QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
Again, its no longer in TB, so obviously the TB related perks/traits will be replaced with something else. Why are you under the impression that the combat will only be switched to real-time while everything else remains the same?
Did I say everything else will remain the same? Please don't shove words down my throat. My whole point in that argument is that FO3's VATS does not work well as a replacement for turn-based combat, which is integral to the SPECIAL system and part of the thing that defined the original series. If you want to take that out, fine, give us a fine substitute. Real time might cut it if they knew how. But VATS is definately not the answer.QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
We're smack dab in the middle of talking about the features of Fallout's TB combat and you suddenly decided to throw in a completely unrelated example? I mean, you used that as ammo against VATS when it wasn't a feature of Fallout to begin with! Excuse me for being picky about incorrect examples
I bid you to re-read my post. I quoted the examples of changing stances and leaning out of doorways as a question of whether VATS allowed other movement other than shooting, because I think if it did it'll be great. I never used those examples as a mean to say VATS can't do what Fallout can.I mentioned changing stances AND leaning out of hallways because those WERE features of a typical FPS. Crouching and leaning are pretty much in most shooters nowadays, and if they make it as a FPP I would expect those to be in there or else I'd be getting the idea that the player character has very stiff knees. The main point is with whether VATS allowed movement other than shooting because that actually matters a lot tactically, which I have given an example of in my previous post.
QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
I mean, VATS doesn't allow you to manage your team members during combat therefore it is going to be TEH SUCK! But wait, its a feature that most TB games have but not Fallout, so why would I be bringing it up?
Neither did Fallout had it in the first place. Who mentioned that NOT having control over your characters is an issue in this debate?QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
This does bring an interesting question to mind:
What part of Fallout's combat mechanic which was truly memorable and unique to Fallout? I mean, TB is TB and lots of other games use it, so its not that big a deal... But anything else?
That's like saying which part of Half Life's combat is truly memorable and unique to HL, since Doom and Quake had it before it came out? Many loved Fallout for being turn-based. The original developed insisted on keeping it isometric and turn-based in their Van Buren. What will the fans of say... Diablo say if suddenly it was turned into a strategy/tactical paused-timed/turn-based game, and then called Diablo 3?What part of Fallout's combat mechanic which was truly memorable and unique to Fallout? I mean, TB is TB and lots of other games use it, so its not that big a deal... But anything else?
QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
IMHO, its primarily the Aimed Shot system which is pretty much what the VATS system is for. That's pretty much "Fallout's combat" for me and Beth have it covered. Implementation is still a big question mark, but hey at least "that" is still there.
Fair enough if you call VATS as called shots. And like I said in a way earlier post, I am skeptical of how it will work, but if it works I'll eat my words.QUOTE(H@H@ @ Jul 19 2007, 03:13 PM)
Its called satire really. Where irony and subtlety with a touch of social commentary are used. I mean, I chuckled when I saw the intro for Fallout 2 (Where they totally downplay the effects of living for decades underground) and in some parts of the Fallout 2 manual (Which is supposed to function as a survival guide).
It isn't meant to be in your face and the example Todd Howard gave isn't really that outstanding... Bad example, yes, but against the spirit of Fallout, I don't think by much.
Well then, it's your opinion to mine. I'll leave it as that.It isn't meant to be in your face and the example Todd Howard gave isn't really that outstanding... Bad example, yes, but against the spirit of Fallout, I don't think by much.
Jul 19 2007, 04:08 PM

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