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RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!

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jasonkwk
post Apr 23 2007, 03:46 PM

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QUOTE(t3chn0m4nc3r @ Apr 23 2007, 12:59 PM)
wait for their stealth tanks and Avatars and GDI's dead... not forgetting their new Banshee... and if their venoms get 2 near ur base... u might see lights u dowan to see... but GDI snipers are quite a threat as well... so is their new replacement of TiTan aka. Juggernaut... I love them... But then the skrins warship are very very devastating... it's kinda unfair being skrin... they are really strong on the offence... smile.gif
*
avatar and stealth tank vs Mammoth tank? LOL
vertigo bomber is the only thing that can counter mammoth tank as NOD, but use a lot of credit.
duckevo
post Apr 23 2007, 03:47 PM

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how u guys managed to get pass tat croatia mission.....

by the time the mcv comes, my defences and power plant has been blown into pieces liao..... even my harvester also gone

how 2 defence against those nod attacks??? cry.gif
jasonkwk
post Apr 23 2007, 03:51 PM

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QUOTE(duckevo @ Apr 23 2007, 03:47 PM)
how u guys managed to get pass tat croatia mission.....

by the time the mcv comes, my defences and power plant has been blown into pieces liao..... even my harvester also gone

how 2 defence against those nod attacks??? cry.gif
*
1)use APC with infrantry to guard the west and south.
2)use tank to destroy the base in the north east
3)PROFIT

This post has been edited by jasonkwk: Apr 23 2007, 04:00 PM
XenoFr3ak
post Apr 23 2007, 03:56 PM

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4 more minutes till the CnC3 league registration ends .. enroll quick. We already got 15 players. Come Come


Added on April 23, 2007, 4:02 pmRegistration for the CnC3 League ends for Season 1. To all players, prizes will be CASH prize and some other stuff. Prize details will be up shortly.

Thanks to all players for participating in the league. GL HF GG !! smile.gif

This post has been edited by XenoFr3ak: Apr 23 2007, 04:05 PM
2uk3y
post Apr 23 2007, 04:04 PM

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QUOTE(duckevo @ Apr 23 2007, 03:47 PM)
how u guys managed to get pass tat croatia mission.....

by the time the mcv comes, my defences and power plant has been blown into pieces liao..... even my harvester also gone

how 2 defence against those nod attacks??? cry.gif
*
this step i use when i play Hard Mission !!!! nod.gif

1st i build another harvester... but need fast la asap the game start...
aT west-south, put all Rifleman Squad & Missile Squad..... for Rifleman Squad digg foxholes....
guard the north and east with Predator Tank & Pitbull....
after that start build ur unit start with 1or 2 tanks....
at same time build Rifleman "selang-seli" with Missile Squad....
all Rifleman must digg foxholes to protect them .....
also put 2 or 3 Missle Squad to protect or Predator Tanks !!! icon_rolleyes.gif

hope this help !!! icon_rolleyes.gif

This post has been edited by 2uk3y: Apr 23 2007, 04:07 PM
duckevo
post Apr 23 2007, 04:05 PM

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QUOTE(jasonkwk @ Apr 23 2007, 03:51 PM)
1)use APC with infrantry to guard the west and south.
2)use tank to destroy the base in the north east
3)PROFIT
*
there is no war factory for me to build apc...... need to wait for the mcv to arrive....

juz hav 2 tanks and infrantry tat all.....

somemore power is down.....
Phoenixwunin
post Apr 23 2007, 04:18 PM

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QUOTE(duckevo @ Apr 23 2007, 04:05 PM)
there is no war factory for me to build apc...... need to wait for the mcv to arrive....

juz hav 2 tanks and infrantry tat all.....

somemore power is down.....
*
Just control which buildings to online and which not to... only need some "quite extreme" micro for that... or maybe reflexes??
aidlover
post Apr 23 2007, 04:22 PM

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QUOTE(duckevo @ Apr 23 2007, 04:05 PM)
there is no war factory for me to build apc...... need to wait for the mcv to arrive....

juz hav 2 tanks and infrantry tat all.....

somemore power is down.....
*
there is a warfac at the broken base.. jus keep switch the power between base defenses till you can ward off the attacks..
aidlover
post Apr 23 2007, 04:39 PM

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QUOTE(Phoenixwunin @ Apr 23 2007, 03:15 PM)
Yeah.. the only reason why most top player seems to prefer NOD rather than GDI...
Why don't you guys buy it directly from here... quite reliable I'd say:

Normal - RM129
Kane Edition - RM149
Kane 'Steelbook' Edition - RM189
*BTW... can anyone here kindly assess my replay. See if my build order is correct or not and please advise on things that I can improve myself with and what was my mistake... I'm having trouble with finances + early unit + build order with NOD.
*
i didnt see the whole replay but roughly can tell abit though i not that pro.

