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 Empire: Total War, Multiplayer Campaign Beta Available Now

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yo el rey
post Nov 20 2008, 09:08 AM

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QUOTE(Dark Steno @ Nov 19 2008, 08:57 PM)
Guess what? I'd an idea for something like nusantara total war. There were lots of kingdoms like malacca, johor-riau, sriwijaya, mataram, demak, aceh, khmer, thai, vietnam, brunei, sulu, moluccas, etc. and each have their own religions (islam, buddhism, hinduism, pagans) plus uniqueness (like archery was from chinese technology so malay kingdoms didn't really have them). just consider portuguese as mongols and dutch as timurids in m2tw and both brought christianity (catholics). While British brought Protestanism.

This is just my personal idea for making project to develop local games as well as ideas for my master degree. tho i have more other different ideas.
*
I like the idea, a lot! I would like to see the Yogyakarta faction. Led by Diponegoro smile.gif
TSfrags
post Dec 3 2008, 02:11 PM

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There been a bunch of previews(Hands on) thats been writen by the press the past couple of days. CA had a press invitational and let them play a multiplayer naval battle with 3 ships a side. I'll just highlight one of the hands on from IGN:

http://uk.pc.ign.com/articles/934/934366p1.html

QUOTE
First off, let's get the numbers out of the way. Empire's sea battles are impressive skirmishes with up to 20 ships fighting on each side, with numerous factions engaging simultaneously. While this number may sound modest compared to Total War's land battles, which typically involve thousands of troops, the slower, more considered pace of the naval conflicts – and the impressive attention to detail – more than compensates for the lack of numbers.


QUOTE
Controlling your fleet couldn't be easier with individual ships selected by clicking on the corresponding icons at the bottom of the screen, after which orders are issued using the simple, intuitive command interface. Successfully navigating your fleet is anything but easy though, as you have to factor in wind speed and direction when moving your ships into position. Add the task of lining up each vessel's cannons to accurately fire off a volley and there's a stiff challenge in store for any fleet leader.
QUOTE
ndeed, navigation certainly took some getting used to and our first attempts at bombarding the enemy resulted in farcical, wayward shots plopping harmlessly into the sea while the remainder of our fleet meandered across the waves in the opposite direction. Although our skills as a wannabe Napoleon were partly to blame for the poor show, it's also due to Total War's tireless pursuit of battlefield realism, which means pretty much everything – from the height of each ship's mast and the size of their hull – affects the manoeuvrability of your fleet. The good news is that it gets considerably easier with practice and within an hour we were ordering our ships around with precision and speed.


QUOTE
To fully appreciate the visual splendour of these naval battles it's best to zoom right down into the action. Up close every last detail is clear to see, from the crystal clear waters on which your ships bob up and down to the foam that forms on the crest of each wave. The level of detail on each ship is equally impressive, with hulking galleons crawling with crew and soldiers – the bigger ships carry over 200 individuals, all kitted out with the correct gear. Move the camera in close and you can see cannon crews hurriedly reloading below deck between barrages, while up top men rush about their business with military precision. The battlefield is further brought to life by dynamic weather effects and skirmishes that begin in searing sunlight often end in a torrential downpours, with swirling winds making accurate navigation and cannon-fire almost impossible.


QUOTE
Our only concern is the need to micromanage your ships' cannons – you must manually order each side of every vessel's hull to reload after firing, unless you order them to fire at will. While this worked well during the smaller battles we played it remains to be seen how manageable this mechanic will prove during some of the larger and more intense sea-based confrontations.

TSfrags
post Dec 4 2008, 02:46 AM

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Minimum specs has been announced...and it looks really good nod.gif

http://shoguntotalwar.yuku.com/topic/39740/master/1/?page=1

2.4Ghz single core processor

256MB Gfx card (DX9 compaitble)

1GB RAM (For XP, 2GB if using Vista)
TSfrags
post Dec 4 2008, 02:51 AM

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Faction Feature

United Provinces

The United Provinces are a Protestant stronghold in North-western Europe, a place where science, trade and freedom of thought have flourished since the Spanish were driven out in the last century. Having tamed their land and held back the sea, the Dutch have also embraced the sea and become the foremost naval power in the world. A mere generation ago, the Dutch navy sailed into the Thames and burned the English fleet at anchor: this kind of bravado and expertise is not quickly forgotten.

