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 dota 6.44b, new version~ -updated-

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TSyen223
post Jun 4 2007, 01:19 PM, updated 19y ago

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QUOTE
6.44b Changelog:
================
* Fixed Pit of Malice tooltip
* Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi
* Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds
* Fixed the issue that caused a checksum error to appear
* Killing a courier's image no longer announces the message as if it was real
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again
* Clarified Plague tooltip
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps
* Fixed Boots of Travel working on Psionic Traps
* Fixed Vacuum from working on various exploitable areas
* Improved Plague visual effect
* Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds
* Reduced Reverse Polarity mana cost and cd per level
* Lowered hp/armor on Raise Dead summons and increased bounty a little
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip
* Displayed the player name when a tower is denied instead of his team name
* Clarified Life Break tooltip
* Nerfed str gain on Dirge
* Reduced Dirge model size very slightly
* Fixed Electric Rave from triggering Essence Aura, CotS
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer
* Improved Luna base damage
* Fixed some issues with Meld
* Clarified Soul Rip tooltip
* Inner Vitality manacost is the same at all levels now (a nerf)
* Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.
* Reduced the pause effect on vacuum considerably
* Added visual effect to transporting units through Dark Portal
* Changed the Storm soundset
* Fixed misc other minor issues
QUOTE
6.44 Changelog:
================


==[Heroes]==

* Added a new Scourge hero: Dark Seer
* Added a new Scourge hero: Pit Lord
* Added a new Scourge hero: Undying
* Added a new Sentinel hero: Storm Spirit
* Added a new Sentinel hero: Templar Assassin
* Added a new Sentinel hero: Sacred Warrior (39888)
* New heroes are disabled in -lm/-xl
* Queen of Pain -> Reduced attack range from 600 to 550
* Queen of Pain -> Rebalanced how Shadow Strike levels up
* Dwarven Sniper -> Slightly increased base mana
* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)
* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
* Troll Warlord -> Removed Berserker Rage mana cost
* Alchemist -> Increased casting range on Unstable Concoction a bit
* Alchemist -> Improved level 1 Chemical Rage health regeneration by 5
* Alchemist -> Minor buff to the damage on Unstable Concoction
* Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds
* Moon Rider -> Eclipse no longer depends on Lucent Beam level
* Chen -> Increased movement speed from 290 to 295
* Spiritbreaker -> Nether Strike no longer depends on Greater Bash
* Bristleback -> Reduced max Quill Spray damage stack
* Bristleback -> Reduced movement speed by 5
* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
* Magnataur -> Improved his cast animation time
* Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well
* Syllabear -> Level 3 Spirit Bear has regained Entangle


==[Misc]==

* Various minor terrain improvements requested for league play
* Added hotkeys for all basic items (only a few had them before)
* Changed piercing damage to heavy armor to 75% from 100%
* Added -roll command (133304)
* Added a few new weather effects (-weather moonlight/wind)
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes
* Rewrote some item manipulation code to fix some exploits
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word
* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)
* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)
* Recoded various resource intensive abilities for increased map stability
* Added new command -noswap (-ns)
* Satyr Trickster -> Increased movement speed


==[Item]==

* Wards -> Reworked Observer and Sentry wards again
* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one
* Tango -> Price from 80 to 90
* Flask -> Heals over a period of 10 seconds instead of 20
* Flying Courier -> Removed Boots of Speed from requirements
* Flying Courier -> Added new ability (Courier Shield) and lowered vision


==[Cosmetics]==

* World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)
* Chat messages now show hero name
* An announcement is now made when a tower is denied
* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
* The game now displays a kill message when a chicken dies
* End Scorescreen now lets you know when someone is no longer in the game
* Scoreboard now colors players differently if they have left the game
* Slithreen Guard -> Added new Sprint visual effect (126186)
* Goblin Techies -> New Remote Mine model (130285)
* Flying Courier -> Added unique scourge flying courier model
* When a team mate denies an ally, it now says his name (127161)
* Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)
* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)
* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r
* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)
* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike
* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations
* Added more flavor text to various items (130384)
* Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)
* Added new icon for Mirror Image (73303)
* Changed second secret shop name
* Improved visibility of scourge fifth recipe shop when not in base
* Improved movement speed items' tooltips (130948)
* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.
* Listed damage type for Arcane/Impetus/Glaives
* Improved Demon Witch's Impale tooltip (107362)
* Changed the default missing icon on the scoreboard from the eye to another one
* Battle Fury -> now lists it as a melee item (139040)
* Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text
* Added more flavor text to various abilities
* Improved various item tooltips to make it more user friendly
* Added reminder in -mm regarding hero switches
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
* Reduced how long the warning about disassemble lasts on the screen
* Improved dozens of tooltips
* Thanks to Eva00r and JetFango for various icons/effects


