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 Empire: Total War, Multiplayer Campaign Beta Available Now

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TSfrags
post Jul 26 2008, 02:13 PM

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Okay i found these in a german forum...they claim they got an exclusive interview and came out with this...this cannot be verified...Its a web translation of german so bear with the bad english and grammar..

» Click to show Spoiler - click again to hide... «

Pretty interesting factions...One or two surprises in there...of course now not all factions are playable from the very start as some appear later in the game..this leads to speculation that the campaign has different starting dates to accomodate some later faction being playable.

» Click to show Spoiler - click again to hide... «

No more rebel regions! I dont know about this one...this will make it more of a challenge...

» Click to show Spoiler - click again to hide... «

Like World in Conflict tongue.gif I mean this is a time where artilerry and projetile weapos played a role...so this is important.

» Click to show Spoiler - click again to hide... «





RIght...so this cannot be verified...

This post has been edited by frags: Jul 26 2008, 02:14 PM
TSfrags
post Jul 26 2008, 07:01 PM

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QUOTE(Topace111 @ Jul 26 2008, 06:44 PM)
There is no doubt Creative assembly are the  best developer for "large scale" strategy game. (sorry for supreme commander fans).
I have played all the total war series (excluding some bad expansion), there is not pretty much innovation in gameplay only enhancement in graphics
(which is why medieval 2 score ranks lower than Rome).

However, they take a huge gamble by not progressing to titles like Rome 2, Shogun 2 (i'm still waiting) but create a totally different era than b4.
The colonisation age (from IGN, gamespy & gamespot preview), there is lack of melle units as opposed to its early games.
I will have no doubt they will push the map to a "huge proportion as well"
I will tell everyone what they are waiting for in this game (no not the graphics, sound, story.....etc) BUT the naval battle.

I love naval battle scenes (pirates of the carribean, master & commander), so this alone will push it for at least Top 5 games of the year.
*
I think you will be very happy once you see an in game footage of naval battles. It is said to be stunning notworthy.gif ...


This post has been edited by frags: Aug 13 2008, 09:51 PM
TSfrags
post Aug 13 2008, 09:52 PM

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Aye it is here first time ever...in game footage...it is naval battle

CHapter 1/5 : Naval Battles
http://pc.ign.com/dor/objects/958390/empir...ETW_081208.html
http://www.eurogamer.net/tv_video.php?playlist_id=13113
rclxms.gif rclxms.gif rclxms.gif



OMFG!!!It looks amazing!!!!The fire effects and actually the animation looks so smooth...no framerate hiccup...WOW!!!i think i will LOVE this game! Total War forever!!!


Added on August 13, 2008, 9:58 pmAlso new official website for Empire:Total War
http://www.sega.co.uk/empire/index.php?t=EnglishUK


Added on August 13, 2008, 10:17 pmScreenshot baru untuk kalian!!!

user posted image
The guy in turban is an Ottoman

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The are a few more at the official website


This post has been edited by frags: Aug 16 2008, 12:30 PM
TSfrags
post Aug 16 2008, 12:29 PM

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Here is a screenshot of the naval gameplay trailer. A look at the UI. It looks similar to the prototype UI that was available earlier. Sorry for the big screen. Easier for you guys to see.

user posted image

Some question marks in there not sure what they are...
TSfrags
post Aug 16 2008, 01:32 PM

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QUOTE(Cheesenium @ Aug 16 2008, 12:59 PM)
Wow,i want this game now.

This is also counted as a 4X game,right?
*
Well not really...close but not quite...you cant build your own cities remember tongue.gif Total War is a genre by its own. Turn based campaign with real time battles.


Added on August 16, 2008, 1:43 pm
QUOTE(fujkenasai @ Aug 16 2008, 12:58 PM)
I hope they have ships that ram into the spanish armada during Queen Elizabeth the 1st Era.
*
Ships that crash into each other does do damage. Ships built for ramming? Maybe...Ships are pretty expensive...So i'm not sure if that will be a good strategy using regular ships. Developers still dont want to say whether got fireships in the game...I mean surely they have to have that...

BTW there is a steam ship in that trailer if you look closer...you will see it...Those American ships got p8wned!

This post has been edited by frags: Aug 16 2008, 01:43 PM
TSfrags
post Aug 16 2008, 02:45 PM

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QUOTE(Cheesenium @ Aug 16 2008, 02:04 PM)
@frags,

Could you explain how Total War works?

I never play any TW before.

