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 warrior question on shattered halls last boss, they said i aint doing any good on dps

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TSilovenba
post Apr 2 2007, 02:08 PM, updated 19y ago

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question on the last boss, partying with a rogue, mage, 2 priest(mostly). and me(prot spec warrior). we got wipe n times and the rogue claiminn that i don do enough dps on the boss. as the rogue will need to take out the mobs and the mage is helping me on the dealing damage on the boss and 2 priest on healing.

well i just wanna ask how could i generate more dps?? i m using a mace(63.5 dps 2.6 sec) and i don change stance around when fighting boss. i just throw sunder amor and devestate, and sheild slam... should i change my gear to those +crit and +att power and lower my hp and amor?? or should i change to fury or arm stance when i was fighting boss?
myremi
post Apr 2 2007, 02:22 PM

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a tank shouldn't be high on the DPS list lah. if he is, something is wrong with the rest of the other DPS folks.

is one of your priest a shadow priest who can contribute to DPS rather than 2 priest healing?
Aggroboy
post Apr 2 2007, 03:05 PM

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Well, no offense, a rogue that says prot warrior needs to DPS more is kinda... blur sotong. laugh.gif

Secondly, two healers is too much. Hopefully, one of your healers is off-spec and can help dps instead.
Aesthetica
post Apr 2 2007, 03:11 PM

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Yup.. Rogue is just stupid.. But honestly, 2 priests healing?! 1 go do shadow spells or holy spells la.. It's gonna take forever with only 1 dps class on the boss..
sets84
post Apr 2 2007, 03:30 PM

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QUOTE
2 priest(mostly)


SHADOW!!
chaichai
post Apr 2 2007, 04:29 PM

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thats wat a warr needs for...
TANK...! (in cantonese TENGGGG.....) laugh.gif
wat kinda @#$ker is that asking a tank to dps...?? doh.gif

This post has been edited by chaichai: Apr 2 2007, 04:30 PM
saingau
post Apr 2 2007, 04:54 PM

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Something I can add that hasnt been mentioned so far...

1. Adds come every 30 secs. Get a mage to CC one add while he dps. For your next run, try to replace a priest with another dps class, e.g. hunter (ice), lock (CC / Fear), which can assist in CC while dpsing. Warrior can fear if needed.

2. Rogue MIGHT have a point IF this is all you're doing "i just throw sunder amor and devestate, and sheild slam". Where's the heroic strike? smile.gif

This post has been edited by saingau: Apr 2 2007, 05:01 PM
neo_sabbath
post Apr 2 2007, 05:03 PM

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with the recent gears. i believe that u can tank with a 2H smile.gif ...try it... slap on ur best 2H and since ur prot spec, u should be able to hit hard and keep the mob on u..

but..im not saying that u did a bad job..that sohai rogue is the one that low on dps smile.gif . probably the mage and priest are pwning him in the damagemeters.
Aggroboy
post Apr 2 2007, 05:59 PM

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QUOTE(saingau @ Apr 2 2007, 04:54 PM)
2. Rogue MIGHT have a point IF this is all you're doing "i just throw sunder amor and devestate, and sheild slam". Where's the heroic strike? smile.gif
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If he has been pretty lucky in avoidance, he might not have the rage to HS spam. Even with HS, he's not going to do a lot of damage. Why not just use the rage to generate more threats with devastation, letting the DPS classes go all-out without aggro?
[]tr|al[]
post Apr 2 2007, 06:22 PM

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srsly, not your fault that you couldn't deliver enough dps as the rogue claimed. going into halls with 1 healer is sufficient. u could grab a lock / shadow priest on your next run. usually i have a lock to take on adds and when i don't, mage will do it.
btw, normal halls run or heroic halls? >.<

Quazacolt
post Apr 2 2007, 06:30 PM

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QUOTE(Aggroboy @ Apr 2 2007, 05:59 PM)
If he has been pretty lucky in avoidance, he might not have the rage to HS spam. Even with HS, he's not going to do a lot of damage. Why not just use the rage to generate more threats with devastation, letting the DPS classes go all-out without aggro?
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ok first of all the rogue prolly suck, asking a prot tank for more dps is plain dumb, he should be asking for more threat to unleash more dps instead.

