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 Empire: Total War, Multiplayer Campaign Beta Available Now

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Gormaz
post May 21 2009, 09:59 AM

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True that I think when people read about grenadiers they usually think of the Napoleon's Guard ones and especially the "1er Regiment de Grenadiers" (1st Foot Grenadier's regiment) which was the best of the "Old Guard" which was itself the best Napoleon's army. These guys were monsters and among the most honored and toughest bastards French army produced.

Personally I love Grenadiers both in history and in ETW, they pack a very high firepower and are amazing for flanking or 2nd line duty. And they have that "tough" background tongue.gif Let line units soak up the ennemy fire and start dropping those death eggs, they rip ennemies apart quickly.

The janissaries were really good also in history and were feared on battlefield (I actually think they started grenadier units way before European's countries did)

And yar, free units is great! thumbup.gif
RegentCid
post May 21 2009, 11:35 AM

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Hand throw Genedies range too short....if compare to ottoman devil...he using cannon so the range is twice and effect is same ...so ottoman really deadly....i hate ottoman build this unit...hard to figth it
TSfrags
post May 23 2009, 12:02 AM

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user posted image
The Mughals sent a small force to try to take Ceylon. Of course the dutch managed to hang on and beat back the attackers. But with a fleet around the indian isle, Ceylon is never secure. So I send the best(and only admiral) for the Dutch to the indies. A large fleet to eradicate the irritant Mughal fleet

user posted image
Dang, the French has plunged Europe in to war. Now I have to go into war with the French and their Spanish allies.

user posted image
Admiral Callenburgh has already reached the indian isles and has to to find the Mughal fleet, destroy them and return to Europe as soon as possible. Hopefully the French will be distrated by the British fleet to ignore Dutch ports and territory. It is also my chance to take Flanders from the Spanish.

This post has been edited by frags: May 23 2009, 12:05 AM
TSfrags
post May 27 2009, 09:57 PM

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Posting this here for the convenience:


QUOTE
Wednesday May 27, 2009

Empire: Total War Strategy Guide!

Hi guys,

To help you in your quest for world domination, the Empire: Total War team has put together a list of tips to give you the upper hand in battle!

Naval Battles

Maintain station! - Grouped ships will try to maintain relative positions and follow the lead ship around. So, if you group your ships in a line they will then move in a line around the map.

Fire! - The stern is the weakest part of the ship, so concentrating fire on this weak spot will deal the greatest damage to an enemy ship. But conversely, this is the weakest point on your own ship and must be protected at all times.

Chain Shot! - Using Chain shot to take out the sails of the first ship in an enemy line will slow down the whole line as they regroup.

Beware the Broadside! - Try to keep your fleet to the stern or the bow of enemy ships, all their fire power rests in their broadsides.

Boarding! - Don’t board a ship until you are absolutely sure that it is no longer a threat. Also, make sure that you have taken care of any other threats from the enemy before beginning the boarding process.

Concentrate Fire! - By holding down the Alt key and clicking on an enemy ship you can order any ships you currently have selected to concentrate all their fire on that one ship.

Divide and Conquer! - When commanding a large naval force it is advisable to split it into three separate groups; one to approach the enemy fleet’s port side, one to approach from starboard and a third to cover any gaps which may appear.

Stay upwind! - Always try to keep your ships upwind of the enemy. It will give you the upper-hand and allow you to maneuver into position much quicker than your enemy.

A Whiff of Grapeshot! - After dealing some damage to an enemy ship’s hull with regular shot, draw in close and use grapeshot for maximum damage. The holes created in the hull expose the crew to incoming fire.

Lay alongside! - When firing grape shot, line your ship no more than a ship’s width away from the enemy hull. This will allow the shot to spread effectively and dispatch the maximum amount of enemy troops.

Come about! - When using line astern make a conscious effort to turn ships around periodically, in an attempt to distribute hull damage equally. If one side is allowed to take the bulk of the damage, the ship will go down.