Now,only interested after playing Sins.
*
Oh boy not easy but here goes...

Basically you start out on a campaign map. The map is divided by regions and each regions has a single city. This map has many cities/regions and these cities are controlled by you, the other factions as well as rebel factions(small independant cities). On this campaign map you make your upgrade choices(upgrade your cities) and build your armies(each city can build units for you)...each city has a slot for city upgrade and army training and each of this takes a a number of turns to complete. Most units take one turn to train and buildings/infrastructure for cities take much longer. You can group these units you have trained from the cities into an army and these armies are led by generals that have stats of their own. Win more battles and they get better stats that improve the morale of your troops or create shock in the enemy troops.

There are also agent units like spies, assasins, priest, diplomats that you can train and move around the campaign map and they each have their own functionality(you can guess lah what they do).

You can move these armies around the map and they just like Civ have movement points. Not in number but represented by the movement line. Obviously if you have thing like siege equipment...it will make the army able to travel less distance...all cavalry armies can travel further etc. Once you have taken your turn you end turn.

BTW if in your turn your move your army to an enemy army thse two armies will clash and you will go into the real time battle phase where you control your army and must defeat this enemy army. Just like you can, and enemy can move his army to clash with yours when it is taking its turn and you will go into the real time battle phase.


There are some very deep strategic gameplay options due to these gameplay mechanics like you can use spies to spy one neighbouring region and you can discover any attacking force that might plan to attack your region(there is a fog of war). The real time battles follow realistics combat rules...higher ground gives better range for ranged units(archers)...Units become tired running/walking long distances(trekking uphill)...Use forest to cover your army from ranged fire/ to ambush your enemy. Use heavy cavalry to charge weak units to break their morale(oh like DoW units got morale...break them and they will route running for their lives)..Use pikemen to stop and kill these cavalry charges(like in Braveheart). Oh and also if you move an army to an enemy city you siege it and you go into real time battle when you attack it...here you attack the city(what type of walls depends on how upgraded the city is) in real time and control and manuever them by first breaking the walls/gate and taking the town/city center.

Obviously defenders have a huge advantage as they can place their troops at the most advantageous location. There i tried my best to explain..

user posted image
You can clearly see the different cities here and the armies on the turn based campaign map. Move the army to the enemy city to siege or enemy army to attack them in real time.

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Whe you attack them you go into this real time phase...you control units...very tactical and realistic strategies..

This post has been edited by frags: Aug 16 2008, 02:48 PM
TSfrags
post Aug 16 2008, 02:56 PM

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QUOTE(fujkenasai @ Aug 16 2008, 02:50 PM)
Ahh yeah I mean fireships forgot the term for it, those ships saved Britain from the Spanish Armada.

Whoo hoo Iron Clad.  rclxm9.gif  rclxm9.gif
Medieval total war  rclxm9.gif  rclxm9.gif
Though they have better graphics my favorite is still rome since the romans have an empire, is it me or does rome total war have higher walls?
*
No Iron Clad as far as i know in ETW doh.gif Yeah the walls in Rome did seem higher...maybe because the structures in the city were smaller in Rome? More bigger buildings in M2TW.
TSfrags
post Aug 21 2008, 02:21 PM

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An impressive preview(something i have wanted to find out about...AI)
http://pc.gamespy.com/pc/empire-total-war/901296p1.html

A bunch of very interesting new screenshots

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More screenshots and hig-res overhere:
http://www.totalwar-zone.de/index2.php?g=etw&id=5
TSfrags
post Aug 21 2008, 03:23 PM

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QUOTE(fujkenasai @ Aug 21 2008, 03:12 PM)
I guess I'll still go anti European yet still with enough naval and Land power, probably india if there is no china for this game.
*
I dont think China will be in the game...already said...
TSfrags
post Aug 21 2008, 03:44 PM

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Maybe Ottoman(looks middle eastern especially the escort behind it)

Heck maybe even India...no idea really.. tongue.gif

This post has been edited by frags: Aug 21 2008, 03:45 PM
TSfrags
post Aug 22 2008, 01:47 PM

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QUOTE(fujkenasai @ Aug 22 2008, 12:50 PM)
Yeah Im more intrested in other cultures and design than the western designs got bored with them maybe cos too much of a cliche.
*
Well so far the non european faction than is confirmed to be playable is Ottoman empire and the Mughals. Ottoman I presume would own parts of the middle east and maybe north Africa and the Mughals some parts of northern India...
TSfrags
post Aug 24 2008, 01:14 PM