Dutch merchantmen range across the world’s oceans, and the wealth of the world passes through Dutch ports. Dutchmen can be found trading in the Indies, where they give the locals a run for their money, and the Caribbean. They are everywhere, in fact, where there is a profit to be made. Spanish claims to the New World and its trade are cheerfully ignored, as are Spanish threats. The Dutch have learned to live with Hapsburg threats hanging over their heads. Having beaten off brutal attempts to bring them to heel, the Dutch now have little love for Hapsburg-ruled Spain or Austria. A distant Catholic emperor holds no appeal for them. An expansionist France, on the other hand, does bear watching, and guarding against.

Other rivals close at hand are now less of a threat than they used to be. The British have been… tamed is too strong a word… brought to their senses by having a good, honest Dutchman on their throne. William III of Orange was an acceptable Protestant ruler for the British when they needed one. His presence has done much to calm relations, especially as the equally-mercantile British have designs on world trade that should rightfully be Dutch!

For the future, the Dutch have much to be hopeful about. They have a strong navy, and a tradition of victory. There is wealth aplenty in every corner of the world, if only the Dutch have the will to go and take it!

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fujkenasai
post Dec 4 2008, 02:22 PM

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New info that I found on ETW.

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TSfrags
post Dec 4 2008, 02:27 PM

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That is not new lah...The first one is the PC Gamer exclusive preview(July i think)...the second one is from a German magazine (from early this year) which i forgot its name(I think its called Gamestar)...all pre alpha screens...

Rumour has it that there will be more hands on previews soon...because CA allowed a couple of journalist to try out land battles as well(recently)...
fujkenasai
post Dec 4 2008, 02:43 PM

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Does this really mean that for Asian Pacific region they would cover Australia, Hong Kong, Japan, South East Asia and India in their world map for conquest? Id really like to take those area as my own. drool.gif
TSfrags
post Dec 4 2008, 02:52 PM

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QUOTE(fujkenasai @ Dec 4 2008, 02:43 PM)
Does this really mean that for Asian Pacific region they would cover Australia, Hong Kong, Japan, South East Asia and India in their world map for conquest? Id really like to take those area as my own. drool.gif
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No they have said that SEA will be a trade theatre...You cant conquer any nation in trade theatre's. Just trade with them...Asia Pacific region i dont think will be in(Chine, Hong Kong etc)...They mention the Indies which includes Malaya and Indonesia and maybe philipines...But only as trade theatre...

India will be a theatre of War where you can have full interaction with..

This post has been edited by frags: Dec 4 2008, 02:54 PM
Cheesenium
post Dec 4 2008, 03:00 PM

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QUOTE(frags @ Dec 4 2008, 02:46 AM)
Minimum specs has been announced...and  it looks really good nod.gif

http://shoguntotalwar.yuku.com/topic/39740/master/1/?page=1

2.4Ghz single core processor

256MB Gfx card (DX9 compaitble)

1GB RAM (For XP, 2GB if using Vista)
*
Nice,my rig can take it.Hopefully it runs on medium.
fujkenasai
post Dec 4 2008, 03:04 PM

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QUOTE(frags @ Dec 4 2008, 02:52 PM)
No they have said that SEA will be a trade theatre...You cant conquer any nation in trade theatre's. Just trade with them...Asia Pacific region i dont think will be in(Chine, Hong Kong etc)...They mention the Indies which includes Malaya and Indonesia and maybe philipines...But only as trade theatre...

