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 W40K: DC | SS | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V5

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Cheesenium
post Mar 5 2008, 05:16 PM

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QUOTE(fujkenasai @ Mar 5 2008, 05:14 PM)
That means u still need the old cd keys?
*
I think so.Damn,i didnt bring them with me.


Added on March 5, 2008, 5:28 pmAnother bad news,you need to have the SS disc in your DVD drive each time you play SS.It's just like WA and vanilla.

Hope they remove it in a patch.


Added on March 5, 2008, 6:04 pmChange log for SS from an ex-employee of Iron Lore,

QUOTE
GLOBAL:
All transports now only have 2 slots.
Teching universally slowed. These numbers are available elsewhere, but the defaults are:
Tier2 from 250/105/80s -> 300/125/90s
Tier3 from 300/300/90s -> 340/340/100s
Tier4 from 400/400/96s -> 450/450/100s

SPACE MARINES:
Scout flamer cost reduced from 40/10 -> 30/10.
Scout infiltration research now requires T2
Scout squad cost increased from 90 -> 100. Reinforce cost untouched.
Battlecry research cost reduces from 150/75/80s to 100/50/60s
Skull Probe cost reduced from 75 -> 65.
Skull Probe hp increased from 200 -> 225.
Grey Knights now require the Sacred Artifact to build
Now take up two trans slots: Grey Knights
Decreased regen of Chaplain inner healing aura from x2 -> x1.5
Reduced Tac Missile Launcher cost by 25%.
Increased Tac Missile Launcher reload by 15%.
Bionics and Range Finders split into two upgrades. The first set is available at tier2, the second at tier2. Generally, this improves SM tier1 and puts them on the same footing in T2.
SM tac squads now max out at 4 heavy weapons
Reduced Whirlwind damage by 15%.
Reduced Whirlwind support cap cost to 4.
Grey Knight pierce vs commander armor reduced from 45 -> 30
Force Commander cost decreased from 260/50 -> 220/50
Word of the Emperor research cost reduced from 75/40 -> 50/40

CHAOS:
Berserk Fury ability moved to T2.
Purge the Weak hp bonus increased from 100 -> 125.
Purge the Weak now provides a +1 regen bonus
Tac Plasma Gun damage reduced by 10%
Cultist Grenade Launcher piece vs inf_high increased from 23 -> 30
Chains of Torment now has an initial casting delay of 2 seconds.
Chains of Torment ranged reduced from 40 -> 25.
Raptor flamer cost reduced from 50/10 -> 35/10
Frag Grenade range increased to 25 to match SM nades
Chaos Armory cost reduced tfrom 200/75 o 175/50.
Now take up two trans slots: PSM
Increased Daemon Pit unload time from 5 -> 15 seconds.
Increased Horror piece vs vehicle_high from 25 -> 32
Oblit cost increased from 80/25 -> 100/35
PSM cost increased from 55/25 -> 65/30

ELDAR:
Reduced research time by 15%: Fortune, Eldritch Storm, Commander upgrades, Call of War
Additional decrease of Eldritch Storm research time from 60 -> 50 secs
Additional decrease of 2nd Commander Upg research time from 60 -> 50 secs
Increased Eldritch Storm damage by 10%.
Eldritch Storm pierce vs buildings decreased by 25%
Removed squad cap bonus from Eldar Exarchs.
Warlocks now require the Aspect Portal.
Warlock +20% leader damage bonus now requires the Mysticism upgrade.
Mysticism cost decreased to 125/65
Now take up two trans slots: Warp Spiders, Seer Council
Increased Farseer mass (don't have numbers) to prevent easy ability disruption
Increased Warshout morale damage from 50 -> 65.
Increased Warshout cooldown from 75 -> 90
Eldritch Storm research cost reduced from 150/50 -> 125/40
Fortune research cost reduced from 100/50 -> 75/35
Ranger infiltration research cost increased from 50/50 -> 75/75

ORKS:
Burna Bomb model scaled up 25% to make it easier to notice/target.
Burna Bomb damage decreased from 1200-4000 -> 1200-1800.
Burna Bomb HP increased from 400 -> 600.
Removed Big Mek build time penalty from Kustom Gadjitz research
Big Shoota fotm penalty increased from 0.25 -> 0.27
Big Shoota damage decreased from 35-44 -> 31-40
Reduced upgraded Waaagh Banner damage by 10%.
First Waaagh Banner upgrade now requires 45 pop
Now take up two trans slots: Nobs, Flash Gitz
Free Sluggas research now requires T4

