Hi guys, is CA still working on updating the game engine in the future...or they are now concentrate on the milk cow? if they still have plans for the free update on the games (not new units) then i sure will support them by getting the new dlc...Still hoping they can get the navy transportation issue fixed...
Yes there will continue to be free updates and the naval transport issue is being improved.
In case you need explanation...engine updates and the multiplayer campaign will always be free. Updates to the core game engine will be free.
This post has been edited by frags: Jun 23 2009, 12:25 PM
how come i dont c 50% off on that game? i use internet explorer to access Steam's webpage...
That was on weekend lah. That's why they call it weekend sale.
Added on June 23, 2009, 4:18 pm
QUOTE(RegentCid @ Jun 23 2009, 03:07 PM)
navy transportation no problem in my PC....now British so damm crazy...it income so high....keep on build ship and taking land unit attk me(France and Spain) All Unit in Britian mnow take ship then go land on my Caen Side then attk my paris......Or taking land unit to protugal then land at there then move into Spain madrid.
I dun have Credit card..how to buy those new unit in Stream
Get someone you trust to buy it for you and gift it to you.
This post has been edited by frags: Jun 23 2009, 04:18 PM
Well simplest way to check is now when the game loads up there wont be the words 'New Content Available' in the bottom right conner and you will just see Steam store there.
Just load up a custom game and pick United States. The Marines and Legion troops are very easy to spot.
I got a very serious Problem...after this new unit update...My game now on City War...all building is flashing.....now you see now you don't macam chipmore.......shit man
IGN has posted a pretty decent strategy guide that is quite thorough. Just don't expect the unit stats to be accurate since CA has changed them often in the patches.
You can ignore the malware alert on the site. Don't download anything and you'll be fine. Currently reading it now. Has some interesting tactics that I have not thought about. Might comment later once if completely read it all.
Napoleon: Total War Info Leaked! Next Total War Title
It seems like some French total war fans received a little surprise in their mail. An article in the French magazine PC Jeux revealed new information about a title called Napoleon: Total War. Creative Assembly has released a press statement to stay tuned for an announcement this week at GamesCom. It is unclear still whether it will be an expansion pack or a standalone title. Image below:
CA representative statement:
QUOTE
Hi guys, For those of you reading about Napoleon: Total War, an official announcement will be made this week. Please stay tuned for further details at www.totalwar.com. Thanks, Mark O'Connell (aka SenseiTW)
Hurray, hope it is not a standalone game.....if to pay minimum for the DLC is okay too...
It doesn't sound so...altough i cant say at the moment...
QUOTE
Someone managed to summarise certain bits:
Well yesterday I recieved a copy of my mensuel gaming magazine. It featured a preview of a TW game. Napoleon total war! There weren't many details, and I couldn't quite work out if the sp was restricted to playing the French. Some misc info;
- They reworking the battle gameplay which too "spartan" like in their opinion.
- The graphics have been improved quite signifianctly.
- Napoleon will be present on the battle field and will be compairable to "super general".
- CA are putting a particular emphasis on multiplayer this time around, new features include : a new avatar system; new steam acheivements; a uniform editor; and vocal order recognition.
Unfortunatly I can't provide anyscans of images since I don't have a scanner, plus the mag is French so a high number of you won't understand anything. I think I've mentionned the bulk of the new features included in the article.
The mp revamp sounds quite exciting.
Added on August 17, 2009, 6:11 pmAlso the article states 2010.
This post has been edited by frags: Aug 17 2009, 06:11 PM
Yes. But not as significantly as claimed. Some new moves but still not quite a force to be reckoned with. There are some good improvements to the AI from the new patches. I've seen Spain come in to help defend Paris for the under strength French(very surprised to see this).
Battle AI is okay now(as opposed to being poor in the previous games).
How does the Battle AI stand against those in Mediaval:Total War?
The previous games Rome and Medieval 2 aren't really that good in that respect.
Cavalry now has a very strong tendency to go around your army and charge your rear. Enemy uses cavalry to probe flanks more. This is good.
AI more conservative in using generals now. They don't charge head on anymore and will be kept back. But you might have opportunity to snipe them sometimes. Another good point.
AI seems to have very strong objective to take out artillery. This is the only flaw i found with cavalry as sometimes they charged artillery positioned in the center of your army. Often decimating them.
AI seems too aggressive in targeting your own probing cavalry often times moving many units to counter them. Probably need some tweaking.
Siege battles are not fun in Empire. There are issues with it that I hope will get better with the next pathc. But as of now, Siege battles are significantly worse than even M2TW(not because of AI really but the way they are in EMpire).
A new detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles.
5 New Playable Factions — Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. Expanded North American Territories — A new, more detailed North American Campaign Map featuring new regions and a new start date. New Elite Units — Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. Shaman and Scout Agents — Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. New Tribal Technologies — 18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. New Objectives — New winning objectives for each of the playable factions. Once you've purchased the content, you will unlock the new Warpath Campaign and all 5 new American Indian factions. These factions can be played in single player and multiplayer games.
Priced USD$9.99. Avalaible October. Patch 1.4 is planned to be out tomorrow too.
Added on September 21, 2009, 11:53 pm
This post has been edited by frags: Sep 22 2009, 12:08 AM
Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Content
-Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player
-Missile cavalry can now fire and reload whilst on the move
Balance Changes
-Overhaul of naval balancing
-Dragoons are available from higher building levels and now have fire by rank
-Light Dragoons have gained longer range guns to allow them to skirmish better
-Reworked cavalry costs to better reflect their value on the battlefield
-Increase in cost to Windbusche Jaegers and Ferguson Rifles
-Some improvements to projectile balancing
-Balance improvements made to Road to Independence Episode 3
Fixes
-Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing
-Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops
-Fix for fort guns using wrong targeting formula
-Fixes to fort pathfinding and use of ropes
-Multiplayer soft lock fixes
-Fix crash in quotes table
-Improved AI diplomacy
-Cumulative updates to improve AI invasion behaviour
-Added tooltips for alliance button in diplomacy
-Bug fixes and improvements to AI counter offers
-Improvements to AI diplomatic valuation of military access and alliances
-Fix for wind sounds not working in naval battles
-Fixed ship wakes not always working
-Fixed disembarking subsets of armies and agents from navies
-Fixed potential crash disembarking agents from navies
-Fixed armies not being booted out of regions when losing military access gained by joining an ally in war
-Improved AI diplomacy valuation of technologies
-Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling
-Fixed reinforcements from unreachable positions
-Fixed bug preventing disembarking
-Balance of power fix for attack of opportunity
-Fixed bug that was causing issues with embarking an army containing multiple characters
-Minor tweak to stop some ship sails endlessly play furling sound
-Fixed path blocked bug
-Diplomacy counter-offer improvements
-Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC