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League MSR rFactor Season 5 - BMW M3 GTR CUP, Round 6 : Zandvoort - 18/4/08

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PCcrazy
post Mar 27 2008, 08:10 PM

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QUOTE(dzariq @ Mar 27 2008, 05:49 PM)
its the new physics we talking about..
*
I have check that there is nothing wrong with the files I modded. But I will look further by running both mod at the same time at the same track configuration with the same setup.


Added on March 27, 2008, 8:56 pmDzariq and linkinstreet, from the first moment I browse through your setup I immediately detected something fundamentally not quite right with the approach you take to judge the tyres physics.

1) The choice of tyres which is supersoft used mainly for qualifying in FSR.

There are lotsa options on tyres ranging from s.soft, soft, medium and hard. On certain tracks which the lateral loading is only for a short period of time and barring the setup is not understeery maybe you can get away with supersoft (Monaco maybe?). So I see no issues with this mod only you have to compromise which tyres suits which tracks best. IMO this is normal prerequisite to any grand prix event. Look at Mclaren this year, they qualified using harder tyres due to reason, when the fuel load is heavy softer compound tends to grain upon passing the optimum temp.

2) The setup tends to be somewhat understeery through some sections that pushes the front end into sliding rather than gripping. Coupled with a grippy supersoft (hence more friction with the tarmac), if it slides it will hugely contributes to the mentioned disastrous temp at the end of your lap. Which is true to the physics of tyres. If you slide your tyres, the temp must increase dramatically. If you grip into corner not pushing any ends excessively and the tyres unnecessarily becomes hot, then that is something wrong with the physics.

I hope the next time we take through test, we do it together. I like to welcome everyone to have a thorough testing session utilizing every compound available.

The FSR guys are lapping blinding speeds without heating up their tyres, I mum over that. The only thing we don't know is the secret to the car.

Btw, your setup with soft or medium can withstand the imposed long period of lateral loadings at Sepang.

We will learn it through setups and there is no other way around as I see it.

P.S, FSR has released its track to the public I believe. I have the track since I'm to compete this season.

This post has been edited by PCcrazy: Mar 27 2008, 09:07 PM
dzariq
post Mar 27 2008, 09:36 PM

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QUOTE(PCcrazy @ Mar 27 2008, 08:10 PM)
I have check that there is nothing wrong with the files I modded. But I will look further by running both mod at the same time at the same track configuration with the same setup.


Added on March 27, 2008, 8:56 pmDzariq and linkinstreet, from the first moment I browse through your setup I immediately detected something fundamentally not quite right with the approach you take to judge the tyres physics.

1) The choice of tyres which is supersoft used mainly for qualifying in FSR.

There are lotsa options on tyres ranging from s.soft, soft, medium and hard. On certain tracks which the lateral loading is only for a short period of time and barring the setup is not understeery maybe you can get away with supersoft (Monaco maybe?). So I see no issues with this mod only you have to compromise which tyres suits which tracks best. IMO this is normal prerequisite to any grand prix event. Look at Mclaren this year, they qualified using harder tyres due to reason, when the fuel load is heavy softer compound tends to grain upon passing the optimum temp.

2) The setup tends to be somewhat understeery through some sections that pushes the front end into sliding rather than gripping. Coupled with a grippy supersoft (hence more friction with the tarmac), if it slides it will hugely contributes to the mentioned disastrous temp at the end of your lap. Which is true to the physics of tyres. If you slide your tyres, the temp must increase dramatically. If you grip into corner not pushing any ends excessively and the tyres unnecessarily becomes hot, then that is something wrong with the physics.

I hope the next time we take through test, we do it together. I like to welcome everyone to have a thorough testing session utilizing every compound available.

The FSR guys are lapping blinding speeds without heating up their tyres, I mum over that. The only thing we don't know is the secret to the car.

Btw, your setup with soft or medium can withstand the imposed long period of lateral loadings at Sepang.

We will learn it through setups and there is no other way around as I see it.

P.S, FSR has released its track to the public I believe. I have the track since I'm to compete this season.
*
ok..will try it later..i noticed the lap times were slower than original mmg physics..is it?
PCcrazy
post Mar 27 2008, 09:44 PM

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QUOTE(dzariq @ Mar 27 2008, 09:36 PM)
ok..will try it later..i noticed the lap times were slower than original mmg physics..is it?
*
Depends, some mad scientists can go even faster with this car using a perfectly balanced setup. I was running at Monza when I saw those guys like Bruno were lapping 3 secs quicker in a race fuel. I was like hmm, how can they utilize these machines so effectively. Jus to let you know, they have dozens of testers for them and all of them are masters of reading motec language.



