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 Empire: Total War, Multiplayer Campaign Beta Available Now

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TSfrags
post Apr 30 2009, 02:07 AM

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QUOTE
Hi guys,

Update 3 for Empire: Total War is available to download now via Steam. Below is a list of all the major fixes included with the release.

Many thanks,

Mark O'Connell
(aka SenseiTW)

CRASH FIXES
- Fixed crash when disbanding generals unit.
- Fix for crash on trying to merge ships from port into ships next to port.
- Fixed rare crash relating to boarding.
- Fixed crash to do with reinforcing armies.
- Fixed crash on revolution video attempting to play.
- Fixed crash for double clicking on sinking ship on campaign map.
- Fix for crash on merging units but moving into fort before army arrives.
- Fixed several crashes related to rakes.
- Fixed crashes relating to battles when running Czech or German versions of the game.
- Fixed crash on moving army into region of faction player has military access and then cancelling military access.
- Fixed crash on trying to exchange ships between 2 fleets.
- Fixed crash on spamming move orders to puckle guns locked in melee combat.
- Fixed hard lock on inviting host to their own MP game.
- Fix to prevent loading of mod causing crash post patch.
- Various end turn crash bugs fixed.
- Fixes to crash bugs relating to completion of revolutions.
- Some fixes relating to merging and disbanding.
- Fix for several crashes in land battles.
- Several crashes relating to attacking cities fixed.
- Several load save game crashes fixed.

CAMPAIGN
- Armies now placed correctly on battlefields in relation to campaign.
- Fix for nearby ships sometimes not being included as reinforcements for battles.
- Fix for incorrect numbers sometimes showing on trade routes.
- Units with limits on how many can be recruited now show how many are available.
- Various fixes relating to rakes and infiltrating.
- Fixes relating to problems moving armies/merging into army's right next to settlements.
- Various trade bug fixes.
- Fix for moving agent from settlement moving army instead of agent.
- Fix for several bugs relating to military access and armies being in regions.
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
- Fix for sallying out armies breaking siege at times even when losing the battle.
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

LAND BATTLE
- Improvements to path finding have been made.
- Some fixes to units not garrisoning buildings.
- Fort gate ownership made clearer with faction flags appearing at the gatehouse.
- Fix for problem relating to artillery unlimbering after being ordered to limber.
- Fix for puckle guns moving on their own in some circumstances.
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
- Fix for missile cavalry not reloading when out of combat.
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

NAVAL BATTLE
- Several fixes for ships clipping into each other.
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
- Crew uniforms improved to make identification of the crew type and faction easier.
- Defending ship is not allowed to fire cannons anymore during boarding procedure.
- Improved naval grouping UI and group movement made.
- Improvements made to ship collisions to reduce chance of ships getting stuck.
- Fix for sail damage not being shown when volumetric effects turned on.

MULTIPLAYER
- Various fixes for joining games/game lobby issues.
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
- Long riflemen and winged hussars removed from early era battles.
- Fix for insufficient funds always showing on unit cards even when enough money is available.
- Player name is now displayed on unit tooltips.
- Team chat is now displayed in a different colour.

AI
- Basic fix for AI being unable to move army by fleet.
- Aggression of factions in campaign improved, as well as tweaks to diplomacy.
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
- Siege battle AI improvements made.
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

MISCELLANEOUS
- Delete save game button added to save game list.
- View replays button added to single player Play Battle menu.
- Various sound fixes and improvements.
- Various incorrect text messages fixed.
- Fixes to various graphical glitches with display of walls.
- Fixes made for stuttering videos.
- Fix for several game option settings not being saved correctly, including settings such as floating flags.
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
- Armour and shield values are now added into melee defence value shown on unit cards.
- Lots of other small and minor bug fixes.

BALANCING
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
- Ship recruitment and upkeep costs have been increased in campaign.
- Various balancing and cost adjustments to improve multiplayer land battle balance.
- Ship costing improvements made for both campaign and multiplayer.
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

EXTRA NOTE:
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
- Please also note that this update is save game compatible but you should start a new game to see all of the benefits.



Added on April 30, 2009, 3:03 amoh boy...first impression is that they've made the campaign really a lot more challenging now...need more time to get to grips with this update...

Heck I need to restart my American campaign...

This post has been edited by frags: Apr 30 2009, 03:03 AM
Gormaz
post Apr 30 2009, 08:27 AM

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Sounds interesting, I will wait few days to see on the forums if people really like it. The "rare" naval invasion is at least something
Irzani
post Apr 30 2009, 08:41 AM

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QUOTE
EXTRA NOTE: 
- Please also note that this update is save game compatible but you should start a new game to see all of the benefits.


