this is my last year project.
warehouse turn into gallery.
i m interior designer n past time concept artist.
3D work
3D work
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Feb 21 2007, 07:17 PM
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#1
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Senior Member
758 posts Joined: Aug 2006 |
this is my last year project.
warehouse turn into gallery. i m interior designer n past time concept artist. |
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Jul 8 2008, 11:33 PM
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#2
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758 posts Joined: Aug 2006 |
how organic u mean?
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Jul 9 2008, 08:36 PM
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#3
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758 posts Joined: Aug 2006 |
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Jul 9 2008, 09:09 PM
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#4
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758 posts Joined: Aug 2006 |
Other new features in SOFTIMAGE|XSI 7
* Support for mental ray v.3.6 with new rendering ‘stand-ins’ that will allow users to offload objects along with rigged and animated characters to the disk until render time, resulting in light-weight scene assembly for much larger rendered scenes, and optimized controls for final gathering and global illumination. * Delta IIa major update to the lightweight referencing system in SOFTIMAGE|XSI, with enhanced support for clusters and cluster properties, including materials, textures and UVs. * RTS III -- a new Real-Time Shading architecture that will allow fragment and vertex shaders to exist in one node, and will be programmable and controllable from any ICE attribute. * Streamlined licensing process dongle-less, with a new temporary licensing fail-safe feature. SOFTIMAGE|XSI 7 will ship with a FREE Training DVD with Official Softimage Training Material provided exclusively for this newest version by Digital-Tutors. Softimage will also offer many ICE tutorials and demonstration videos that will be posted on the SOFTIIMAGE|NET community training page. SOFTIMAGE|XSI 7 is expected to be available in Q3 2008. Rec. Retail Pricing for SOFTIMAGE|XSI 7 Essentials will be US$2,995. Rec. Retail Pricing for SOFTIMAGE|XSI 7 Advanced will be US$4,995. |
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Jul 10 2008, 12:51 AM
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#5
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758 posts Joined: Aug 2006 |
the mat salleh just want to make money mah...
no lah, i think it is maybe the research (r&d) is costly. the sortimage is a different dcc core writing compare the rest like 3d max or lightwave. they really throw a lot of detail of it until most of the user pull back instead of learning it. most prefer 3d max coz i t is much more easy and more plug-in. |
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Jul 10 2008, 10:57 AM
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#6
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758 posts Joined: Aug 2006 |
very good work u got.
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Jul 14 2008, 04:04 AM
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#7
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758 posts Joined: Aug 2006 |
QUOTE(singleguy @ Jul 13 2008, 10:22 PM) Then come join 3dsmax.. leave softimage.. hi there,Its been a while i posted anything in this thread.. and i've seen it has grown huge.. chewxy or junkieg or lauyah. u guys still around? Added on July 13, 2008, 10:28 pm try convince your dad to it, let him know how architects is as important as a lawyer. i just start another thread about cg. i want to active the cg world not just 3d alone. much info and share out. not only 3d gallery hosting thread. http://forum.lowyat.net/index.php?showtopi...t=0&p=18560857& i hav been using 3d max, maya, softimage and blender. but the softimage really a stand out 3d package software, even i still use 3d max as main dcc software. |
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Jul 15 2008, 10:35 AM
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#8
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758 posts Joined: Aug 2006 |
i m use to be xsi user too..
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Jul 22 2008, 12:35 PM
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#9
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758 posts Joined: Aug 2006 |
QUOTE(zenx @ Jul 21 2008, 01:33 PM) i study at artes college only at my home town..no money to go advance study those 3d software i learn from my own. the college only teach cad programme coz i m taking interior course. but now i also concept designer. feel free to drop here which i created, special for cg people. http://forum.lowyat.net/topic/741758 This post has been edited by cymon: Jul 22 2008, 12:36 PM |
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Aug 7 2008, 01:03 AM
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#10
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Senior Member
758 posts Joined: Aug 2006 |
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Aug 7 2008, 11:17 AM
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#11
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758 posts Joined: Aug 2006 |
try 3d max or maya.
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Aug 8 2008, 10:31 PM
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#12
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758 posts Joined: Aug 2006 |
very nice work u got.
how about highlight some reflection on surface, the back wheel is too close to the wing, the whole is look like sitting on the floor and how about use hdri to highlight it. no offense here, just some suggestion. really wan to see it wit texture. |
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Aug 11 2008, 03:06 AM
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#13
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758 posts Joined: Aug 2006 |
very nice work..
but your rear wing still touching the wheel.. the rear tyre look like plastic.. u use mental ray or vray to render? |
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Aug 11 2008, 03:24 AM
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#14
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758 posts Joined: Aug 2006 |
tat is very good result from mental ray.
i spot some noise, and it really feel realistic of it. how long it took u to render? lot of detail on it too. This post has been edited by cymon: Aug 11 2008, 03:25 AM |
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Aug 11 2008, 04:09 AM
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#15
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758 posts Joined: Aug 2006 |
i use to model f1 before..
now dunno where..but it still at my other pc.. let me gali out..if still can find. i normally prefer vray coz of the realistic but never on maxwell render. coz it suck big time on render time... |
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Oct 28 2008, 03:13 PM
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#16
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758 posts Joined: Aug 2006 |
rhino or solidwork much better in term of automobile design.
they both suppport massive mesh file and have vray plug-in too. i love to do vehicle design too. |
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Nov 16 2008, 12:17 AM
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#17
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QUOTE(adam_dkh @ Nov 15 2008, 10:41 AM) [attachmentid=672893][attachmentid=672894] nice render.hi, here another work too. show it to u more soon. All crits welcome. the design look great but need some tweak the perspective. at the second image the ceiling look like hexagon instead of square. this cause by too much force/dolly of the perspective angle. maybe try to set to eye level for a normal room interior, unless have to highlight the ceiling. the color of the chair is very strong compare the rest of the furniture. it became x mark the spot of the scene. overall, great job. |
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Dec 1 2008, 02:23 PM
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#18
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758 posts Joined: Aug 2006 |
QUOTE(adam_dkh @ Dec 1 2008, 10:33 AM) Hi, ngyitkenn good, always start from fun/ self learning.nah.... that not my house, something i do just for fun, Yes, i work in 3d max, i like Maya but it hard learn. sooner you will get pro. good to see ppl like you. i believe you will be expert one day. just work hard on it. |
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Dec 3 2008, 06:58 PM
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#19
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758 posts Joined: Aug 2006 |
QUOTE(GeneWiz @ Dec 3 2008, 02:49 PM) ![]() ![]() ![]() ![]() real-time rendering by using directX9.0 shaders, it consists of diffuse, specular and normals, was doing these for upcoming MMORPG game. feel free to give any comment! how many polygon overall? the size do matter in world of mmorpg. it look like medium res model to me. i love the last two image. good concept with good detailing too. Added on December 3, 2008, 7:04 pm QUOTE(cmjohncheng @ Dec 3 2008, 05:05 PM) great work and beautiful render.you model it by yourself? This post has been edited by cymon: Dec 3 2008, 07:04 PM |
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Dec 3 2008, 11:19 PM
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#20
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QUOTE(GeneWiz @ Dec 3 2008, 10:40 PM) thx, its almost 7k polygons for each of the mechs, well, there are polygon budget and it is crucial for not exceeding it >< its tough for me actually... have to i used to it. but except deal with home console(ps3 / xbox360). they give me extra more coz they know it most of my works are into high and detail model. i used to rig with 3d max but now i m into maya and modo. wish you all the best. This post has been edited by cymon: Dec 8 2008, 02:01 PM |
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