source: Blake, GAX Malaysia Editor
Racing Race Driver: GRID(tm), Racing game from makers of DiRT
Racing Race Driver: GRID(tm), Racing game from makers of DiRT
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Dec 5 2007, 12:23 AM
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#1
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
Oh, it's worthy to note that Codemasters Malaysia also involved in this game, same like DiRT, where they were in-charge of the game's artistic aspect.
source: Blake, GAX Malaysia Editor |
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Feb 15 2008, 03:29 PM
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#2
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
I'm so getting this.
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May 20 2008, 03:50 AM
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#3
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
Those who pointed out that the demo was not realistic enough, it actually meant that way.
QUOTE IGN AU: Have you built the handling mechanics for this game from the ground up, or were they adapted from a previous title? If so, what kinds of changes did you make? Where do you want Grid's handling to sit on the simulation / arcade scale, and why? Ralph Fulton: Our car mechanics editor is an evolution of the one used on DiRT, but the improvements we've made to the physics engine for GRID means that it has changed a lot in the last year. There was no question of adapting handling from DiRT – partly because the system has changed so much, but mainly because the cars in GRID are so different from those in DiRT. Right from the start of the project we wanted to create car handling which was midway between simulation and arcade because we want as many people as possible to be able to enjoy GRID immediately. We put the player behind the wheel of some seriously powerful race cars in this game and we didn't want the difficulty curve putting the less hardcore crowd off. For those who want a much more realistic handling model, there are a number of driving assists which can be switched off in order to make the car handle like it does in real life. IGN AU: How difficult was it to get the feel of drift racing just right? We've seen other series' - like Need for Speed – really struggle, with handling that changes radically from year to year. Ralph Fulton: It was probably the most difficult part of the design process on GRID. We were absolutely determined that drift cars would use the same physics as the other cars in the game, not some obviously different model which only kicks in to make drift cars slide. And making drift cars which drift properly, but are still controllable using a pad turned out to be really hard. However, we persevered with it and I think the system we've got now balances realism with accessibility perfectly. For the first half lap you're really not sure what's happening with your car, because it's so light and because there's so much lock on the steering and power to the rear wheels, but suddenly something clicks (and this is something we see with pretty much everyone who tries it) and you understand how this thing works. After a couple of laps you're throwing your car into these long graceful drifts and having the time of your life! http://xbox360.ign.com/articles/870/870900p2.html Meanwhile, the game has gone Gold last week for all three platform - http://community.codemasters.com/forum/sho...ad.php?t=280669 Oh boy... |
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May 20 2008, 12:11 PM
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#4
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(skylinegtr34rule4life @ May 20 2008, 10:57 AM) you must have got 2 used 2 NFS mechanics wey What do you mean by that? There is multiplier for chain drift. |
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May 21 2008, 02:25 PM
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#5
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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May 26 2008, 02:32 AM
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#6
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jun 16 2008, 03:39 AM
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#7
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
May I disturb you guys with two piktors from the launch party?
» Click to show Spoiler - click again to hide... « |
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Jun 16 2008, 02:28 PM
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#8
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jun 16 2008, 04:42 PM
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#9
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(KeV @ Jun 16 2008, 04:39 PM) i have the copy of the game, however, when playing, it keeps jerking and crashing my laptop, Updated your Nvidia driver already?my specs are listed on the dell inspiron spec, thanks any ideas what should i do, could it be the nvidia drivers not happy with GRID? I've played GRID on Nvidia gcs, no probs |
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Jun 17 2008, 06:02 PM
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#10
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
Panjangnyer karangan, linkin.
Well, GRID is fun, but it ain't serious enough to fulfill the |
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Jun 20 2008, 04:47 PM
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#11
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(Eccentrical @ Jun 20 2008, 12:16 PM) I read in the newspaper that a Malaysian Company had made a coop with Codemaster and develop a Malaysian Version of GRID. Anyone had a copy yet? AFAIK, no such thing around. It's true that a Malaysia company had a coop with Codemasters, but as a minor shareholder in Codemasters Malaysia. To be honest, the GRID itself can be counted as partly Malaysian made as the game art is developed in KL. |
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Jun 30 2008, 09:22 PM
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#12
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jul 2 2008, 11:34 PM
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#13
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(linkin182 @ Jul 2 2008, 05:49 PM) Wth...so fast gpt LMP1 series car =___=' im still in 2nd tier... If u keep on finishing on the top, LMP1 series cars are not that fast...havent reach global also =___=' aaaiihhzz.... Btw...I kinda find drifting using keyboard easy...just tapping and tapping...and somehow...the Silvia and the Soarer..IMO have the same feel..=/ why doesnt drift gp/battle have 350z =/ Midnite toge rules! -OT- linkin, join GRID tourney next week? |
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Jul 2 2008, 11:44 PM
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#14
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(linkinstreet @ Jul 2 2008, 11:36 PM) Tak baca reply aku ari tuh la ni... Mid Valley next weekend kot kat GameAxis Live!. Dunno whether true or not, but the teaser poster gave that impression: http://forum.lowyat.net/topic/731135 To those who still playing the Jack Sparrow version, please consider getting the ASLI version at GameAxis Live! next week. According to sources close to Codemasters Malaysia, they are going to offer the game with the same price as during GRID Launch Party. That's like RM 50 for PC and RM 100 for consoles version. So yup, consider getting one ASLI version for yourself, you |
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Jul 3 2008, 10:32 AM
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#15
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(linkin182 @ Jul 3 2008, 08:02 AM) tak dak masa la...=__=' nak main la...ish...4 days nvr touch GRID already...missing the asphalt.. btw!~ mid valley..hmmz...11th - 13th..might pop in for a while... im no pro dude~~ online ler..probably... QUOTE(linkinstreet @ Jul 3 2008, 10:03 AM) LOL, tak kisah la...come one come many |
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Jul 3 2008, 01:06 PM
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#16
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jul 3 2008, 01:58 PM
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#17
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jul 10 2008, 12:18 AM
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#18
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jul 10 2008, 10:54 PM
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#19
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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Jan 15 2009, 11:23 PM
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#20
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
Tonight got race or not? Me want to play too.
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