Land Battles

As one! - When you group units they remember the relative position of each other so, when you give them a move order, they will reform in the same positions at your chosen destination This, in combination with the new rotate/move buttons on the HUD, allows you to quickly and easily move groups and even to break off parts of a formation into a new group.

At Ease! - Hitting the enter key deselects all the troops you currently have selected.

Flanking Fire! - Forming a horseshoe around enemy units will give your men maximum coverage and increase enemy casualties. Positioning Light infantry in trees to the left and right of your main force will give them the opportunity to get a couple of rounds off before the enemy even knows they’re there.

Form Line! - Drawing your men out into long thin lines will increase the area of battlefield covered by their field of fire. So, no matter where the enemy comes from you will have men covering it (unless they outflank you!)

Deploy defenses! - When defending an area which has limited routes in and out, it is often best to deploy chevaux de frise, followed by a line of earth works. This will protect your army from cavalry and infantry and create an easily defendable position.


Hold it! Hold it! FIRE! - Canister shot is an excellent shot type to use in close range combat. Taking your cannons off fire at will when this shot type is selected will allow you to hold your men until the last minute and release the canister shot just as the enemy reaches you for maximum effect.

To the last man! - When presented with the choice to end the battle or continue, it is often better to continue and wipe out the entire army to prevent them reappearing on the campaign map. Cavalry are particularly effective in this mopping up role.

Skirmishers! - When confronted by a complex enemy formation use Light Infantry to lure enemy units out. Once this is achieved, your light infantry can skirmish away from the attackers, leaving supporting units to deal with them piecemeal.

To me men! - If your men are losing their resolve and routing from the field, send your General and his Bodyguard unit to boast their moral and bring them back to the cause.

Dig in! - Earthworks are particularly effective against an enemy which is heavy on Line Infantry. Your men will be safer from the barrage of bullets.

Dragoons! Flanking Manoeuvre! - Dragoons provide an excellent opportunity to outflank an enemy. Ride your dragoons around the back of the enemy and once there, dismount and begin firing into his rear.


Take Cover! - Deploying your men behind walls will provide essential cover from enemy bullets.

Form Square! - Square formation is particularly effective against Dragoons and other cavalry units.

Cannon fodder - If you’re willing to lose men for the greater good, send your militia or a similar unit down the centre of a battlefield to draw enemy fire. Then bring your better troops around the sides to deal a devastating blow to the enemy front ranks whilst they’re engaged.

The General has fallen! - Killing an enemy general will decrease the moral of any remaining troops, making them more likely to rout.

Up close and personal - Press the Insert key with a unit selected to get a first-person view of the battlefield!

Campaign Map

Raiding trade routes - Raiding an enemies’ trade route will cripple their economy. If a trade route is shared by an enemy and an ally you will only raid enemy ships and never those of your allies or countries you are not at war with.


Foreign policy - If your Rake succeeds in an act of sabotage, the faction you attack will automatically blame their greatest enemy and the relationship between those two nations will suffer as a result.

Clamor for reform - Enlightenment technologies naturally lead to a more enlightened populace. However, an enlightened people often chafe against the bonds of their lot in life, leading to unrest. In order to restore order in regions affected by such dissatisfaction it may be necessary to increase your military presence, or even destroy educational buildings.

A nation of Trenchermen - Not using a character to his full potential will result in them gaining a negative trait. If you have a 9 star general but leave him to fester in some back water province he will gather negative traits and slowly slide into obscurity. Making sure your best generals and agents are in constant use will see them improve and result in a much more effective character.


Money makes the world go round - So, when offering any diplomatic proposals, sweeten the deal with a little cash incentive.

History repeats itself - Saving your campaign before beginning a battle will allow you to replay the battle, should you be displeased by the outcome. It also gives you the opportunity to try out a variety of tactics on the same battlefield to discover what works best for you.


Quick reference - For those wondering what happened to double right-click zoom-to camera functionality, this has now moved to double mouse-wheel-click.


