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Racing Race Driver: GRID(tm), Racing game from makers of DiRT

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ZipD
post Jun 15 2008, 08:13 PM

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QUOTE(linkinstreet @ Jun 13 2008, 12:00 AM)
http://sajmon.biatchez.org/postprocess_off.zip <--disable bloom, and not surprisingly, it will lead to increase in performance biggrin.gif
*
Any of you guys having problems when using the postprocess_off.zip above AFTER you total your vehicle? The game just stops there for me. Cannot press ESC or any key except ChangeView/Look left+Right+Back. I reverted back to original postprocess files and everything is ok.
jayhan
post Jun 15 2008, 08:27 PM

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One thing I found hard is to get use to the "control habit" of F3000, i will always go spinning with it..

btw, i already finished the career! now starting another one tongue.gif
CZero
post Jun 16 2008, 01:54 AM

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QUOTE(kerollowyat @ Jun 15 2008, 12:16 AM)
  from CZero

What's the use of this file. Do I need it?
Thanks
*
Well, most people encounter problem similar to ZipD so I just provide the original one.
» Click to show Spoiler - click again to hide... «


QUOTE(ZipD @ Jun 15 2008, 08:13 PM)
Any of you guys having problems when using the postprocess_off.zip above AFTER you total your vehicle? The game just stops there for me. Cannot press ESC or any key except ChangeView/Look left+Right+Back. I reverted back to original postprocess files and everything is ok.
*
Yeah, me also. So that's why I provide the original postprocess folder in case any of you forgot to make a backup of it.

Again, here's the link :
http://www.nopest.com.my/i906/czero/Share/...postprocess.zip
chapree
post Jun 16 2008, 03:39 AM

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May I disturb you guys with two piktors from the launch party? brows.gif

» Click to show Spoiler - click again to hide... «

kujaboyde
post Jun 16 2008, 03:46 AM

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i got video some1 playing wif wheel..his avatar is OMFG STFU biggrin.gif
linkinstreet
post Jun 16 2008, 04:10 AM

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Interesting fact. The real life Audi R10 TDi can only reach top speed of 350KM/h during practice and 339KM/h in race condition at LeMans, slowr than the 419KM/h in the game. The top speed it can manage is just 370KM/h and instead of 6 gears as in the game, it has 5-speed sequential manual transmission.
This game is bullshitting me.
Hive
post Jun 16 2008, 10:44 AM

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Just asking you to drive slower dude.
linkinstreet
post Jun 16 2008, 10:46 AM

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err lol?
anyways Ko dah beli grid?
T0MMY
post Jun 16 2008, 10:46 AM

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how do you guys take scree shot in game?
CZero
post Jun 16 2008, 10:48 AM

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I use FRAPS. Press F10, then it'll save the screenshot automatically. Or you can resort to the copy-and-paste-to-paint method one. biggrin.gif
linkinstreet
post Jun 16 2008, 10:48 AM

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user posted image
ZipD
post Jun 16 2008, 11:15 AM

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QUOTE(chapree @ Jun 16 2008, 03:39 AM)
May I disturb you guys with two piktors from the launch party?  brows.gif

» Click to show Spoiler - click again to hide... «

*
lol, now i remember why i posted pics of their backs only. tongue.gif

skylinegtr34rule4life
post Jun 16 2008, 01:25 PM

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woah thats hawt wey laugh.gif rclxms.gif
chapree
post Jun 16 2008, 02:28 PM

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QUOTE(ZipD @ Jun 16 2008, 11:15 AM)
lol, now i remember why i posted pics of their backs only. tongue.gif
*
HAHAHAHHA that's cold weh laugh.gif
KeV
post Jun 16 2008, 04:39 PM

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i have the copy of the game, however, when playing, it keeps jerking and crashing my laptop,

my specs are listed on the dell inspiron spec, thanks

any ideas what should i do, could it be the nvidia drivers not happy with GRID?

This post has been edited by fariz: Jun 16 2008, 04:43 PM
chapree
post Jun 16 2008, 04:42 PM

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QUOTE(KeV @ Jun 16 2008, 04:39 PM)
i have the copy of the game, however, when playing, it keeps jerking and crashing my laptop,

my specs are listed on the dell inspiron spec, thanks

any ideas what should i do, could it be the nvidia drivers not happy with GRID?
*
Updated your Nvidia driver already?
I've played GRID on Nvidia gcs, no probs smile.gif
KeV
post Jun 16 2008, 04:45 PM

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im using forceware version 101.38

when i first got the game, i ran everything at high resolution, with 4x AA, then reduced to super low, still crash
ZipD
post Jun 16 2008, 09:18 PM

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The minimum specs in the readme that came with the game:

