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Games Resident Evil 2 Remake (PS4)

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funnyTONE
post Jan 30 2019, 11:32 PM

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QUOTE(kaywylee @ Jan 30 2019, 09:05 PM)
I was hoping my future Hardcore S+ runs might get a little easier with the knife's help. Still a bit worried about the 2 and half hour time limit and 3 saves maximum.
*
I almost wanted to go for Hardcore S+ just now, but figured I'm not versed enough to know the best route. So I tried Standard blind speed run and got S+ but just under 3 hours. If getting S+ on Hardcore requires less than 2.5 hours, then I think its best to train on Standard for the time being. Or go for exact copy of one of the many good speedruns on youtube.

QUOTE(SSJBen @ Jan 30 2019, 10:40 PM)
There will be no patch because that's simply how the game mechanics is designed. It's not broken/glitch, it's just the way it is.

I don't want to get too technical because then one post wouldn't be enough to explain why the game is tied to framerate. The gist of it is that physics, animation and its properties are tied to framerate so it makes it easier to calculate and simulate the time domain in games. Now a days, most games use the approach where the engine will automatically in real-time calculate the required amount of frames to present the said animation and the physics that goes along with it.

But back in the day before we had such advanced game engines that could do its own calculation, everything needed to be hand coded and that takes so, so, soooo much time and effort to implement. That is why the approach for tying animation and physics to framerate was used instead, since you could dictate what the game's framerate is running at. So as a crude example; 60fps would mean that every 16.67ms, a specific animation activated by the player has to play out within that timeframe.

In RE2R's case, the framerate target has always been 60fps (just like RE7). The RE Engine does seem capable enough to handle random framerates well enough but only up to a certain cap (not sure what that number is without concrete testing). That is why you do not see the game running in slow motion during frame drops, but instead just judder. They also made the decision to tie an animation's property (damage in this case) so that it makes it easy to balance out all the weapons in the game, because they just need to refer to the "60fps cap".

So yeah, it's actually a very common thing.
Same here, haven't studied the optimal routes to take so haven't attempted a S+ run on Hardcore. I don't think it's very difficult, just a matter of execution and timing.
*
Thanks so much for the technical explanations. I do get the gist of it, its just I'm quite surprised of first time hearing of this. The more you know. smile.gif
funnyTONE
post Jan 30 2019, 11:40 PM

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Some good tips for speedruns is to simply use 9mm guns to stagger zombies just enough to run past them. While this works for Standard mode, I'm not sure how zombies differ in Hardcore mode. One Hardcore speedrun I watched prefers to bust their kneecaps instead which I thought kinda takes longer to do compared to a staggered head shot.
snipersnake
post Jan 31 2019, 10:09 AM

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guys, the original had a zapping system. so last time if we start the Leon disc, Claire will battle the last boss. vice versa. is this the same case with this version?
kaywylee
post Jan 31 2019, 11:08 AM

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QUOTE(SSJBen @ Jan 30 2019, 10:40 PM)
Same here, haven't studied the optimal routes to take so haven't attempted a S+ run on Hardcore. I don't think it's very difficult, just a matter of execution and timing.
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QUOTE(funnyTONE @ Jan 30 2019, 11:40 PM)
Some good tips for speedruns is to simply use 9mm guns to stagger zombies just enough to run past them. While this works for Standard mode, I'm not sure how zombies differ in Hardcore mode. One Hardcore speedrun I watched prefers to bust their kneecaps instead which I thought kinda takes longer to do compared to a staggered head shot.
*
In Hardcore mode the enemies have more health and probably are harder to stagger. Maybe thats why some prefer to destroy the leg instead.

So I'm watching some Hardcore speedruns to try to note down optimal routes and I think I'm ok trying to remember these. It's just my skill is shaky so having doubts about my use of resources (from missing shots, getting damaged here and there). biggrin.gif
I'm considering killing those in a few important areas where we pass through a few times, like the 1F Hallway outside the West Office & Dark Room save room. Maybe even the Library so they won't bother me while moving the shelves later.

QUOTE(snipersnake @ Jan 31 2019, 10:09 AM)
guys, the original had a zapping system. so last time if we start the Leon disc, Claire will battle the last boss. vice versa. is this the same case with this version?
*
There's no zapping system in this one, as in what you do in 1st Run (A) doesn't affect the 2nd Run (B). 2nd Run is just slightly different such as starting position and item placement in RPD so the route would change a bit. However you can only get the final boss battle and Final Ending in a 2nd Run.

funnyTONE
post Jan 31 2019, 11:58 AM

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QUOTE(kaywylee @ Jan 31 2019, 11:08 AM)
In Hardcore mode the enemies have more health and probably are harder to stagger. Maybe thats why some prefer to destroy the leg instead.

