QUOTE(soggie @ Jul 18 2007, 10:18 AM)
Actually, I beg to differ. Doom 3 received tons of hype before it came out, but none of the mentioned RPG got any spotlight at all before they are released. Fallout practically ended up in the bargain bins before the masses actually knew of its existence. Most that first bought fallout were fans of wasteland, and even then the news didn't spread. It was much later that fallout actually became a hit, and most of us here played fallout 2 first before we got our hands on the original fallout. Baldur's gate fared a little better, even won many awards for it, but like you said, the RPG market is much smaller than the FPS market.
Get where I'm going? Yeah RPG is a niche, and not many would take the time to actually play a well written game - one that had tons of dialog and a thick back history for people to dig into. We don't like to read, don't like to think. That's why there are more people playing FPS than RPG. For game companies, niche means risk. And risk means possibility of less sales. To offset this risk, Bethesda choose to bastardize fallout with FPS, and put more emphasis on eye-candy than on recreating the atmosphere.
That's where I am saddened with.
Again, you're comparing apples to oranges. There are obviously more FPS fans than CRPG fans. Are you now blaming every FPS fan out there who doesn't like CRPGs for the lackluster sales of CRPGs in general? That's pretty asinine. In very much the same way, I could blame the demise of Adventure games on Doom 3 disregarding the fact that the majority of ppl just don't dig adventure titles.Get where I'm going? Yeah RPG is a niche, and not many would take the time to actually play a well written game - one that had tons of dialog and a thick back history for people to dig into. We don't like to read, don't like to think. That's why there are more people playing FPS than RPG. For game companies, niche means risk. And risk means possibility of less sales. To offset this risk, Bethesda choose to bastardize fallout with FPS, and put more emphasis on eye-candy than on recreating the atmosphere.
That's where I am saddened with.
If you really want to compare, compare it to Oblivion where for the most part, it DOES sell itself more on eye-candy and is in fact an RPG.
Anyway, Doom 3 came out in 2004 at the height of E3 (Where everyone and their uncle was riding high on hype machines). The other examples you gave was when the gaming industry in general was still rather small (Late 90s). Obviously Doom 3 will get more hype since game marketing is far more pronounced now than it was back then. If you really want to compare, use Oblivion or Neverwinter Nights as a yardstick, of which both DID have VERY large amounts of hype behind them and sold like hot cakes as well.
Why is the mere fact of making Fallout into an FPS suddenly going to mean that they're not going to recreate the atmosphere? Are you saying that simply because its an FPS, it cannot create the same atmosphere that Fallout had? If anything, in first-person, you could actually make a more engaging atmosphere since you would be experiencing first hand the post-apocalyptic world instead of having a really obscure "God's eye" view with only your imagination to create an image of what its like based on the blurry visuals and narrative. Again, it really looks like you have a beef with Fallout turning into an FPS, simply because it is no longer turn-based and in isometric view.
Man, this place is turning into NMA...
Added on July 18, 2007, 11:11 amOh yeah, more E3 impressions on Fallout 3... Mmm, 40's kitsch music and mini nukes...
This post has been edited by H@H@: Jul 18 2007, 11:12 AM
Jul 18 2007, 11:01 AM
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