QUOTE(+3kk! @ Jun 16 2007, 12:32 PM)
i still cant see it tho, if we have anything under the line of fps. then there would be complications, there are only few games that manage to merge rpg and fps examples like deus ex. they dont have an AP system also.
Truth be told, the RPG system in Deus Ex was kinda broken... It was downright annoying for any typical FPS player ("OMG, Why does JC have the fits?!?!?!")
So far, there hasn't been any decent FPS that blends RPG elements into the aim-mechanic of combat properly (Most of them just dabble in your side abilities and so forth)
QUOTE(Whos Your Daddy @ Jun 16 2007, 02:05 PM)
The V.A.T.S system sounds like crap. I dont see how the S.P.E.C.I.A.L system will fit in it. and aimed shots are not treated as bonus moves, what about dodging? do we dodge ourself or will it depend on the AC like last time?
It just sound like crap to me.
Look, the original Fallout had little to no skill abilities for combat (Basically, weapon skills); So, obviously if you look at it like that, its not going to work. But, in order to implement SPECIAL attributes (Perception, Agility and Luck mainly) into the game without interfering with the basic FPS combat, they will probably have to use these "bonus moves" to implement it.
This isn't 1997 anymore. SPECIAL isn't going to be exactly the same as before.