This post has been edited by PCcrazy: Mar 27 2008, 09:45 PM
ryugan
post Mar 27 2008, 09:46 PM

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best nya korang buat research, nnt dh master mmg, susah le mau makan korang, terbakar hati den.
MMG with FSR physics?hmm sound interesting. hmm.gif
MOtec? lama aku tak usik, time GTR2 rajin aku bace.

this week..hard to say terpaksa let go this round, padahal aku suka bangat this Macau track.

BTW welcome to da newcomers flex.gif thumbup.gif

This post has been edited by ryugan: Mar 27 2008, 09:48 PM
mars
post Mar 27 2008, 09:47 PM

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where can i get the Sepang circuit for rFactor?
dzariq
post Mar 27 2008, 09:48 PM

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QUOTE(PCcrazy @ Mar 27 2008, 09:44 PM)
Depends, some mad scientists can go even faster with this car using a perfectly balanced setup. I was running at Monza when I saw those guys like Bruno were lapping 3 secs quicker in a race fuel. I was like hmm, how can they utilize these machines so effectively. Jus to let you know, they have dozens of testers for them and all of them are masters of reading motec language.
*
yup you r right!..ive tried using soft tyres..not much overheating ..hmm..but this physics seems a little bit hard to drive..without tc compared to original MMG.
PCcrazy
post Mar 27 2008, 09:48 PM

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QUOTE(mars @ Mar 27 2008, 09:47 PM)
where can i get the Sepang circuit for rFactor?
*
http://www.rfactorcentral.com/

http://www.rfactorcentral.com/detail.cfm?ID=Sepang%20GP4
ryugan
post Mar 27 2008, 09:49 PM

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mars.. nice 'helmet' tongue.gif
mars
post Mar 27 2008, 09:51 PM

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hahaha.... ya .. nice helmet with no head


QUOTE(ryugan @ Mar 27 2008, 09:49 PM)
mars.. nice 'helmet' tongue.gif
*
ir1z
post Mar 27 2008, 09:53 PM

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ur helmet is ur own head hahahaha....
PCcrazy
post Mar 27 2008, 09:53 PM

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QUOTE(dzariq @ Mar 27 2008, 09:48 PM)
yup you r right!..ive tried using soft tyres..not much overheating ..hmm..but this physics seems a little bit hard to drive..without tc compared to original MMG.
*
Yup, a bit difficult to go fast for the experienced but very easy for newbies to drive quickly into a decent lap. The setup of this FSR is also not like the MMG which is confusing. Particularly the wings which is seperated into front by 50 notches and back by 20. I don't quite understand the need to have this kind of configuration. FSR is 40 notches wing setup front and back like all other F1 mods which makes easy for understanding the car balance immediately without having to unlearn yourself unnecessarily.

Waiting for mara the scientist to rebut my facts. hmm.gif Where is him?
mars
post Mar 27 2008, 09:54 PM

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The F1 car handling very tough in MMGSE ...... How to configure?


Added on March 27, 2008, 9:56 pmhad just submitted my logos for car skin to izznatta just now........

This post has been edited by mars: Mar 27 2008, 09:56 PM
PCcrazy
post Mar 27 2008, 09:59 PM

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QUOTE(mars @ Mar 27 2008, 09:54 PM)
The F1 car handling very tough in MMGSE  ...... How to configure?
*
First raise the wing to maximum front and rear. Drive slowly into corners and out of it. Understand the car first. When you are consistently lapping very very near -- hmmm how do I explain....

Say for example:

1) 1st lap - 1.28.5
2) 2nd lap - 1.28.6
3) 3rd lap - 1.28.4

and so on and so forth.... you are very consistent. Then you know that your driving is okay and the only thing needs tuning is the car.

Observe other drivers and never divebomb into corners. Brake first, drop gear not too quickly.

I never had a chance to peek into your driving style. So my comment must be reserved until I have fully understood your level of understanding of motorsports and science of cars.

