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Hobbies Rubik's thread, Hello new here

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eXPeri3nc3
post Mar 1 2010, 07:05 PM

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QUOTE(cleave @ Feb 27 2010, 11:14 AM)
Yup, that's the metronome method. Your X-cross around 10s is pretty good and the LL is you can do it 10s using beginner's method is quite impressive. Now we need to focus on your F2L to bring your time down.  sweat.gif

Common pitfalls for F2L lag are these:-

1) Cube rotation - This is where you turn the whole cube looking for pairs or positioning the cube for slotting.
2) Pausing - This is where you pause to plan for your intuitive setup and slotting. This is the bane of intuitive F2L. Algorithm users wont suffer from this much as they usually can muscle memory the algorithms much faster than an intuitive users.

To minimize point #1, you need to learn how to slot from different angles. Dont do x, y, z rotations unnecessarily. It's ok to have one or two of those, but dont make it a habit. For point #2, the metronome method comes in handy. Set it to 60 BPM first which would translate to 1 turn per second. The trick is to train yourself to turn at a constant pace. If you miss a beat, scramble, do the cross and start over with F2L. At 1 tps would allow you to do an ample lookahead. You need to force yourself to look for next pair while slotting the current one. Once you're comfortable with 60BPM, you can gradually increase it to 75BPM, 90BPM and 120BPM. At 120BPM, you'll be turning 2tps. Let's say your intuitive would take 10 turns at average per pair. That would be like 40 turns for 4 slots. If you're turning at 2tps, it'll be around 20s for your F2L to complete. Your average solves should be around at sub-40s. For a sub-20s average, you'll need to cut down your F2L to 11s at most.

Getting sub-20s using intuitive F2L is very achievable. The question is how much practice are you willing to put in.  biggrin.gif
*
Hello, thanks for replying. Just got back to KL yesterday and morning till just now got class so not able to reply.

Erm, my X-cross is only for 1 color... if swap color I'll slow down a lot. Not color natural. =(

Then the LL also got mix 2~3 non beginners method la. Haha. But for OLL only la (4 corners). PLL still using beginners'.

Will try the metronome. Thanks for the hint.
eXPeri3nc3
post Mar 5 2010, 01:08 AM

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QUOTE(cleave @ Mar 3 2010, 04:39 PM)
@-kytz-

r, u, b, l, d, f are 'wide turns'. Instead of turning a single layer like in R (L, F, B, D or U), you turn two layers. Sometimes, 'wide turns' are also written with capital letters followed by a 'w' (e.g Rw, Lw etc). You'll get to see a lot of algorithms with these type of turns once you learn higher degree cubes (4x4 and onwards). Wide turns are also known as 'double layer' turns.

The brackets are usually used to denote triggers. Triggers are combinations of algorithms that can be executed with finger tricks. People tend to optimize algorithms based on triggers so that it can be executed very quickly and it aids memorization. The second algorithm you listed is for solving an OLL using (L' U' L U) triggers which is normally for left-handed cubers. For right handed cubers, they tend to prefer a y F (R U R' U') (R U R' U') (R U R' U') F' to solve the same OLL. wink.gif

y, x and z are cube rotations. This is where your turn the whole cube according to the respective Cartesian axis. Imagine the 3D axis of x, y and z going through your cube (y-axis goes from top to bottom, x-axis going from right to left and z-axis is the axis that's coming towards you). a y would mean to turn the cube clockwise along the y axis. Yeah, it's a bit hard to explain in words and I'm too lazy to google for a good image. tongue.gif
Anyways, the current record holder for the Asian 4x4 and 5x5 blindfold once gave me this quote:-
QUOTE(masterchesterlian)
overthoroughness becomes confusion.

x = triple layer R
y = triple layer U
z = triple layer F
That helped me a lot to figure out which way a cube rotation goes. laugh.gif

@eXPeri3nc3
Dont go for color neutrality. In my opinion, that is only for the most gifted cubers (like the Australian kid who holds the current sub-10 world average. holy crap, he's fast). I know a lot of people that get disheartened and gave up cubing when they tried to be color neutral. unsure.gif
*
Crap I don't even know what is finger tricks and how to replace the algo for left or right handed cuber. sad.gif

that x y z notation you posted helped a lot. Lol. I'll take your advice and stick to 1 color for now.

QUOTE(franklooi96 @ Mar 4 2010, 09:23 PM)
Woots? Kayak-king, you plays the cube too?  icon_idea.gif

Yo cleave, I'm here. smile.gif
And for Square-1 stickers, I would suggest you buying from Cubesmith.

