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 Empire: Total War, Multiplayer Campaign Beta Available Now

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Cheesenium
post Feb 23 2009, 01:59 AM

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Downloading now too.

Hope it doesnt take too long.
Gr3yL3gion81
post Feb 23 2009, 02:02 AM

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Sorry if it's been asked before, but what are the system requirements?
Cheesenium
post Feb 23 2009, 02:11 AM

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From Steam...

System Requirements
Supported OS: Windows® XP Service Pack 2 or Windows Vista™
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU
Memory: 1GB RAM (XP,) 2GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
Display: Minimum screen resolution of 1024 x 768 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space
Peripherals: Windows compatible mouse and keyboard

fujkenasai
post Feb 23 2009, 01:00 PM

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I've been having great difficulties playing the naval battle though this is just a demo, have any of you guys finished the naval demo yet?

Another thing I wonder if it is a bug or some sort when I zoom out abit my soldiers looks like 3 pixel graphics with 2 frames. Do you guys have the same problem?
TSfrags
post Feb 23 2009, 01:08 PM

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QUOTE(fujkenasai @ Feb 23 2009, 01:00 PM)
I've been having great difficulties playing the naval battle though this is just a demo, have any of you guys finished the naval demo yet?

Another thing I wonder if it is a bug or some sort when I zoom out abit my soldiers looks like 3 pixel graphics with 2 frames. Do you guys have the same problem?
*
I have one successful naval battles. On the pixel thing...isn't it the same with all previous total wars? There are some animation issues though that I admit.

Total War games all based on this type of engine....zoom in 3d zoom out 2d...that is how they draw that many units on screen.


Exactly what is the issue with naval battle? Is it a technical problem or tactical problem?

This post has been edited by frags: Feb 23 2009, 01:09 PM
Cheesenium
post Feb 23 2009, 01:34 PM

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Almost done.Dont disconnect now.
fujkenasai
post Feb 23 2009, 01:57 PM

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QUOTE(frags @ Feb 23 2009, 01:08 PM)
I have one successful naval battles. On the pixel thing...isn't it the same with all previous total wars? There are some animation issues though that I admit.

Total War games all based on this type of engine....zoom in 3d zoom out 2d...that is how they draw that many units on screen.
Exactly what is the issue with naval battle? Is it a technical problem or tactical problem?
*
I think it was much better on M2TW and even on RTW, maybe I should do a print screen.
Gormaz
post Feb 23 2009, 02:17 PM

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Might be because it's the demo since in the graphic details I cant seems to choose high options, maybe they didnt put high unit resolutions in yet?

I will check tonight also, I didnt pay much attention to super close zoom yet.

Edit: Yar, the only naval battle I tried yet ended up as a "Close Victory" so it did go through for me.

This post has been edited by Gormaz: Feb 23 2009, 02:18 PM
TSfrags
post Feb 23 2009, 02:43 PM

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QUOTE(Gormaz @ Feb 23 2009, 02:17 PM)
Might be because it's the demo since in the graphic details I cant seems to choose high options, maybe they didnt put high unit resolutions in yet?

I will check tonight also, I didnt pay much attention to super close zoom yet.

Edit: Yar, the only naval battle I tried yet ended up as a "Close Victory" so it did go through for me.
*
The game(the demo) limits your options based on your hardware.
Gormaz
post Feb 23 2009, 02:58 PM

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Haaa, okey biggrin.gif

I thought maybe they just provided the demo with lower textures etc and that was why I could not select high options.

But yar, no wonder, my laptop is semi-crappy now

Thanks for the head up smile.gif

This post has been edited by Gormaz: Feb 23 2009, 02:59 PM
fujkenasai
post Feb 23 2009, 03:44 PM

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QUOTE(frags @ Feb 23 2009, 02:43 PM)
The game(the demo) limits your options based on your hardware.
*
The strange thing is that upclose it looks quite good just that when I zoom out it looks really crappy. Atleast they should make it look zoomed out instead of just some simplex pixel I think its a driver thing or my card isnt utilized .
TSfrags
post Feb 23 2009, 03:51 PM

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QUOTE(fujkenasai @ Feb 23 2009, 03:44 PM)
The strange thing is that upclose it looks quite good just that when I zoom out it looks really crappy. Atleast they should make it look zoomed out instead of just some simplex pixel I think its a driver thing or my card isnt utilized .
*
I really don't see what you're seeing. I'm playing at medium and zoomed out it looks the same to me...Drivers are not optimised for the game yet...so yeah perhaps.
Cheesenium
post Feb 23 2009, 04:31 PM

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Just finished downloading.

First impression after tutorial: WTF is this? I was completely lost in naval battle.

Then,i replay the navy tutorial to understand the game better.The game gets better now.I was winning already,using broadsides.

I need to learn how to use the wind too now.

Graphics wise,not bad but the animation needs some improvements.

This post has been edited by Cheesenium: Feb 23 2009, 04:32 PM
kianweic
post Feb 23 2009, 05:27 PM

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Are they using the same engine with the one they used for Medieval Total War 2?