White gold - Trade is an essential aspect of a successful campaign. By sending trade ships to the various trade theaters around the world you will significantly increase your country’s economy. The best strategy to adopt in relation to trade theaters, is monopolization. It is much better to have a single ship in each of the Trade Posts in a theater, rather than having three ships on a single post.

Thanks,

Mark O’Connell


Source : http://blogs.sega.com/totalwar/2009/05/27/...strategy-guide/

TSfrags
post Jun 4 2009, 03:03 PM

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Hi guys,

Today we'd like to reveal the second of the free units that we will shortly be releasing. The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.

user posted image

Thanks,

Mark O'Connell
(aka SenseiTW)

http://shoguntotalwar.yuku.com/topic/53425...ate.html?page=2

Nice, playing the Dutch currently tongue.gif
Gormaz
post Jun 4 2009, 03:10 PM

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New units are still only eye candy when the game crash for me but at least these look good.

By the way, I have new machine now and I am getting again some CTD during battles now sad.gif

Will have to play around, maybe I need to downgrade my graphic drivers a bit or something
RegentCid
post Jun 4 2009, 03:14 PM

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ya...new patch is good......i saw AI will take land unit by ship cross over...but this so far i can see on india continent only....europe the AI land unit still dunno take ship
TSfrags
post Jun 4 2009, 03:17 PM

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Just noticed something...The Dutch IRC start out as a Republic, so which royal family does this guard unit guards? rclxub.gif They have to change the unit description...


Added on June 4, 2009, 3:19 pm
QUOTE(RegentCid @ Jun 4 2009, 03:14 PM)
ya...new patch is good......i saw AI will take land unit by ship cross over...but this so far i can see on india continent only....europe the AI land unit still dunno take ship
*
I think there might be a built in variable with the AI that will make it avoid a war in Europe. Given a choice of attacking another nation, it will attack the enemy nations colony.

This post has been edited by frags: Jun 4 2009, 03:19 PM
Gormaz
post Jun 4 2009, 03:21 PM

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They could be available to you only if you have a monarchy (and thus go with a revolution).

Or if I am not wrong like for France if you have a Monarchy you have "royal guards" but if you have republic you have "Republican Guard" or something (I never saw them myself but I think I saw that on forums).

They could call them Republican Guard, Consular Guard or whatever. Use Royal Guard if monarchy.

From what I read naval invasion are still very very limited and even more for inter-theatre invasion (like UK go to India).

This post has been edited by Gormaz: Jun 4 2009, 03:23 PM
RegentCid
post Jun 4 2009, 03:26 PM

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Europe continent land unit all dunno take ship..i saw tons of tons british unit on UK island all dunno take ship. haiz no fun at all....india and mugal they know how to take ship.....so damm excited. i saw mugal take ship with soldier from calcutta to india most south city...take that city away and i saw mysore take ship with unit go gujarat city...damm taht is fun.



This post has been edited by RegentCid: Jun 4 2009, 03:28 PM
Gormaz
post Jun 4 2009, 03:31 PM

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Yar, it makes playing pretty sad with the game in such state so long after release.

I was just farming some achievements recently (and testing Ultra graphics on new machine tongue.gif ), might try a campain again but first CTD and I am out again I think.

Dunno, I just find the game "hollow" and not fun compared to previous TW games, Medieval struck me for a very long time. Rome even more... I just can't get sticked to ETW for some reason
TSfrags
post Jun 6 2009, 09:24 PM

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Tip of The Week 5

Divide & Conquer

QUOTE
At the Battle of Austerlitz, Napoleon demonstrated his overpowering military tactic of
"Divide and Conquer." Through the use this technique, Napoleon was able to overcome the
far more massive and far more powerful armies of Russia and Austria. This tactic dictates
that the army must separate the enemy into two or more groups but fight as one distinct
army. In this way, Napoleon defeated two larger armies causing the enemy to have many
more casualties than his own military.


