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 Empire: Total War, Multiplayer Campaign Beta Available Now

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TSfrags
post Jun 4 2009, 03:03 PM

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Hi guys,

Today we'd like to reveal the second of the free units that we will shortly be releasing. The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.

user posted image

Thanks,

Mark O'Connell
(aka SenseiTW)

http://shoguntotalwar.yuku.com/topic/53425...ate.html?page=2

Nice, playing the Dutch currently tongue.gif
TSfrags
post Jun 4 2009, 03:17 PM

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Just noticed something...The Dutch IRC start out as a Republic, so which royal family does this guard unit guards? rclxub.gif They have to change the unit description...


Added on June 4, 2009, 3:19 pm
QUOTE(RegentCid @ Jun 4 2009, 03:14 PM)
ya...new patch is good......i saw AI will take land unit by ship cross over...but this so far i can see on india continent only....europe the AI land unit still dunno take ship
*
I think there might be a built in variable with the AI that will make it avoid a war in Europe. Given a choice of attacking another nation, it will attack the enemy nations colony.

This post has been edited by frags: Jun 4 2009, 03:19 PM
TSfrags
post Jun 6 2009, 09:24 PM

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Tip of The Week 5

Divide & Conquer

QUOTE
At the Battle of Austerlitz, Napoleon demonstrated his overpowering military tactic of
"Divide and Conquer." Through the use this technique, Napoleon was able to overcome the
far more massive and far more powerful armies of Russia and Austria. This tactic dictates
that the army must separate the enemy into two or more groups but fight as one distinct
army. In this way, Napoleon defeated two larger armies causing the enemy to have many
more casualties than his own military.


This refers to the famous Napoleon tactic and not the British way of managing their colonies. Often times versus an enemy that is hunkered down, equal to you or even out numbering you, it is possible to use the divide and conquer tactic to deal with your enemy in a piecemeal fashion. This would require you to split your army into different battalions and send them out to engage with different parts of an army.

QUOTE
In one single swoop, I shall make them fall like dominos




user posted image
My large Dutch army with many line infantry and a single demi cannon.

user posted image
The large(and equal) army of the independent state of Hanover. They have a single 16pound foot artillery with a large army with a couple of cavalry units. Me as the attacking force, the Hanover army with their artillery is entrenched in a defensive position. I will have to engage with their army and wont be able to force them to me.

user posted image
First phase is beating out the probing enemy cavalry. They normally are attracted to your artillery, so protect them. Be careful not to get flanked by the cavalry.

user posted image
Moving three line infantry to the right flank. This right flank battalion will eventually move into the the enemies main army. But first remove the artillery.

user posted image
Another three move up the left flank and use the forest for cover. This battalion will engage on the enemies main army. The use of the forest will be key to reduce casualties engaging a superior force.

user posted image
The enemy focuses fire on the left flank battalion. Need to move support in.

user posted image
Moved another two units to flank the unit that is pressuring my left flank battalion.

user posted image
Now the battalions join up to deliver the killing blow.

user posted image
A desperate general charges my troops. Victory to the Dutch.

If you can move your split battalions and join them together as the battle progress(in a pincer like move), all the better. If you are against two different armies, this might not be possible. In this case it is to your advantage of keeping both enemy armies apart.

TSfrags
post Jun 9 2009, 01:00 AM

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Hi guys,

The third free unit that we will shortly be releasing is the Spanish Gaurdias de corps. The cavalry unit is only available in a monarchy system and are very strong at charge and melee. This unit will replace the standard household cavalry to add a more unique flavour to the faction.

user posted image

Thanks,

Mark O'Connell
(aka SenseiTW)

http://shoguntotalwar.yuku.com/topic/53425?page=2

TSfrags
post Jun 10 2009, 01:45 PM

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Hi guys,

The latest free unit we'd like to reveal for the upcoming free unit pack is the Swedish 'Lifeguards of foot'

These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation.

user posted image

More units will be detailed soon.

