tired of the same ol' air bunkers...? here's a chance to play around other stuff such as cars, drums, barricades etc... this is ur chance...! IRM is calling all ballerz to shoot for charity...

registration is RM400 per team & it's open for all
50 pellets each player for each game.. of course u can buy additional paint at RM180 per box. buy early as it will be RM200 after 25th july 2008.
for bookings & registration, pls contact
Islamic Relief Malaysia (IRM)
phone - 03-89486334 (rina/iskandar)
fax - 03-89487339
mail - hadikl@yahoo.com
- iskandar@irm.org.my
the game is actually sorta a hybrid between woodsball & speedball.. tho most of the rules are based on speedball, no air bunkers are in use & equipments are as per woodsball - grenades, side arms & communication devices are allowed..
here are some details of the game...
Field layout- field size is bigger than the usual speedball field, roughly double the size of the usual speedball field.
- Field layout is a random, non-mirror field. Props are made of cars, road barriers, drums etc., basically anything other than air bunkers.
- Flags will be placed around the field for teams to grab.
- All four boundries will be clearly marked
Equipments- Open markers, with semi-auto mode, uncapped. An additional side arm would also be allowed. All set at 280fps max.
- The use of paint grenades is also are allowed.
- All woodsball accessories (scope, red dot, spare tank etc.) are also allowed including communication devices.
Attire- Basically anything goes, be it woodsball or speedball set up, with the exception of shorts due to safety reason
- Camo designs can be used
- The color orange is still the protected color & not to be used by players.
Players & hits- 5 armed player plus 2 unarmed players namely the Captain & Medic respectively.
- Unarmed players (captain & medic) can be eliminated only by a head-shot.
- Headshot to the captain will end the game immediately.
- Medic need to retrieve the ‘medic kit’ placed inside the field before can revive any shot player.
- Armed players come with 3 lives, which need to be revived by the medic within 30sec, failing so will be eliminated.
- Eliminated medic can’t be revived.
- Role of captain & medic can be changed in every game.
- Player will stop & freeze on the spot once hit while waiting for the medic.
Game- There are no starting boards, players start the game from any point along the back border, with barrel pointing down.
- game time is 10minutes.
- team need to grab 3 flags put around the field & hand it over to the captain.
- Grabbed flag will be handed to the captain. Game ends when all 3 flags within the captain’s possession.
Scoring- Each flag carries 5 points
- ED will be the deciding factor in determining a winner
- Number of elimination will also be counted for tie-breaker
*media coverage is confirmed...