==[Various fixes]==

* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
* Fixed another very rare respawn glitch
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Fixed Holy Persuation not showing level in tooltip
* Fixed Midnight Pulse killing mines
* Fixed Clarity Potion buff icon bug
* Fixed Mask of Madness buff icon (126834)
* Fixed Drunken Haze tooltip typo
* Improved some internal Observer Mode code
* Fixed Wrath of Nature typo
* Fixed a bug with Black Hole pulling in mines
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a rare bug with Toss
* Fixed Chronosphere tooltip
* Clarified some TDA quest menu rules
* Compressed various icons (thanks PGRu-Unexpect3D)
* Fixed a bug with Phantom Edge giving extra evasion
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Fixed the game clock continuing after the game has ended
* Fixed a rare bug with Adaptive Strike
* Fixed Rampage buff tooltip
* Fixed a rare bug with Greater Bash
* Fixed some bugs with -dm and various abilities that depended on unit state
* Fixed Silencer from stealing an INT from an ally deny
* Fixed Shockwave from hitting wards
* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.
* Fixed some item buying cooldowns that were still at 5 sec instead of 1
* Fixed Necromastery tooltip
* Fixed various other buggy tooltips


-- Thanks to all the fans for being patient in this long release.
Thanks to the following beta testers:
-very active: iNCQRiT, BeamCannon, unHOLYdoNUTS, LulaLula, Beast_Pete, Ro-Coco, Warsoft, Zethal, KI-HunterKiller, Apocalypse, sSerenity, StokesII, heftig, LordDready, kugelkind, arthur5863, Genosis, SokZ, eldorquo, Nova
-active: DarkMist67, IEatDeadPeoples, Infrisios, Dimitrii, Beary, Trozz_, Wretchingwretch, u-nL-ike, Severas, Naz), jmesch04, Zagruss5, 4nTr4xX, TheKitchenSink, Sarkahn, eBoS, Jewified., Switch, Kesy, HarbingeR-2.0-, HunterX2, HolyHuman, Gorzerk, Calf85, Shimmy]BT, Capnrawr, Damican., Qu33nZR3p1n9, phssy_galore, Terrorblaze, Idejder, Casperkid0923, GnS.Gauss, Minotaar, whifra, M3Th0dz, feared.slayer, 28awg, Rororo, CouchCushion, ThunderBolt_ and Tota-Domi

-- I am dedicating this version to Terrorblaze, Naz, Wuffle, Eva00r, arthur5863, Trystero and the late OzoneX for all their contributions to the overall DotA community.

-- If you find any bugs or have any comments, please let me know.

-- Once again, much thanks to all the beta testers that helped make this big release a possibility.

updated.

This post has been edited by yen223: Jun 9 2007, 12:07 PM
hsienming
post Jun 4 2007, 01:43 PM

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great 6 new heroes
ubhm
post Jun 4 2007, 04:08 PM

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damn imba lah, darkseer has a move speed of like 522, the blue panda can replicate unlimited image with a wall if you cross by, the templar assasin is a freakin ultimate farmer, does crazy aoe damage if shes with mjollnir and the trap is really gg, pitlord has this spell when cast surrounds you like a cage, if your with a team of 5 then its really gg cause the cage is big enough, really awesome. Playing it now, lots of imba new heroes biggrin.gif

GG.


Added on June 4, 2007, 5:17 pmdark seer(aka bh brother) is a freaking cheat ,his 1st skill is like magnataur ulti lawl. His 3rd skill lets you escape from almost everything.