Thanks,

Mark O'Connell
(aka SenseiTW)

Source : http://shoguntotalwar.yuku.com/topic/53425?page=2

This post has been edited by frags: Jun 10 2009, 01:47 PM
TSfrags
post Jun 12 2009, 02:59 PM

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QUOTE(boon.fong @ Jun 12 2009, 02:45 PM)
Hello fellow conrad, so recently no more ETW lan party on friday nite anymore?
*
No multiplayer for this game is living up to previous total war games. They normally do not have a large enough community to play after a while. Only the hardcore remain.

No point crying over spilt milk. We all know SEGA pushed for its release and CA couldn't get more delays any longer. The AI thing is irritating...but thats not surprising. I'm happy they are improving things right now. The game is a lot better now than it was during release.

Frankly the AI(and a lot of the games diplomacy and multiplayer parts) were unfinished. SEGA was in dire circumstance and needed a large release to please their investors and avoid a bad quarter(and also boost their revenue for this year).

As a long time fan of the series, I'll spill out a little secret. CA were definitely looking for a delay. But SEGA couldn't afford it. They've already been give 3 delays and SEGA wanted it out that quarter. CA was scrambling to complete the game as much as they can right then(the last delay was just what a week).

Don't ask me how I know this. But that is the truth. SEGA is a company in dire need of a hit. I'm just happy CA continues to improve the game.

FYI SEGA owns CA. While management is quite independent, they are underpressure by SEGA to do as they say.


On another note. There is something on the horizon that I think some people may not like. Some may hate SEGA/CA for cashing in. I can't talk about it since it is under embargo. But you will all learn about it soon. I personally don't care about it that much.

This post has been edited by frags: Jun 12 2009, 03:02 PM
TSfrags
post Jun 12 2009, 03:32 PM

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QUOTE(Gormaz @ Jun 12 2009, 03:28 PM)
Yar, I was (and I wasnt the only one by far) pretty sure SEGA was pushing CA to release it, finished or not. There were so many "obvious" flaws with the system at release that I do not even believe CA by themselves would have release it in this state, seriously some really huge flaws.

Personally I WOULD play with my new machine since now I can really enjoy ultra graphics and very fast loading, but now I am back to beginning with recurrent CTD so well... I think I will take it back in few months when they really iron the creases

About the "secret thing coming" I think I got few ideas of what that could be and right now I would not be surprised for anything. On top of my head I could think of them:

- Announcing a paid "expansion" with "improved AI" and "multiplayer campain" which were both supposed to be fixed/added for free
- SEGA announcing that after X patches there will no more development of patches for ETW (they done this for MTW I think, 2 patches then "please buy the Xpac")

I know you might be under NDA so I won't ask anything, but just the fact to know you are under NDA gives me some clues of what that new thing could be  (now this is a complicated sentence!) tongue.gif
*
No its not as big as an expansion. But your guess of a paid DLC is correct. What they are going to put a price on is questionable. It is one of the reason why they a releasing the 'free' units(thats what I think lah). LOL I think I talked too much there. You might have got the idea.

Again I don't think it is an essential download.

PS : Don't worry core improvements to the game and multiplayer campaign will be free for everyone.

Please Please do not leak this info to other forums...Keep it to yourself.

This post has been edited by frags: Jun 12 2009, 03:34 PM
TSfrags
post Jun 12 2009, 03:41 PM

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QUOTE(boon.fong @ Jun 12 2009, 03:35 PM)
hi frags, yea me too. glad that they are still improving the game. recently just get back to the game from the start and notice some major changes especially the financial side which now they increase the cost of maintaining the army (which i think a little bit too expensive). But the game become more playable, more fun. Hopefully there are no such thing as the ETW 2 by the end of the year tongue.gif

now in the new game, still as GB, i am struggling with the financial issue trying to maintain a sizable army 1 in north america, 1 in Europe and 1 in india.....any recommendation / experience that can share? notworthy.gif
*
No lah...ETW 2 I think we don't need to worry about that. My guess is a Napolean expansion is likely. Might even be a DLC like the Alexander campaign. This is my guess...I didn't hear this from anyone.