QUOTE
Minimum Specifications

    * Windows XP/Vista. (if running Windows Vista SP1 is recommended)
    * DirectX 9.0c
    * Pentium 4 @ 3.0GHz or Athlon 64 CPU
    * 1GB RAM.
    * Graphics Card: GeForce 6800 / Radeon X1300 or above
    * DirectX Compatible Sound Card
    * Dual Layer Compatible DVD-ROM Drive
    * 12.5 GB Hard Drive Space

Supported Graphics Cards

ATI Radeon x1300, x1550, x1600, x1800, x1900, x1950, HD2600, HD2900, HD3870

NVIDIA Geforce 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8600, 8800, 9600, 9800

Not compatible with all integrated sound/graphics solutions (inc.Laptops)


If your Inspiron came with built-in gfx, I guess you're out of luck. Btw latest nvidia drivers are at 175.16 for GeForce8 series (if you've opted for the optional GF8400 card).



This post has been edited by ZipD: Jun 16 2008, 09:21 PM
linkinstreet
post Jun 17 2008, 09:16 AM

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My full review of the game. First of all I would like to say this is just my views, and may differs from yours. Just bear with me on this one okay?

Graphics
- Quite good. The cars looks gorgeous. The transition between night and day at LeMans rivals the one that is used in gMotor2 (GTR2 and rFactor, which also offers changing time). The only thing that gets on my nerve is the amount of post processing effects, especially the bloom which IMO is a tad too much. Indeed, visiting the codemaster forum or any other gaming forum you will see ppl complaining about it. While it does makes the game look different, this is a racing game, and you need to SEE the road. The bloom makes it harder to differentiate the road and the gravel.
Another thing that I hate is the fixed camera at the back, which is too low. As I have played others that let you not only adjust the external camera, but also the SEAT inside the cockpit, it took me a while to adjust to the views

Gameplay
- Mainly the achilles heel of this series. For me who usually play simulations, the lack of setup option really hurts me. I mean I have a preferences on how I like to have my car setup, and it really hurts to drive a car that is totally different from what I like. Even prostreet has a tuning option.
The career mode is quite good and done brilliantly, altho I would have love for my pit board to tell me what lap times I am doing instead of telling me I am leading. OF COURSE I KNOW I AM LEADING!
The sponsorship was a joke. How can I get sponsors from 5 different tyre manufacturers AT THE SAME TIME?? Heck, my Audi TDi is sponsored by Bridgestone, but uses Michelin. They should have checked this before releasing teh game.
The jumbled up grid are not welcomed. There are some reasons that in real life they have qualifying. But the most glaring ones are these two that I encountered in the game. one, the dangerous street circuit that Codemaster seems to love to include but in real life will be banned immediately by the FIA for lack of safety run off areas. Take note that in the last 6 years, 5 of the Monaco Grand Prix winners started from pole. To start last in an F3 on a street circuit is the worst thing a racer wants.
The other reason is the really really shitty AI. Codemaster meant to do somethign good with making the AI making mistakes, but when you are on a street circuit, and the AI makes a mistake just in front of you, you have nowhere to go.
The cars itself are horribly done. The speed are unrealistic, the grip are too much and the brakes locks too easily. Imagine this, during the recent LeMans, the Audi TDi can only manage speed up to 320KM/h on the Mulsanne straight, with the top speed of 339KM/h during practice was teh fastest it can ever get. In the game, you can go up to 419KM/h! Heck, my F3 car went over 300KM/h at a f***ing street circuit! Nobody in the right mind setup their car to have top speed when you need to have all the downforce you need at a street circuit. So much for realism. Heck, the traction control only seems to work on certain speeds. Wheelspinning still happens even if you turn in on.
The tracks are also crap. Where else can you find a place where boxes are as heavy as rocks? Tyre barriers are erected NOT TO DAMAGE CAR but to save drivers. Honestly if this was real life countless ppl would have died.
The damage are also not consistent. if it hit static objects, it would either be no damage or exaggerated damage, even if the hit are at really high speeds. A car wing will detach no matter how slow you are going as it's not really fixed directly. But in the game, you can bang on the wall or other cars all you want but still keep your wing intact.
Real life circuit are done quite nicely, but I hate the one that Codemaster made themselves. They seem to have a penchant to create street circuits that breaks all FIA rules. It's dangerous, mightily narrow, and unrealistic. Also REAL LIFE TRACK DOES NOT DO RACE IN REVERSE DIRECTION! The track are made to flow one way only. Only Misano had ever changed teh track direction in real life, and that was because they revamped the whole track.

Multiplayer
- The connection to server are crap. I kept disconnection all the time. Nuff said.


Madnoren
post Jun 17 2008, 10:22 AM

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fuhh...panjangnye linkin....lol

ape boleh buat, just play for fun lah...dont know what will happen to F1 later....hehehe

Wait for GTR Evolution (Race07 Expansion).

Aku punyer SteamID = Madnoren

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