So I'm watching some Hardcore speedruns to try to note down optimal routes and I think I'm ok trying to remember these. It's just my skill is shaky so having doubts about my use of resources (from missing shots, getting damaged here and there).  biggrin.gif
I'm considering killing those in a few important areas where we pass through a few times, like the 1F Hallway outside the West Office & Dark Room save room. Maybe even the Library so they won't bother me while moving the shelves later.
There's no zapping system in this one, as in what you do in 1st Run (A) doesn't affect the 2nd Run (B). 2nd Run is just slightly different such as starting position and item placement in RPD so the route would change a bit. However you can only get the final boss battle and Final Ending in a 2nd Run.
*
Yeah, I guess disabling zombies are safer than staggering them. I plan on going Hardcore with infinite SE just to get the S-rank. Once I can truly master the route, then I'll go for S+. RPD section is just kinda tricky for me, especially on the second return. Once I reached sewers and umbrella lab, it because very linear and easy to follow through.

As for skills, yeah...its just a pain when everything doesn't work like how you expected it to be. I still get annoyed when using the sub-weapons, its too slow to change between knives and grenades/flashbang.

Speaking of, which part is best to use flashbang and hand grenades?
kaywylee
post Jan 31 2019, 12:26 PM

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QUOTE(funnyTONE @ Jan 31 2019, 11:58 AM)
Yeah, I guess disabling zombies are safer than staggering them. I plan on going Hardcore with infinite SE just to get the S-rank. Once I can truly master the route, then I'll go for S+. RPD section is just kinda tricky for me, especially on the second return. Once I reached sewers and umbrella lab, it because very linear and easy to follow through.

As for skills, yeah...its just a pain when everything doesn't work like how you expected it to be. I still get annoyed when using the sub-weapons, its too slow to change between knives and grenades/flashbang.

Speaking of, which part is best to use flashbang and hand grenades?
*
Standard S rank is enough to unlock the infinite SE right? And for the infinite submachine gun it's Hardcore S rank?

Me I've still been using the flashbangs/grenades as defense items. Only now starting to slowly condition myself to see them as throwing items. tongue.gif
lclun
post Jan 31 2019, 02:32 PM

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QUOTE(kaywylee @ Jan 31 2019, 11:08 AM)
Maybe thats why some prefer to destroy the leg instead.

I'm considering killing those in a few important areas where we pass through a few times, like the 1F Hallway outside the West Office & Dark Room save room. Maybe
*
Same, I always shoot off the leg if there aren't too many of them.

Only kill it off if you frequent the area a lot so that it wouldn't be so annoying.
snipersnake
post Jan 31 2019, 02:39 PM

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QUOTE(kaywylee @ Jan 31 2019, 11:08 AM)

There's no zapping system in this one, as in what you do in 1st Run (A) doesn't affect the 2nd Run (B). 2nd Run is just slightly different such as starting position and item placement in RPD so the route would change a bit. However you can only get the final boss battle and Final Ending in a 2nd Run.
*
thanks man.
SSJBen
post Jan 31 2019, 03:43 PM

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I think using any infinite weapon except the knife invalidates you from getting S+ rank.

The criteria for S+ rank as far as we know now is:

- 2 hours 30 minutes or less time completion
- Less than 3 saves
- No usage of any infinite weapons like the Samurai Edge, Rocket Launcher, and Gattling Gun except infinite knife.

Also, you CAN use the DLC deluxe Samurai Edge as that doesn't invalidates the S+ run. Wesker's SE has a higher rate of critical chance than all the other stock handguns, so it may help to just head cap off the zombies in the library.
funnyTONE
post Jan 31 2019, 07:15 PM

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QUOTE(kaywylee @ Jan 31 2019, 12:26 PM)
Standard S rank is enough to unlock the infinite SE right? And for the infinite submachine gun it's Hardcore S rank?

Me I've still been using the flashbangs/grenades as defense items. Only now starting to slowly condition myself to see them as throwing items.  tongue.gif
*
yup thats correct.

QUOTE(lclun @ Jan 31 2019, 02:32 PM)
Same, I always shoot off the leg if there aren't too many of them.

Only kill it off if you frequent the area a lot so that it wouldn't be so annoying.
*
Really admire if u guys can disable zombies with little bullets. I blaze through an entire clip to take down his legs. Damn hardcore really threw a curve ball. Some parts, there was no hip pouch given at all.
SSJBen
post Jan 31 2019, 07:18 PM

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Remember, if you're going to aim at the leg... make sure to aim at the KNEECAP. A direct shot to the kneecap only takes 3 shots max, no matter the difficulty.

Also, if using Leon - learn how to headshot with shotgun. Aim a little higher than the reticule shows on the head, wait for them to be almost point blank and blast away. If done correctly, it's a confirmed critical headshot no matter the difficulty.
funnyTONE
post Jan 31 2019, 07:21 PM

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Coming back to RPD to get the electric part (LEON A) is the hardest for me. As more zombies infest, extra 3 lickers, plus one asshole mr. X, really gg all my bullets. And I couldn't get the magnum, nor the weapon's locker due to the frigin constraints on my inventory.

Oh and if you think killing those zombies in the jail earlier will prevent them from mobbing you (right after obtaining the parking pass), you're dead wrong.
funnyTONE
post Jan 31 2019, 07:24 PM

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QUOTE(SSJBen @ Jan 31 2019, 07:18 PM)
Remember, if you're going to aim at the leg... make sure to aim at the KNEECAP. A direct shot to the kneecap only takes 3 shots max, no matter the difficulty.

