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singleguy
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Jul 26 2004, 01:48 PM
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| QUOTE (zogun @ Jul 9 2004, 12:52 AM) | mine
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wah. nice poster .. can show it too me?? imean the whole clips.. where can i download ur work??
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singleguy
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Aug 9 2004, 07:04 AM
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chewxy.. looks very cool.. especially the red cells.. about the walls the cells running tru.. i dunno, it looks more like painted styrophome.. urm or how do u spell it.. hehe paiseh paiseh.. probably lack or shiny material to make it looks wet?? i dunno.. me still noob. hope u dun mind about the comment..
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singleguy
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Aug 9 2004, 07:52 AM
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here's my bits.. my upcoming finals.. darn it. 3 more weeks to go. rendering, final texturing, animation offsets, lighthing.. compositing.. how am i gonna finish it on time!!! This post has been edited by singleguy: Aug 9 2004, 07:55 AM Attached thumbnail(s)
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singleguy
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Aug 9 2004, 11:04 AM
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| QUOTE (wantanseller @ Aug 9 2004, 08:41 AM) | wow, another talented modeller  something seems weird with the fog effect....can't put my finger on it... will post once i figure out.... |
hmm. probably weird in stills, its part of a animation stills, its suppose to me a moving fog.. anyway. ill try to tweak it to looks better. thanks
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singleguy
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Aug 9 2004, 08:07 PM
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| QUOTE (chewxy @ Aug 9 2004, 11:44 AM) | Replies : Singleguy - thanks for your comments. The Bloodstream was rendered without lighing effects... My computer ran out of memory when I did lighting effects.
Regarding your animation, I think you can set your volume light fog density lower a bit... and I think use fractal, not turbulence.
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haha.. i always face that problem too.. anyway i like the blood cells . never tried microscopic rendering b4.. hmm might try when i have the free time.
anyway.. about the light fog. ok. ill try lower the density.. and the movement of the smoke like behind. its actually. well i mapped a default smoke texture to the colour and animated it... instead of using "real fog".. save time to render. this render still itself (with 3 lighting.. main, kick and the point light as fog.. ) takes me about 48secs to render it at PAL.. high quality. dammit..
dunno whats wrong. it took me one whole night to render about 200 pages only.. darn it.
if only i have a render farm.. hehe
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singleguy
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Aug 9 2004, 08:09 PM
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| QUOTE (newbi3s @ Aug 9 2004, 07:35 PM) | where u from ? which multimedia school ? |
the only blood sucking college in sunway town.. hehe
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singleguy
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Aug 9 2004, 08:56 PM
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one academy lar.. sunway college where got animation course?? hehe . cheers man. how about u?
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singleguy
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Aug 9 2004, 09:37 PM
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| QUOTE (chewxy @ Aug 9 2004, 09:33 PM) | | Yeah.. give me about RM 12 million... I'll get a renderfarm, for all LYN members |
"come on yeahh.. ohh yeah .. come on yeahhh " coldplay's Everythings not lost..
lets all share 1 bucks each and buy lottery ticket.
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singleguy
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Aug 12 2004, 02:06 AM
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nice nice
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singleguy
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Aug 12 2004, 03:40 PM
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| QUOTE (wantanseller @ Aug 12 2004, 02:23 PM) | | Work In Progress ....i think |
yup.. work in progress
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singleguy
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Aug 13 2004, 12:52 PM
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here's the 2nd version. after sometweaking on lights and textures.. everyone.. any comments after the first version?? thanks first version This post has been edited by singleguy: Aug 13 2004, 12:56 PM Attached thumbnail(s)
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singleguy
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Aug 13 2004, 01:00 PM
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| QUOTE (chewxy @ Aug 13 2004, 12:57 PM) | BETTER! TONS better. Singleguy.. you have done a good job. BTW, you animate that using IK and bones or you use Mocap? |
thanks .. of course IK and bones.. were not allowed to use mocap.. and personally i prefer IK_bones. cause it'll test out how far i can go and remain the true sense of animation. just my bits.. hehe. anything i can changed to make it better?? another shot.. Attached thumbnail(s)
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singleguy
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Aug 13 2004, 02:13 PM
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| QUOTE (chewxy @ Aug 13 2004, 01:04 PM) | | You guys get to use Mocap? |
nope
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singleguy
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Aug 13 2004, 02:18 PM
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| QUOTE (eddychstu @ Aug 13 2004, 01:38 PM) | | hm...a lil bit unballence on lighting..and the ball..izzit reflection there? |
unbalance meaning?? yeah.. there's slight reflection..
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singleguy
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Aug 13 2004, 11:48 PM
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| QUOTE (eddychstu @ Aug 13 2004, 02:29 PM) | hm, the light suddenly goes dimm after the 3rd piece of floor map...and..the reflection is too heavy, mayb u can absorb a lil bit more reflection |
ahh i know what u meant now. its the texture punya pasal.. ill repaint it..
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singleguy
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Aug 14 2004, 05:36 PM
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| QUOTE (wah431996 @ Aug 14 2004, 12:02 PM) | any 1 have some freelance job???...i need a freelance job...
try to visit my website: www.cgoption.com
thanks!!! |
must be my senior... ur KFC right?? .. u try and post it in jobquest lar instead here..
This post has been edited by singleguy: Aug 14 2004, 05:53 PM
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singleguy
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Aug 15 2004, 03:42 PM
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nitrolancer.. go model a kancil and put NOs in it..
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singleguy
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Aug 15 2004, 10:59 PM
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| QUOTE (wantanseller @ Aug 15 2004, 09:45 PM) | from optidigit? |
yeah . i suppose. long time didnt call him already. but i can say i really envy his skill/.
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singleguy
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Aug 16 2004, 06:41 AM
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| QUOTE (wantanseller @ Aug 16 2004, 12:24 AM) | ZOMG... i'm so jealous... he's not working in optidigit anymore? |
i dunno.. i guess he's still there.
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singleguy
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Aug 16 2004, 02:24 PM
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| QUOTE (wah431996 @ Aug 16 2004, 01:36 PM) | ya...cg option studio is from Malaysia...n the website not complete yet...not free...sorry!!!
im not kfc lah...im kfc partner...guess who???
thanks!!! |
haha.. siapa lagi.. a wah kor lor!!
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