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Hi, new info about campaign map etc...these are in German and have been translated by a community member

4Players.de Mike Simpson(Head of CA) Interview
http://www.4players.de/4players.php/spieli..._Total_War.html

Translation

QUOTE
What can fans of the total war franchise expect from Empire? At the GC, we had the opportunity to interview studioboss Mike Simpson on the upcoming title
A chat with the chief dev:

As announced, this time around you will have to prove yourself as ruler in the 18th century - this is the age of enlightment, of the industrial revolution, and ends during the chaotic phase surrounding the french revolution. According to Simpson it will even be possible to have Napoleon amongst your ranks, if you recruit an artillery unit in Corse towards the end of the century...

Two important innovations will make the franchise even more attractive during this turbulent period: Firstly, there will be real time sea battles. Creative Assembly will serve you the same exciting and tactically refined war experience as on land. You can send entire fleets into battle, pound either the rump or the sails with shots, or fire directly at the crews, there will be boarding manoeuvres, and the possibility to sink frigattes quickly with well-positioned shots. Up to 20 ships with each around 100 men on board should provide chaos and a storm of explosions at sea; last but not least also pirates will feature.

Secondly, the engine has been totally overhauled. Besides the jump in graphics Simpson thinks that also the AI mechanisms on the strategic map have been improved. This map will feature in a fresh design the worlds of North America, Central America, the Caribbean, Europe, and India and shall provide more freedom and comfort while developing new strategies and tactics. By the way, Simpson mentioned that the Indian forces are highly efficient and that that part of the world will be very difficult to conquer because of its high cultural level.

Instead of recruiting troops manually from each settlement to be joined later on, each general can now automatically call men to his arms - these come from the cities on the map to him. New agents and diplomacy functions are planned, but Simpson did not want to got into too much detail yet. What we could extract from him was that you will be able to use sea blocades to bring the economy of a nation to its knees.

Fighting on land will feature many new possibilities because of the use of firearms and artillery. You will now only be able to besiege star shaped bastions and not first get the walls down and then storm the cities (like in the middle ages), but on the other hand the environment gains in importance: you can shelter troops, build earth trenches, use walls and buildings as cover, as well as reduce everything on the battlefield to rubble and ashes.

During the fights, the principle of stone-paper-scissors still counts: a cav unit does not stand a chance against densely grouped troops, arranged in a square and equipped with bayonets. These on the other hand are rather cumbersome, and the ideal victim for artillery attacks from the distance. There will of course be a multiplayer mode, but there is no information on that yet.

We are curious whether this game can trump the only good real time strategy for this period, Imperial Glory."
Pcgames.de GC 2008 Empire: Total War Preview(campaign map info)
http://www.pcgames.de/aid,656986/Empire_To..._der_GC/&page=2

QUOTE
Empire: Total War: a flood of info from the GC

After the overwhelming battle, the devs show us the second pillar of this strategy title: The Campaign map. In this turn-based part of the game you draw and move troops, or build cities. Everything like the predecessors. But the game world of Empire is gigantic: Next to Europe there is America and even India to conquer. The territories contain many more cities than the previous titles. Additionally you can now place units with the accuracy of pixels, a tiled map, as in Medieval 2 does not exist anymore.

The building of important buildings has been similarly revised: you no longer have to change into the city view to build, say, a harbour, but do this simply at the desired point of the map. To recruit troops you previously had to go into cities and then draw them together at a point of the map. Also this is part of the past. Each General can now recruit troops within his area of influence, depending on which city is nearby. The forts able to build such armies have a much more strategical role as in Medieval 2: These forts have now a radius of influence that no enemy army can cross. Passes in mountains and rivers can be effectively sealed.

Politik spielt bei Empire: Total War eine gewichtige Rolle.
Politics plays a key role in Empire: Total War.

Of course the devs of Creative Assembly have also given great consideration to the economic system. You not only rise taxes for single regions, but also separately for the lower and upper classes. The proper political work is now carried out by ministers, coming with an opposition. Each of these politicians brings certain advantages to the state, but has also to put himself up for election. The colonies on the other hand are ruled by governors. But also here: if you don't feel like micromanaging, the computer takes over these jobs.

We got to see two new units during the presentation: The "Rake" replaces the spy and the assassins from previous titles. He can make assassination attempts or infiltrate enemy armies. The infiltrated troops are from now - despite the fog of war - on always visible to the enemy. !

