
Empire: Total War, Multiplayer Campaign Beta Available Now
Empire: Total War, Multiplayer Campaign Beta Available Now
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Oct 29 2008, 09:52 PM
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#61
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Special Edition Packaging...its concept work so its not final..
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Nov 4 2008, 11:13 PM
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#62
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Faction Feature
Sweden Sweden dominates Scandinavia and the Baltic, a Northern European empire that is the legacy of the incomparable warrior-king, Gustavus II Adolphus. Even though he died in battle at Luetzen in 1632, the army that he created helped Sweden profit from the seemingly endless religious struggles of the Thirty Years War. The nation emerged from that conflict immeasurably stronger in military terms, and able to invade its Baltic neighbours at will. This military power did, however, cost money and Swedish lives. Neither of these commodities is available in abundance, and the prudent stewardship has been necessary too. Charles XI, however, has left an impressive arsenal in place for his son, should he wish to take up the sword; and Charles XII has an obsessive interest in soldiering. As the new century dawns, Sweden is a strong, aggressive state, surrounded by jealous rivals from whom she has taken territory in the last hundred years. To the east, the Russians would like unhindered access to the Baltic, and therefore Western Europe beyond. To the south, Poland-Lithuania wants its lost lands back. To the west, the other Scandinavian nations want independence or an end to Swedish domination of the Baltic. In all these potential threats, however, lurk opportunities for those bold enough to seize the chance. Individually, Sweden’s rivals are not quite as threatening as they might appear: Russia is huge, that much is true, but incredibly backwards. There is no reason why the Baltic, as a Swedish “Mare Nostrum”, cannot become the basis of a new Northern, Protestant empire. Sweden’s armies are the equal of any in Europe, and her navy is not without resources and skill. With a home empire secured, who is to say that an overseas empire cannot be taken and held too? ![]() Naval Unit Fifth Rate Frigates are single-deck warships, used for a variety of tasks thanks to a combination of good handling, firepower and endurance at sea. “Fifth rate” is a Royal Navy term for the largest of the single-deck frigates, square-rigged ships that carry some 44 guns, usually no heavier than 12-pounders. Originally a French design – but quickly adopted by the other European powers – the frigate is used for pursuit, convoy protection, commerce raiding and reconnaissance work. The design’s excellent sailing characteristics and good handling, especially in inshore waters, make it a useful addition to any blockading fleet. The frigate’s ability to operate far away from a home port also makes them it a useful cruiser, carrying the fight to the enemy in unexpected waters. Frigates can have the advantage over larger, two-deck ships in rough waters. A frigate captain rarely has to worry about his gun deck taking on water, and can therefore fight in conditions that leave bigger ships at a disadvantage. However, fifth rates are not powerful enough to face battleships. They have the speed and handling to stay out of trouble; they do not have the strength of construction to survive a pounding! Against sloops, brigs and merchantmen, however, they are deadly. This makes them excellent postings for officers hungry for prize money and glory. Frigates captains made splendid role models for fictional heroes: Thomas, Lord Cochrane earned a fortune in prize money, gained the nickname “le loup des mers” (sea-wolf) and was the inspiration for fictional heroes Horatio Hornblower and Jack Aubrey. |
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Nov 5 2008, 12:05 AM
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#63
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1,640 posts Joined: Oct 2006 |
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Nov 5 2008, 12:13 AM
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#64
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QUOTE(Boomeraangkid @ Nov 5 2008, 12:08 AM) frags how long have u been waiting for this game? Since it was announced August last year. Heck been waiting for the next total war even before it was announced.btw to u people who are doubting whether or not to buy this game,IMHO Total War series never let u down,they always shine and give great gameplay and graphics...i gotta admit this is the only PC game that i want to buy if there are a series of them |
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Nov 5 2008, 12:03 PM
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#65
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QUOTE(MYKidd @ Nov 5 2008, 02:35 AM) QUOTE(Aoshi_88 @ Nov 5 2008, 07:57 AM) Possibly higher. It is a new engine. The old engine(RTW/M2TW) was an engine that ran only on a single core. The new one will have loads of physics and stuff. But they say it will run on a 2 year old machine. Requirements arent out yet. |
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Nov 5 2008, 07:16 PM
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#66
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QUOTE(RegentCid @ Nov 5 2008, 06:45 PM) the Special Edition look nice....yummy yummy. It should be King George the fourth in 1730 something and his father George the third before that. Queen Victoria took the throne during 1800's and this period was known as the Victorian period and the famous term "The sun never sets on the British Empire" was coined during this period as Britain became the most powerful nation.I wait this game for so long already i think is near to release already......Can't wait to play British Empire for the Queen Elizabert So during Empire's period it should be "God save the King" |
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Nov 13 2008, 07:10 PM
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#67
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Units: Buildings
Trading Port Shipping goods of any kind by land is difficult and expensive. Any item that has to travel more than a few miles goes by ship wherever possible. Most roads are simply terrible, and bulk cargoes (such as coal) must go by ship anyway: it is the only way of moving goods cheaply and relatively quickly. It also makes the whole world a marketplace, even if the customers are not sure what to make of the goods they are being sent (British merchants insisted on exporting heavy woollen cloth to India for years, even though there was no obvious market for it). Coastal trade can also be very profitable. For example, a “cheese fleet” did nothing but shuttle back and forth between London and the northwest of England, bringing Cheshire cheeses to the London market. By a happy accident of geology, Cheshire had rock salt mines that provided a preservative for the local cheese to make the sea journey to London. Although salty, this was undoubtedly healthier than most food on a gentleman’s table in the 18th Century! Faction Feature The Ottoman Empire The history of Europe over the last centuries can be seen as the history of the Ottoman Empire and a few annoying, small nations that thwarted Ottoman ambitions. Ottoman power is unmatched in its extent and grandeur, straddling the traditional trade route between Europe and Asia. The Ottomans also have power over the whole of the Mediterranean coast of North Africa. This Turkish, Islamic empire supplanted the Orthodox Byzantine Empire in the 15th Century and since then it has had a continuing, if not always whole-hearted, ambition to expand further westwards into the heart of Europe. In living memory Turkish armies have reached the gates of Vienna, Austria, only to be turned back by the steadfast defenders. Turkish expansionism has always been a part of palace politics: when a Sultan has felt secure at home he has attacked Europe; when a Sultan has felt threatened by his Janissary military commanders, he has sent them to attack. The Ottomans face challenges but within these are great opportunities. The army and navy look old fashioned compared to those of some states, but the soldiers of the Sultan are numerous indeed. Strategically, the Empire is in a potentially strong position: the Balkans are a natural bastion to defend Istanbul, and a possible springboard for conquest into central Europe. There may even be valuable allies to be found among Austria’s rivals: the authority of the Pope to stop his European flock making treaties with infidels is all but gone. Control of the Mediterranean would allow a Sultan to do as he please with the smaller European powers. And to the east, the route to India offers the chance of riches. ![]() This post has been edited by frags: Nov 13 2008, 07:12 PM |
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Nov 19 2008, 01:29 AM
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#68
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Units: Technology
Square Formation A defensive posture for musket-armed infantry units, creating an impassable wall of steel to fend off cavalry attacks. As the name suggests, this is four two- or three-rank lines of infantry arranged as a hollow square, with everyone facing outwards. It is a version of the obsolete pike “hedgehog”, making any cavalry charge a suicidal exercise. Bayonets are fixed to muskets when appropriate and possible. Forming a square requires good order in the ranks. The outer companies of an infantry unit in line have to “fold back” to form the sides and back of the square, without losing cohesion in the process. The unit colours take up station in the centre, a final rallying point should the square be broken. It is also possible to form larger squares with more than one unit. The square is, of course, a tempting target for enemy artillery. Whether it is better to form square in the face of cavalry and risk an artillery barrage, or stay in line to mitigate artillery fire and risk a cavalry charge can be a tactical conundrum! Theoreticians argued infantry could defeat a cavalry charge by firepower alone. Brigadier General Richard Kane (later Military Governor of Gibraltar) remarked, “If a body of Foot have but Resolution and keep their Order, there is no Body of Horse dare venture within their Fire…” but for him that fire was to be delivered from a square, not a line. He was arguing for discipline as the key to success. ![]() Platoon Firing This firing plan for musketry ensures an infantry unit keeps up a continual barrage of shots against an enemy. Nearly all line infantry carry smoothbore, muzzle-loading muskets. These take considerable time to reload after firing: anything up to a minute for poorly trained or nervous troops. During that time, the enemy can close or return fire unmolested. In the time it takes to reload, a unit can be cut down, its half-loaded weapons useless in the face of an aggressive foe. It is sensible to make sure that not everyone in an infantry unit is reloading at the same moment; this, in turn, means that not everyone should be firing at the same time. Platoon fire is a way of dividing a unit into smaller groups that each fire, reload and fire again in turn. The result is a “rippling fire” down a line formation and, as the last platoon fires its muskets, the first is ready to fire again. A unit can always give some fire to the enemy at all times, even if this is less than a complete volley. When more than one unit is involved all the troops in every first platoon fire, followed by all the second platoons, and so on, creating several rippling barrages down the battle line. The word “platoon” in this context does not have the modern meaning of being a sub-unit of a military company. Platoon assignment to what was a “fire group” was made on an ad hoc or informal basis, and could mean a whole regiment being assigned to a “platoon”. ![]() |
