win the land battle, almost lost coz the US hold more strategic landscape
tonight test naval battle
Empire: Total War, Multiplayer Campaign Beta Available Now
Empire: Total War, Multiplayer Campaign Beta Available Now
|
|
Feb 25 2009, 04:24 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
win the land battle, almost lost coz the US hold more strategic landscape
tonight test naval battle |
|
|
|
|
|
Feb 25 2009, 04:32 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,137 posts Joined: Mar 2006 |
|
|
|
Feb 25 2009, 05:18 PM
|
![]() ![]() ![]() ![]()
Senior Member
576 posts Joined: May 2008 From: Not here |
Yar, we had a small rollback or something there.
Anyway, cant wait for the game to be out \o/ I think I am gonna end up buying it anyway |
|
|
Feb 25 2009, 05:29 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
Yeah...full campaign map!
![]() You can view the map...full resolution here(regions are named in this map): http://www.pic-upload.de/20.02.09/9u2y6.png Looks epic.. |
|
|
Feb 25 2009, 05:38 PM
|
![]() ![]() ![]() ![]()
Senior Member
576 posts Joined: May 2008 From: Not here |
Interesting, but I am a bit surprised big countries like France or Spain were not cut down in smaller provinces, or is there another additional "layer" under the big block we see in the picture? Or maybe this is not the final cut yet?
|
|
|
Feb 25 2009, 05:52 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
QUOTE(Gormaz @ Feb 25 2009, 05:38 PM) Interesting, but I am a bit surprised big countries like France or Spain were not cut down in smaller provinces, or is there another additional "layer" under the big block we see in the picture? Or maybe this is not the final cut yet? It is final...regions don't work like in medieval...there are smaller towns in a single region.PS : I just found out that...there are no General speeches before a battle! |
|
|
|
|
|
Feb 25 2009, 06:33 PM
|
![]() ![]() ![]() ![]()
Senior Member
576 posts Joined: May 2008 From: Not here |
Yar, I read about the smaller towns in the regions (which is one of the biggest change in the Campain mode apparently).
I just though what they now called "regions" would not be equal to countries because otherwise it does not change much (ie: having one big region for france with smaller cities in it is sounds equal to the old system in Medival where France was cut in smaller part each with its city). But maybe I need to see more how it works in the game exactly to get a better idea, I admit I am still not clear on the exact changes they did since the old TW on the general mode. One stuff that crossed my mind was how it works to know who "control" france for example then, if one other country manage to take some of the smaller cities. Some regions like the eastern border of France changed owner so many times during that period... note: I am not being negative, just that I was surprised by the size of some of the so-called "regions". Let's see how the game works at release anyway, I trust the TW team to make things great This post has been edited by Gormaz: Feb 25 2009, 06:34 PM |
|
|
Feb 25 2009, 06:47 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
QUOTE(Gormaz @ Feb 25 2009, 06:33 PM) Yar, I read about the smaller towns in the regions (which is one of the biggest change in the Campain mode apparently). No...I explain to you lah..Your production is outsourced around your region...Say for instance, bristol makes cannons..You are french and you send an army to the london region...if you sit on bristol, you deny your enemy cannons from bristol/tax and trade from that town...To take control of the region you need to take the capital city which is London...WHich isn't easy and don't expect the local populace to be friendly....I just though what they now called "regions" would not be equal to countries because otherwise it does not change much (ie: having one big region for france with smaller cities in it is sounds equal to the old system in Medival where France was cut in smaller part each with its city). But maybe I need to see more how it works in the game exactly to get a better idea, I admit I am still not clear on the exact changes they did since the old TW on the general mode. One stuff that crossed my mind was how it works to know who "control" france for example then, if one other country manage to take some of the smaller cities. Some regions like the eastern border of France changed owner so many times during that period... note: I am not being negative, just that I was surprised by the size of some of the so-called "regions". Let's see how the game works at release anyway, I trust the TW team to make things great A very interesting technique is to sit on a village/town that produces food/farms...you starve that region to submission...The AI can do the same to you...so you can't sit back in your capital city and allow the enemy to raze your country side... Frankly this is a more interesting system than the previous one...at least it makes sense in the new period..If in the medieval period was about huge castle and entire settlements behind walls, the 18th century saw towns growing outside of these major cities...industrialisation lah |
|
|
Feb 25 2009, 06:55 PM
|
![]() ![]() ![]() ![]()
Senior Member
576 posts Joined: May 2008 From: Not here |
Alright, sounds good and more realist as you said, would make for economic war and starving tactics to be much more viable.
