LOL...4 million?? thats a lot...my best only 200k...
Racing Race Driver: GRID(tm), Racing game from makers of DiRT
Racing Race Driver: GRID(tm), Racing game from makers of DiRT
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May 19 2008, 10:10 PM
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Senior Member
2,395 posts Joined: Mar 2008 From: Up in the Sky |
LOL...4 million?? thats a lot...my best only 200k...
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May 20 2008, 03:50 AM
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
Those who pointed out that the demo was not realistic enough, it actually meant that way.
QUOTE IGN AU: Have you built the handling mechanics for this game from the ground up, or were they adapted from a previous title? If so, what kinds of changes did you make? Where do you want Grid's handling to sit on the simulation / arcade scale, and why? Ralph Fulton: Our car mechanics editor is an evolution of the one used on DiRT, but the improvements we've made to the physics engine for GRID means that it has changed a lot in the last year. There was no question of adapting handling from DiRT – partly because the system has changed so much, but mainly because the cars in GRID are so different from those in DiRT. Right from the start of the project we wanted to create car handling which was midway between simulation and arcade because we want as many people as possible to be able to enjoy GRID immediately. We put the player behind the wheel of some seriously powerful race cars in this game and we didn't want the difficulty curve putting the less hardcore crowd off. For those who want a much more realistic handling model, there are a number of driving assists which can be switched off in order to make the car handle like it does in real life. IGN AU: How difficult was it to get the feel of drift racing just right? We've seen other series' - like Need for Speed – really struggle, with handling that changes radically from year to year. Ralph Fulton: It was probably the most difficult part of the design process on GRID. We were absolutely determined that drift cars would use the same physics as the other cars in the game, not some obviously different model which only kicks in to make drift cars slide. And making drift cars which drift properly, but are still controllable using a pad turned out to be really hard. However, we persevered with it and I think the system we've got now balances realism with accessibility perfectly. For the first half lap you're really not sure what's happening with your car, because it's so light and because there's so much lock on the steering and power to the rear wheels, but suddenly something clicks (and this is something we see with pretty much everyone who tries it) and you understand how this thing works. After a couple of laps you're throwing your car into these long graceful drifts and having the time of your life! http://xbox360.ign.com/articles/870/870900p2.html Meanwhile, the game has gone Gold last week for all three platform - http://community.codemasters.com/forum/sho...ad.php?t=280669 Oh boy... |
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May 20 2008, 10:57 AM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
QUOTE(auraxis @ May 19 2008, 02:30 PM) you must have got 2 used 2 NFS mechanics wey QUOTE(sniper69 @ May 19 2008, 10:08 PM) This post has been edited by skylinegtr34rule4life: May 20 2008, 10:59 AM |
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May 20 2008, 12:11 PM
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
QUOTE(skylinegtr34rule4life @ May 20 2008, 10:57 AM) you must have got 2 used 2 NFS mechanics wey What do you mean by that? There is multiplier for chain drift. |
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May 20 2008, 04:14 PM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
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May 20 2008, 04:31 PM
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Senior Member
7,173 posts Joined: Jan 2003 From: PCH |
1st few drift ok... then once hit the wall, i already having fun damaging the car until 100% damaged
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May 20 2008, 05:45 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
How big is the demo?
I feel like trying this demo. Looks good. |
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May 20 2008, 06:27 PM
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Senior Member
668 posts Joined: Jan 2003 From: Selangor D. Ehsan Status: Lurking \k\ |
895 mb.. 1.24Gb installed
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May 20 2008, 07:42 PM
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Junior Member
369 posts Joined: Jun 2005 |
With pass experience only in NFS:U, and as a non-racer gamer who played the demo, I can say GRID is impressive, this game will have quite a following I predict.
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May 20 2008, 09:02 PM
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Senior Member
644 posts Joined: Dec 2006 |
It a Kick ass racing game i ever played.. but im more prefer GT5.but not released yet and i have no PS3 LOL..
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May 20 2008, 10:26 PM
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Senior Member
1,419 posts Joined: Sep 2004 |
Gosh, another record breaker! 74.5 million points!
This post has been edited by mikelee: May 20 2008, 10:31 PM |
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May 20 2008, 10:33 PM
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Senior Member
1,119 posts Joined: Jan 2007 From: USJ |
i just love watching the replays... awesome camera angels with awesome soundtrack
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May 21 2008, 10:36 AM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
QUOTE(chapree @ May 20 2008, 12:11 PM) yes there is but what is missing is that no continuous score counting in GRID when you chain drift which means each chain of drift the score reset 2 zeroQUOTE(redbull_y2k @ May 20 2008, 04:14 PM) Or maybe he meant about the parts of the tracks that multiplies your score the closer u are to the wall. In GRID, it's only at the apex. But chain drift is still the key. as above, there is no continuous score counting in GRID when you chain drift which means each chain of drift the score reset 2 zero |
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May 21 2008, 02:19 PM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
QUOTE(skylinegtr34rule4life @ May 21 2008, 10:36 AM) yes there is but what is missing is that no continuous score counting in GRID when you chain drift which means each chain of drift the score reset 2 zero Ummmmmm.... actually there is a continuous chain drift plus the combo multiplier. as above, there is no continuous score counting in GRID when you chain drift which means each chain of drift the score reset 2 zero |
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May 21 2008, 02:25 PM
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Elite
2,046 posts Joined: Jan 2003 From: On a chair, facing the screen |
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May 21 2008, 10:46 PM
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Elite
2,707 posts Joined: Feb 2005 From: KL |
i think i saw someone did a 80million drift score on youtube, that was just so impressive... i wonder what is his setting for the car, and he can drift all the way connecting all the corners without breaking them.
the regular lap racing is ok, but i had big time struggling in drifting, keep on crashing... the best i can do is 1million This post has been edited by jayhan: May 21 2008, 10:47 PM |
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May 22 2008, 08:36 PM
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Newbie
3 posts Joined: Jan 2006 From: KUCHING, SARAWAK |
aku dah try.. Best! game demo ni.. jom kita beli ramai2 kat play-asia.com
CODE http://www.play-asia.com/paOS-13-71-7s-49-en-15-grid-70-2q4c-43-a.html |
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May 23 2008, 12:02 AM
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Senior Member
7,173 posts Joined: Jan 2003 From: PCH |
i broke my personal record... 600k
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May 23 2008, 01:59 AM
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Junior Member
481 posts Joined: Feb 2008 From: from da land of dori dori |
I must say.....that was 1 of the heck most impressive racing games ever i played....
i mean in term graphic,textures rendering details on every single game itself..... well done to codemaster.....impressive.... but i do find a bit awkward bout physics.....in driftting its too unreal,while racing mode & AI really NFS Prostreet really looks pretty bad now....due this game will debut very soon i guess.... so far my personal best score for drift is 4.5m points...... it was fun yet tricky to tackle apex every single corner.... multiply chain drift will made it possible to push forward..... ooh yea....u need to turn off everything in Assist mode.....including traction control.... This post has been edited by Klemann C: May 23 2008, 02:06 AM |
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May 23 2008, 02:05 AM
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Junior Member
512 posts Joined: Mar 2007 |
for some unknown reason. the demo keep locking my graphics card. it will lose any signal. my monitor will be out of signal. although windows will be working. if i press the power button on my keyboar.d. it will shut down!!
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