2 more momo users
farique
allvin
LYN Gaming Wheels & Racing Thread, Moderno triple LCD cockpit!
LYN Gaming Wheels & Racing Thread, Moderno triple LCD cockpit!
|
|
Feb 19 2008, 05:33 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
942 posts Joined: Sep 2005 From: kuching, sarawak |
|
|
|
|
|
|
Feb 19 2008, 06:42 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,629 posts Joined: Dec 2007 From: Heaven and Hell |
u dont invite them into msr ker edison....or they already join
|
|
|
Feb 19 2008, 07:40 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
942 posts Joined: Sep 2005 From: kuching, sarawak |
|
|
|
Feb 20 2008, 12:50 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,281 posts Joined: Dec 2004 From: MoRza Boulevard |
|
|
|
Feb 20 2008, 01:11 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(kujaboyde @ Feb 20 2008, 12:50 AM) U have great spirit. Keep it up. Im sure u will get it earlier than u thought.Added on February 20, 2008, 1:29 am » Click to show Spoiler - click again to hide... « Of course theyre hundreds of links and wiki abt FFB....but it'll nullify the purpose of having a forum...and posting a link to FFB here is like an insult to ur intelligence. To me, FFB is the most important thing to have in a simracer. If u have just been introduced to FFB, u actually have added another depth or dimension into simracing. I have my fairshare of non-FFB time. I was glad i had that coz without FFB, Ive train my visuals and aural que to the max. I open my eyes and ears to the visual and aural changes that might say oversteer, understeer, bumpy or slippery surfaces. With FFB, visual and aural que is fully used to look at where ure going....ur arms getting all the que for understeer, bumps and such instead. Of course basic FFB like steer weight (wheels wants to turn opposite direction when turning) is essential coz its just natural for us real-life drivers. With some adjustments and milage with FFB, u can tell wut sort of tweaking u need on ur car setup for it to be faster or less nervous or anything u want. FFB to me is the main way the car communicates with u. It wants to tell u his story ...so listen to FF....have a earful pair of hands and arms to listen to it...lol. The important thing..have fun. For rFactor, as an addition to the stock FFB, there is a plugin that enhances the effect...or i can say adding to what was missing. Check it out and try it. But i think u familiarise with stock FFB first so when u finally try RealFeelFFB, u can tell the diff. Or hell just try it straightaway. http://www.rfactorcentral.com/detail.cfm?I...%20FFB%20Plugin Here is my take on RealFeelFFB...hihi http://forum.malaysiansimracers.com/viewtopic.php?t=5 This post has been edited by maranello55: Feb 20 2008, 01:29 AM |
|
|
Feb 20 2008, 07:00 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,629 posts Joined: Dec 2007 From: Heaven and Hell |
have donwloaded it bro but havent put on any FFB on feel just yet. Will do after more practise with the wheel....
|
|
|
|
|
|
Feb 20 2008, 10:51 AM
|
![]() ![]() ![]() ![]()
Senior Member
630 posts Joined: Jan 2003 |
TQVM Maranello
after spending a tiring 5 hours last night on the FF wheel project - i decided to KIV the project for a while. so now im back with a 'revised' conventional spring wheel - will be using the momo steering wheel instead although its plastic the smaller size feels nice (for F1) and again no cluttered wires like my old steering wheel. |
|
|
Feb 20 2008, 07:20 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,629 posts Joined: Dec 2007 From: Heaven and Hell |
hmmm come and practise with us tonite......
|
|
|
Feb 21 2008, 01:53 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,224 posts Joined: Jan 2003 From: B.B.Bangi |
Hmm a wheel thread, I do think IMO a wheel is a simracers best friend.
An arcade game doesn't need wheel to be fast because the game is written for gamepad. NFS is a perfect example, you can be very quick with gamepad while not really that quick with a wheel. A thought to be considered is that can you drive a real car quick with a gamepad? No right. My point is that, with a simulation title we discover our bad habits of driving. We thought we are fast on the road with our self believed and thought technique. Apparently simulation title and quick analysis of real world racing drivers shows us that our technique in real world is far far from being a technique at all. Hence the disappointment of driving sim titles. It uncovers that we are actually not the driver we believe our self to be. A good driver is a learned driver, thought and trained. Believe me getting a wheel and being good in simulation titles help your driving in real life. This post has been edited by PCcrazy: Feb 21 2008, 01:54 AM |
|
|
Feb 21 2008, 07:26 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,629 posts Joined: Dec 2007 From: Heaven and Hell |
This goes for all of you at LYN. An in depth explanation to the sim wheel racing world from an experience driver......