India will be a theatre of War where you can have full interaction with..
*
I see, Ive not been keeping up with the news update as much. Then what about australia? I hope in the expansion they would include those famous colonies of the Brit Empire like Hong Kong and Singapore. Events like the opium war and the black ships.
TSfrags
post Dec 4 2008, 03:08 PM

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QUOTE(fujkenasai @ Dec 4 2008, 03:04 PM)
I see, Ive not been keeping up with the news update as much. Then what about australia? I hope in the expansion they would include those famous colonies of the Brit Empire like Hong Kong and Singapore. Events like the opium war and the black ships.
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Australia still question mark...my guess is that it wont be in...Expansions yeah...thats what i suspect...Or maybe they will choose to do like what they did in Kingdoms...A few smaller campaigns focusing in particular regions...

I will be really suprised if they didn't do a expansion centered on Napoleans campaign(SInce the current timeline cuts off just before the Napolean Era).
fujkenasai
post Dec 4 2008, 03:19 PM

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QUOTE(frags @ Dec 4 2008, 03:08 PM)
Australia still question mark...my guess is that it wont be in...Expansions yeah...thats what i suspect...Or maybe they will choose to do like what they did in Kingdoms...A few smaller campaigns focusing in particular regions...

I will be really suprised if they didn't do a expansion centered on Napoleans campaign(SInce the current timeline cuts off just before the Napolean Era).
*
I thought it cuts in between that cos it focuses on the modern era period of the 1700s and 1800s, and napoleon would be (15 August 1769 – 5 May 1821). My guess is that it will be another expansion for napoleon himself, just like in RTW they have barbarian invasion and Alexander's campaign.

So save up boys.

I think if Im goin to play his campaign Id be drinking wine such as Cabernet Sauvignon, Chardonnay, Pinot Noir, Sauvignon Blanc and Syrah while playing. Some how the french just makes me think of red wine grapes and cheese. drool.gif drool.gif

This post has been edited by fujkenasai: Dec 4 2008, 03:24 PM
TSfrags
post Dec 4 2008, 03:28 PM

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QUOTE(fujkenasai @ Dec 4 2008, 03:19 PM)
I thought it cuts in between that cos it focuses on the modern era period of the 1700s and 1800s, and napoleon would be (15 August 1769 – 5 May 1821). My guess is that it will be another expansion for napoleon himself, just like in RTW they have barbarian invasion and Alexander's campaign.

So save up boys.
*
Yes...but Napoleans campaign only really started late 1700's something like 1798/99...That means near end game already...I dont think ETW will feature 1800 to 1820...I think they cut that out already. Empire: Total War will end at 1800...which means(most probably) that Napolean will emerge as a threat really late in game...Sort of like a preview of what is about to happen in the next century...

But there has been talks by CA that the french revolution can be forced to happen earlier etc...so I'm not sure if France will get Napolean earlier due to french rebelion early...it is possible...
fujkenasai
post Dec 4 2008, 03:32 PM

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QUOTE(frags @ Dec 4 2008, 03:28 PM)
Yes...but Napoleans campaign only really started late 1700's something like 1798/99...That means near end game already...I dont think ETW will feature 1800 to 1820...I think they cut that out already. Empire: Total War will end at 1800...which means(most probably) that Napolean will emerge as a threat really late in game...Sort of like a preview of what is about to happen in the next century...

But there has been talks by CA that the french revolution can be forced to happen earlier etc...so I'm not sure if France will get Napolean earlier due to french rebelion early...it is possible...
*
There is always room for expansions, esp with such a good engine. rclxms.gif thumbup.gif

Besides his era isnt too far ahead where they have tanks and planes, so I guess its still ok to be in the expansion. See how the public demand is I guess.

This post has been edited by fujkenasai: Dec 4 2008, 03:33 PM
TSfrags
post Dec 9 2008, 12:06 PM

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The Eurogamer TV Show : Empire: Total War



A good watch. A lot of new footage of the game. Cant wait for it now! rclxms.gif



This post has been edited by frags: Dec 9 2008, 01:01 PM
TSfrags
post Dec 10 2008, 02:15 AM

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Unit Feature

Mamluks

Mamluks are fearless light horsemen, deadly when deployed against a broken or unsupported enemy.

