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 Sins of A Solar Empire, Coming out in US on Feb 4th

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fujkenasai
post Aug 16 2008, 10:38 AM

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QUOTE(frags @ Aug 13 2008, 12:53 AM)
There is no best. I tend to use the Company of Heroes combined arms aproach. Kol and Dunov is a good combination. Radiance is a personal favourite because it has big friggin lasers once it reaches level 6. tongue.gif
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Heh yeah that Radiance is also my fav when I play advent, but hey advent is a laser show race so what can I say.

QUOTE(sidthesloth @ Aug 14 2008, 11:59 AM)
haha yeah radiance is also my personal favorite. early on, can save those small frigates with its skill, when lvl 6, boom!! clensing brillance !!!!

but i also like marza, built 3 of em and lvl it up till lvl 6, see what happen when fighting with a bunch of fleet!!! booom all badly damage.

both of these capital ships in most multiplayers rulebook..... dont let em till lvl 6 or ur in deep shit!!!
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Actually there are lots of ships that should not be allowed to reach lvl 6, but then again high teer fleets are still able to take out level 6 ships, and when that happens it greatly demoralise the player.
frags
post Aug 29 2008, 09:18 PM

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News from shacknews...odd that its not on the official forums yet

http://www.shacknews.com/onearticle.x/54471

QUOTE
Micro-Expansions For Sins of a Solar Empire
by Maarten Goldstein Aug 29, 2008 6:22am CST tags: Sins of a Solar Empire, Ironclad Games, Stardock

The Sins of a Solar Empire world will expand with several expansions during the next year, publisher Stardock announced today.

The first expansion is titled Entrenchment and will be available later this year for $9.95.

Entrenchment will add a Starbase defense platform to each race--giving them armored bases with a variety of weapon, and upgrades that make them capable of defending an entire planet--along with turrent upgrades, mine fields and a "Subspace Inhibitor platform" which will slow down nearby enemy ships.

Other micro-expansions in development will add new diplomacy features, as well as additional technologies and ships. Development of all these expansions is being handled by series creator Ironclad Games.

The expansions will be available from the Sins of a Solar Empire website as well as through Stardock's Impulse digital distribution platform.
This post has been edited by frags: Aug 29 2008, 09:18 PM
Cheesenium
post Aug 29 2008, 09:21 PM

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Damn,i really need a credit card then.
dfcloud
post Aug 30 2008, 12:48 AM

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i saw sins poster at 1 of the shops in midvalley..
not sure weather they sell them... hmm.gif
ShinAsuka
post Sep 1 2008, 07:28 PM

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radiance FTW biggrin.gif
and another 1 is the 5th Advent ship, forgot wat name tho
full upgrades plasma + lvl9 ship level = 160 each plasma shot biggrin.gif
Cheesenium
post Sep 1 2008, 07:36 PM

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I think it's bye bye for me to Sins then.

They gonna have 3 micro expansions plus a big one with campaign.

With all the money to buy expansions,i rather get new games than.
Abu.Umar
post Sep 2 2008, 10:44 AM

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QUOTE(Cheesenium @ Sep 1 2008, 07:36 PM)
I think it's bye bye for me to Sins then.

They gonna have 3 micro expansions plus a big one with campaign.

With all the money to buy expansions,i rather get new games than.
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Wait for all the expansions are all done then. Then only buy it. Hopefully it will just cost 20 bucks then, I just dont see 30 bucks expansion happening.
ShinAsuka
post Sep 2 2008, 03:37 PM

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i just hope they provide abit story mode for the game
then it will worth for the money
frags
post Sep 2 2008, 03:41 PM

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QUOTE(ShinAsuka @ Sep 2 2008, 03:37 PM)
i just hope they provide abit story mode for the game
then it will worth for the money
*
That is coming next year in a full blown expansion... These are different..
fujkenasai
post Sep 2 2008, 04:10 PM

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QUOTE(Abu.Umar @ Sep 2 2008, 10:44 AM)
Wait for all the expansions are all done then. Then only buy it. Hopefully it will just cost 20 bucks then, I just dont see 30 bucks expansion happening.
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QUOTE(frags @ Sep 2 2008, 03:41 PM)
That is coming next year in a full blown expansion... These are different..
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I hope the pack for the expansion will be cheap.
Cheesenium
post Sep 2 2008, 04:49 PM

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QUOTE(Abu.Umar @ Sep 2 2008, 10:44 AM)
Wait for all the expansions are all done then. Then only buy it. Hopefully it will just cost 20 bucks then, I just dont see 30 bucks expansion happening.
*
Yeah,thats what im gonna do.

30 bucks for a handful of stuff is a no no for me.
ShinAsuka
post Sep 2 2008, 06:13 PM

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lets see hows the price goes then biggrin.gif
frags
post Sep 12 2008, 12:31 PM

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A preview of the Entrenchment mini Xpack
http://pc.gamespy.com/pc/sins-of-a-solar-e...x/909539p1.html

user posted image

user posted image
Cheesenium
post Sep 12 2008, 01:51 PM

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Wow,it looks good.

Why doesnt mine look as good as those screenshots?