I'm playing the Dutch at the moment so management of troops is a bit easier since so little territory. You definitely cannot build a very large army now. Very easy to go red if you spam units. GB I think is in a bad position since eventually you will be at war with Spain. So it is rather hard to focus your military campaign on a single theatre(which would be ideal imho).

Maybe you should take the war to America. Don't keep sizable troop in Europe. France I think is preoccupied with other wars.
TSfrags
post Jun 12 2009, 04:02 PM

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QUOTE(boon.fong @ Jun 12 2009, 03:55 PM)
Hi RegentCid, well it is kind of weird not having any army in england or any of the island (no man land) ohmy.gif guess the ai still s**k. hope they really get this fix.

but did anybody notice any lag between turn than before? or its my com problems?
*
Seems the same to me. If you play GB then the turn obviously much longer.

PS : Next patch has more tweaks to naval invasion. Currently patch in beta testing now tongue.gif

This post has been edited by frags: Jun 12 2009, 04:03 PM
TSfrags
post Jun 12 2009, 04:07 PM

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Hi guys,

Today's slightly late update reveals another forthcoming free unit. The Prussian Garde Du Corp are a replacement for the Prussian standard Household cavalry. These heavy horse shock troops are best used to break enemy lines and overrun enemy positions. With a strong charge and fearsome attack, these riders make short work of those who would oppose a Prussian monarch.

user posted image

Thanks,

Mark O'Connell
(aka SenseiTW)


Added on June 12, 2009, 4:08 pm
QUOTE(Gormaz @ Jun 12 2009, 04:05 PM)
And if I remember well they said they improved the speed of AI turn also in the next patch. I would not expect miracle but every little bit can help
*
They also said got multi core optimisation now. Better performance.

This post has been edited by frags: Jun 12 2009, 04:08 PM
TSfrags
post Jun 12 2009, 07:39 PM

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QUOTE(rickysay @ Jun 12 2009, 07:30 PM)
No, i meant between empire total war and medieval total war 2 in terms of gameplay which one is better?

I have not try empire, simply because i'm still playing medieval 2 total war and am enjoying it.

I don't kinda like when the game is set on. So what do i miss on empire?
*
Well frankly I think they are both different. Different battle styles. Medieval's battles were more about brutal melee. Empire obviously doesn't have shiny charging knights anymore. The whole decoupling of city upgrades across region tends to make it a wait and bait game rather than go in and kill them all game. The cost of war is greater in Empire so its more about measured movements.

Some people complain that this removes some of the cool visceral feeling you get watching a large group of knights charging. I like both but the control method using WASD in Empire is ways easier. So used to that now.

Why don't you just try the available demo on Steam. Keep in mind the demo is not optimised and an old version(as far as I know they have not updated it). One land battle and one naval battle. Plus tutorials.
TSfrags
post Jun 16 2009, 12:30 AM

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QUOTE
Hi guys,

Today we introduce the Spanish Grenadiers. They are a replacement for the standard Spanish Grenadiers with a distinctive bearskin hat to mark them out as exemplary on the battlefield.

user posted image
QUOTE
Hi guys,

Today's update features a forthcoming free Prussian unit. The Prussian life guards are equipped similarly to line infantrymen. However their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. They do a good job as garrison troops and are dedicated to the crown.

user posted image

TSfrags
post Jun 18 2009, 02:49 PM

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QUOTE(LeoLilieno @ Jun 18 2009, 02:44 PM)
Any sifu out there care to advice? Thanks in advance.
*
Just install the game. It's a Steam game so patches automatically. Make sure you are on a good IP and that you have latest drivers for your GC. The install will take a long time so take a break. Do something else. There are about 5 updates at the moment. Pretty small sized.