This refers to the famous Napoleon tactic and not the British way of managing their colonies. Often times versus an enemy that is hunkered down, equal to you or even out numbering you, it is possible to use the divide and conquer tactic to deal with your enemy in a piecemeal fashion. This would require you to split your army into different battalions and send them out to engage with different parts of an army.

QUOTE
In one single swoop, I shall make them fall like dominos




user posted image
My large Dutch army with many line infantry and a single demi cannon.

user posted image
The large(and equal) army of the independent state of Hanover. They have a single 16pound foot artillery with a large army with a couple of cavalry units. Me as the attacking force, the Hanover army with their artillery is entrenched in a defensive position. I will have to engage with their army and wont be able to force them to me.

user posted image
First phase is beating out the probing enemy cavalry. They normally are attracted to your artillery, so protect them. Be careful not to get flanked by the cavalry.

user posted image
Moving three line infantry to the right flank. This right flank battalion will eventually move into the the enemies main army. But first remove the artillery.

user posted image
Another three move up the left flank and use the forest for cover. This battalion will engage on the enemies main army. The use of the forest will be key to reduce casualties engaging a superior force.

user posted image
The enemy focuses fire on the left flank battalion. Need to move support in.

user posted image
Moved another two units to flank the unit that is pressuring my left flank battalion.

user posted image
Now the battalions join up to deliver the killing blow.

user posted image
A desperate general charges my troops. Victory to the Dutch.

If you can move your split battalions and join them together as the battle progress(in a pincer like move), all the better. If you are against two different armies, this might not be possible. In this case it is to your advantage of keeping both enemy armies apart.

RegentCid
post Jun 6 2009, 10:48 PM

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Using this kind of tacktic..i always using it....i am master of land line infranty...GG....Hail to my france unit!!!!

all play with me before sure taste it this kind taktic powerful damage.

In gameplay record using army seperate nto 2 way 1 head to head 1 is for flaking....my record is 8 Line Infranty VS CPU 12 Unit ( mixture) and i win it .....left 2 other all routing away.


GG Frag taste my flaking before.....10 minute i kill all his entire army when we first play in game maraton

This post has been edited by RegentCid: Jun 6 2009, 10:51 PM
TSfrags
post Jun 9 2009, 01:00 AM

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Hi guys,

The third free unit that we will shortly be releasing is the Spanish Gaurdias de corps. The cavalry unit is only available in a monarchy system and are very strong at charge and melee. This unit will replace the standard household cavalry to add a more unique flavour to the faction.

user posted image

Thanks,

Mark O'Connell
(aka SenseiTW)

http://shoguntotalwar.yuku.com/topic/53425?page=2

TSfrags
post Jun 10 2009, 01:45 PM

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Hi guys,

The latest free unit we'd like to reveal for the upcoming free unit pack is the Swedish 'Lifeguards of foot'

These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation.

user posted image

More units will be detailed soon.

Thanks,

Mark O'Connell
(aka SenseiTW)

Source : http://shoguntotalwar.yuku.com/topic/53425?page=2

This post has been edited by frags: Jun 10 2009, 01:47 PM
Gormaz
post Jun 10 2009, 01:56 PM

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At least they seem to really target the countries that were very lacking in units variety, that's a good point.

I read that the last patch really messed up the Battle AI, did you guys really notice that?

I was tempted to play again but now the game is crashing again (I got a new machine so I guess it's that)

Any Nvidia player here? Which drivers are you using? I thought I read the latest drivers had some crash issues and that I had to go back to previous ones (but I dunno which ones)
fujkenasai
post Jun 10 2009, 03:03 PM

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Im on a 8800GT too and I do not have any problem.
Gormaz
post Jun 10 2009, 03:15 PM

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QUOTE(fujkenasai @ Jun 10 2009, 03:03 PM)
Im on a 8800GT too and I do not have any problem.
*
Remember which Nvida driver version you have? I am using the 185.something and quite often during ground battle I have CTD


Added on June 11, 2009, 1:54 pmI found this little thing today through the TWCenter forum:

Hearts of Iron 3

Basically it's the Hearts of Iron 3 official forum dev replying to someone's question about AI and if the way they coded it was the same as ETW for example. The reply of the dev is:

"Sorry, I don't have time to talk about our AI atm, but I was not aware of there being an AI in Empire Total War."