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Nov 19 2008, 08:26 PM
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#69
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Faction Feature
Great Britain Great Britain is not a natural creation, but the marriage of separate kingdoms and peoples. The new nation has been through a century of unparalleled turbulence: an unwelcome joining of Scotland and England; religious strife; civil wars; an executed king; military dictatorship; a populist monarch restored; and the overthrow of a second king. Less than 15 years ago, the hated Catholic James II was forced into exile in the Glorious Revolution and a Protestant monarchy restored. A short, vicious war in Ireland put paid to any chance of a Catholic Stuart restoration. Nonetheless, the exiled James Stuart has sympathisers, the Jacobites, throughout Britain. Despite – or perhaps because of – this turbulent history, Britain is an engine driving the scientific and cultural advancement of northern Europe: turmoil fuels creativity. As an island nation, Britons have always looked to, as Shakespeare puts it: “…the silver sea, Which serves it in the office of a wall, as a moat defensive to a house…” Britain’s strength lies at sea, but in trade and colonisation as much as naval power. Trade taxes pay for the navy; the navy allows unhindered trade. The English Channel keeps the French at bay and, to a lesser extent, the Dutch. With Dutchman William III on the British throne, there is ambivalence in the traditional rivalry with the Netherlands! The English and Scots like to think that they can sleep safe, that no foreign invader or tyranny need worry them. They are partly right, but only as long as there is no centralised Continental power. A nation that can unite the resources of Europe will surely crush the dream of Albion. This, then, is the fundamental aim of Britain: to side with the weak in Europe against the strong – and steal as many overseas possessions as possible while doing it! ![]() |
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Dec 3 2008, 02:11 PM
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#70
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There been a bunch of previews(Hands on) thats been writen by the press the past couple of days. CA had a press invitational and let them play a multiplayer naval battle with 3 ships a side. I'll just highlight one of the hands on from IGN:
http://uk.pc.ign.com/articles/934/934366p1.html QUOTE First off, let's get the numbers out of the way. Empire's sea battles are impressive skirmishes with up to 20 ships fighting on each side, with numerous factions engaging simultaneously. While this number may sound modest compared to Total War's land battles, which typically involve thousands of troops, the slower, more considered pace of the naval conflicts – and the impressive attention to detail – more than compensates for the lack of numbers. QUOTE Controlling your fleet couldn't be easier with individual ships selected by clicking on the corresponding icons at the bottom of the screen, after which orders are issued using the simple, intuitive command interface. Successfully navigating your fleet is anything but easy though, as you have to factor in wind speed and direction when moving your ships into position. Add the task of lining up each vessel's cannons to accurately fire off a volley and there's a stiff challenge in store for any fleet leader. QUOTE ndeed, navigation certainly took some getting used to and our first attempts at bombarding the enemy resulted in farcical, wayward shots plopping harmlessly into the sea while the remainder of our fleet meandered across the waves in the opposite direction. Although our skills as a wannabe Napoleon were partly to blame for the poor show, it's also due to Total War's tireless pursuit of battlefield realism, which means pretty much everything – from the height of each ship's mast and the size of their hull – affects the manoeuvrability of your fleet. The good news is that it gets considerably easier with practice and within an hour we were ordering our ships around with precision and speed. QUOTE To fully appreciate the visual splendour of these naval battles it's best to zoom right down into the action. Up close every last detail is clear to see, from the crystal clear waters on which your ships bob up and down to the foam that forms on the crest of each wave. The level of detail on each ship is equally impressive, with hulking galleons crawling with crew and soldiers – the bigger ships carry over 200 individuals, all kitted out with the correct gear. Move the camera in close and you can see cannon crews hurriedly reloading below deck between barrages, while up top men rush about their business with military precision. The battlefield is further brought to life by dynamic weather effects and skirmishes that begin in searing sunlight often end in a torrential downpours, with swirling winds making accurate navigation and cannon-fire almost impossible. QUOTE Our only concern is the need to micromanage your ships' cannons – you must manually order each side of every vessel's hull to reload after firing, unless you order them to fire at will. While this worked well during the smaller battles we played it remains to be seen how manageable this mechanic will prove during some of the larger and more intense sea-based confrontations. |