Shouldn't be a long wait once you have installed the game.
TSfrags
post Jun 18 2009, 02:58 PM

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QUOTE(LeoLilieno @ Jun 18 2009, 02:56 PM)
Can I play other game while waiting for the installation? Or I have to leave it untouch until it finished installed.
*
It's Steam, so I would suggest not too. Since it might go emo if you use internet(taking bandwidth) or play something else. Maybe some small game(non steam).
TSfrags
post Jun 19 2009, 12:08 AM

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http://blogs.sega.com/totalwar/2009/06/18/...-features-list/

QUOTE
Hi guys,

Update 1.3 will be released for Empire: Total War on 22nd June 2009. Ahead of its release, here are the major features coming to the update:


We’ve worked on implementing the multi-threading in the game for multi-core processors and made many optimisations that will also help increase performance on single core machines.

Players will see huge benefits through increased frame rates particularly in land and naval battles.

14 Free Units have been included in this patch, adding a large amount of diversity to the playable factions and the armies the player will face. These units replace ‘generic’ equivalents giving each faction a unique identity on the battlefield. Here is a description of each free unit available in the update:

Prussian Grenadiers

Wearing a distinctive brass fronted mitre cap, the Prussian Grenadiers are an explosive force to be reckoned with on the battlefield.


Spanish Guardias de infateria

These elite guard infantry are charged with protecting the monarch and are a potent force on the battlefield.


Swedish lifeguard horse

This cavalry regiment forms part of the monarchs’ household guard. Superbly drilled, they act as a shock force on the battlefield.


Holland Horse Guard

Armed with heavy cavalry sabres, these disciplined cavalrymen represent the elite of the army.


Prussian Garde Du Corp

The Prussian Garde Du Corp are a replacement for the Prussian standard Household cavalry. These heavy horse shock troops are best used to break enemy lines and overrun enemy positions. With a strong charge and fearsome attack, these riders make short work of those who would oppose a Prussian monarch.


Prussian Life guard

The Prussian life guards are equipped similarly to line infantrymen. However their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. They do a good job as garrison troops and are dedicated to the crown.

Russian Grenadiers

This new Russian unit is great for assaults and their grenades pack a mighty punch!

Spanish  Guardias De Corp

The Spanish Guardias De Corp replace household cavalry for Spain. With almost unbreakable morale, on the charge they are almost unstoppable.


Spanish Grenadiers

These are a replacement for the standard Spanish Grenadiers with a distinctive bearskin hat to mark them out as exemplary on the battlefield.


Swedish ‘Lifeguards of foot’

These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation.


Holland Guard

The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.

Scots

The Scots are a Highland ex-patriate infantry used by the United Provinces, renowned for their deadly charge.

Swiss Infantry

Very disciplined infantry of the United Provinces with quick reload and excellent marksmanship.

Mamelukes

Mamelukes are fearless light horsemen, deadly when deployed against a broken or unsupported enemy.

Additionally the Spanish nation has had a new uniform design to better reflect its historical look.

Audio:

Sound loading has been made asynchronous, so heavy disc access is reduced to a minimum. This makes loading times faster and reduces any instances of ’stuttering’. Unit group sounds have also been improved, for more realistic group movement. The primary sound library (Miles DLL) has been updated to stop occasional clicking. And we’ve added more sound variation for unit deaths and musket fire.

Campaign:

- Several crash bug fixes in saves, movement, agents and logic.

- Various optimisations have been made to AI and path systems to reduce the campaign map turn times.

- When the pirates are destroyed and re-emerge they now maintain a status of at war with all and are unable to enter into diplomatic negotiations.

- Added small ships on domestic trade routes from the trade nodes to home regions moving in the correct direction, i.e. with the flow of trade.

- The AI should now no longer repeatedly sign a diplomatic agreement and then break it the next turn. Treaties are more valuable and adhered to.

- We’ve fixed some border trade agreements allowing greater numbers of bordering factions to properly trade with one another.

- Movement arrows now reflect the range of the selected units, not the whole army/navy.

- AI will no longer counter-offer and ask for more money than the player has available.

- Fixed commerce raiding taking money from blockaded trade routes.

