havent seen one yet in this one
except NFS1,NFS2,NFSHP1&2, NFS3 & 4
This post has been edited by MR.Shiney: Aug 19 2007, 04:36 PM
Racing Need For Speed: ProStreet V1, The Challenge continues to V2
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Aug 19 2007, 04:35 PM
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Senior Member
1,843 posts Joined: Jan 2006 |
i've started hate NFS series when they put in supercars.
havent seen one yet in this one except NFS1,NFS2,NFSHP1&2, NFS3 & 4 This post has been edited by MR.Shiney: Aug 19 2007, 04:36 PM |
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Aug 19 2007, 07:29 PM
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Senior Member
823 posts Joined: Jun 2005 From: 0:0:0:0:0:0:7f00:1 |
QUOTE(linkinstreet @ Aug 19 2007, 03:50 PM) Want realistic game? Go for Live for Speed or rFactor. Nothing can beat both of those game in realistic, as you get tyre wear, blow out, flatspot, engine blow, loss of aerodynamic, bottoming out, ground effect, changed alignment, and my personal favourite, tyre falling out of nowhere from the sky Yeah, and some realistic money to burn on decent GC.... |
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Aug 19 2007, 11:40 PM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
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Aug 20 2007, 12:03 AM
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Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
2 month to go !!!
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Aug 20 2007, 10:29 AM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
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Aug 20 2007, 11:12 AM
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942 posts Joined: Sep 2005 From: kuching, sarawak |
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Aug 20 2007, 09:04 PM
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Senior Member
3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
Hopefully, my X300 still can play, btw one of the screen shot show Toyota AE86, is it really AE86?
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Aug 20 2007, 09:51 PM
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Senior Member
755 posts Joined: Sep 2006 From: Batu Caves |
yes it is..
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Aug 20 2007, 10:34 PM
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3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
it looks kinda awesome, the graphic looks real +HD?
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Aug 20 2007, 10:39 PM
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Senior Member
942 posts Joined: Sep 2005 From: kuching, sarawak |
If not mistaken, EA called them photo real image.
(correct me if im wrong) |
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Aug 21 2007, 09:26 AM
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Junior Member
333 posts Joined: Nov 2006 From: Puchong |
Photo Real?
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Aug 21 2007, 01:25 PM
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Senior Member
13,340 posts Joined: Feb 2005 From: back from vacation XD |
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Aug 21 2007, 02:35 PM
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Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
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Aug 21 2007, 06:22 PM
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Senior Member
3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
then maybe i'll change my gc to dx10 when it is release...
btw will this game be available in PSP? |
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Aug 21 2007, 10:20 PM
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Senior Member
755 posts Joined: Sep 2006 From: Batu Caves |
i think it will be released on all version..pc,ps2,ps3,xbox 360, psp and NDS..
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Aug 22 2007, 12:35 PM
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Senior Member
942 posts Joined: Sep 2005 From: kuching, sarawak |
* drag rocks
* speed challenge flies * 25-40 hours of career gameplay * 14 locations * demo in october (Nevada speedchallenge + Autobahn grip) * 400 performance tuning sliders * replay cut * duct tape repairs cut * PC LAN play as a patch after release source Added on August 22, 2007, 12:39 pmWatch latest video from Gamespot First time saw Rx7 do that stunt.. source This post has been edited by edison_84: Aug 22 2007, 12:39 PM |
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Aug 22 2007, 12:52 PM
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Senior Member
4,506 posts Joined: Aug 2005 |
QUOTE(edison_84 @ Aug 22 2007, 01:35 PM) * drag rocks Really hope it is true.. *hamachi* * speed challenge flies * 25-40 hours of career gameplay * 14 locations * demo in october (Nevada speedchallenge + Autobahn grip) * 400 performance tuning sliders * replay cut * duct tape repairs cut * PC LAN play as a patch after release source Added on August 22, 2007, 12:39 pmWatch latest video from Gamespot First time saw Rx7 do that stunt.. source |
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Aug 22 2007, 03:57 PM
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Senior Member
1,388 posts Joined: Jan 2003 From: Sg. Petani, Kedah |
QUOTE(edison_84 @ Aug 22 2007, 12:35 PM) * drag rocks 25-40 hours is pretty long, actually. That's around the time it takes to complete a typical Japanese RPG. Although it's nowhere near as long as Test Drive: Unlimited.* speed challenge flies * 25-40 hours of career gameplay * 14 locations * demo in october (Nevada speedchallenge + Autobahn grip) * 400 performance tuning sliders * replay cut * duct tape repairs cut * PC LAN play as a patch after release I sincerely hope that this new NFS installment will mark an end to the crapiness of the past games. After all, shelling out RM150+ for a game that only looks promising in trailers (again) isn't going to go down well with some of us. I'm actually rather concerned with the fact that nothing seems to have changed considerably from it's predecessors. The car list is still very mediocre at a time when games like Forza MS 2 and TDU are churning out at least 100+ cars in one sitting. The graphics are quite impressive, although the 'real-life' smoke effects are starting to sound gimmicky. The interface is exactly the same as Carbon (one tiny tachometre at the bottom right side of the screen), which is quite a pisser. If Autosculpt comes back as it was in Carbon (which it probably will be), that's one reason for me not to buy this game. Oh well, let's just wait for the demo to come out and we'll see what happens. NOTE: I'm quite impressed with the Speed Challenge trailer featuring the RX-7. Really love the way the car interacts with the objects it comes into contact with. |
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Aug 22 2007, 04:43 PM
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All Stars
10,530 posts Joined: Nov 2004 From: Petaling Jaya & Mid Valley |
QUOTE(edison_84 @ Aug 22 2007, 12:35 PM) what?? the wheelie?? ive seen real cars do that man...even an RX3...but in videos la..not real life.. anyway, saw the video on the link....IF the drag is like how they describe it in the video....then the drag is practically like real life drag racing......this should be fun. i havent had that kinda adrenaline rush in years.... |
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Aug 22 2007, 06:17 PM
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Junior Member
333 posts Joined: Nov 2006 From: Puchong |
Whaddya mean replays cut?? :-s
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