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Dec 4 2008, 02:46 AM
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#71
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Minimum specs has been announced...and it looks really good
http://shoguntotalwar.yuku.com/topic/39740/master/1/?page=1 2.4Ghz single core processor 256MB Gfx card (DX9 compaitble) 1GB RAM (For XP, 2GB if using Vista) |
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Dec 4 2008, 02:51 AM
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#72
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Faction Feature
United Provinces The United Provinces are a Protestant stronghold in North-western Europe, a place where science, trade and freedom of thought have flourished since the Spanish were driven out in the last century. Having tamed their land and held back the sea, the Dutch have also embraced the sea and become the foremost naval power in the world. A mere generation ago, the Dutch navy sailed into the Thames and burned the English fleet at anchor: this kind of bravado and expertise is not quickly forgotten. Dutch merchantmen range across the world’s oceans, and the wealth of the world passes through Dutch ports. Dutchmen can be found trading in the Indies, where they give the locals a run for their money, and the Caribbean. They are everywhere, in fact, where there is a profit to be made. Spanish claims to the New World and its trade are cheerfully ignored, as are Spanish threats. The Dutch have learned to live with Hapsburg threats hanging over their heads. Having beaten off brutal attempts to bring them to heel, the Dutch now have little love for Hapsburg-ruled Spain or Austria. A distant Catholic emperor holds no appeal for them. An expansionist France, on the other hand, does bear watching, and guarding against. Other rivals close at hand are now less of a threat than they used to be. The British have been… tamed is too strong a word… brought to their senses by having a good, honest Dutchman on their throne. William III of Orange was an acceptable Protestant ruler for the British when they needed one. His presence has done much to calm relations, especially as the equally-mercantile British have designs on world trade that should rightfully be Dutch! For the future, the Dutch have much to be hopeful about. They have a strong navy, and a tradition of victory. There is wealth aplenty in every corner of the world, if only the Dutch have the will to go and take it! ![]() |
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Dec 4 2008, 02:27 PM
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#73
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That is not new lah...The first one is the PC Gamer exclusive preview(July i think)...the second one is from a German magazine (from early this year) which i forgot its name(I think its called Gamestar)...all pre alpha screens...
Rumour has it that there will be more hands on previews soon...because CA allowed a couple of journalist to try out land battles as well(recently)... |
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Dec 4 2008, 02:52 PM
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#74
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QUOTE(fujkenasai @ Dec 4 2008, 02:43 PM) Does this really mean that for Asian Pacific region they would cover Australia, Hong Kong, Japan, South East Asia and India in their world map for conquest? Id really like to take those area as my own. No they have said that SEA will be a trade theatre...You cant conquer any nation in trade theatre's. Just trade with them...Asia Pacific region i dont think will be in(Chine, Hong Kong etc)...They mention the Indies which includes Malaya and Indonesia and maybe philipines...But only as trade theatre...India will be a theatre of War where you can have full interaction with.. This post has been edited by frags: Dec 4 2008, 02:54 PM |
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Dec 4 2008, 03:08 PM
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#75
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QUOTE(fujkenasai @ Dec 4 2008, 03:04 PM) I see, Ive not been keeping up with the news update as much. Then what about australia? I hope in the expansion they would include those famous colonies of the Brit Empire like Hong Kong and Singapore. Events like the opium war and the black ships. Australia still question mark...my guess is that it wont be in...Expansions yeah...thats what i suspect...Or maybe they will choose to do like what they did in Kingdoms...A few smaller campaigns focusing in particular regions...I will be really suprised if they didn't do a expansion centered on Napoleans campaign(SInce the current timeline cuts off just before the Napolean Era). |
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Dec 4 2008, 03:28 PM
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#76