IG:
Grenade Launchers decreased to 40 range.
Grenade Launcher build time decreased from 20 -> 14.
Sentinel sight radius increased from 25 -> 30
Turret build time increased by 20%
HWT cost reduced from 250/50/45s -> 225/50/40s
HWT lascannon damage increased from 110-137 -> 126-158
Execute damage bonus reduced from 3x -> 2.5x
Tactica Control cost increased from 150/50 -> 175/50
Increased Sentinel damage vs vehicle_high from 15 -> 25.
Tightened up Guardsman/Kasrkin formation to improve pathing
Command Squad General now does a small amount of damage with his special attacks.
Kasrkin reinforce cost increased from 40/10 to 50/10
Ogryn reinforce cost increased from 50/15 to 55/15
Basilisk cost reduced from 150/300 to 150/250
Telepathica Temple add-on cost reduced from 75/25 -> 50/25
Hellhound accuracy increased to 80%, damage reduced to maintain DPS.
Hellhound fotm accuracy increased from to 65%
Starting support cap increased from 0 -> 4. (I don't remember doing this and can't find the change, but Maktata found it in the demo. Weird.)

TAU:
Reduced Vespid ranged damage from 22-25 -> 15-17
Increased initial activation delay on snare traps from 8 -> 10 sec
Snare trap slowing duration decreased from 15 -> 12 seconds.
Snare trap armor type changed to building_low from tp_armour. Increased HP from 20 -> 50 to compensate for the new armor type.
Sonic Pulse damage removed
Stealthsuit reinforce cost reduced from 85 -> 65. Initial squad cost unchanged.
Reduced Stealthsuit Fusion Gun damage by 10%
Reduced Stealthsuit EMP grenade duration from 20 -> 15. Increased cooldown from 90 -> 110 secs.
Broadside build time reduced from 45 -> 30.
Broadside movement speed increased from 10 -> 12
Broadside reload time decreased from 4 -> 3, reduced damage by ~25% to compensate.
Decreased cost of Burst Cannon Enhancement research from 75/5060s -> 50/50/45s
Increased Skyray barrage delay by 0.5 seconds.
Reduced Skyray barrage damage by 5%
Increased Skyray standard attack damage by 5%
Drone Squad cost reduced from 40/70 -> 35/65
Increased Kroot Shaper damage (both weapons) by 15%
Increased Kroot Shaper hp from 800 -> 850
Crisis Suit cost increased from 180/40 -> 200/40
Kroot Carnivore squad cost increased from 180 -> 200.
Tau Commander missile pod reload and damage doubled. (Same DPS, but less disruption overall.)
Crisis Suit missile reload reduced from 6 -> 4.5
Tau Commander flamer changed from circle to cone arc.
For the Greater Good no longer boosts the health of Snare Traps or Harbinger Drones.
I believe Harbinger Drone cost was raised slightly, but I can't find it in any changelog.

NECRONS:
Increased Lord Destroyer hp from 1250 -> 1750
Reduced Lord Destroy possess time from 8 -> 6 sec.
Reduced Flayed One teleport recharge from 120 -> 75 sec
Necron econ upg #1 bonus reduced from +33% -> +25%
Lightning Field now charges 25% slower
Damage boost from first NW upgrade reduced from 35 -> 30%.
HP bonus from first NW upgrade reduced from 90 -> 50
HP bonus from second NW upg reduced from x1.6 -> 1.5
Increased research time of first NW upg from 30 -> 80 sec.
Increased research time of second NW upg to 55 (don't have orig value)
NL jumps reduced from 2 -> 1.75
Phylactery ranged damage reduced reduced from 50 -> 40%
Monolith power cost increased from 175 -> 225
LP3 now requires T2
Random Attack Scarab changes to change them for their new role as an air unit. Not terribly meaningful in their old context, though.
Increased scaling cost on power gens from 20 -> 25.
Decreased Flayed One aura morale damage from 3 -> 1.5 per "hit"
Added 30 morale damage to Flayed One melee attack
Flayed One starting HP decreased to 550.
Flayed Ones now gain 150hp each tier (550 to 700 to 850).
Reduced Necron time bonus provided by Crit Locations (no numbers)
Increased Tomb Spyder HP by 300.
Decreased Tomb Spyder damage "a little". (?!)
Decreased Tomb Spyder pierce vs building_high "significantly"
Reduced Immortal damage by 15%.
Increased Immortal hp by 10%.
Immortals now have the Summon ability.
Pariahs special attack damage increased from 0 -> 20-25 (100% pierce)
Increased Pariah hp from 1000 -> 1100
Reduced Pariah reinforce time by 20%
Reduced Nightmare Shroud duration from 10 -> 8.
Increased Nightmare Shroud cooldown from 80 -> 95.
Increased Heavy Destroyer pierce vs buildings from 35/20/20 -> 50/35/20 (low/med/high)
Wraith damage reduced from 45-50 -> 33-35
Flayed One Special Attack 2 piece vs building_low reduced from 91 -> 40
Tomb Spyder now requires 4 bodies for NW, 5 for FO, and 6 for Immortals
Tomb Spyder hp increased from 2700 -> 3000
Tomb Spyder damage creased from 540-670 -> 500-610
Necron 1st power upgrade cost increased to 400
Necron 2nd power upgrade cost increased to 600
Wailing Terror (LP ability) damage reduced from 200-250 -> 170/210. Morale damage reduced from 100 -> 85.
Do note that this is not the final change log.

