Eve- Online, The Saga Continues...
Eve- Online, The Saga Continues...
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Feb 25 2008, 11:15 PM
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Newbie
0 posts Joined: Feb 2006 From: KK, Sabah |
i think ur idea of gentle n ours is a world apart but then it could be closer then u think mwahhahaah (trying evil laugh)
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Feb 28 2008, 07:00 AM
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Newbie
1 posts Joined: Oct 2006 |
Anyone is interested to buy my Gist X-Type X-Large Shield Booster?
I'm asking for 2.2bil now, can negotiate price This post has been edited by Addicus Zed: Feb 28 2008, 07:00 AM |
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Feb 28 2008, 11:04 AM
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Junior Member
262 posts Joined: Nov 2006 |
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Feb 28 2008, 01:30 PM
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Newbie
1 posts Joined: Oct 2006 |
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Feb 28 2008, 02:16 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
How much would this cost ??
Centus X-Type Large Armor Repairer |
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Feb 28 2008, 02:56 PM
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Junior Member
262 posts Joined: Nov 2006 |
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Feb 28 2008, 04:06 PM
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Junior Member
127 posts Joined: Jul 2006 From: Seremban |
lol @ roland
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Feb 28 2008, 08:26 PM
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All Stars
14,034 posts Joined: Nov 2004 |
Rol is a pro troll
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Feb 28 2008, 08:48 PM
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Junior Member
262 posts Joined: Nov 2006 |
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Feb 28 2008, 09:02 PM
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All Stars
14,034 posts Joined: Nov 2004 |
No thanks... ugh...
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Mar 1 2008, 04:48 AM
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Newbie
0 posts Joined: Sep 2007 |
Anyone watched the Alliance tournament V?
/me waves big E-PEEN. WE BEAT MC.YARRRR! edit : in case you duno , which you prolly are...MC VS Cry Havoc. i was the rook pilot ^^ This post has been edited by JadeFalcon Pryde: Mar 1 2008, 04:55 AM |
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Mar 1 2008, 05:29 PM
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Newbie
1 posts Joined: Oct 2006 |
That's awesome! The minute we saw MC fielding those ships, we had the feeling of 50-50 where MC can loose. Of course we're also hoping for them to loose the match, while cheering for your team
Anyway, heard your Rook doesn't have Caldari jammers? If it's true...EL OH EL! |
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Mar 4 2008, 02:00 PM
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Junior Member
177 posts Joined: Jan 2006 |
jade, ENJ is cry havoc now? Congrats on the win against MC. As usual, goons are failswarm again.
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Mar 5 2008, 01:54 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
JUMP FREIGHTERS IN TRINITY 1.1
Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. As T2 hulls, they were only going to be available through invention and being capital ships, they were bound to be expensive. The initial idea was to make them like the normal T1 freighters but: With Jump drives 30% of the total T1 cargo capacity Increased hit points, a 20% increase across the board (hull, armor, shields) A bit faster and more agile Jump freighters were also unique in that they were the only capital ship that could use star gates, allowing them to enter high security space freely. So what failed? Since they were supposedly the ultimate low security and 0.0 transport ships why isn't everyone zooming around in one now? There were other more enticing alternatives to the jump freighters, such as the Rorqual and cargo hold fitted dreadnoughts (shivers). The jump freighters just were just too expensive and the bang wasn't worth the buck. Making them more attractive As jump freighters don't have any slots it was pretty straight forward to "boost" them. Essentially there were just a few things we could tinker with. Increased cargo hold, better survivability, range boost on the jump drive, decrease fuel consumption or more agility to align faster at gates. In the end we decided to bestow upon them: A 25% bonus to their base cargo hold capacity More agility, by changing the 5% velocity bonus to an agility bonus More survivability, by making the 10% hull hit point bonus, also apply to shield and armor A decreased fuel cost by increase the jump fuel need per level bonus to 10% We also made them a bit easier to manufacture, increasing the max production runs on their blueprints to 10 runs. So why didn't we give it an increased jump range? Moving transport ships in EVE has been slow; they are generally less agile, slower in warp etc. On normal freighter runs, it's always the freighter that is holding back the pace of the gang. Since jumping is instantaneous, our way of slowing down jump freighters is by decreasing their jump range, forcing ships that are jumping with them as support to take shorter leaps. We think this it is a fine and fair compromise. In conclusion With the cargo hold of jump freighters reaching up to 367.000 m³, the increased survivability and lower jump fuel consumption after these changes we believe they will become more popular. Of course they are still a very role specific and expensive ship should be considered a tool for corporations and alliances rather than individual players. Until next time, -Nozh ====================================================================== Boost Patch is Almost Here : Trinity 1.1 The Boost Patch is preparing to fire down the pipe and, if all goes according to plan, you'll be enjoying this "nerf" free patch and all its astounding content next Tuesday, 11 March. The Boost Patch will improve a number of ship classes, EVE Voice and EVE's marketplace. "The Amarr Empire has long boasted about its powerful ships and a fervent willingness to destroy all that opposes them. Finally, the Omen, Zealot and Apocalypse class ships are getting a boost to reflect that devastating potential. However, the ship improvements don't end here. In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels." (didn't see any Gallente ships ??) This post has been edited by Nightfalls: Mar 5 2008, 01:57 PM |