The second new unit is the Gentleman: he can challenge opponents to duels and get them out of the way. His input for science is crucial: put the good man into a city with a university, and he will develop new technologies. Typical: also here historic role models are used, such as Isaac Newton.

Regarding science: a Tech-Tree comes into play in Empire: Total War . At the just mentioned universities you can research things such as new troop formations or types of amunition. Also the mine field mentioned in the battles will be developed here. The tech-tree is divided in three parts: Philosophy, technical knowledge and weapons. Particularly important is the first one, because only this can be used to gain prestige and esteem. Prestige you can use in the areas of military, shipping, economy or enlightment. The more powerful your fleet with trading vessels and warships, the more prestige.
What do you need this for? Well, one of the campaigns has the goal of "becoming the most esteemed nation".

Diplomacy: an overview map now helps to distinguish friend from foe Here you now see each country in a colour, red countries do not really like you, and green ones are your allies. You can now make diplomatic suggestions such as the payment of money in a normal or demanding manner..

An enormously important point of the game is the seatrade. You can now exactly observe who is shipping what where and how much money they are earning doing this. If you want to annoy your enemy, just park your fleet in the midst of their trading route, similarly to the blocking of harbours in previous games. Every time the ship of an opponent goes past you, you now earn a substancial part of their income. Of course pirates can not be missing from such a game. The protection of your shipping routes is consequently immensely important!

The last innovation the devs showed us after a good hour of flooding us with info is the revolution. You may know this from previous games. but also here things have changed. If such a rebellion occurs in your capital, you have to decide: do I join the revolution or the loyal troops. You gain control over the corresponding army and go into battle to defend your doctrine. Thus, with a success of the rebellion the state can change from a monarchy to a republic.

So far our first comprehensive insight from the halls of the GC. The love to detail that the devs have put into their baby is daunting. In a side remark we get to know that alone the creation of the seas for the sea battles to over a year to develop. We think: it was worth it!

TSfrags
post Sep 25 2008, 11:33 PM

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Land Battle Trailer Finally Out! And there is a glimpse of the campaign map!
http://www.eurogamer.net/tv_video.php?play...4941&size=large



Campaign Map Post Alpha
user posted image


Campaign Map Now
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This post has been edited by frags: Sep 26 2008, 12:44 AM
TSfrags
post Sep 30 2008, 11:43 AM

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QUOTE(spideysam @ Sep 30 2008, 05:36 AM)
yeah... next year sure must presuade my dad get my own game rig.. lol 512mb gc or 1gb gc.. single gc enough for me.. lol.. then the mobo must dual sli capable.. lol
*
The video memory is not the thing which makes a video card good. Its not that important. Video Memory helps if you have a bigger monitor and if you have to r un the game in higher res. Other than that no real difference. Its all about the graphics chipset.
TSfrags
post Sep 30 2008, 06:30 PM

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QUOTE(Andrewhajime @ Sep 30 2008, 05:12 PM)
TW history getting earlier and earlier

i think they should remake RomeTW and
if possible China 3 kingdom

i prefer close combat warfare rather then range combat warfare
*
QUOTE(Cheesenium @ Sep 30 2008, 06:02 PM)
The land battles looks good.Looking forward to this game too.

*Adds Empire Total War on the list.
I would love it if they go to WW1.

China 3 Kingdom will be damn awesome.
*
QUOTE(Aoshi_88 @ Sep 30 2008, 06:15 PM)
Doubt they'd put China campaigns in unless you're talking of the Three Kingdoms history onwards. There's nothing much going on for China during the 18th Century.
*
Looking at the time period of Empire: Total War I'm almost 100% sure the expansion pack is going to be about Napolean. Maybe...just maybe they could do something similar like in Kingdoms where they have 4 different smaller cmapaigns instead of one. In that case there is chance of them including maybe a American Civil War campaign, Napolean Campaign and maybe Far East campaign.

But not sure if CA UK will make such a huge expansion pack.

Aoshi88...I only have one word...Opium Wars or Anglo-Chinese Wars 1839 to 1842 and 1856 to 1860. As i said...maybe expansion pack.

PS : ETW ends 1820 so just perfect for Opium Wars and Napolean in the Xpack.

This post has been edited by frags: Sep 30 2008, 06:33 PM
TSfrags
post Sep 30 2008, 07:17 PM

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QUOTE(Cheesenium @ Sep 30 2008, 06:34 PM)
I mean the Chinese 3 Kingdoms.Not in Empire Total War.