Added on September 12, 2008, 2:55 pm
QUOTE
Sins of a Solar Empire v1.1 BETA 2 Change Log
By Yarlen Posted September 11, 2008 14:53:01

We're hoping to release BETA 2 for version 1.1 of Sins shortly (possibly today).  Here's the latest changes for the next update:

Note 1: It's named v1.095 instead of 1.1 beta 2 because the Games for Windows version tools won't let us use letters. This was a common question and I agree it's confusing. I would change it if I could -Blair

Note 2: Back up your achievements file until the next beta, we needed to make some changes to the versionning control for improved ICO behavior and we missed the achievements version handler.

C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\achievements.achievements

---------------------------------------------------------------------------
Sins v1.095 Changes (relative to v1.09).
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Marza Dreadnaught:
-Fixed a bug which may cause Raze Planet to not properly apply all of its damage.

-Radiance Battleship:
-Animosity max targets changed from 6/12/unlimited to 8/16/32.

-Rapture Battlecruiser:
-Domination's cooldown reduced from 90 to 60 seconds.

-Iconus Guardian:
- Repulsion can no longer be toggled off.
- Repulsion's duration increased from 0 to 30 secs.
- Repulsion's cooldown increased from 0 to 8 secs.
- Repulsion's activation cost increased from 0 to 20 antimatter.

-Scenario and Galaxy Generation:
-Fixed home planet upgrade levels and artifact and planet bonus probabilities on Gaian Crescent map.
-Fixed team indices for Areolian Sector.
-Fixed team index hints for Entanglement, Flashpoint, Foreign Invasion, Grindstone, and Twin Empires maps.

-Strike craft will now either dock or stay docked if they aren't supposed to be launched.
-Fix for exploit that allowed players to build too many squads.
-Captured neutral extractors can no longer be scuttled.
-Fixed bug where artifacts are always discovered as soon as planets are colonized.
-Fix a crash which may occur in multiplayer when creating fleets.
-Targetted channeling abilities that should stop when their target's ownership becomes friendly, neutral, or hostile relative to the channeler's will now stop if it is appropriate to do so.
-Experience gained for destroying strikecraft reduced by ~33%.
-Strike craft take ~10% longer to build.
-Cruiser carrier strikecraft antimatter build cost increased by 20%.
-Anti strike craft frigate DPS reduced by ~25% (relative to v1.05).
-Anti strike craft frigate range increased from 3000 to 3250.

---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------
-Deleted disabled effect emitters to save memory and loading of unneccessary textures.
-Corrected build effect emitter points on TEC capital ship factory.
-Corrected build effect on TEC frigate factory.
-Fix mesh team colors not showing up by default.
-Changed icon team colors to off by default.
-Fixed some bad team color channels with some generic TEC debris and the TEC fighter.

---------------------------------------------------------------------------
Sound / Music:
---------------------------------------------------------------------------
-Increased the number of sounds to 2000.

---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Various minor improvements to ICO stability.
-Improved error messages for wrong versions and duplicate character names.
-ICO account names are now saved even if the settings file needs to be updated.

---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Ability infocards now show max targets and number of waves.

---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Increased the number of sounds to 2000 (modders needed this for additional factions).
-Included the latest version of ConvertData.exe with the patch. It can be found in the Sins install directory.

---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Improved handling of the Asian character sets.

---------------------------------------------------------------------------
Beta 1 (v1.09) changes can be found here: http://forums.sinsofasolarempire.com/?aid=316556
---------------------------------------------------------------------------


Anyone up for a game in Beta 2?

This post has been edited by Cheesenium: Sep 12 2008, 02:55 PM
fujkenasai
post Sep 13 2008, 07:01 PM

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QUOTE(Cheesenium @ Sep 12 2008, 01:51 PM)
Wow,it looks good.

Why doesnt mine look as good as those screenshots?


Added on September 12, 2008, 2:55 pm

Anyone up for a game in Beta 2?
*
I am but have to be tomorrow
Cheesenium
post Sep 13 2008, 07:05 PM

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QUOTE(fujkenasai @ Sep 13 2008, 07:01 PM)
I am but have to be tomorrow
*
Probably next week la.I have lots of work to do.

Hope everyone here will upgrade to Beta 2 la.
fujkenasai
post Sep 13 2008, 11:29 PM

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QUOTE(Cheesenium @ Sep 13 2008, 07:05 PM)
Probably next week la.I have lots of work to do.

Hope everyone here will upgrade to Beta 2 la.
*
Then next week it shall be.



This post has been edited by fujkenasai: Sep 18 2008, 10:36 AM
fujkenasai
post Sep 18 2008, 10:36 AM

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Anyone up for a beta 2 test this weekend?
Cheesenium
post Sep 18 2008, 09:21 PM

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QUOTE(fujkenasai @ Sep 18 2008, 10:36 AM)
Anyone up for a beta 2 test this weekend?
*
Yeah,i'll be up for a game somewhere this weekend.

fuj,I'll find you in MSN la.
frags
post Sep 18 2008, 10:20 PM

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Hey Im in...I'lll be on xfire...just message me there...If you dont mind a noob player doh.gif

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