That itself is quite a "harsh but funny" statement... but CA replied on page 2

"@Johan:

Hi there Johan. This is Kieran from the Creative Assembly, the chaps behind Empire.

Forgive me if I cut to the chase, It's not particularly sporting (Or accurate) to suggest Empire 'has no AI'.

I appreciate I may have misread your remark, but I note several other readers have taken it the same way and in two subsequent posts you havn't bothered to correct them, so I can only assume it was your intention to take a swipe at Empire.

If I'm wrong, please do let me know. Otherwise meet me on Hang Man's Hill at midday, the weapon is swords.

Yours,
Kieran "


I find that pretty funny that CA felt like they had to reply to that. For me it kinda show they do not feel that confident about their AI...

Reply from Paradox (page 3, first post):

"Sorry.

Just was irritated after paying for the game at releasedate and basically winning every single battle first try.

Then having the AI being unable to build armies that were challenging (even if you had no clue about the gamemechanics, which the manual did not explain.)

Basically I was able to knock out denmark in 1 year as Sweden by just marching the troops i had at start to christiania and kobenhavn.

It felt like "build something random, and move armies randomly at weak positions". The AI in eu1 was a bigger challenge and that one could not handle more than 2 targets per country.

We've been slaughtered for bad ai in games as well, but I'd expect that if you got a budget over 1M USD you'd be able to have at least 1 guy at AI for a year "


Again, very harsh but very true statement from Paradox.

CA replied by:

"First, thanks for buying Empire.

Second, if I may, as we know the fans will have their say and are the last, and most critical line of judgement. Rightly so as they're our customers.

So, as a player, we appreciated your feedback and interest in Empire.

Hopefully you'll feel more challenged with the upcoming release of the new Multiplayer Campaign beta. I'm sure one of our many AI programmers would be up for a game if you're looking for opposition.."

So basically he suggest to wait for multiplayer campain.... does that mean the game will still have a crappy AI by then?!

Overall I really laughed that CA got so protective, I guess they really took a lot of flak for ETW release and are getting pissed off about it

This post has been edited by Gormaz: Jun 11 2009, 01:54 PM
boon.fong
post Jun 12 2009, 02:45 PM

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Hello fellow conrad, so recently no more ETW lan party on friday nite anymore?
TSfrags
post Jun 12 2009, 02:59 PM

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QUOTE(boon.fong @ Jun 12 2009, 02:45 PM)
Hello fellow conrad, so recently no more ETW lan party on friday nite anymore?
*
No multiplayer for this game is living up to previous total war games. They normally do not have a large enough community to play after a while. Only the hardcore remain.

No point crying over spilt milk. We all know SEGA pushed for its release and CA couldn't get more delays any longer. The AI thing is irritating...but thats not surprising. I'm happy they are improving things right now. The game is a lot better now than it was during release.

Frankly the AI(and a lot of the games diplomacy and multiplayer parts) were unfinished. SEGA was in dire circumstance and needed a large release to please their investors and avoid a bad quarter(and also boost their revenue for this year).

As a long time fan of the series, I'll spill out a little secret. CA were definitely looking for a delay. But SEGA couldn't afford it. They've already been give 3 delays and SEGA wanted it out that quarter. CA was scrambling to complete the game as much as they can right then(the last delay was just what a week).

Don't ask me how I know this. But that is the truth. SEGA is a company in dire need of a hit. I'm just happy CA continues to improve the game.

FYI SEGA owns CA. While management is quite independent, they are underpressure by SEGA to do as they say.


On another note. There is something on the horizon that I think some people may not like. Some may hate SEGA/CA for cashing in. I can't talk about it since it is under embargo. But you will all learn about it soon. I personally don't care about it that much.

This post has been edited by frags: Jun 12 2009, 03:02 PM

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