Still,by seeing the way Total War is being made.It seems more like they putting the time line of their games closer and closer to our present date.

Do correct me if im wrong.

A WW1 Total War would be sweet but not after that.
*
Not really. You forgot Shogun Total war before Rome. Set during the Shogunate Daimyo era of feudal Japan then they went to Medieval Europe and only then back to ancient Europe. So it doesn't really follow a timeline. The reason they picked the Renaisance era was because of Naval battles(more important then ever).

Total War games have a certain flavour of warfare that is about epic battles and not long range/ small skirmishes. Formation of the army is very important in all Total War games. Making a more modern Total War game will be a lot different that the previous ones.

Empire period still is about army formations and positioning because Muskets aren't acurate and they need to fire a volley at a certain range to maximise its damage. Thats why one regiment had so many men in it. I'm afraid WW1 or even WW2 will change that. I dont think i will like that.

This post has been edited by frags: Sep 30 2008, 07:18 PM
TSfrags
post Sep 30 2008, 10:11 PM

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QUOTE(Aoshi_88 @ Sep 30 2008, 09:05 PM)
In WW1 and WW2, you'd end up with 120men companies. And that's company level, not down to platoon or squad-level yet.
*
Yes i realise using the term regiment is not quite accurate to describe a single unit. My point is there is less emphasis on cohesion in formations of units...more on movement, surpression and cover.

Moving to modern times will change what we know of Total War. I mean imagine WW2 in RTW.
TSfrags
post Oct 24 2008, 12:34 AM

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Massive new info and goodies! rclxms.gif

Empire: Total War FAQ 6


» Click to show Spoiler - click again to hide... «



Faction Preview: France


» Click to show Spoiler - click again to hide... «


Land Unit : Grenadier


» Click to show Spoiler - click again to hide... «


Naval Unit : Sloop


» Click to show Spoiler - click again to hide... «



Dev Diaries : Land Battles in the Old Regime and the early Enlightenment

» Click to show Spoiler - click again to hide... «


And the creme de la creme of all!..

Empire: Total War 3/5 Campaign Map Video


High Res version:
http://www.eurogamer.net/tv_video.php?play...6367&size=large

The video and all new info are available at the official Empire: Total War site:
http://www.sega.co.uk/empire/




TSfrags
post Oct 24 2008, 03:11 PM

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user posted image
The system of provinces and regions are a bit different in Empire. As you can see whole of England is a single region. But the way it works is that there are outlying towns in that region and London is the capital of that region.

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And yes you can settle in the carribeans. You dont build new colonies like civ still but maybe you take over existing settlements. You can see the water surrounding the Carribean is of a green colour. This will reflect in the naval battles in the area with greenish sea.

user posted image
A lot of info in this screen. You can see here you have a single region management UI and this one is for England(when you click London). You can see that there is different happiness levels for the aristrocats and the plebes, you can set different tax levels for them or exempt taxes from the region(very handy if there is a rebelion going on).

user posted image
As it had been said before, you can recruit troops from your generals. Just click on your general and you are given the options of troops you can recruit from nearby towns(it depends on your upgrade level of course to determine what troops you get). Less micromanagement about remembering about recruiting troops from specific cities.

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The functionality of the diplomacy screen looks similar to previous games except you can also trade technologies/ or sell them and use them for negotiation.

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Major change(for the better)...you cant simply go waltzing in any territory. You need to declare war on a nation or sign a military access pact to be able to enter to a region not belonged to you.

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As usual you get an interface that allows you to look at your entire empire and be able to change tax rates etc. The tutorial message says any ungarrisoned city will generate militia which can defend the city. You cant move these militia out of the city. Militia are useful for day to day policing of public order.

user posted image
Here is a summary screen of your government and gives details such as properity, wealth, prestige, state religion, capital. There are different tabs and one named Ministers allow you to look at your cabinet and hire ministers which might give your specific boosts. Also the text below the summary says "Hold the highest prestige rating until the year 1799" kinda hints that the game ends at 1799 and doesn't go past 1800. You would most probably be able to continue past this like all previous games though.

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You can upgrade your capitals by focusing on trade or military by picking different upgrade types. You can see that some upgrades will appear in your capital and some will appear in outlying towns in your region.

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And of course you still have agents(reduced) like in Empire spying/assasination/sabotaging duties is done by the rake. Similar system with ancilarry charaters like previous total wars.