- Fixed navies getting stuck when forced to retreat from ports (tactial retreat).

- Fixed rare inability to attack certain ports.

- Fixed middle mouse button camera drag stopping working occasionally.

- Made emergent factions be at war with the faction they emerged against if that faction is human.

- Fixed various movement extent crashes.

- Changed background income for minor factions.

- Fixed diplomatic relations with emergent factions.

- Tactical withdrawal will now always leave armies on the landmass containing the settlement of a region.

- Changed war score system to make the AI more likely to accept peace.

- Fixed crash when embarking and disembarking armies at ports.

- Fixed trade ships not being correctly registered in trade nodes after splitting forces.

- Fixed government change diplomatic effect.

- Improved commerce raiding display on trade screen.

- Faction specific text is now used in diplomacy.

- Prevent players cancelling the movement of fleeing agents.

Balance changes


Units

- Charge bonus generally increased across the board for all units and melee defence reduced.

- Greater diversification of stats between different unit types designed to emphasise differences and improve balance.

- Redone costs for all units for multiplayer to improve game balance which better reflects the actual battlefield worth of each unit.

- Mob formation added in for Native American, irregular and some skirmisher units.

- Spot distance for light infantry, skirmishers, irregulars, light cavalry and missile cavalry increased allowing them to spot hidden units at longer distances.

- Russian line infantry stats have been boosted to allow them to compete more with other faction’s line infantry.

- Movement speed of all unit types reduced by 10%.

- Ammo for light infantry increased to 20, line to 15.

Land battle morale

- Charge morale bonus reduced from 10 to 4.

- Recent casualties, extended casualties and total casualties morale penalties increased slightly for higher percentages.

- Rear and flank exposed morale penalties increased.


Fatigue

- Fatigue penalty for melee reduced from 18 per tick to 10.

- Running fatigue penalty for heavy and light cavalry reduced from -3/-2 to -2/-1.

Artillery Changes

- Calibration area for cannons and howitzers reduced. Accuracy of non-round shot shot types reduced to compensate.

- Muzzle velocity of round shot for cannons increased to make them fire lower and bounce more, accuracy also increased.

- Lethality of shrapnel pieces reduced to match canister shot, range also reduced to 350.

- Load time for special shot types for howitzers increased slightly, and range reduced to 350.

- Calibration area for mortars increased, accuracy of round shot increased to compensate. Reload time increased slightly.

- Accuracy of 18 lbr horse guard artillery restored to 65.

Hit points of gun trains increased to 50, all guns and caissons to 25.


Thanks,

Mark O’Connell



Added on June 19, 2009, 12:09 amYes it will prompt you...install is pretty damn long...so you just have to wait.

This post has been edited by frags: Jun 19 2009, 12:09 AM
TSfrags
post Jun 19 2009, 01:16 PM

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QUOTE(LeoLilieno @ Jun 19 2009, 12:04 PM)
Thanks. Will try it tonight and hopefully it works. Do I need to be online or offline? Sorry it this sound extremely noob.
*
You NEED to be online.
TSfrags
post Jun 19 2009, 03:58 PM

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QUOTE(RegentCid @ Jun 19 2009, 03:54 PM)
I dunno...everytime i offline ..i cannot access into this game...the stream won't let me go through into game
*
Go to file in you steam client...select go offline...when you have set the client to offline mode...only then will it work offline.
TSfrags
post Jun 20 2009, 06:15 PM

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Tip of The Week 6

The Ministers in Your Government

user posted image

While the government of your nation can be safely ignored in Empire: Total War, it can give you some pretty nifty bonuses that you might not have got had you ignored your ministers abilities. Sometimes you might find your nations coffers reduced after an election or regions start to rebel more because of one incompetent minister.


Each minister has a star rating that determines whether he adds a bonus or a penalty to that segment of his administration. Any star above 3 imparts an incremental bonus while any stars below 3 gives an incremental negative penalty. Ministers with 3 stars rating get no bonus or penalty.