1) you have too many harvester for only 2 refinery at the blue tib
2) the distance between the ref and the blue tib is abit too far. if i not mistaken you can put nearer abit.
3) earli you keep build harvester and not a single unit. if your opponent earli spam u.. you are dead.
4) always scout your opponent see what he do. if he spam infantry, no point you keep build scrop tanks.thats why you lose almost all your harvester and scop tank early game. jus build a buggy to go around early game.

anyway that is my commeny only.. not necessary true. afterall i seldom play that map biggrin.gif

Boneka
post Apr 23 2007, 05:20 PM

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QUOTE(jasonkwk @ Apr 23 2007, 03:46 PM)
avatar and stealth tank vs Mammoth tank? LOL
vertigo bomber is the only thing that can counter mammoth tank as NOD, but use a lot of credit.
*
avatar could pwn mammoth tank. ihave experience this in multiplayer.
XenoFr3ak
post Apr 23 2007, 05:22 PM

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QUOTE(Boneka @ Apr 23 2007, 05:20 PM)
avatar could pwn mammoth tank. ihave experience this in multiplayer.
*
Yea .. but the problem is .. in multiplayer .. nobody build Avatar cuz all wanna spam Scorpion tanks tongue.gif
kucingfight
post Apr 23 2007, 05:27 PM

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QUOTE(amacharu @ Apr 23 2007, 01:58 PM)
hint: air transport, west side, surveyor
*
blur me, i've past my prime time of gaming..care to guide? on the west side, it's full of AA missiles.
Loongy22
post Apr 23 2007, 06:48 PM

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QUOTE(aidlover @ Apr 23 2007, 04:39 PM)
i didnt see the whole replay but roughly can tell abit though i not that pro.

1) you have too many harvester for only 2 refinery at the blue tib
2) the distance between the ref and the blue tib is abit too far. if i not mistaken you can put nearer abit.
3) earli you keep build harvester and not a single unit. if your opponent earli spam u.. you are dead.
4) always scout your opponent see what he do. if he spam infantry, no point you keep build scrop tanks.thats why you lose almost all your harvester and scop tank early game. jus build a buggy to go around early game.

anyway that is my commeny only.. not necessary true. afterall i seldom play that map biggrin.gif
*
On top of whatever aidlover said,
1)you could have built a tiberium chemical plant which would have given you access to the catalyst missle which would have DECIMATED his refineries + harvesters.
2)using the mine drop would have slowed down his early attack, although seekers can detect stealth, dropping it in the middle of his tanks would usually results in a huge loss if you can time it right when he is moving.
3)more map awareness would have been better as you could easily have built a shredder turret to shred those disintegrators which wiped out some harvesters at the refinery early in the game.
4)$1600 would have given you 2 annihalator tripods in the later part of the game.(barracks + 2 engineer)
5)Your first two groups of venoms died because you were trying to kill the power? At one point, you would have noticed it was not sucessful and should have retreated them to repair at your air tower/helipad thing.
-this one has to do with the enemy, near the later part of the game, he was floating 22k in cash.. god knows for what.

but overall, you did quite a good job that match on the later part of the game.
+Very nice use of the vipers.
+and good job keeping the pressure on the enemy.
+Flanking him was nice as well.

QUOTE(kucingfight @ Apr 23 2007, 05:27 PM)
blur me, i've past my prime time of gaming..care to guide? on the west side, it's full of AA missiles.
*
From http://www.gamespot.com/features/6168146/p-8.html

Mission Three: Cairo

Primary Objectives

* Destroy the Nod nuke facility
* Destroy the Nod compound headquarters

Bonus Objectives

* Capture or destroy the Nod power plants
* Destroy all Nod structures

Nuke-u-lar

You've got around a minute after the game starts before a seven-minute long countdown begins. When the countdown is up, the Nod forces will launch a nuke, and presumably your game will end. Don't worry about the timer here; you'll have plenty of time, so long as you do things quickly.