This post has been edited by frags: Oct 29 2008, 12:59 PM
TSfrags
post Oct 29 2008, 01:00 PM

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Good News! Empire: Total War will be using Steam for its multiplayer infrastructure. No more gamespy!

QUOTE
Full Steam Ahead for Empire: Total War
LONDON (28th October, 2008) – SEGA Europe Ltd. today announce that Empire: Total War™ will incorporate Steamworks™, a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam.

Steamworks will support both the retail and electronic versions of the Empire: Total War game giving players game updates, downloadable content, friend-list support and achievements. To play single-player Empire: Total War,players need only to connect to the internet once via the Steam client after installing the game.

Steamworks will serve as Empire: Total War’s multiplayer backend, providing server browsing and match-making functionality, bolstering Total War’s new level of commitment to multiplayer game modes and features. Further details on multiplayer will be announced soon.

SEGA is also pleased to announce the Special Forces Edition of Empire: Total War. This premium-packaged edition of the title offers true aficionados of the series the chance to build their empire with the help of a range of exclusive elite units and plot their next move on a detailed print of the globe-spanning Campaign Map.

Additional elite units are available as pre-order bonuses with major game retailers throughout Europe, alongside a pre-purchase incentive when purchasing the title as a PC digital download from Steam. For details on content, availability and pricing, please visit www.totalwar.com/empire/preorder.

"We are delighted to be working with an infrastructure as effective as Steam" said Mike Simpson, Studio Director at the Creative Assembly. "Having their matchmaking and support systems on board for Empire; Total War makes a huge difference both for players and for the development team. It not only helps make multiplayer slick and sizzling, it also frees up a huge chunk of the team's time which helps make the whole game better."

"Total War has become one of the most successful franchises in PC strategy gaming, one of the industry’s mainstay genres," said Gabe Newell, president of Valve. "We’re honored Sega selected Steamworks as they expand the franchise with leading-edge online services."

Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War promises to be the richest and most dynamic PC RTS game of all time. Empire: Total War will be released on the 6th of February.

For further information on Empire: Total War please visit www.totalwar.com. For assets on Empire: Total War or other SEGA games please visit www.sega-press.com.


You can pre purchase ETW now in Steam and get a free download of RTW! nod.gif

ANd they also announced a special edition:
QUOTE
In a time when a soldier’s life could be given easily and quickly, it took extreme courage and determination for a true hero to forge a reputation for themselves. Whether through harsh and highly disciplined training, generations of successful military tradition or world-leading technology, the units available as part of the Empire: Total War Special Forces Edition are among the very best of the best.

The Special Forces Edition introduces six of the most influential military forces of the 18th Century. True to the period, these exclusive elite units become available on the campaign map via a certain faction or once a specific geographical region is under control.

The Empire: Total War Special Forces Edition also includes a beautifully illustrated version of the Campaign map, showing all three theatres of war (America, Europe and India) and their connecting, highly prized trade routes.

Special Forces Units
The following elite units are included as part of the Empire: Total War Special Forces Edition. This premium packaged edition for aficionados of the Total War series comes complete with a unique Steam unlock code. Once the game is installed and verified by Steam, players can enter their code and unlock these elite units which will then appear in the single player game.

HMS Victory - The Royal Navy’s most distinguished and formidable first rate ship of the line; Lord Nelson’s 104 gun flagship is one of the most heavily armed ships of the 18th Century.

Rogers’ Rangers - Major Robert Rogers’ company of rangers are highly trained elite light infantry, specialising in reconnaissance and special operations. They are extremely mobile in even the most challenging environments.

Ottoman Organ Gun - A viciously powerful field gun, able to inflict incredible damage on the opposing army. Emphatic proof of the Ottoman Empire’s advanced knowledge of gunpowder and firearms technology.

Ghoorkas - "Better to die than be a coward" has been the motto of these elite Nepalese soldiers for centuries. Disciplined, tough and courageous, they carry a deadly 18-inch long, curved knife known as the kukri.

Corso Terrestre Guerillas - An independent light infantry guerrilla regiment, experienced in skirmish and stealth tactics. Surprise raids and ambushes are the guerillas’ favoured tactics, a way to compensate for their limited number and light armour.

Bulkeley's Regiment - A French unit of Irish mercenaries with a fearsome reputation for hardiness. Exceptionally tough and resilient, they make for a highly flexible and dependable regiment.


Not very thrilled about special editions having exclusive units.

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