Star ratings affect these attributes:

Head
Prestige
Town wealth per turn in home theatre
Diplomacy

Treasury
Global tax income
Growth in trade route income
Town wealth income at home theatre per turn

Justice
Repression across theatre
Cost of town watch
Maximum repression bonus from town watch

Army
Recruitment Cost for all land units
Upkeep cost for all army units
Land military technology research rate

Navy
Recruitment Cost for all naval units
Upkeep cost for all naval units
Naval military technology research rate

India
Tax income across theatre
Repression across theatre
Upkeep costs for all army units

America
Tax income across theatre
Repression across theatre
Upkeep costs for all army units

It is to your advantage to have a good minister to compliment your strategy in the game, for instance as the Dutch, you might want to focus on a strong naval fleet. Having a good minister in naval administration gives you bonuses that will assist you in your strategies.

In some instances certain type of ministers are generally more important than others. The treasury and justice minister ratings can impact your empire dramatically. Your justice minister can add repression bonus that can help you quell rebellious sentiments of newly conquered regions.

Also do note the India and America ministers impart upkeep and repression bonuses that might help you stabilise a region you are having problem with.

Depending on your government type you can fire incompetent ministers and replace them with a random minister that may be better or worse than the previous one. Constitutional monarchies and Republics can fire one minister per turn and absolute monarchies can fire the entire line up of ministers in a turn(and replace them with the ministers at the bottom).

There is absolutely no reason to keep a minister below 3 stars. Fire him as soon as possible.

You can also reassign your minister around different cabinet position. You do this by clicking and dragging their portraits to the cabinet position you want to place them in. This is helpful in certain cases where certain minister may actually have specific traits that make them better at managing certain portfolio. You can micro manage your minister by looking at their traits and reshuffling your cabinet or your can just manage your ministers based on their star rating.

user posted image

How much in depth you want to get is totally up to you. Which is a great plus to this game. Before I forget your ruler, King/President only imparts prestige/diplomacy bonus and you can't fire them obviously.

I haven't explained about elections etc but if you want to know more about it or have any questions about the government in Empire: Total War, please feel free to post your questions.
TSfrags
post Jun 22 2009, 11:19 PM

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14 Elite Units of The West DLC Announced!

QUOTE
Hi guys,

The first downloadable content for the critically acclaimed Empire: Total War will be available today via Steam. Featuring 14 new unit types for different playable factions, this downloadable content will add an extra layer to the already in-depth offering that is Empire: Total War.

Thanks,

Mark O'Connell
(aka SenseiTW)


This is not to be confused with the 14 or so free units released with 1.3(which I hear is live at this very moment in certain region). This is a paid DLC.

The price is USD$3.49

I'll post pics and info tomorrow..

DLC product page here:
http://store.steampowered.com/app/10604/


Added on June 22, 2009, 11:35 pmExpand your Empire with downloadable content! The Elite Units of the West Downloadable Content for Empire: Total War™ introduces 14 completely unique brand new units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West DLC is the perfect addition to your Empire's army and will bring even more options on the battlefield to all tacticians seeking to defeat their enemies.

Once you've purchased the content, you will unlock all new 14 Elite Units of the West in the single player campaign under the conditions below. They will also be available in multiplayer and single player battle modes, when playing with the appropriate faction.

Hungarian Grenadiers (Austria) — Hungarian Grenadiers fought in the Austrian army of the 18th century and were deliberately selected for their physical size and stature. They had to have a good throwing arm, being able to propel a grenade far enough that it wouldn't kill them! Single player campaign requirements: Military Governor's Barracks in Hungary



Horse Guards (Britain) — The elite British horse guards are a heavy cavalry shock troop used by the British army. Used as a battering ram to brutally smash enemy infantry lines and drive holes in enemy ranks, these were prized troops of the British army. Single player campaign requirements: Army Staff College in London