Cubesmith
Sub 20 avggggg,  sweat.gif


Added on March 4, 2010, 10:53 pm
» Click to show Spoiler - click again to hide... «


Dang, almost!
*
Yea I iz newbie in cube. Lol. Your times quite friggin fast rite? o-O!

You memorise all teh OLL and PLL algos?
eXPeri3nc3
post Mar 5 2010, 01:24 AM

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QUOTE(franklooi96 @ Mar 5 2010, 01:19 AM)
Nah, I am too lazy.
Cleave, you can't do that on me here, it's not going to be effective. tongue.gif
*
Then what did you use?
eXPeri3nc3
post Mar 5 2010, 11:58 AM

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QUOTE(franklooi96 @ Mar 5 2010, 01:34 AM)
Cross -> Intuitive F2L -> 2+ look OLL -> 2 look PLL.

I'm learning PLL now, left N, G, R perm to go.
*
I using 2OLL 2 PLL too. sleep.gif and you're way faster than me... gg.
eXPeri3nc3
post Mar 6 2010, 08:31 AM

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QUOTE(-kytz- @ Mar 6 2010, 05:00 AM)
Guys...this is my video

Did a fast time of 47 seconds using cross,F2L,beginner's OLL and PLL...PB is 39sec

Yeah....one of my main weaknesses in my F2L is finding the pairs and positioning them sigh sweat.gif

Any comments are greatly appreciated icon_rolleyes.gif


*
Nice nice.

But I have a question. So you're allowed to look at the cube and think of what steps to do first before you start the timer?

Normally when I time myself I do it on the fly =S No wonder I get sucky times >~<


Added on March 6, 2010, 8:32 amYour base layer is white! Same as me! =D

This post has been edited by eXPeri3nc3: Mar 6 2010, 08:32 AM
eXPeri3nc3
post Mar 8 2010, 09:32 AM

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QUOTE(franklooi96 @ Mar 6 2010, 06:37 PM)
You can. smile.gif
In official competitions, you have 15 seconds to do inspection.
In this amount of time, I encourage you to look for cross pairs.

Because F2L pair would change when you insert your cross.  icon_rolleyes.gif
*
I used to be able to do the cross in 6secs max as I memorised the color placings... then fren ask me to go natural so I just do what I see on the fly. Maybe I'll memorise again lol.

QUOTE(-kytz- @ Mar 8 2010, 04:43 AM)
@experience

Noticed your youtube page while browsing back this whole thread...u do magic eh brows.gif was that a bottom pa*m? laugh.gif

And yeah....you can inspect the cube before the solve....do check out the offical competitions tongue.gif
*
Yea I do magic. Nope. Something else.

Check out who's the threadstarter for http://forum.lowyat.net/topic/367419 lor. laugh.gif

Though now stop ady, never really practiced. Still got perform to girls though. Since they still give awesome reactions.
eXPeri3nc3
post Mar 9 2010, 01:47 AM

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QUOTE(-kytz- @ Mar 9 2010, 01:35 AM)
LOL just discovered that it's called rotationless F2L insertion laugh.gif ...now now..i need to learn that blush.gif
*
Got such thing? ohmy.gif ohmy.gif
eXPeri3nc3
post Mar 16 2010, 08:28 PM

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Hi guys. What timer you all use? I used to have one, but I lost it.

I think I really need one to know my avg time laugh.gif
eXPeri3nc3
post Mar 16 2010, 09:09 PM

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QUOTE(franklooi96 @ Mar 16 2010, 09:07 PM)
Well, of course they'd know algorithms for some cases.
What you mean timer? Software on computer? Or real timer the is used during competitions?

For web-based timer, you can try:
Cubetimer
QQTimer
Icy Cube Timer by a Malaysian cuber
RubeTimer
And the timer I'm using in my video is Calcubetimer.
The original site for it is down.
You can download from this site:

Lucas Garron's website

Another one is JnetCube Timer.
JnetCube

And those used in competitions are Speedstack timers. As they are normally used for Cupstacking, it cannot count average, and the save time function is like 3-3-3, 6-6-6 and Cycle, all were Cup stacking formats, but still can save our PB.
*
Sorry I should have elaborated. Software timer.

Ah, now I remember, I used to use JNetCube Timer. Lol. Will try the one you're using. Thanks.