Start out by building a War Factory and have it make another Harvester to increase your cash income. With that done, you can build a few APCs with missile launchers or riflemen squads in them to defend the base while building a Tech Center and Armory. These will let you build more Zone Troopers and upgrade them.

Again, don't worry about the timer overmuch; just build up a small fleet of eight or nine Zone Troopers. When they're all assembled, move them up along the western side of the map here and have them jump up and over the wall protecting the Nod compound. There'll be light defenses on this side of the map, so have them destroy turrets as they proceed, then move them up and around the Nod base to reach the three green power supplies there. (If they come under fire from the turrets near the nuke, jumpjet them away.) Destroying any of the three power supplies on the north side of the base will knock the power for the nuclear facility offline, thus stopping the launch countdown.


Leaving some troopers here and destroying the buildings will prevent the Nod forces from ever launching that nuke.

You can leave the Troopers up by the power supplies, if you wish; they won't be attacked by many units and will be able to destroy the power supplies again when they get rebuilt.

At this point, you've basically won, since the Nod won't be able to fire their rockets as long as your Troopers are in the area. If you wish, you can leave one Trooper unit up here as insurance, and move the rest of them to the southeast, where the main building structures are located for the Nod. They do have an air platform, which will launch gunships that will probably find and kill your troopers eventually, but not before they do some severe damage. If you want to finish off the base, you can send in Troopers or Mammoth from the south, accompanied by Bulldogs to shoot down the gunships. Keep in mind that one of the bonus objectives involves destroying every structure in the area, so be thorough!

Summary: Use 8-9 zone troopers on the right side with the jetpacks.

This post has been edited by Loongy22: Apr 23 2007, 06:51 PM
andymillenium
post Apr 23 2007, 06:55 PM

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anyone here have the direct3d crash problem like me...? sweat.gif
Soul-X
post Apr 23 2007, 07:09 PM

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Who wanna play with me tonight at 10.30pm or earlier?
jasonkwk
post Apr 23 2007, 07:30 PM

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QUOTE(andymillenium @ Apr 23 2007, 06:55 PM)
anyone here have the direct3d crash problem like me...? sweat.gif
*
try set the anti-aliasing to the lowest.
aidlover
post Apr 23 2007, 07:58 PM

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QUOTE(Soul-X @ Apr 23 2007, 07:09 PM)
Who wanna play with me tonight at 10.30pm or earlier?
*
i play lo.. provided my net no dc.. raining now.. hehe.. add me in msn ok? wink.gif
Phoenixwunin
post Apr 23 2007, 08:05 PM

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Wow... never knew I've made so many mistakes. Thanks a lot for to aidlover and Loongy22 for enlighten me on that...


But since both of you didn't comment on my build order... I'm assuming my Build Order is OK??



So the integral part is scouting. If I have scouted the area before... I would have seen his massive Shoock Troopers. Lucky me I stress more on Venoms rather than Scorpion early in game. If not I'm surely a dead meat...


Thanks a lot for the tutor guys... notworthy.gif


Soul-X
post Apr 23 2007, 08:10 PM

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QUOTE(aidlover @ Apr 23 2007, 07:58 PM)
i play lo.. provided my net no dc.. raining now.. hehe.. add me in msn ok? wink.gif
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you add me pls ~ l0v3isnoteasy@hotmail.com

my msn got problem one=.= i add "new" people 100% show offline on my contact list even they are online.. duno whyy... Isit because my msn too many contact? over 800 =_="
goldfries
post Apr 23 2007, 08:19 PM

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QUOTE(Loongy22 @ Apr 23 2007, 06:48 PM)
» Click to show Spoiler - click again to hide... «
ahh for this one what i did was pretty simple. just spam like 8 - 12 firehawks within that 8 minute period (yes, plenty of time to make them) and just do a suicide run to the base. so there ya have it. the nuke settled.

after that you just take down the base at your leisure.

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