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cymon
post Dec 11 2008, 01:15 PM

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QUOTE(GeneWiz @ Dec 11 2008, 10:42 AM)
so you're in this field too? great! got sifu to kacau! i'm not really professional in this field yet, but i do know the work flow and tricks as a game artist cuz i've been work as intern in local game company. greatly interested into this field, and i heard salary oso not bad  drool.gif
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salary is not much high if you ask me about the game industry in malaysia.
the jobscope is tigh and to expansion your career is limit.
they don't have much thing to teach you coz they are paying you to work.
there are few game company in malaysia too but mostly is mobile game company.

that why i work freelance with foreign..which in USD.. tongue.gif
beside game i also work on movie industry as well.
i work only concept design/art part to model rigging.
so are working or gonna work at this field? laugh.gif

good to know a friend like you work at the same field. smile.gif

cymon
post Dec 11 2008, 03:51 PM

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QUOTE(GeneWiz @ Dec 11 2008, 03:01 PM)
i've done internship training in codemasters studios in msia, cool studio and when everytime ppl know that i'm workin in there, they will like... 'woah!!', but for me, it's just another office work, although salary there is not bad, but as u said, we are paid to work, job scope are too narrow, thats y i'm taking some minor projects from US also, but with my newbie qualification, i'm currently doing it for free, and get some allowance only. hmm, wish to develop my career oversea leh, msia seems got not much chance
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good to hear that you done your intership training.

it is not a good inddustry for a meanwhile.
lot of big company at oversea is layoff and some went brankrupt or waiting to be take over (midway & atari)
most of the financial stuck coz the production company dare not make any
mass investment.
about the salary, it is consider less if compare to oversea.
to us is not bad coz due to our currency exchange.
actually it is more that the amount we can earn at here..


no worry, lucks will come.
maybe wait until next year see how the market going on..
now it is pretty rough time to go oversea.
or take some lesson/skill/course in waiting to pass by the time.
cymon
post Dec 11 2008, 04:55 PM

digital artist regenerated
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QUOTE(GeneWiz @ Dec 11 2008, 04:12 PM)
well said, cuz from wat i've seen from US IGDA statistic, a junior game artist should make at least USD67k annually, but in msia, its hardly reaches USD30k even you are senior artist... i might think of getting into VFX field or... well, go back to the studios i've worked on, to learn whatever i can, most important, i got money to give papa mama every month! ha ha... rclxms.gif
*
nod.gif
vfx field is great career scope.
maybe singapore can be your second choice.
cymon
post Dec 11 2008, 05:27 PM

digital artist regenerated
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QUOTE(GeneWiz @ Dec 11 2008, 05:16 PM)
shocking.gif you can read my mind! i juz registered career fair to singapore! got lucasfilm, ubisoft there, very very tempted  tongue.gif
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tongue.gif no la.
it is just the fact only..

good to hear that.
wish u all best..
actually i got offer at lucasart at singapore before, at very early stage.
that time they scout heavy for talents to help them build the empire at asia market.
i reject their offer due i have company and project running.
i got freelance with ilm all the time and they thought hire me as well..
that time the pay was good.
cymon
post Dec 11 2008, 06:08 PM

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QUOTE(GeneWiz @ Dec 11 2008, 05:39 PM)
mad.gif ILM... lucasfilm.... I'm gonna kill you! GRRR,  mad.gif

i'm always thinking bout working with them especially ILM... love the way they work, and huge space to explore as an artist! maybe you can gimme some tips what should i aware of when i'm trying to apply for job? good portfolio? good essay? or any specification that they want to see? i'm a motion grapher, working hard in modelling, texturing, and loves to master in concept arts (cant excel in so many aspect within such short time yet), and of course... i love VFX (had limited knowledge of vfx because the lag of exposure from my university)

here's my showreel and DA site...
http://www.youtube.com/watch?v=FNjFNuORkkg
http://genewiz.deviantart.com/

really hope sifu can gimme some guide...  notworthy.gif
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nice portfolio u got.
the showreel is nice but try to compact the elements coz those fella see a number of demo each day..
always put a great and nice one at the front and try to make is rich of work.
you may not believe me, some only see few minute at the front and they eject it.. sweat.gif
if you want to show them your artwork/3d work , then do less after-effect works or you wan to show them your fx works.
if not they can get confuse of your main objective.