This post has been edited by eXPeri3nc3: Mar 16 2010, 09:09 PM
eXPeri3nc3
post Mar 17 2010, 12:09 AM

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Eh do you guys really follow the scramble given? I follow but it doesn't tally the picture @@


Added on March 17, 2010, 1:19 am
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Sad ah I keep gelabah. @@

This post has been edited by eXPeri3nc3: Mar 17 2010, 01:19 AM
eXPeri3nc3
post Mar 24 2010, 01:28 AM

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I broke my rubiks. T___T

So I'm using my DIY one, but that pops out very easily. If screw too tight cannot turn doh.gif
eXPeri3nc3
post Mar 25 2010, 09:09 PM

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QUOTE(power911 @ Mar 25 2010, 09:04 PM)
take out the springs and squish it with a pair of pliers then install it back
I guess you can now screw it to the max and still turn smoothly smile.gif

I hope this helps
*
Do you mean squishing it from top and bottom or horizontally?

CODE

 v--here
^--and here?


Thanks will try it.
eXPeri3nc3
post Apr 3 2010, 10:45 PM

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My old burned in cube broke. Bought a new one, lubed, but not as smooth and cannot do corner cutting like the old one. Keep getting stucked.

» Click to show Spoiler - click again to hide... «

F2L Improved abit though. Still damn slow


Added on April 3, 2010, 11:12 pm2nd try (even worse timing my god doh.gif)

» Click to show Spoiler - click again to hide... «


Maybe I should upload a video and let you see how is the rubiks getting stucked. mellow.gif

This post has been edited by eXPeri3nc3: Apr 3 2010, 11:12 PM
eXPeri3nc3
post Apr 4 2010, 01:04 AM

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QUOTE(-kytz- @ Apr 4 2010, 12:59 AM)
My clown cube does get stuck though but dunno yours is up to what extent.Yes it can cut corners smile.gif

I think the main problem should be with your F2L times not so much of the OLL/PLL

If possible, do post your F2L times inclusive of the cross smile.gif I guess 25-35 secs should be quite okay already tongue.gif
*
My F2L + Cross currently is about 25secs to 35secs.

If I didn't fidget, and not stuck, I think I can hit an avg of 45secs.

Don't know why I keep getting stuck with my brand new lubed cube summore. sad.gif
eXPeri3nc3
post Apr 4 2010, 01:07 AM

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QUOTE(luciankanto @ Apr 4 2010, 01:07 AM)
any gud advance tut on f2l... im stuck with 50 sec ish
*
How long does your F2L take?
eXPeri3nc3
post Apr 4 2010, 01:10 AM

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QUOTE(luciankanto @ Apr 4 2010, 01:09 AM)
bout 30-40 ish... x sure but it sbout tat time
*
So your cross and last layer takes 10secs? Impossible that fast. D: Unless you're really good at your OLLs and PLLs.
eXPeri3nc3
post Apr 4 2010, 01:16 AM

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so Cross 10 secs + F2L 40 sec + Last layer 0 secs? = sub50? laugh.gif
eXPeri3nc3
post Apr 4 2010, 01:30 AM

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He's damn funny. I asked him if his cross plus last layer is 10secs and he said cross 10secs.

Then he say F2L 40secs

That's already 50secs without last layer. How can you solve last layer with 0 secs unless he's not at sub50 rolleyes.gif
eXPeri3nc3
post Apr 4 2010, 01:44 AM

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QUOTE(-kytz- @ Apr 4 2010, 01:39 AM)
I think it's more of a misunderstanding rather than sarcasm laugh.gif

Experience, you do beginner's method OLL/PLL?Is your F2L done intuitively or spamming algorithms or both? hmm.gif
*
Well I hope it's the former.

3 look OLL PLL.

F2L intuitive. I only memorised one algorithm, and I always turn the wrong way doh.gif That's why I prefer intuitive lol.


Added on April 4, 2010, 1:57 amWhat about you?

I might start memorising OLL and PLL if I can't get past sub50 laugh.gif

This post has been edited by eXPeri3nc3: Apr 4 2010, 01:57 AM
eXPeri3nc3
post Apr 4 2010, 02:05 AM

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QUOTE(-kytz- @ Apr 4 2010, 01:58 AM)
I guess experience comes into hand here.Once your more familiar with setting up cases, you'll be spamming algos in no time.Heck, i only know one or two-the rest are intuitive laugh.gif

Yeah, one more thing i learned is reduce the number of cube rotations.Will help a lot in speedcubing smile.gif
*
Yeah. But the ironic part is I perform better if I do cube rotations doh.gif

By setting up cases you mean executing F2L algorithms to get the setup you want?

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