Source: http://forums.relicnews.com/showpost.php?p...62&postcount=34

This post has been edited by Cheesenium: Mar 5 2008, 06:04 PM
johnnycp
post Mar 5 2008, 06:07 PM

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yet another pointless screenshots spam post

user posted image

user posted image

user posted image

user posted image

This post has been edited by johnnycp: Mar 5 2008, 06:10 PM
Cheesenium
post Mar 5 2008, 06:19 PM

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LOL,i like that BM screenshot.

fujkenasai
post Mar 5 2008, 07:10 PM

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Do you mean BN?
johnnycp
post Mar 5 2008, 07:21 PM

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QUOTE(Cheesenium @ Mar 5 2008, 05:16 PM)
I think so.Damn,i didnt bring them with me.


Added on March 5, 2008, 5:28 pmAnother bad news,you need to have the SS disc in your DVD drive each time you play SS.It's just like WA and vanilla.

Hope they remove it in a patch.


Added on March 5, 2008, 6:04 pmChange log for SS from an ex-employee of Iron Lore,
Do note that this is not the final change log.

Source: http://forums.relicnews.com/showpost.php?p...62&postcount=34
*
i dont like the way they nerf ork. the problem still remains unsolved. they nerf the bloody banners. they nerfed the BS and no other buff to compensate it.
ork will have problem in tier2 vs heavy bolters as well as in tier1 vs tacs spam. I still dont like the way of ork teching system. u pay for 165req for each banners and they are defenceless vs tier2 tacs with some heavy weapon. each destroyed banner will detech you. Ork has the most expensive teching cost in the game. I would rather have something like SM/Cron or Tau/Eldar teching system and make banners as pop cap upgrade. this will make ork less dependent on map layout.


and btw, do DC get a new patch? if i dont own a copy of SS, will i be able to play with people who has SS?

This post has been edited by johnnycp: Mar 5 2008, 07:24 PM
Cheesenium
post Mar 5 2008, 07:50 PM

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QUOTE(fujkenasai @ Mar 5 2008, 07:10 PM)
Do you mean BN?
*
Yeah,type wrongly.

QUOTE(johnnycp @ Mar 5 2008, 07:21 PM)
and btw, do DC get a new patch? if i dont own a copy of SS, will i be able to play with people who has SS?
*
No new patch for DC.Dont think Relic wants to do the same thing in CoH for DoW.

I'll let you know if there is any update.
Hunt
post Mar 6 2008, 10:20 AM

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QUOTE(king_kong @ Mar 4 2008, 02:55 PM)
Soulstorm is arriving Malaysia sometime next week.

Those interested to bulk, someone please compile names.

Price: TBC. will update as soon as i know something.
*
Sorry for the late reply.......put me down for one........if there is an anthology pack containing all the games in one....i would like one of that too....
johnnycp
post Mar 7 2008, 03:41 AM

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My god, this thread is at the 2nd page.

back to topic, after 15mins looking for a game, finally i met a Necron.
and btw, here i introduce you......... Baneblade of the Rocket!!

user posted image

last but not least, below is the record of the battle itself


Attached File(s)
Attached File  2P_EMERALD_RIVER.2008_03_07.03_18_57.zip ( 138.6k ) Number of downloads: 8
Cheesenium
post Mar 7 2008, 06:43 AM

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Hahaha,Baneblade with Rocket.