Swiss Guards (France) — The Swiss Guards fought for the French nation and were the prized palace guard of Louis XVI. Wearing resplendent bright red uniforms and carrying smooth bore muskets they were a better calibre of heavy infantry than most of their opponents. Single player campaign requirements: Palais Bourbon in Paris



Blue Guards (United Provinces) — The Blue Guards are a strong infantry unit of the United Provinces, and have been personal bodyguards to kings since the 1600s. These are a high status regiment with a long tradition of fighting and winning key battles. Single player campaign requirements: Army Staff College in Amsterdam



Gardes du Corps (United Provinces) — The Gardes du Corps were the strongest, and often, the last line of defence for many monarchs in the United Provinces. Dressed in splendid uniforms and riding heavy horse these royal bodyguard soldiers specialised in almost unstoppable charges and benefit any army with a high morale and solid combat discipline. Single player campaign requirements: Army Staff College in Amsterdam



Guard Grenadiers (Poland-Lithuania) — The Polish Guard Grenadiers are a highly trained and well disciplined grenadier unit unique to the Polish army. These troops spent years being properly trained in the correct stances for priming and throwing explosives and were constantly assessed on their appearance and discipline as well as their technique. Single player campaign requirements: Army Staff College in Warsaw



2nd Hussars (Prussia) — These light cavalry units were specially drawn for their shorter stature and low weight making them quick and nimble on the battlefield. Ideal for hit and run attacks and ambushing enemy formations on the move, these fast and mobile hussars specialised in running down survivors and ambushing scout parties. Single player campaign requirements: Brandenburg Gate in Berlin



Bosniaks (Prussia) — Prussian Bosniaks are an irregular mounted soldier on light horse capable of a devastating charge. These riders are historically mercenary in nature hailing from the Balkans as their name suggests. They fight with a passion and zeal as they were often paid in plunder! Single player campaign requirements: Army Board in Prussian home regions



Frei-Korps (Prussia) — These irregular light infantry forces are a much needed counter-weight to the disciplined and organised ranks of the Prussian army. Professional scoundrels, they are particularly effective against soldiers that organised Prussian infantry find difficult to counter. Single player campaign requirements: Army Board or Military Governor's Barracks in any province

Gardes à cheval (Russia) — An aristocratic heavy horse unit drawn from the nobility, exclusively to protect the Tsars. These rich notables were selected not for their soldiering ability but more for their relative attractiveness to Catherine the Great. Single player campaign requirements: Winter Palace in Moscow




Siemenovski Foot Guards (Russia) — These elite line infantry were far better equipped than their standard brothers and a touch more arrogant too. With splendid uniforms and far better trained they made excellent garrison soldiers, punishing popular decent harshly. Single player campaign requirements: Winter Palace in Moscow



Walloon Guards (Spain) — These superior infantry were drawn from a region of the Spanish Empire that produced excellent soldiers. Their distinctive uniforms and colours marked them out on the battlefield as the bodyguard of kings and queens, and as effective soldiers in their own right. Single player campaign requirements: Palacio Real de Madrid in Madrid



Legion of the United States (United States) — The United States first official organised army unit. A well drilled and trained unit of soldiers taught to fight in both the traditional European line of battle style, and a looser more irregular pattern better for confronting the native tribes of the Americas. Single player campaign requirements: Army Board or Military Governor's Barracks in any province



US Marines (United States) — These are some of the toughest and bravest soldiers the United States can boast. Either on land or at sea this unit is a fighting force above all else. The marines' greatest strength alongside their flexibility and speed in combat is their resolve. They will rarely if ever run from a fight once committed, often preferring to fight to the death than hand an inch of ground to the enemy. Single player campaign requirements: Naval College in any province



This post has been edited by frags: Jun 22 2009, 11:35 PM
TSfrags
post Jun 23 2009, 11:20 AM

The Wizard
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Yeah lah...I said it is paid DLC what. Only RM12 for us. I will be getting this. Delaying it as I hear at the moment Steam got some problem with the latest Steam update.

France already got many unique units. The reason they are expanding the unit roster is to add diversity to the factions that lack them.

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