for you, a few tip:

when the boss is blade dancing, STAND STILL. hold ur right mouse button to turn and FACE him wherever he is, to reduce the dmg he do to you from blade dancing. once he is done, immediately TAUNT as he does reduce ur aggro by a certain ammount, this is to ensure no aggro loss will happen while boss is blade dancing and say ranged dps class such as mage or healer healing getting aggro. after taunt to put you on to SECOND place of the aggro list, IMMEDIATELY shield slam. of course hopefully by now after first blade dance you have 5 sunders stacked, if not, always remember to get 5 sunders up ASAP and maintain it via devastate, but shield slam is still your most important aggro generation skill, so use it EVERYTIME its cooled, if low rage, save rage for shield slam priority. if got spare rage, just spam ur devastate and if you got more spare rage, toss in hs's (this is only when ur having excess rage because it negates ur normal swing to generate rage)

also dont forget to maintain battleshout 100% as it boosts ur aggro, dmg, and rogue/hunter etc's dmg. by any chance ur rogue or any other melee class or urself going low hp, commanding shout.

to summarize:
sunder armor 5 stacked up asap, and maintained 100%
battleshout maintained 100% (commanding if low hp)
during blade dance, stand still and face ur warrior to the boss to mitigate his blade dancing dmg
after boss blade dance, TAUNT THEN shield slam

for the ranged dps such as mage/hunter:
cc if possible, and focus more dps on boss

rogue:
if possible, let the ranged dps or other classes to handle adds while he 100% non stop focus boss. due to the nature of CP generation, if the rogue have to switch target constantly, his dps will be limited and its not desirable if what you're lacking is dps.

to everyone excluding you:
SPREAD OUT

WHEN BLADE DANCE OCCURS, DO NOT BE ANYWHERE NEAR WITH YOUR TEAMMATES, PETS COUNTED, HAVE THE PETS POSITIONED SOMEWHERE ELSE.
SnoWFisH
post Apr 2 2007, 10:23 PM

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a rogue asking a tank to dps is like looking for death....lol.....
more dps = less threat = dead rogue....
a tank need to generate threat, if he generate good dps, then its considered a bonus lo...
myremi
post Apr 3 2007, 09:11 AM

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ilovenba, one other factor that a lot of people fail to realize is that to be able to DPS or tank or heal well, is also to gear up well. i wouldn't be doing shattered halls with ppl who haven't run some of the lvl70 instances a few more times to gear up. probably the easiest to gear up is Shadow Labs, Steamvaults. Some gear from CoT Durnholde too. Mechanar and Botanica too if you can handle the massive arcane damage that gets dished out a lot. But the 1st three instances mentioned are the easiest to run through to gear up. Sethekk Halls may not be good enough but can sure try.

the shattered halls run is a pure DPS fest. unfortunately for rogues, they will take a lot of damage from any 360 attacks or the AOE damage. most ppl aren't the godlike rogues in this forum so they will find themselves taking a hell lot of hits from mobs.

As for having 2 priests, yes, the Shadow tree will help. I also suspect that your healer doesn't have enough +heals on him. 1K is a general rule of thumb to aim for, at these instances. Also look for MP5 gear too because the priests won't be staying in the FSR during this massive damage taking fight.


Added on April 3, 2007, 9:14 amGearing up means no green quest rewards and decked out almost all in blues from instances starting CoT Durnholde onwards. I tend to put my foot down on the guildies on this because there's a hell lot of 70s running around with stuff from Nagrand. ouch.

that is why PUG runs fail. Well, other than the lousy skill factor.

This post has been edited by myremi: Apr 3 2007, 09:14 AM
Quazacolt
post Apr 3 2007, 09:19 AM

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QUOTE(myremi @ Apr 3 2007, 09:11 AM)
ilovenba, one other factor that a lot of people fail to realize is that to be able to DPS or tank or heal well, is also to gear up well. i wouldn't be doing shattered halls with ppl who haven't run some of the lvl70 instances a few more times to gear up. probably the easiest to gear up is Shadow Labs, Steamvaults. Some gear from CoT Durnholde too. Mechanar and Botanica too if you can handle the massive arcane damage that gets dished out a lot. But the 1st three instances mentioned are the easiest to run through to gear up. Sethekk Halls may not be good enough but can sure try.

the shattered halls run is a pure DPS fest. unfortunately for rogues, they will take a lot of damage from any 360 attacks or the AOE damage. most ppl aren't the godlike rogues in this forum so they will find themselves taking a hell lot of hits from mobs.

As for having 2 priests, yes, the Shadow tree will help. I also suspect that your healer doesn't have enough +heals on him. 1K is a general rule of thumb to aim for, at these instances. Also  look for MP5 gear too because the priests won't be staying in the FSR during this massive damage taking fight.


Added on April 3, 2007, 9:14 amGearing up means no green quest rewards and decked out almost all in blues from instances starting CoT Durnholde onwards. I tend to put my foot down on the guildies on this because there's a hell lot of 70s running around with stuff from Nagrand. ouch.

that is why PUG runs fail. Well, other than the lousy skill factor.
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xiaosin
post Apr 3 2007, 09:26 AM

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Get a better rogue, you know .. the ones that know how to play their class biggrin.gif
Kravo
post Apr 3 2007, 09:41 AM

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my last (only 1 time, most runs break up in the middle) successful kill off the boss, we have a pally doing the Mob tackling, and I as hunter focus dps on boss, but send my pet to help the pally bashing add. I heal my pet when needed.

and also those not melee on boss will stick to the corner of the area, to minimize chances getting hit by blade dance.
If I not mistaken, I probably didn't get hit from the dance. Also non tank will self-heal\bandage. 1 priest is gonna tight on mana for healing, focusing on tank only.