Start a new game? doh.gif doh.gif doh.gif
RegentCid
post Apr 30 2009, 09:58 AM

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LOL...my EMpire just start updating now...long wait to go
Gormaz
post Apr 30 2009, 11:03 AM

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Apparently income has been nerfed a LOT and that will limit how many troops you can field (which is kinda a good thing imo). Some people are also reporting bugs while using some of the most popular mods (IS, Darthmode etc.) putting their income to 0, it's quite recommended to uninstall all mods for now until they have been updated.

Seems the difficulty has also been increased a LOT and AI is much more aggressive on the campain map (another good thing imo)...

Hum, overall I might want to come back and try a campain, won't happen so soon though since I am totally tied up for at least a week tongue.gif
boon.fong
post Apr 30 2009, 11:29 AM

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yea just saw my empire finishing the update this morning. will go home tonight and try a brand new grand campaign

tanghm
post Apr 30 2009, 11:36 AM

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I found a strange shadow bug after this patch. Look at the screenshot below, is this normal ? Shadow lines are being cast abnormally long across the field if you see can see here.

Attached Image
boon.fong
post Apr 30 2009, 11:39 AM

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after careful observation. just notice the shadow. at first thought the field is full of you army in line.... blush.gif doh.gif
tongue.gif

This post has been edited by boon.fong: Apr 30 2009, 11:41 AM
Gormaz
post Apr 30 2009, 11:50 AM

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Yar, same here, I first thought it was more line infantry.

Weird bug, i never saw that before.

Did you try to switch off some of the graphics options to see which one could be related?
TSfrags
post Apr 30 2009, 11:58 AM

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Maybe restarting PC after the update might help?
tanghm
post Apr 30 2009, 12:38 PM

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The shadow glitch goes away when the battle has started. It only appears during Deployment phase, which has never happened before this patch =/

The patch has killed my French campaign thanks to the new economic balance, I'm broke and have to disband most of my army. And all of a sudden Spain which is my ally backstab me and attack my capital Paris off guard !!

Need to start a new campaign, the AI now will very most likely Declare War on you if the relationship is Hostile, very aggressive.

This post has been edited by tanghm: Apr 30 2009, 12:43 PM
TSfrags
post Apr 30 2009, 12:51 PM

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QUOTE(tanghm @ Apr 30 2009, 12:38 PM)
The shadow glitch goes away when the battle has started. It only appears during Deployment phase, which has never happened before this patch =/

The patch has killed my French campaign thanks to the new economic balance, I'm broke and have to disband most of my army. And all of a sudden Spain which is my ally backstab me and attack my capital Paris off guard !!

Need to start a new campaign, the AI now will very most likely Declare War on you if the relationship is Hostile, very aggressive.
*
There has been shadow glitch during deployment phase prior to the patch. Shadows on trees and units tend to flicker. Its obvious they are reworking the shadows...it seems more realistic now...and software shadows for once works properly now.

Also the sound levels seem a little soft now.
boon.fong
post Apr 30 2009, 01:29 PM

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hi frags, is the multiplayer session still on tonight?

TSfrags
post Apr 30 2009, 01:37 PM

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QUOTE(boon.fong @ Apr 30 2009, 01:29 PM)
hi frags, is the multiplayer session still on tonight?
*
Well considering that the interest seems to have died down on the multiplayer front, I have stopped posting notices for it. I still don't mind playing multiplayer and will normally be online in the chat room same time, same day.
RegentCid
post May 1 2009, 02:08 AM

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The New Update is ROCK!!!! it fix all the sound problem i have and making the sound more perfect on gun firing sound..damm nice update.

The Naval got more better way point showing your ship moving

BUt this big update still not supprt the games become SLI...damm my 9800GX2 still cannot perform fully

This post has been edited by RegentCid: May 1 2009, 10:39 AM
TSfrags
post May 2 2009, 12:05 AM

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Tip of The Week 2

Mind Your Morale


QUOTE
“Morale is the state of mind. It is steadfastness and courage and hope. It is confidence and zeal and loyalty. It is elan, esprit de corps and determination.”
General George Catlett Marshall quotes (American military commander during WWII 1880-1959)


Empire: Total War isn't your typical RTS. Units don't just fight to their deaths. You need only break the will of man to fight to win a battle. Sun Tzu said something to that extent. To understand the the effects of morale on your amy lets look at a few facts.