This post has been edited by ubhm: Jun 4 2007, 05:17 PM
Hitch
post Jun 4 2007, 05:55 PM

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Wah all imba new heroes....GG my fellow dotards!! tongue.gif
AiRBooM
post Jun 4 2007, 07:04 PM

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anyone can tell me what does pit lord ulti do??? unsure.gif

the undying can solo roshan ler... with his raise dead skill ... LOL ..
r3nz0kuk3n0tk
post Jun 4 2007, 08:46 PM

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new hero quite imba...storm spirit a.k.a blue panda can prevent magical damage= =......the templar assasin can invis no matter day or night time and deal dmg to the enemies around her but this invis skill cant move - -1 more looks like troll warlord...cant confirm wat skills it have, bh's brother dark seer imba- -....duplicate hero if the hero across the wall..........dark seer 1st skill = magnataur ulti skill it sarks the enemy or hero all together and deal 240dmg for lv4 with 600AOEpit lord got old doom bringer fire storm and lock ur enemy inside the cage- -"

This post has been edited by r3nz0kuk3n0tk: Jun 4 2007, 08:48 PM
nickisthemost
post Jun 4 2007, 08:52 PM

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great rclxm9.gif, now it's more interesting
szeping
post Jun 4 2007, 09:09 PM

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Used darkseer twice just now, 2nd skill (shell) is sort of like lightning shield with 75 damage per sec for 15 second... if you "sucks" all creeps around you = farmer.

Edit:
- New panda is quite imba with it's 80% increase attack speed, and its short cool down ult. just made MKB, and cuirass... very strong already.
- One of the usage of Pit Lord's gate -> cast it to your fountain when your team successfully get the rax. then all teammates can fully charge and can push another lane.

This post has been edited by szeping: Jun 5 2007, 12:15 AM
ubhm
post Jun 4 2007, 09:44 PM

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lol just played a game using the mummy guy, he can heal himself by the mummy that it spawns, can solo roshan at a very low level too, his other skill are pretty much useless, ulti is a waste if you dont gb. I got whooped by a troll(the new one), if you stack 3 hearts , imagine 40% out of 4500 of a damage, thats worsts than a lina with a scepter. Gonna try troll soon its pretty imba.


Added on June 4, 2007, 9:45 pm
QUOTE(szeping @ Jun 4 2007, 09:09 PM)
Used darkseer twice just now, 2nd skill (shell) is sort of like lightning shield with 75 damage per sec for 15 second... if you "sucks" all creeps around you = farmer.
*
Hell yeah in early stage, i did bfury with darkseer and i can farm very fast with the shell thingy.

This post has been edited by ubhm: Jun 4 2007, 09:46 PM
hubahuba
post Jun 5 2007, 07:16 AM

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but where is the cute bird(fearie dragon if im not mistaken)? i thought they make a hero out of it?
iceman31
post Jun 5 2007, 10:38 AM

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Wat is the troll ulti like??? i dun get it...

Oh yeah the DarkSeeder... The Wall Reli Imba.... Put Wall 5 hero cross /gg...

1 tower finish reli fast...
boom_bread
post Jun 5 2007, 11:14 AM

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QUOTE(iceman31 @ Jun 5 2007, 10:38 AM)
Wat is the troll ulti like??? i dun get it...

Oh yeah the DarkSeeder... The Wall Reli Imba.... Put Wall 5 hero cross /gg...

1 tower finish reli fast...
*
ya lor...if 5 foes trying to def, the wall oso copy them.... drool.gif i really like dark seer...1st spell like magnus ( just no stun) got top speed for 6 sec... if all new hero in one team...gg whistling.gif sure got nerf rite ? laugh.gif
r3nz0kuk3n0tk
post Jun 5 2007, 05:09 PM

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the troll ulti is lv1 use 40% of ur hp become the dmg to ur opponent.lv3 is 25% of ur hp.....quite pain if u pump ur hp higher lol
Mooneyes
post Jun 5 2007, 05:26 PM

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wow...lots of new heroes smile.gif
hydrogen
post Jun 6 2007, 07:18 AM

au contraire
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The new heroes skills a bit too gay.
Dark Seer's first spell is like Magnataur's ulti. Even though got no stun, 240 dmg in early game is quite painful, and worse is that it can be cast from range. And the AOE is quite big!