The annoying is 3 of the regular incoming mobs, 1 of them is ranger, with "Scatter Shot" ability, mob tanker\clear should focus this one, if he shot the tank, you gonna be pissed
limsk
post Apr 3 2007, 10:13 AM

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As usual Quazacolt spot on.

No real mystery to tanking other than figuring out what causes the most threat and keep doing it until boss is dead. If you didn't lose aggro and your gear is good enough that the priest doesn't get a heart attack or go OOM healing you, then you have done your job and success/failure is down to the other party members. Might have had a less than optimal party composition for that fight.

Shattered Halls is a melee damage fest - I usually swap my gear, sacrificing some stamina to load up on more dodge/defense - anything that helps reduce melee damage.

This post has been edited by limsk: Apr 3 2007, 10:15 AM
myremi
post Apr 3 2007, 11:17 AM

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hmmm...on a side note, since we have a number of rogues here, how's the fist weapons compared to daggers?

i remembered having a friend who was mostly using 1H maces rather than daggers for lvling just to stun mobs better and he used to mention to me about more DPS.

i've not played a rogue before so couldn't tell but the fist weapons did look interesting.

comments guys?

Kidicarus
post Apr 3 2007, 11:18 AM

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QUOTE(ilovenba @ Apr 2 2007, 02:08 PM)
question on the last boss, partying with a rogue, mage, 2 priest(mostly). and me(prot spec warrior). we got wipe n times and the rogue claiminn that i don do enough dps on the boss. as the rogue will need to take out the mobs and the mage is helping me on the dealing damage on the boss and 2 priest on healing.

well i just wanna ask how could i generate more dps?? i m using a mace(63.5 dps 2.6 sec) and i don change stance around when fighting boss. i just throw sunder amor and devestate, and sheild slam... should i change my gear to those +crit and +att power and lower my hp and amor?? or should i change to fury or arm stance when i was fighting boss?
*
Like all the other posters have said, it's not your job to dps. Kargath himself though is a dps race - ie you have to get him down before your healers go oom. 1 healer is more than enough for this encounter though. Have the other healer "dpsing".

When he does his cleaving thingy, from my experience, he always returns to the tank. What's important during this phase is that everyone spaces out so they don't get double cleaved. Use all four corners of the room.

I've done shattered halls countless times with different groups and it's definitely doable in your group. Although, I would probably use a mage for handling the adds as they don't have to take that much damage since they can kill and kite the adds more effectively that a rogue. I would probably have the rogue spend his combo points on kargath.

Staying in defensive stance is fine. Throw some heroic strikes in to your cycle if you have the rage for it. Apart from that, i assume you're using a green "Anvilmar hammer of the....". Get rid of that asap.

A good tanking weapon upgrade that's questable is Gromtor's charge: http://www.wowhead.com/?item=31071
Quazacolt
post Apr 3 2007, 11:24 AM

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QUOTE(myremi @ Apr 3 2007, 11:17 AM)
hmmm...on a side note, since we have a number of rogues here, how's the fist weapons compared to daggers?

i remembered having a friend who was mostly using 1H maces rather than daggers for lvling just to stun mobs better and he used to mention to me about more DPS.

i've not played a rogue before so couldn't tell but the fist weapons did look interesting.

comments guys?
*
mace weapons basically suck when it comes to pve, its meant for pvp. but claws in most ways outperform maces in pvp due to the straight 5% crit, non conditional, non chance based, straight 5% crit.

the only exception to the above, is that the strongest rogue weapon excluding dagger is sadly, a mace. master hammersmith crafted.

but at the end of the day, daggers are bar-none the best weapon of choice in terms of pve grouped/raiding dps, where you will have a tank, and positioning is usually not an issue.

so generally, if you group a lot instead of solo, care more bout pve grouping(instancing) and raiding more, go daggers. (kinda like being restore/holy for healers, good in groups etc but suck solo'ing)

else, probably go for claw spec for the unconditional 5% crit. mace proc is near to useless in pve and its still a proc, sword spec is still a proc and ur procs resets your weapon swing timer, so in some rare cases, it may even lower ur dps.

in terms of pvp, daggers for extreme burst dmg, else hemo for ultility, combat for generic dps and best form of bursting 1 person down/hardcore anti caster with imp kick

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