This post has been edited by PCcrazy: Mar 27 2008, 10:00 PM
dzariq
post Mar 27 2008, 09:59 PM

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QUOTE(PCcrazy @ Mar 27 2008, 09:53 PM)
Yup, a bit difficult to go fast for the experienced but very easy for newbies to drive quickly into a decent lap. The setup of this FSR is also not like the MMG which is confusing. Particularly the wings which is seperated into front by 50 notches and back by 20. I don't quite understand the need to have this kind of configuration. FSR is 40 notches wing setup front and back like all other F1 mods which makes easy for understanding the car balance immediately without having to unlearn yourself unnecessarily.

Waiting for mara the scientist to rebut my facts.  hmm.gif Where is him?
*
hmm...so are we going to use this physics for next season?..i cant wait to learn the setups.. hmm.gif
ir1z
post Mar 27 2008, 10:01 PM

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QUOTE(PCcrazy @ Mar 27 2008, 09:59 PM)
I never had a chance to peek into your driving style. So my comment must be reserved until I have fully understood your level of understanding of motorsports and science of cars.
*
u can say that again pc.....my knowledge on those part almost little to nothing
mars
post Mar 27 2008, 10:02 PM

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hehe.... ok... thankss... crazyPC........ i'm slowly getting use to the BMW M3 GTR now..... but not the F1 cars..... ehehe




QUOTE(PCcrazy @ Mar 27 2008, 09:59 PM)
First raise the wing to maximum front and rear. Drive slowly into corners and out of it. Understand the car first. When you are consistently lapping very very near -- hmmm how do I explain....

Say for example:

1) 1st lap - 1.28.5
2) 2nd lap - 1.28.6
3) 3rd lap - 1.28.4

and so on and so forth.... you are very consistent. Then you know that your driving is okay and the only thing needs tuning is the car.

Observe other drivers and never divebomb into corners. Brake first, drop gear not too quickly.

I never had a chance to peek into your driving style. So my comment must be reserved until I have fully understood your level of understanding of motorsports and science of cars.
*
PCcrazy
post Mar 27 2008, 10:03 PM

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QUOTE(dzariq @ Mar 27 2008, 09:59 PM)
hmm...so are we going to use this physics for next season?..i cant wait to learn the setups.. hmm.gif
*
If mara and pitt agrees, I will consult them on this matters. We will have one final test before giving it a green. I don't like to have full authority over this matters unless if I'm given the full mandate. We are working together as a team and the final say must be a team say that will satisfy every one in MSR. We will have the decision ready in next week if nothing important comes up.


Added on March 27, 2008, 10:08 pm
QUOTE(mars @ Mar 27 2008, 10:02 PM)
hehe.... ok... thankss... crazyPC........ i'm slowly getting use to the BMW M3 GTR now..... but not the F1 cars..... ehehe
*
Sometimes real world and simworld are poles apart. So you have to fully immerse yourself into sims and think about reality. The first time I climb into F1 cockpit, I was terribly slow since the braking language/feedbacks of this car doesn't somehow translates back to me. When you are able to translate real world into sims, you become capable of feeling the weight of the car. You can't have this feelings if you are new. You need miles and miles of running just to be able to translate and compare brakes in sims and in real world and feel the forces acting its weight on the car.

This post has been edited by PCcrazy: Mar 27 2008, 10:12 PM
mars
post Mar 27 2008, 10:12 PM

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Wokeh.............. Thanks....... MSR Boleh!!!!
maranello55
post Mar 27 2008, 10:45 PM

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Whoa....interesting find. Im downloading FSR physics now. I'll test it as soon as ....errr...after tomorrows race. haha. I must finalise my setup tonite or else i'll be eating somebodys brake dust or hitting the casino early tomorrow nite LOL.

I dont wanna be repeating PCcrazy's points coz as humble as he sounds, he is at the top of his game when it comes to setting up the car.

The only thing i wanna add is that with a physics modelling close to real life values and behaviour, there will be no more silly setup like max toe-in or super high engine brake. In order to really do these effort by a group of sim-yoda any justice, u have got to understand the principal of how cars behave and the principal of driving on the limit (coz just driving alone not gonna make u fast - and fast not necessarilly mean hasty in ur moves) - coz the principals involved are derived from real-life stuff.

PCcrazy ,
Ive noted all your founding. I prefer to work together so we learn from each other (thats PC's real intention....he's a spy btw LOL). So the collective effort will bear better durian...oops i mean results LOL.

This post has been edited by maranello55: Mar 27 2008, 10:46 PM
kimi
post Mar 27 2008, 10:52 PM

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oops i cannot load macau track, rfactor crashed, something is missing. tried to read baack in this thread but too many OT spam

alt-tab also seems to crash rfactor - aiyak

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