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QUOTE(fujkenasai @ Dec 4 2008, 03:19 PM) I thought it cuts in between that cos it focuses on the modern era period of the 1700s and 1800s, and napoleon would be (15 August 1769 – 5 May 1821). My guess is that it will be another expansion for napoleon himself, just like in RTW they have barbarian invasion and Alexander's campaign. Yes...but Napoleans campaign only really started late 1700's something like 1798/99...That means near end game already...I dont think ETW will feature 1800 to 1820...I think they cut that out already. Empire: Total War will end at 1800...which means(most probably) that Napolean will emerge as a threat really late in game...Sort of like a preview of what is about to happen in the next century...So save up boys. But there has been talks by CA that the french revolution can be forced to happen earlier etc...so I'm not sure if France will get Napolean earlier due to french rebelion early...it is possible... |
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Dec 9 2008, 12:06 PM
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#77
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The Eurogamer TV Show : Empire: Total War
A good watch. A lot of new footage of the game. Cant wait for it now! This post has been edited by frags: Dec 9 2008, 01:01 PM |
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Dec 10 2008, 02:15 AM
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#78
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Unit Feature
Mamluks Mamluks are fearless light horsemen, deadly when deployed against a broken or unsupported enemy. Mounted on tireless light horses and armed with scimitars, they are commonly employed to harass an enemy force, restricting its space to manoeuvre easily. Once battle is fully joined, they will often time their charges to coincide with those of a supporting infantry unit, seeking to break the enemy quickly then wreaking havoc amongst them as they flee. Mamluks were traditionally slave soldiers of the various caliphs and sultans of the Middle Ages, captured as children and raised in the Islamic faith to provide their master with a force of men unconnected to any other part of the hierarchy. Over time, the Mamluks accrued power of their own and even went as far as seizing control of Egypt; they founded a Mamluk Sultanate in 1250. Though the Mamluks’ strength enabled the Sultanate to repel several invasions by Christian crusaders and Mongols, it was eventually overpowered by the Ottoman Empire in 1517. The Mamluks so came into the service of the Sublime Porte. Faction Feature Russia “Muscovy”, as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia needs a strong hand controlling the “Third Rome”, the true home of Christianity (according to the Orthodox Church) after the fall of Byzantium. Now, however, Russia is changing, awakening. It is beginning to look outwards, towards the best that the rest of the world has to offer in terms of ideas, culture and might. These things must be introduced carefully, to avoid the ills of free-thinking that beset some Western nations. When Russia does fully realise its strength, however, it will be formidable indeed. It has boundless resources to draw upon, and the steadfast courage of its people to bolster its armies. It can be a formidable foe, and a difficult one for an enemy to attack. One thing that Russia does have is endless space, and the lack of apparently defensible frontiers actually becomes a defence in itself. Invaders can be lured deep into the steppes, and left to the mercies of “General Winter” and Russia’s endless, empty lands. To the west lies the wealth of Europe and access to the wider world through a port on the Baltic. That the troublesome Swedes are in the way is a bonus, for they will have to be crushed! To the south, there are fellow Slavs and Orthodox Christians in the Balkans to be incorporated into a Greater Russian empire. The infidel Turks have lands and wealth aplenty too, but possibly the strength to defend them. And beyond, there is a wider world awaiting conquest by the sons of the Mother Russia. ![]() |
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Dec 12 2008, 12:28 PM
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#79
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DELAYED!
QUOTE Creative Assembly's large-scale Napoleonic strategy title Empire: Total War has been delayed to early March, according to publisher Sega. Empire was originally expected to hit the PC on February 3, so we're looking at approximately one extra month of waiting before we get our pretty revolution simulator, and about two months before us history dorks all head out to the store for a new PC. http://www.shacknews.com/onearticle.x/56333 |
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Dec 15 2008, 03:36 PM
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#80
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QUOTE(fujkenasai @ Dec 15 2008, 03:25 PM) Hope they delay cos they wanna give us the best gaming experience, and not like GTA4 giving us some 1/2 ass game. Until they patch their game properly Im not goin to get it. ActuallyQUOTE Hi guys, They are trying to include a multiplayer campaign mode....confirmed We can confirm that Empire: Total War's release date has been moved to March 2009. Here is the full reason and we wanted our official forums to be the first to know! "The extra development time will allow us to finalise and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire Total War and we want to ensure that it is the benchmark for strategy games upon its release." Significantly the additional time will also allow us to implement the underlying technology for a much desired feature (thanks to your feedback!); a multiplayer campaign mode. An opportunity to participate in the 1 versus 1 multiplayer campaign mode beta will be made available to all Empire Total War buyers post release. Many thanks, Mark O'Connell (aka SenseiTW) |
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