Also, if using Leon - learn how to headshot with shotgun. Aim a little higher than the reticule shows on the head, wait for them to be almost point blank and blast away. If done correctly, it's a confirmed critical headshot no matter the difficulty.
*
Aiming with a dualshock controller is very challenging mang. I hate to admit this but RE2 is born to be played on a PC.
SSJBen
post Jan 31 2019, 07:41 PM

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QUOTE(funnyTONE @ Jan 31 2019, 07:24 PM)
Aiming with a dualshock controller is very challenging mang. I hate to admit this but RE2 is born to be played on a PC.
*
Welp, basically practice. But also try adjusting the sensitivity.
kaywylee
post Jan 31 2019, 10:16 PM

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QUOTE(SSJBen @ Jan 31 2019, 03:43 PM)
The criteria for S+ rank as far as we know now is:

- 2 hours 30 minutes or less time completion
- Less than 3 saves
- No usage of any infinite weapons like the Samurai Edge, Rocket Launcher, and Gattling Gun except infinite knife.

Also, you CAN use the DLC deluxe Samurai Edge as that doesn't invalidates the S+ run. Wesker's SE has a higher rate of critical chance than all the other stock handguns, so it may help to just head cap off the zombies in the library.
*
Wait it's less than 3, not up to 3?
Good to know about Wesker's SE. I might practice with it to see if I should swap the handgun.

QUOTE(funnyTONE @ Jan 31 2019, 07:15 PM)
Damn hardcore really threw a curve ball. Some parts, there was no hip pouch given at all.
*
Yeah I believe Hardcore has 2 less pouches.

QUOTE(SSJBen @ Jan 31 2019, 07:18 PM)
Remember, if you're going to aim at the leg... make sure to aim at the KNEECAP. A direct shot to the kneecap only takes 3 shots max, no matter the difficulty.

Also, if using Leon - learn how to headshot with shotgun. Aim a little higher than the reticule shows on the head, wait for them to be almost point blank and blast away. If done correctly, it's a confirmed critical headshot no matter the difficulty.
*
More things to practice!

QUOTE(funnyTONE @ Jan 31 2019, 07:21 PM)
Coming back to RPD to get the electric part (LEON A) is the hardest for me. As more zombies infest, extra 3 lickers, plus one asshole mr. X, really gg all my bullets. And I couldn't get the magnum, nor the weapon's locker due to the frigin constraints on my inventory.
*
It was the same for me in Leon B. From Main Hall heading to the Records Room to get the Jack Tool, see new zombies in corridor, new licker on wall, and backing out when the music changes and I turn to see Mr.X thundering towards me from Main Hall. Great.
SSJBen
post Jan 31 2019, 11:03 PM

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^I should have worded it better. Up to 3 saves, no more than that.
shinjite
post Feb 1 2019, 08:45 AM

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One Q, as we know the current 1620p the Pro does drop frames in certain areas especially the pitch black dark hallways. Does the game able to run locked 60 if we set the TV output to a fixed 1080p and disable the Super Sampling option?
kaywylee
post Feb 1 2019, 08:52 AM

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Some weird bug happened to my game last night as I finished up my Leon B run (2nd playthrough so far). All my dlc were missing when I was playing around in a new game; not even restarting the game worked. So I tried to see if I could re-download the dlcs and I could. After re-installing and starting up the game it shows me the same messages as if I was installing them for the first time. Come to think of it I seem to remember even in that playthrough last night the item box didn't have the dlc guns. But it might have slipped my mind since I wasn't using them.
Not sure how they were removed and hopefully it is a one-time issue only. Has this happened to anyone else as well?

This post has been edited by kaywylee: Feb 1 2019, 08:53 AM
SSJBen
post Feb 1 2019, 06:17 PM

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QUOTE(shinjite @ Feb 1 2019, 08:45 AM)
One Q, as we know the current 1620p the Pro does drop frames in certain areas especially the pitch black dark hallways. Does the game able to run locked 60 if we set the TV output to a fixed 1080p and disable the Super Sampling option?
*
No, it still drops. You cannot force the game in 1080p, it automatically downsamples.


QUOTE(kaywylee @ Feb 1 2019, 08:52 AM)
Some weird bug happened to my game last night as I finished up my Leon B run (2nd playthrough so far). All my dlc were missing when I was playing around in a new game; not even restarting the game worked. So I tried to see if I could re-download the dlcs and I could. After re-installing and starting up the game it shows me the same messages as if I was installing them for the first time. Come to think of it I seem to remember even in that playthrough last night the item box didn't have the dlc guns. But it might have slipped my mind since I wasn't using them.
Not sure how they were removed and hopefully it is a one-time issue only. Has this happened to anyone else as well?
*
Hasn't happened to me, first I heard of it. Maybe you should try reverifying your purchases again.
funnyTONE
post Feb 1 2019, 08:19 PM

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using infinite knife on Hardcore kinda helps especially in saving some bullets, but it does eats up the time a little.

btw, anyone managw to do the out of bound trick? I only manage to do once out of 20 tries. sad.gif

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