QUOTE(monkeymafia @ Aug 30 2007, 12:50 AM)
lol good to hear that your team is now in the high 1800s. Yeah la, suck part about queuing at the hours that we usually play is that a win is only about 5-10 ratings and a loss is like QQ 18+ lost. Dunno wtf's up.
Oh and ya my spelldmg is piss poor cuz I stacked stamina and resilience gear for my 2v2, only 644 unbuffed spelldmg atm. With demonic knowledge and fel armour out can hit about 915, but still sucks la. Only thing that's making me viable to my 2v2 team is my health and resilience zzz.
queue times for 3v3 is ok, 5v5 on the other hand is horrible :/
1 win yields around 5 or less, RARELY over 5... 1 loss will rape us off 20+ AT LEAST. and it usually takes at least 10ish minutes for a game, sometimes can queue up to 30mins-over an hour. worse when ur doing 5v5's on mondays/tuesdays/wednesdays, fri/sat/sun its still ok...
and yea i saw ur entire gear sets. imho you should strike a balance between offense and defense. because the way you are playing, your best bet to win is to have people whacking you, instead of ur teammates. (the warrior for 3v3, or your healer in 2v2) should they just ignore you, you'll be in for some trouble as you cannot change gear in arenas, next patch this is further emphasized as you cant gear change at all even if ur outta combat once arena starts, so you gotta live with what ur wearing in the moment you step in the arena after preparation.
in arenas, or any pvp for that matter, a good offense is also a good defense. pointless dragging of fights will result in a lot of un-needed troubles. like for that day, if we brought in our hunter instead of the mage, we can either still kill you (even when hunter goes oom his autoshot pew pew can still provide a significant preasure on ur cloth armor) or have him control the warrior much better with scatter spams/ice traps, or harrass your healer with well timed silences/snake traps. not to mention viper stings with 30% dispel resistant coupled with his newly tamed scorpid and my own poisons which are 40% dispel resistant to force you to spend GCD on lifetap and futher stress the healer would really change a lot of things. and unlike our mage strugling with ur gay felpup resistance thanks to SL, he would bypass it all lol.
so all in all, you can either cut down on resil (but do not drop below 400) and health (especially health) or perhaps try out UA spec. (ua > sl if ur focusing on 5v5's, but since ur doing 2v2/3v3 mostly, SL is better) for arenas, once ur post 10k hp, any more hp would not provide significant boost. call it a softcap if you will. from that point on resil is more valued once ur on the 10k unbuffed hp mark. and once ur resil is approaching 450, it also loses out its value, again, you may call this a soft cap. not to mention theres also a hard solid cap on resil which is 494. from that point on, everything else should be poured on ur offense which is dps. (aka ur spell dmg, spell crits, healings (for healers) or mana pool/regens etc etc)