Thanks for the explanations, I will see how it turns out at release. Some details still sound a bit weird to me (like taking over whole country if you take capital... it just did not work like that at that era) but the system sounds solid if you do not look too much into historical details (which is kind of the trademark of the TW, historically correct but not into too much details). |
|
|
Feb 25 2009, 07:22 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,317 posts Joined: Jun 2008 From: Cheras ~ London WC1E 7HU~ Shenzhen |
8600GT can support this or not?
|
|
|
Feb 25 2009, 07:29 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,670 posts Joined: Dec 2004 |
Check the min requirements.
Anyway, fuj just sent me the installer. Won't have to wait donkeys' years for it to download via steam now. THANK YOU FUJ! |
|
|
Feb 25 2009, 07:42 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
QUOTE(fujkenasai @ Feb 25 2009, 04:32 PM) Actually if you test out the land scape more, and place your artillery in a good position they will be just sitting ducks for you but you have to be fast. i did put the cannon on good position (near the river bank hill) but it take too long time to scare them off. My horse try to flank them and get ambush (coz i was organizing attack for my main troop and wasnt looking at the flank troop supposed to flank them). to be frank i love cossack firing type than Empire total war, u can command 1st 2nd or 3rd row fire 1 row by row or u can fire sekali gus. Empire total war "Fire at will look" terrible >< |
|
|
Feb 25 2009, 07:44 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
QUOTE(Edison83 @ Feb 25 2009, 07:42 PM) i did put the cannon on good position (near the river bank hill) but it take too long time to scare them off. Remove fire at will and you can control your volleys...Soldiers reload automatically...The second line firing requires a firing drill tech in the campaign game.My horse try to flank them and get ambush (coz i was organizing attack for my main troop and wasnt looking at the flank troop supposed to flank them). to be frank i love cossack firing type than Empire total war, u can command 1st 2nd or 3rd row fire 1 row by row or u can fire sekali gus. Empire total war "Fire at will look" terrible >< |
|
|
|
|
|
Feb 25 2009, 08:03 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
QUOTE(fujkenasai @ Feb 25 2009, 04:32 PM) Actually if you test out the land scape more, and place your artillery in a good position they will be just sitting ducks for you but you have to be fast. i did put the cannon on good position (near the river bank hill) but it take too long time to scare them off. My horse try to flank them and get ambush (coz i was organizing attack for my main troop and wasnt looking at the flank troop supposed to flank them). to be frank i love cossack firing type than Empire total war, u can command 1st 2nd or 3rd row fire 1 row by row or u can fire sekali gus. Empire total war "Fire at will "look terrible >< Added on February 25, 2009, 10:48 pmWow, i tried the naval battle is hard win on 3rd try the key is just to make use both side of ur ship canon.i surround them with my ship and take them out This post has been edited by Edison83: Feb 26 2009, 12:13 PM |
|
|
Feb 26 2009, 12:23 AM
|
![]()
Junior Member
46 posts Joined: Mar 2008 |
cant wait for the release.
hearing the campaign multi-play options coming soon after release makes me wonder with excitement. |
|
|
Feb 26 2009, 05:29 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
Superior Tactics 3 Trailer with Mark Sutherns and Jim Whitson...