|
|
|
Feb 21 2008, 11:12 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,281 posts Joined: Dec 2004 From: MoRza Boulevard |
QUOTE(PCcrazy @ Feb 21 2008, 01:53 AM) Hmm a wheel thread, I do think IMO a wheel is a simracers best friend. An arcade game doesn't need wheel to be fast because the game is written for gamepad. NFS is a perfect example, you can be very quick with gamepad while not really that quick with a wheel. A thought to be considered is that can you drive a real car quick with a gamepad? No right. My point is that, with a simulation title we discover our bad habits of driving. We thought we are fast on the road with our self believed and thought technique. Apparently simulation title and quick analysis of real world racing drivers shows us that our technique in real world is far far from being a technique at all. Hence the disappointment of driving sim titles. It uncovers that we are actually not the driver we believe our self to be. A good driver is a learned driver, thought and trained. Believe me getting a wheel and being good in simulation titles help your driving in real life. NFS still racing game..to be said that with gamepad u can be faster than wheel totally wrong.. |
|
|
Feb 21 2008, 12:12 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(PCcrazy @ Feb 21 2008, 01:53 AM) Hmm a wheel thread, I do think IMO a wheel is a simracers best friend. I second that. When i took my driving license, ive never been thought abt the fundamental things abt driving. I learn most of them thru simracing. (But I dont race on public road.) The complexity of simracing games gradually increases, earlier games like GPL (i was stuck with it for sometime last time around) taught me mostly abt response time. Even for the sim like GPL, I cant really apply what i do in it on my normal driving coz its totally different (steering lock, FFB at the time was not as complex and accurate, plus my hardware was minimal). Some of my frens apply what they do in NFS on public road and lots of them end up in troubling themselves and other ppl.An arcade game doesn't need wheel to be fast because the game is written for gamepad. NFS is a perfect example, you can be very quick with gamepad while not really that quick with a wheel. A thought to be considered is that can you drive a real car quick with a gamepad? No right. My point is that, with a simulation title we discover our bad habits of driving. We thought we are fast on the road with our self believed and thought technique. Apparently simulation title and quick analysis of real world racing drivers shows us that our technique in real world is far far from being a technique at all. Hence the disappointment of driving sim titles. It uncovers that we are actually not the driver we believe our self to be. A good driver is a learned driver, thought and trained. Believe me getting a wheel and being good in simulation titles help your driving in real life. With complex sim like rfactor and LFS, I can learn the physical properties behind driving and wut its all abt. I learn the basic car behaviour and many of its fundamental characteristics. My awareness of my surroundings while driving has been enhanced. And i drive more responsibly since i burn all the adrenaline in sim and i have no need of doing it again on public road. The risks are too high and unnecessary imho. |
|
|
Feb 21 2008, 02:17 PM
|
![]()
Newbie
1 posts Joined: Feb 2008 |
Hi all,
I have knowing this is one of the best wheel for gaming n it available in m'sia.Does anyone have come across this stuff? http://www.hyperstimulator.com/personal/personal.html |
|
|
|
|
|
Feb 21 2008, 02:48 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
Nope i havent...interesting.
Where can i find it in Malaysia? Official webbie didnt have any distro in Malaysia. |
|
|
Feb 21 2008, 05:50 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,224 posts Joined: Jan 2003 From: B.B.Bangi |
QUOTE(kujaboyde @ Feb 21 2008, 11:12 AM) QUOTE Hmm a wheel thread, I do think IMO a wheel is a simracers best friend. Pls note the bold part. It's there for a reason. A strong one indeed. You can be is not the same as you will be or etc.An arcade game doesn't need wheel to be fast because the game is written for gamepad. NFS is a perfect example, you can be very quick with gamepad while not really that quick with a wheel. A thought to be considered is that can you drive a real car quick with a gamepad? No right. My point is that, with a simulation title we discover our bad habits of driving. We thought we are fast on the road with our self believed and thought technique. Apparently simulation title and quick analysis of real world racing drivers shows us that our technique in real world is far far from being a technique at all. Hence the disappointment of driving sim titles. It uncovers that we are actually not the driver we believe our self to be. A good driver is a learned driver, thought and trained. Believe me getting a wheel and being good in simulation titles help your driving in real life. In a simulation titles it's not even possible for a gamepad player to be close to those guys with a wheel. HyperSimulator is a great thing, but it needs one more thing to make it the best, a clutch pedal. This post has been edited by PCcrazy: Feb 21 2008, 05:58 PM |
|
|
Feb 21 2008, 05:52 PM
|
![]() ![]() ![]() ![]()
Senior Member
630 posts Joined: Jan 2003 |
this is the highly anticipated FF wheel today (after BRD promised FF wheel never surfaced, and disappointing FF wheel released by VPP)
» Click to show Spoiler - click again to hide... « This post has been edited by kimi: Feb 21 2008, 06:02 PM |
|
|
Feb 21 2008, 08:53 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,711 posts Joined: Jan 2003 From: Gran Turismo Defence Force |
New Logitech wheel... credits to Ninja..
http://play-beyond.net/2008/02/21/gran-tur...wheel-unveiled/ |
|
|
Feb 21 2008, 09:43 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,629 posts Joined: Dec 2007 From: Heaven and Hell |
thats a cool wheel for GT5 but can it withstand to a G25 hehehe....
|
|
|
Feb 22 2008, 01:31 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Dec 2005 From: Tumpat,Shah Alam,Bangi,Dengkil. |
QUOTE(edison_84 @ Feb 19 2008, 07:40 PM) simdrifter to be exact QUOTE(evoHahn @ Feb 21 2008, 08:53 PM) New Logitech wheel... credits to Ninja.. wow..another wheel. but 2 pedals only lor. save more for G25 better http://play-beyond.net/2008/02/21/gran-tur...wheel-unveiled/ |
|
|
Feb 22 2008, 03:22 AM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
857 posts Joined: Feb 2007 |
Can intro som game like DIRT? carbon is sux= =
|
| Change to: | 0.0286sec
0.39
6 queries
GZIP Disabled
Time is now: 28th November 2025 - 01:56 PM |