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Mar 6 2008, 10:36 AM
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Junior Member
16 posts Joined: Apr 2006 |
Hi Aces,
I am seriously thinking of trying out this game via Steam since they have the 21 day trial period now. My concern is how is the latency to the servers from Malaysia? Specifically I am at Penang using PenangFon service. Anyone using this service has acceptable play experience? Also, is it very tough for newbie to gain a foothold? Thanks in advance. |
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Mar 6 2008, 11:58 AM
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Junior Member
262 posts Joined: Nov 2006 |
QUOTE(Nightfalls @ Mar 5 2008, 01:54 PM) Stuff. Mainly about boosting. Awesome. At least they didn't nerf the rorq or dreads. Can't wait to see what Cald buffs are coming. Eagle, Moa and Ferox will probably get +1 turret slot. Might make them useful heh. Zed loves his Eagle, it's all over his killboard, I'm sure he'd be happy. And Amarr ships? C'mon, does anyone care? QUOTE(Real Monkey @ Mar 6 2008, 10:36 AM) Hi Aces, We have players in Penang, KL, Miri, some ulu place in Johor, some even more ulu place in Sabah called KK and plenty others. We have our neighbours in Singapore too. Given that the servers are half a world away, you'd see some latency occasionally, but most of us enjoy decent connections, and the lag's mainly from the server load. As long as you're not in Jita, you'll be okay.I am seriously thinking of trying out this game via Steam since they have the 21 day trial period now. My concern is how is the latency to the servers from Malaysia? Specifically I am at Penang using PenangFon service. Anyone using this service has acceptable play experience? Also, is it very tough for newbie to gain a foothold? Thanks in advance. Newbs do find the steep learning curve hard, but it's pretty rewarding once you're on your own. Join the 'kopitiam' chat for help, most of us are on there. Basically, if you liked the Homeworld game style and the Privateer mechanics, you'd find yourself comfortable with this one. This post has been edited by Roland San: Mar 6 2008, 11:58 AM |
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Mar 6 2008, 02:21 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
QUOTE(Roland San @ Mar 6 2008, 11:58 AM) Awesome. At least they didn't nerf the rorq or dreads. Can't wait to see what Cald buffs are coming. Eagle, Moa and Ferox will probably get +1 turret slot. Might make them useful heh. Zed loves his Eagle, it's all over his killboard, I'm sure he'd be happy. And Amarr ships? C'mon, does anyone care? Requesting Zed to add ROL to his killboard. And also Requesting Permission to pop RolWe have players in Penang, KL, Miri, some ulu place in Johor, some even more ulu place in Sabah called KK and plenty others. We have our neighbours in Singapore too. Given that the servers are half a world away, you'd see some latency occasionally, but most of us enjoy decent connections, and the lag's mainly from the server load. As long as you're not in Jita, you'll be okay. Newbs do find the steep learning curve hard, but it's pretty rewarding once you're on your own. Join the 'kopitiam' chat for help, most of us are on there. Basically, if you liked the Homeworld game style and the Privateer mechanics, you'd find yourself comfortable with this one. |
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Mar 6 2008, 03:50 PM
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Newbie
0 posts Joined: Feb 2006 From: KK, Sabah |
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Mar 6 2008, 04:41 PM
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Junior Member
16 posts Joined: Apr 2006 |
QUOTE(Roland San @ Mar 6 2008, 11:58 AM) Awesome. At least they didn't nerf the rorq or dreads. Can't wait to see what Cald buffs are coming. Eagle, Moa and Ferox will probably get +1 turret slot. Might make them useful heh. Zed loves his Eagle, it's all over his killboard, I'm sure he'd be happy. And Amarr ships? C'mon, does anyone care? Can't seem to find the right thread. Can you point me to the right one? Thanks.We have players in Penang, KL, Miri, some ulu place in Johor, some even more ulu place in Sabah called KK and plenty others. We have our neighbours in Singapore too. Given that the servers are half a world away, you'd see some latency occasionally, but most of us enjoy decent connections, and the lag's mainly from the server load. As long as you're not in Jita, you'll be okay. Newbs do find the steep learning curve hard, but it's pretty rewarding once you're on your own. Join the 'kopitiam' chat for help, most of us are on there. Basically, if you liked the Homeworld game style and the Privateer mechanics, you'd find yourself comfortable with this one. |
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Mar 6 2008, 06:44 PM
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Senior Member
521 posts Joined: Feb 2006 From: ~Oblivion~ |
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