BTW...some retailers sold the game to some customers already...obviously he can't play it yet since Steam hasn't unlocked the game until release date.. ![]() ![]() ![]() Added on February 26, 2009, 5:39 pmJack Lusted's gameplay hints: QUOTE A few hints and tips for those playing the demo. So you need to use groups if you want to do the naval battles well.Groups Grouping ships or units is very useful in Empire, and groups work different in naval and land battles. Naval battles - at sea when you group units they will try to maintain relative positions an also follow the lead ship around. So if you group your ships in a line they will then move in a line around the map enabling you to more easily control large number of ships. Also using alt + giving attack orders will have your ships in a group prioritise firing on the target ship and not break out of the group formation like a normal attack order. Land battles - when you group units the group remembers the relative position of each unit so when you give a move order to a group they will end up in the same relative positions as when you grouped them. This, in combination with the new rotate/move buttons on the HUD allow you to quickly and easily move groups around, and even to break off parts of a formation into a new group. Timing Volleys You can time when your infantry fires in land battles. Simply turn fire at will off, units will reload even with it off as long as enemies are not too close, and then click fire at will back on and your unit will fire at any enemies in front of them. Camera Changes I've seen several people asking what happened to double right click zoom-to camera functionality, this has now moved to double mouse wheel click. I hope these tips help with your enjoyment of the demo. This post has been edited by frags: Feb 26 2009, 05:39 PM |
|
|
Feb 27 2009, 06:58 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,670 posts Joined: Dec 2004 |
QUOTE(Edison83 @ Feb 25 2009, 08:03 PM) i did put the cannon on good position (near the river bank hill) but it take too long time to scare them off. I did the same thing. Stuck them on the the hill to the left, let them take the brunt of the enemy heavy arty while i shifted my infantry into position at the river crossing.My horse try to flank them and get ambush (coz i was organizing attack for my main troop and wasnt looking at the flank troop supposed to flank them). to be frank i love cossack firing type than Empire total war, u can command 1st 2nd or 3rd row fire 1 row by row or u can fire sekali gus. Empire total war "Fire at will "look terrible >< Added on February 25, 2009, 10:48 pmWow, i tried the naval battle is hard win on 3rd try the key is just to make use both side of ur ship canon.i surround them with my ship and take them out One thing i dislike though, only the front rank of infantry will fire. Haven't found the button for rank-fire yet, or is it not in the demo? And i think you mean Cossacks: Battle for Europe and Napoleonic Wars. I have BoE installed, gonna play tonight. First impression: Really good. I'm very impressed, they've actually raised the bar yet again since M2TW. Graphics are top-notch, though i be running at all low, it's still very impressive. The fall: Extremely EXTREMELY SLOW loading times. I could actually go off, brew myself a cup of tea and come back for the time it actually takes to load. I heard this will be fixed in the full release. Unit commands still slightly flunky. Was hoping it would be fixed since M2TW. Gunpowder units in M2TW were rather annoying to use. |
|
|
Feb 27 2009, 10:05 PM
|
|
VIP
1,640 posts Joined: Oct 2006 |
QUOTE(Aoshi_88 @ Feb 27 2009, 06:58 PM) I did the same thing. Stuck them on the the hill to the left, let them take the brunt of the enemy heavy arty while i shifted my infantry into position at the river crossing. That requires a tech research in firing drill...in the campaign mode...you will get the second line firing as the first line crouches.One thing i dislike though, only the front rank of infantry will fire. Haven't found the button for rank-fire yet, or is it not in the demo? And i think you mean Cossacks: Battle for Europe and Napoleonic Wars. I have BoE installed, gonna play tonight. First impression: Really good. I'm very impressed, they've actually raised the bar yet again since M2TW. Graphics are top-notch, though i be running at all low, it's still very impressive. The fall: Extremely EXTREMELY SLOW loading times. I could actually go off, brew myself a cup of tea and come back for the time it actually takes to load. I heard this will be fixed in the full release. Unit commands still slightly flunky. Was hoping it would be fixed since M2TW. Gunpowder units in M2TW were rather annoying to use. The tech tree in empire is actually rather good i heard |
|
|
Feb 28 2009, 09:49 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(frags @ Feb 27 2009, 10:05 PM) That requires a tech research in firing drill...in the campaign mode...you will get the second line firing as the first line crouches. The people in the modding thread got it to work 2 lines of infantry firing at the same time. I wonder if that napoleon 5 line firing squad will be in the full campaign or not. The tech tree in empire is actually rather good i heard |
|
|
Feb 28 2009, 10:24 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,670 posts Joined: Dec 2004 |
I want fixed formations!!! Give us fixed formations.... yesssss... precioussssssssssssssss.
On another note, i just ordered the Standard Edition = Rm179. Seems like the Special Forces is beyond my reach. |
| Change to: | 0.0256sec
0.41
6 queries
GZIP Disabled
Time is now: 24th December 2025 - 01:50 AM |