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 Sins of A Solar Empire, Coming out in US on Feb 4th

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frags
post Jan 19 2009, 09:54 PM

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QUOTE(Cheesenium @ Jan 19 2009, 09:44 PM)
Actually,how many new ships did they introduce in Entrenchment?

I know there is the starbase deploy ship and the missile ship.Is there any more?
*
That's about it... rolleyes.gif

repost



This post has been edited by frags: Jan 19 2009, 09:56 PM
Cheesenium
post Jan 19 2009, 10:00 PM

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Huh?

So little?
Fatimus
post Jan 19 2009, 10:04 PM

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Am I late to join the fun ?
Cheesenium
post Jan 19 2009, 10:09 PM

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Nope,the fun just starts.

frags,is there any more texture redo for the old units in entrenchment?

This post has been edited by Cheesenium: Jan 19 2009, 10:10 PM
frags
post Jan 19 2009, 10:10 PM

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QUOTE(Cheesenium @ Jan 19 2009, 10:00 PM)
Huh?

So little?
*
Yeah lah...micro expansion what...It's in the quality not quantity this case..
Cheesenium
post Jan 19 2009, 10:13 PM

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QUOTE(frags @ Jan 19 2009, 10:10 PM)
Yeah lah...micro expansion what...It's in the quality not quantity this case..
*
I know.Actually i didnt expect to have any extra ships in Entrenchment.In the end,they add 2 more ships.

I only expect some buff in defence and they take it to this far.

By the way,there is another micro expansion that add new ships so,new ships can hold back for now.
frags
post Jan 19 2009, 10:14 PM

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QUOTE(Cheesenium @ Jan 19 2009, 10:09 PM)
Nope,the fun just starts.

frags,is there any more texture redo for the old units in entrenchment?
*
No i don't think so...Just minor things that I don't even notice perhaps...

from the forums...I'm sure i posted before...

* Starbases: Construct powerful bases within any gravity well to help fortify your empire and project your power across the stars. Each race's base is unique and upgradable with a number of abilities via research.
* Defense Tech Tree: Improve your defenses with the new Defense tech tree. Here is where you'll learn how to build starbases and upgrade them, in addition to improving your existing defense technologies.
* Upgraded Defense Structures: Improve your defense turrets and hangar bays with new abilities and better firepower!
* Mine Fields: Each race can now build (with the appropriate tech) mine fields within their gravity wells (or those of others). These powerful devices can lay waste to an incoming enemy fleet if positioned properly.
* New/Updated Frigates/Cruisers: New and updated frigates and cruisers will give you the power to lay mines, establish starbases or bring them down with powerful attacks.
* Improved AI: The AI has been improved substantially to be more deadly than ever before and now uses fleet tactics better.
* Improved Graphics: New stellar backgrounds, particle fx, and textures make Sins look better than ever.
* and much more.


The claimed new textures I haven't noticed if there is any at all right now...particle fx different a bit/... explosions just a tad bit better...the background i notice a pink background....thats new I think you have seen in one of the screenshots
Fatimus
post Jan 19 2009, 10:20 PM

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the expansion is a stand alone or need the ori game ?
Cheesenium
post Jan 19 2009, 10:22 PM

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You need the vanilla Sins to play the micro expansion.

Also,you'll need a credit card and internet connection to get the expansion as it only available in Impulse.
Fatimus
post Jan 19 2009, 10:23 PM

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*faint*

it will be along way to wait for box set then
Cheesenium
post Jan 19 2009, 10:31 PM

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Yeah,just get the vanilla Sins first la.

Awesome game that will keep you playing 2-3am in the morning.
Fatimus
post Jan 19 2009, 10:47 PM

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tsb doesn't have T_T

This post has been edited by Fatimus: Jan 19 2009, 10:47 PM
Cheesenium
post Jan 19 2009, 10:54 PM

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Try look around somewhere la.

I saw it at Al IT Hypermarket in Cineleisure,near Ikano.
Fatimus
post Jan 19 2009, 10:57 PM

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hahaha I am at Kota Bharu nao, lulz, it will be 2 months before I can venture back.
frags
post Jan 30 2009, 01:25 PM

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Sins of A Solar Empire 1.13 Patch Out!(vanilla)


Here's the change log for the upcoming v1.13 of Sins of a Solar Empire. Version 1.13 is now available via Impulse (http://www.impulsedriven.com) for registered customers.

* Fixed crash in texture memory allocation.
* Improved background texture loading algorithm.
* Improved texture defragmentation.
* Fixed bug in transmitting unicode characters through the command system (fixes bad characters with chat and renaming entities in foreign languages).



Entrenchment Beta 2 is out too(almost final release now)...I'll give my impression once i've got enough play through..


Cheesenium
post Jan 30 2009, 05:28 PM

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So,Sins will have even better performance?

Holy hell,im gonna finish my 10 player massive battle first.
frags
post Mar 24 2009, 06:33 PM

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Patch 1.2 out for Sins and Entrenchment...I cant post the change log since the Sins forums is down at the moment
Cheesenium
post Mar 24 2009, 06:51 PM

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I have patched my Sins already.
frags
post Jun 12 2009, 01:44 PM

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Sins 1.17 and Entrenchment 1.03 out now!

QUOTE
The v1.17 update for Sins of a Solar Empire, and the v1.03 update for Entrenchment are now available!  These updates can be obtained via Stardock’s Impulse.

Highlights of these updates include:

-Rebalanced all races' carrier cruisers to help prevent "kiting" around the gravity well.
-Improved pathfinding in regards to travelling between gravity wells.
-Updated Marza Dreadnought's Missile Barrage ability to last longer while doing less damage; also updated particle fx.
-Improved ICO support for non-English character sets.
-Fixed issues related to the zoom-to-cursor functionality when attempting to zoom into a small target.


Highlights for the Entrenchment update are:

-Rebalanced Advent Transcencia Starbase's Final Judgement ability.
-Reduced the Advent Transcencia Starbases' Meteor Storm area of effect.
-Added the ability to queue starbase upgrades for starbases that are under construction.


If you don’t have Sins of a Solar Empire or it’s first expansion Entrenchment yet, no worries, it’s never too late to grab a copy of IronClad Games’ award winning PC game.
Cheesenium
post Jun 12 2009, 02:57 PM

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Oh yea....

Entrenchment,here i come. biggrin.gif

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