The Pit Lord's cage spell which wraps people inside for 3 seconds.. also quite imba cos got no casting delay wan... just target the floor and everyone inside gets stuck. If 5v5 then gg lo... allies can combo very easily.(reminds me of Treant Protector's ult)i.. but AGAIN, this one has no dmg.
The corpse explosion also quite gay, cos does decent dmg and even got ministun(like MKB effect) when corpse explode.


Templar Assassin? Gay farmer. Ulti also quite nice.. trap ppl damn funny. Just put the traps all along the middle lane, then when they start to run then activate one by one.. lol!? The Hide makes you invisible and then give bonus 200 dmg when u attack and break invisibility... but you can't move!
First spell lagi gay.. if solo him with no creeps, HE WILL TAKE NO DMG! AND +60dmg!!! free sacred relic wtfbbq


Troll is also gay. Range STRENGTH hero??? and bonus dmg which stacks... HEALING based on Primary attribute??? Ulti also so gay, 40% of hp, then slow by 50% for 5 seconds....... walao.

Electric Panda looks so cool, and very nice to use for farming.. i tried it yesterday with a MaelStorm and can farm like mad. cos his third spell = splash dmg on the 5th hit. Kumpul 4 hits then target 5th hit on enemy hero.. if you buy attack speed items = gg... can be INT striker. His anti-magic shell also siao wan. His ulti is TEAM BLINK WTFBBQ so fun
try blink together with Centaur and Treant Protector, or Magnataur and Enigma? or Crystal Maiden? wowwww

Undying a bit weird... 3rd spell like quite useless, -1% of max hp /second.......people with regen wont feel anything much ma.. =.=
but the zombie skill ok ok only.. if Enemy has high dmg AOE spells (like QOP or Tormented Soul) then the zombie = food. His attack speed is way too slow as well.



jbbeng
post Jun 6 2007, 10:05 AM

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I hope they revise the version soon. RAther imba but people are enjoying the new heroes. smile.gif
AiRBooM
post Jun 6 2007, 03:22 PM

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QUOTE(hydrogen @ Jun 6 2007, 07:18 AM)

Undying a bit weird... 3rd spell like quite useless, -1% of max hp /second.......people with regen wont feel anything much ma.. =.=
but the zombie skill ok ok only.. if Enemy has high dmg AOE spells (like QOP or Tormented Soul) then the zombie = food. His attack speed is way too slow as well.
*
Undying 3rd skill is like mini radience ... imagine if 4k hp -1% = -40 HP per second... if u buy radience if could be a deadly skill as well... wink.gif
beetle_larvae
post Jun 6 2007, 05:20 PM

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QUOTE(szeping @ Jun 4 2007, 09:09 PM)
Used darkseer twice just now, 2nd skill (shell) is sort of like lightning shield with 75 damage per sec for 15 second... if you "sucks" all creeps around you = farmer.

Edit:
- New panda is quite imba with it's 80% increase attack speed, and its short cool down ult. just made MKB, and cuirass... very strong already.
- One of the usage of Pit Lord's gate -> cast it to your fountain when your team successfully get the rax. then all teammates can fully charge and can push another lane.
*
ya and enemy hero can tele to ur fountain too...let fountain kill...
boom_bread
post Jun 6 2007, 07:05 PM

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QUOTE(beetle_larvae @ Jun 6 2007, 05:20 PM)
ya and enemy hero can tele to  ur fountain too...let fountain kill...
*
if pudge hook across the gate the foe oso will teleport there too ka? drool.gif
ezpersonal
post Jun 6 2007, 11:05 PM

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QUOTE(boom_bread @ Jun 6 2007, 07:05 PM)
if pudge hook across the gate the foe oso will teleport there too ka? drool.gif
*
lol no! he will hook u from the fountain!!! just like de doraemon door ! u watched doraemon b4 o not HELLO!?!!!! whistling.gif

This post has been edited by ezpersonal: Jun 6 2007, 11:07 PM

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