What resolutions are you guys playing the demo at? Might wanna get this as well.....
TSfrags
post Feb 23 2009, 05:39 PM

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QUOTE(Cheesenium @ Feb 23 2009, 04:31 PM)
Just finished downloading.

First impression after tutorial: WTF is this? I was completely lost in naval battle.

Then,i replay the navy tutorial to understand the game better.The game gets better now.I was winning already,using broadsides.

I need to learn how to use the wind too now.

Graphics wise,not bad but the animation needs some improvements.
*
This is just a portion of the game. Grand Campaign is a huge part of the game. You want to keep your admiral safe.

QUOTE(kianweic @ Feb 23 2009, 05:27 PM)
Are they using the same engine with the one they used for Medieval Total War 2?

What resolutions are you guys playing the demo at? Might wanna get this as well.....
*
It is a brand new engine. I'm playing it at 1024X768. I have issues changing resolution(the game black screens when changing reso) so I'm stuck at that reso rclxub.gif



For those concerned...pre order information. What you will be getting for standard and special forces edition.
http://malaysian-gamer.blogspot.com/2009/0...-order-now.html


Added on February 23, 2009, 5:44 pmBuilding Feature


Star Fort


The basic concept of a star fort is that at least one, and preferably many, field of fire should cover every part of the defence and the approaches to the fort. These killing zones can be extended and made even more deadly by, at the very least, a long sloping glacis around the fort for the attackers to scale. The glacis need not be very steep at all, but the attackers face an uphill struggle with no cover at all, under murderous fire ever step of the way. The glacis also acts as a passive defence, a sloping armoured earthwork for the fort proper. Beyond the glacis a hidden counterscarp awaits: a retaining wall (sometimes with firing positions for the defenders) that drops down deep ditch that must be crossed before the actual approaches to the fort are even reached!

All of these defences are before the military architects add additional ravelins (detached triangular bastions or gun positions) in front of the fort’s own walls and hornworks and crownworks (both elaborations on the basic bastion design). The whole effect, when viewed in plan form, is baroque in its complexity, each projection of the central star giving the defence another firing position towards any attacking force. Wall length is limited to that which can be covered by flanking musket fire, as experience showed that a fort with only cannons in its defence could be taken when the cannons were knocked out.

user posted image

Unit Feature


Elite Light Infantry


Light infantry forces form a skirmish line to slow the enemy advance and keep their own line unmolested by enemy skirmishers.

Whether they are called light infantry, jaegers, tirailleurs or chasseurs à pied, it is the job of these men to screen the main battle line, harass the enemy and, if possible, pick off important men in the enemy’s ranks. Unlike their fellows in the line infantry, light infantrymen are trained to think for themselves, use the ground and cover intelligently, and not fight in rigid lines. Instead, they form a loose skirmish line and fire independently at their own designated targets. The effect is a constant, low-level barrage rather than the crashing thunder of a volley but the effect is quite deadly as officers and sergeants are picked off and removed from the fight. Against cavalry, however, their best defence is to withdraw to their own battle line.

Historically, the Austrians were widely regarded as producing the finest light infantry forces in Europe. Other nations did catch up, but in the case of Britain and France it was their experiences in fighting in North America that persuaded them of the wisdom of light troops. Battle lines were simply impossible to manage in the dense woodlands, and largely pointless against the native tribes!


This post has been edited by frags: Feb 23 2009, 05:44 PM
fujkenasai
post Feb 25 2009, 03:42 PM

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RegentCid
post Feb 25 2009, 03:45 PM

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graphic is like ulgy? Emm Demo cannot change the graphic setting?
fujkenasai
post Feb 25 2009, 04:00 PM

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QUOTE(RegentCid @ Feb 25 2009, 03:45 PM)
graphic is like ulgy? Emm Demo cannot change the graphic setting?
*
Err you can acctually but some ultra settings you have to set manually.
TSfrags
post Feb 25 2009, 04:05 PM

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OMG my post dissapeared shakehead.gif

Anyway I was saying that, you graphics option is limited based on your hardware and that the demo is an old build. Some of the bugs have been solved and there is a day zero patch to improve optimisation. Loadings have improved in the retail version.

I know this because someone went to Creative Assembly studio to see the full version in an open day event.

PS : A little hint to everyone...In naval battles, with a ship selected, press insert....you will be surprised...really cool.
fujkenasai
post Feb 25 2009, 04:23 PM

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QUOTE(frags @ Feb 25 2009, 04:05 PM)
OMG my post dissapeared shakehead.gif

Anyway I was saying that, you graphics option is limited based on your hardware and that the demo is an old build. Some of the bugs have been solved and there is a day zero patch to improve optimisation. Loadings have improved in the retail version.

I know this because someone went to Creative Assembly studio to see the full version in an open day event.

PS : A little hint to everyone...In naval battles, with a ship selected, press insert....you will be surprised...really cool.
*
Yeah our posts got deleted.....

I'll try that out when I get home.

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