file. In this poc it points to 0×08E4CD50 (which is only a few bytes after the return address), and the code starts at 0xCC in the file.It was tested on 4.01M33-2 with US version of GripShift (ULUS10040), and psplink.prx, usbhostfs.prx and deemerh.prx loaded (also without psplink and usbhostfs). The decrypted savegame (sorry, couldn’t [be bothered to] get Shine’s savegame tool working so it’s in plaintext form) is in the SDDATA.BIN form which Hellcat’s Savegame-Deemer produces (thanks to him, if the program didn’t exist I wouldn’t have bothered with this. ). Just copy the ULUS10040SAVE00 directory to /PSP/SAVEPLAIN/ and run the game. EDIT: yeah, don’t forget to have Savegame-Deemer working, duh. A link to the files to try this yourself is here: http://koti.kapsi.fi/~matiaz/psp/gripshift_poc.zip And here is the encrypted save file: http://koti.kapsi.fi/~matiaz/psp/gripshift_poc_built_v2.zip (careful… it’s flashy and could cause seizures.) As for proof? Here: You need to a flashplayer enabled browser to view this YouTube video Does this mean we’re going to have custom firmware soon on the PSP-3000? Let us hope so. This exploit definitely brings us one step closer to CFW, and who knows? Maybe within a month we’ll have reached our goal! UPDATE MaTiAz has now also developed a “hello world” code to run instead of just a blank white screen. Unfortunately, this still only means we can run code at usermode, and not kernelmode, but atleast this brings us another step closer to CFW. Here’s another video: You need to a flashplayer enabled browser to view this YouTube video Thanks, Slim Hacker, for the tip. Sources: http://lan.st/showthread.php?t=1867 http://pspupdates.qj.net/GripShift-Hello-W...g/49/aid/127683 |
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