forget about essay and all the sweet words laugh.gif those guys aren't buy it.
until now sometime i still msn with them with using foul language laugh.gif
they want to see more artwork than words.

working at/with ilm is not that glamour as it hear.
you are almost like sell the soul to them.
lot of rules/terms to follow. most of your works is fix-ed with their tight schedule.
lot of presure i would say if you are under power of that team.
few of my friends work at ilm(united state) face a nightmare when come to dateline/project.
because it take lot of aspect to complete the task.
from concept, technical part to post production.. and lot more..

but the good thing is : lot of new stuff to explore over there.
talking about rigging machine, render farm, in house software which you can't see else where, dcc technical knowledge and lot more..

ilm(singapore) is nothing to learn/work. they are main for starwars tv series and some local fx production house compare the hq.
they focus at cheaper labour cost at asia compare united state.

try to setting a good profile and sail your ship to bigger company.
lot of company out there beside ilm.

blur studio, massive black, dreamworks, sony image works, double negative, animal house and lot more..

This post has been edited by cymon: Dec 11 2008, 08:21 PM
cymon
post Feb 6 2009, 10:57 PM

digital artist regenerated
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QUOTE(kfc @ Feb 6 2009, 06:07 PM)
Here's my 2 cent.
smile.gif

the typology is too messy at the moment. It should be evenly spaced. it seems to be too densed at certain area like hands. And some division seems to be keeping too close together and next to it is a big gap between divisions. This can easily resulted in to unwanted crease here and there. and u'll also have problem later on for texturing and rigging.
Proportion wise needs a little more work.
Overall it seems like u are putting details at the wrong place. if I were u, i'd scrap this and start over from blocking stage.
get the proportion right in the blocking stage with as little divisions as possible. Then only starts adding details along the way. u'll have better planning for your divisions by working this way.
[attachmentid=791878]
[attachmentid=791879]
I've attached a work in progress that I'm working on to show u what I'm talking about.
sorry if I sounds a little harsh.
*
hi,
nice work you got here.
that day meeting session was quite rush but really worth it, buddy. biggrin.gif

is that zbrush?


Added on February 6, 2009, 10:58 pm
QUOTE(kfc @ Feb 6 2009, 06:53 PM)
I'm working in codemasters.
Started the base mesh in 3dsmax (doesn't matter which anyway, I'm always a maya user) and scultped in zbrush.
there's a lot of highly capable 3d artist in malaysia. Don't sounds like Malaysia is a back water country.
*
yeah, agree here.
malaysia do have lot of great ppl at cg field.


Added on February 6, 2009, 11:07 pm
QUOTE(kfc @ Feb 6 2009, 09:45 PM)
Thanks mate. well... there's really alot of "sifu" around in KL. but due to the nature of business in 3d industry, a lot of us are not allowed to post our work online unless being ordered to. Most of the time, artist like us are too bz to tackle the projects in hand. Hence, there's less chances for personal work.
we used to have more time for personal work when we are working as freelancer or students.
Met cymon yesterday for lunch. He did robot concept designs for Transformer 2 and thundercats. He shown me his work, it's really impressive.
Yeah, that's the one. I had a chance to work on that game. Still proud of the outcome.
smile.gif
I didn't have chance to work on characters in that game (characters weren't under the spot light anyway). But I had more chance to work on the characters in the up coming OFP2.
*
yup, most of the time we sign the NDA, so we have to keep our works low .
i did lot of games/movies concept design but not allow to post it online/public unless been order.
but good thing is we always get the first script !! tongue.gif but with deadly time frame. sad.gif

This post has been edited by cymon: Feb 6 2009, 11:07 PM
cymon
post Feb 7 2009, 01:14 AM

digital artist regenerated
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wow.. all still burning midnight like me? lol..
cymon
post Feb 7 2009, 08:26 AM

digital artist regenerated
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QUOTE(kfc @ Feb 7 2009, 01:26 AM)
going to sleep soon.
whistling.gif
rarely have freetime like tonight.