Who win in the end?
kianweic
post Mar 7 2008, 08:21 AM

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Warhammer 40k: Soulstorm review for your reading pleasure:
http://www.computerandvideogames.com/article.php?id=183983

Finally Friday, can't wait for the day to end and have a nice long weekend. Working long hours is really eating into me these days.
Cheesenium
post Mar 7 2008, 12:40 PM

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Has anyone got the game yet?

Please help me to check whether full_res_teamcolour=1 is still working or not.
johnnycp
post Mar 7 2008, 12:44 PM

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QUOTE(kianweic @ Mar 7 2008, 08:21 AM)
Warhammer 40k: Soulstorm review for your reading pleasure:
http://www.computerandvideogames.com/article.php?id=183983

Finally Friday, can't wait for the day to end and have a nice long weekend. Working long hours is really eating into me these days.
*
aerial unints hmm... those workers unit which cant cannot go into stealth mode might be a problem. imagine ur worker halfway to complete a building like Soulshrine and Path to Enlightment, constant harrass from aerial units can slow ur teching speed down significantly. It force u to invest at least one anti-air turret to protect ur worker units.

Once again, Grots IMBA!! just like the old time where u get blocked by the infiltrated Grots in a narrow path.

This post has been edited by johnnycp: Mar 7 2008, 12:44 PM
Cheesenium
post Mar 7 2008, 01:10 PM

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QUOTE(johnnycp @ Mar 7 2008, 12:44 PM)
aerial unints hmm... those workers unit which cant cannot go into stealth mode might be a problem. imagine ur worker halfway to complete a building like Soulshrine and Path to Enlightment, constant harrass from aerial units can slow ur teching speed down significantly. It force u to invest at least one anti-air turret to protect ur worker units.

Once again, Grots IMBA!! just like the old time where u get blocked by the infiltrated Grots in a narrow path.
*
I think most air units come after T3,other than Tau Barracuda.You should have a pretty strong force to defend your self by then.

If not,use LP2 to defend your workers.
johnnycp
post Mar 7 2008, 02:44 PM

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QUOTE(Cheesenium @ Mar 7 2008, 01:10 PM)
I think most air units come after T3,other than Tau Barracuda.You should have a pretty strong force to defend your self by then.

If not,use LP2 to defend your workers.
*
ic. i thought aerial units come in T2.
after they increase the teching cost. i think aerial units may come only in late game or the game just finished before T3

This post has been edited by johnnycp: Mar 7 2008, 02:47 PM
Cheesenium
post Mar 7 2008, 04:36 PM

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QUOTE(johnnycp @ Mar 7 2008, 02:44 PM)
ic. i thought aerial units come in T2.
after they increase the teching cost. i think aerial units may come only in late game or the game just finished before T3
*
Yeah,only Tau can get Barracuda after they build Vehicle Beacon.

From what i read from one of the closed beta testers,he say that games in SS either ends very early or at late game.

That thread might be a good read to know the changes in SS.Link.
TSWaba
post Mar 7 2008, 08:11 PM

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QUOTE(johnnycp @ Mar 7 2008, 03:41 AM)
My god, this thread is at the 2nd page.

back to topic, after 15mins looking for a game, finally i met a Necron.
and btw, here i introduce you......... Baneblade of the Rocket!!

user posted image

last but not least, below is the record of the battle itself
*
LOL, DAP power~~
Dont you know it is not right to bully??

user posted image
DAP's hitman silenced the enemy leader

user posted image
Incase you were wondering where is the monolth, Johhny sent some DAP recruits to visit the relic.
johnnycp
post Mar 7 2008, 08:29 PM

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QUOTE(Waba @ Mar 7 2008, 08:11 PM)
LOL, DAP power~~
Dont you know it is not right to bully??
Da Rokkit Clan is trying to defend what is good to our people against these foul xeno invasion. ROFL
Cheesenium
post Mar 7 2008, 08:35 PM

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QUOTE(johnnycp @ Mar 7 2008, 08:29 PM)
Da Rokkit Clan is trying to defend what is good to our people against these foul xeno invasion. ROFL
*
Lol.The Rokkit Clan is protecting us,then,what happen to the BN clan?Sleeping in a forge world?

Can i have the BN and DAP badge and banner?

I want to make some colour scheme with them.

This post has been edited by Cheesenium: Mar 7 2008, 08:36 PM
fujkenasai
post Mar 7 2008, 11:09 PM

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Where is BN where is UMNO where IS PAS where is Keadilan?
fujkenasai
post Mar 8 2008, 12:15 AM

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Have anyone tried soulstorm yet its ready for download already.

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