It has to be mentioned that different units have different base levels of morale. Elite units have higher morale and are harder to break. Units of different nationalities have different morale levels too with the British and French line infantry being better than average. Let us look at the factors that contribute to positive and negative morale:

Positive Morale:

- Inspired by nearby unit: Your troops gain a morale bonus when a general OR elite unit is nearby them. This is an important factor and will influence your battlefield maneuvers a lot. Elite unit are more than just kick ass units in this case. In fact you should use them as an inspiration for your troops.

- Friendly units nearby: As long as you keep units close together, they will receive a bonus for this.

- Flanks secured: When in formation, units in the center gain from this bonus. That is why it is difficult to route units in the center and focusing your attacks on the flanks can route units faster. Although this shouldn't mean you should always do this.

- Encouraged by high ground: Units placed on high ground gain a bonus morale on top of the advantage of being on higher ground and less combat fatigue.

- Encouraged winning current combat: Any unit that is winning a combat situation is gains a bonus.

- Encouraged by routing enemy units: Seeing enemy units route will spur your men forward to victory

- Encouraged general alive: As long as your general is alive, he will give your troops a morale bonus(on top of inspiring them)

- Encouraged charging: Units that are charging gain a small morale bonus for being in a frenzied CHARGE! state.


Negative Morale:

- Outnumbered by enemy: While the sight of seeing an enemy that outnumbers you significantly might frighten your men. It should never lessen your resolve as great generals in our history never faltered under these circumstances. Alexander didn't quake in his boots upon seeing a large Persian army.

- Concerned by friends routing: This is important. The army that has its first routed unit is in a severe disadvantage. A cunning general can inflict huge damage by using this as a sign to start a charge.

- Concerned under small arms fire: Being fired upon is not a nice thing.

- Concerned by recent casualties: A unit will get a small morale penalty upon taking casualties(very small penalty)

- Concerned of casualties sustained: An army that has sustained heavy casualties will have a severe morale penalty.

- Concerned losing current combat

- Exhausted: units that are beyond tired should be rested. Pushing men beyond their limits wont help their spirits.

- Under artillery fire: The sheer sight of a cannon battery and the sound they made was enough to dampen the spirits of men.

- Frightened by enemy unit: Some units are a frightening presence. Elephants are big and make an odd sound. The sight of a charging elephant can break the will of even the bravest of men.

- Concerned attack from the rear: Obvious. Should avoid being in this situation and try to force this on your enemy. Even when outnumbered. Attacking the rear can turn a battle on its head.

- Concerned attacked from the flank: Same as above

- Concerned General dead: The loss of a general is a huge factor that can route an entire enemy if not careful. It is imperative to keep him alive. Doing this to your enemy might just win you the battle.

With that in mind, it must be reminded that having a strong formation is important to getting morale bonuses but not necessarily the only way to wage war. By being aware at the status of your troops morale you need to use deploy them to reduce the effect of negative morale.

Vice versa, you can take advantage of the enemies weakening morale.
kmarc
post May 3 2009, 10:37 AM

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Haizz... the AI is still not that good.

I notice that the enemy always likes to go after the calvary when I try a flanking maneuvre. In one battle, the enemy was dead stubborn in chasing my calvary. So I just run my calvary up and down my defensive lines and the enemy followed!!! doh.gif

My defensive line had a ball shooting them down while the enemy did a 1000m relay up and down my line!!! cool2.gif

This post has been edited by kmarc: May 3 2009, 10:38 AM
RegentCid
post May 3 2009, 01:09 PM

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Emm....I just found out this new patch fix my sound problem but it also make my CTD problem more serious and this patch is so crazy until so shock! My France from year 1700 until year 1761 also have very good friendship with Spain but after this patch the Spain when war with me suddenly causing big damage on me
Gormaz
post May 3 2009, 02:14 PM

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One thing I wondered about the General: does it give a bonus on the whole battlefield or does he have to be in a certain radius around the troops?

I "think" it's battlefield-wide but it's not really "realistic" in a way since you can hide it behind a forest and leave it him there for the whole battle just to get this bonus, kinda "cowardly" for a general tongue.gif
TSfrags
post May 3 2009, 02:29 PM

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QUOTE(Gormaz @ May 3 2009, 02:14 PM)
One thing I wondered about the General: does it give a bonus on the whole battlefield or does he have to be in a certain radius around the troops?

I "think" it's battlefield-wide but it's not really "realistic" in a way since you can hide it behind a forest and leave it him there for the whole battle just to get this bonus, kinda "cowardly" for a general  tongue.gif
*
Inspiration depends on the radius. He has to be close to the units to inspire them(I think the message is Inspired by general or something to that extent). But loss of a general is negative morale battlefield wide.

The general alive bonus(this is a very small bonus) is also battlefield wide

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