wanted to work on something but don't feel like have enough time. that's why just lepak here lah.
*
laugh.gif nice to drop by here once a while but i mostly now at http://www.joomcool.com/forums > cg & design section
cymon
post Feb 13 2009, 03:10 AM

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QUOTE(Cyprid Dark ii @ Feb 9 2009, 08:57 PM)
nice work there m8....I love how you sculptured the torso....smile.gif

BTW,my new work...still not done yet...
user posted image


Added on February 11, 2009, 2:10 amuser posted image

After few more time spending on rendering & some small details......
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nice work.
just a bit too reflective on the lamp-post.
the shadow from the fence is off-set from the light source from the lamp-post, this look odds.
the scale of the fence is too high compare the entrance of the shop.

just some minor tweak, this artwork will shine.. smile.gif
cymon
post Feb 13 2009, 04:39 PM

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QUOTE(Cyprid Dark ii @ Feb 13 2009, 03:28 AM)
Thnx Cymon for the comment & critisims.....

BTW,I have tweak the fence & put my old Thunderbird into the scene....
user posted image

Close up view :
user posted image

About the light from the lamp pole...I do the lightning effect using photoshop...thats why it look weird since it didnt generated any shadow like the real world should behave....

BTW,I do not know how to make a glowing light.....anyone has the tip to make it work in 3dsmax?
*
lot of improvement smile.gif
maybe try hdri.
the thunderbird fit well too. smile.gif
cymon
post Feb 19 2009, 03:33 PM

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solidwork is a very good software.
but now i change to ironcad. it help me a lot at some of my concept work.
i even use it for my transformer concept work.
the calculation is superb !!
cymon
post Feb 27 2009, 10:21 PM

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user posted image

this one is nda release works.
i use ironcad and 3dmax. i love technical concept design.
about the color part, sorry to say this... most of my concept artwork is black & white colour..
it is my personnal signature. biggrin.gif

i already post it at cad 3d before but just to bump up this thread with some of my old works.

cymon
post Mar 10 2009, 03:12 PM

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i m from interior design field too.. tongue.gif
cymon
post Mar 16 2009, 07:52 PM

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try 64bit hardware if want to workflow smooth.
it support more ram and stability.

cymon
post Mar 17 2009, 09:24 PM

digital artist regenerated
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try zbrush, so far i guess it is the best out there.
mudbox still have lot of bugs.
hopefully autodesk fix it soon.
cymon
post Jun 10 2009, 05:25 PM

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lot of nice work recently.
good to hear local cg industry is blooming.

cymon
post Jun 21 2009, 08:23 PM

digital artist regenerated
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QUOTE(Mark_Renton @ Jun 20 2009, 05:06 PM)
nice work guys. btw.. im new here. so hellow everyone!
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hi to u, my friend.

everyone start from newbies, just dun let your self down.
i m sure u can be more than anyone out there or beat over them tongue.gif

This post has been edited by cymon: Jun 21 2009, 08:24 PM
cymon
post Jul 19 2009, 01:24 PM

digital artist regenerated
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QUOTE(clivengu @ Jul 13 2009, 07:39 PM)
yupe.. only know max + vray ... used to use mental ray b4 but was hard n slow to use.... how bout urs?
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me too tongue.gif
used to play with maxwell render but it take a decade to render shakehead.gif


Added on July 19, 2009, 1:26 pm
QUOTE(xixo_12 @ Jul 18 2009, 12:54 PM)
i just new to the the real industry.. junior in design .. play with solidwork new features.. it just great.. i don't know how to use 3dsmax, so share what solidworks can do in term of rendering..

update a little
[attachmentid=1086510]

genie in the bottle tongue.gif
[attachmentid=1086925]

yamaha kot laugh.gif
[attachmentid=1087122]
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nice work you got.
i love industrial work too. smile.gif

This post has been edited by cymon: Jul 19 2009, 01:26 PM

 

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