Mounted on tireless light horses and armed with scimitars, they are commonly employed to harass an enemy force, restricting its space to manoeuvre easily. Once battle is fully joined, they will often time their charges to coincide with those of a supporting infantry unit, seeking to break the enemy quickly then wreaking havoc amongst them as they flee.

Mamluks were traditionally slave soldiers of the various caliphs and sultans of the Middle Ages, captured as children and raised in the Islamic faith to provide their master with a force of men unconnected to any other part of the hierarchy. Over time, the Mamluks accrued power of their own and even went as far as seizing control of Egypt; they founded a Mamluk Sultanate in 1250. Though the Mamluks’ strength enabled the Sultanate to repel several invasions by Christian crusaders and Mongols, it was eventually overpowered by the Ottoman Empire in 1517. The Mamluks so came into the service of the Sublime Porte.



Faction Feature


Russia

“Muscovy”, as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia needs a strong hand controlling the “Third Rome”, the true home of Christianity (according to the Orthodox Church) after the fall of Byzantium.

Now, however, Russia is changing, awakening. It is beginning to look outwards, towards the best that the rest of the world has to offer in terms of ideas, culture and might. These things must be introduced carefully, to avoid the ills of free-thinking that beset some Western nations. When Russia does fully realise its strength, however, it will be formidable indeed. It has boundless resources to draw upon, and the steadfast courage of its people to bolster its armies. It can be a formidable foe, and a difficult one for an enemy to attack. One thing that Russia does have is endless space, and the lack of apparently defensible frontiers actually becomes a defence in itself. Invaders can be lured deep into the steppes, and left to the mercies of “General Winter” and Russia’s endless, empty lands.

To the west lies the wealth of Europe and access to the wider world through a port on the Baltic. That the troublesome Swedes are in the way is a bonus, for they will have to be crushed! To the south, there are fellow Slavs and Orthodox Christians in the Balkans to be incorporated into a Greater Russian empire. The infidel Turks have lands and wealth aplenty too, but possibly the strength to defend them.

And beyond, there is a wider world awaiting conquest by the sons of the Mother Russia.

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TSfrags
post Dec 12 2008, 12:28 PM

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DELAYED! cry.gif Not by much though...Early March.

QUOTE
Creative Assembly's large-scale Napoleonic strategy title Empire: Total War has been delayed to early March, according to publisher Sega.

Empire was originally expected to hit the PC on February 3, so we're looking at approximately one extra month of waiting before we get our pretty revolution simulator, and about two months before us history dorks all head out to the store for a new PC.


http://www.shacknews.com/onearticle.x/56333


RegentCid
post Dec 12 2008, 07:54 PM

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Delay? sienz le...i want play this game already!!!!
fujkenasai
post Dec 15 2008, 03:25 PM

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Hope they delay cos they wanna give us the best gaming experience, and not like GTA4 giving us some 1/2 ass game. Until they patch their game properly Im not goin to get it.
TSfrags
post Dec 15 2008, 03:36 PM

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QUOTE(fujkenasai @ Dec 15 2008, 03:25 PM)
Hope they delay cos they wanna give us the best gaming experience, and not like GTA4 giving us some 1/2 ass game. Until they patch their game properly Im not goin to get it.
*
Actually

QUOTE
Hi guys,

We can confirm that Empire: Total War's release date has been moved to March 2009. Here is the full reason and we wanted our official forums to be the first to know!

"The extra development time will allow us to finalise and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire Total War and we want to ensure that it is the benchmark for strategy games upon its release."

Significantly the additional time will also allow us to implement the underlying technology for a much desired feature (thanks to your feedback!); a multiplayer campaign mode. An opportunity to participate in the 1 versus 1 multiplayer campaign mode beta will be made available to all Empire Total War buyers post release.

Many thanks,

Mark O'Connell
(aka SenseiTW)
They are trying to include a multiplayer campaign mode....confirmed whistling.gif Thats why delayed...But they are going to make it 1v1 only for the beta.

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