QUOTE(tripleB @ Feb 3 2022, 01:47 PM)
Ah so the internal resolution is just 1080p when using DLSS. I guess the DLSS 4K output isn't even close to native 4K then?
Nope, it depends on what framerate you want with the settings you turned on. The more aggresive the settings are, the lower your framerate is, unless you lower the internal render. It's a balancing act. On consoles, the game settles it for you. On PC you mix and match.
The most punishing is 4K Native, no DLSS, with all settings maxed out. You then turn down those settings one by one and see what you get. DLSS softens the blow by rendering the game internally at lower quality and super sampling it to higher resolution and preserving (or improving) the texture quality at high resolution by utilizing Deep Learning AI. Hence DeepLearningSuperSampling. DLSS.
That too depends if your game is properly optimized. One best recent example of a game properly optimized is God of War on PC.
On my setup, for God of War on PC,
4K Native no DLSS running at 62fps, with the lowest it'll ever drop down is 55fps.
Or 4K DLSS at 120fps frame-capped to the OLED's 120Hz max refresh.
God of War simplifies lots of things unlike the multitude of toggles on CP2077, which I presume will scare off console players who are accustomed to picking Fidelity or Resolution, Performance or Performance+ or high Frame rate settings, and let the console figure out the other settings based on preconfigured presets. God of War PC brings that simplicity to PC, but not obscuring the settings behind simplified grouped settings. You still can access it as individual settings or as part of a preset. Best of both worlds.
On PC the toggles on CP2077 that makes the biggest impact to how the game looks are:
Contact Shadows
Improved Facial Lighting Geometry
Local Shadow Mesh Quality
Local Shadow Quality
Cascaded Shadows Range
Cascaded Shadows Resolution
Distant Shadows Resolution
Volumetric Fog Resolution
Volumetric Cloud Quality
Max Dynamic Decals
Screen Space Reflections Quality
Subsurface Scattering Quality
Ambient Occlusion
Colour Precision
Mirror Quality
Level of Detail
And then there's the Ray-Tracing settings:
Ray Traced Reflections, Ray Traced Shadows, Ray Traced Lighting.
It's a mess of settings. A game tweaker's heaven, but a console simplicity's hell. Pick your poison.
This post has been edited by KomradMikhail: Feb 3 2022, 02:32 PM