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 warrior question on shattered halls last boss, they said i aint doing any good on dps

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Quazacolt
post Apr 2 2007, 06:30 PM

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QUOTE(Aggroboy @ Apr 2 2007, 05:59 PM)
If he has been pretty lucky in avoidance, he might not have the rage to HS spam. Even with HS, he's not going to do a lot of damage. Why not just use the rage to generate more threats with devastation, letting the DPS classes go all-out without aggro?
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ok first of all the rogue prolly suck, asking a prot tank for more dps is plain dumb, he should be asking for more threat to unleash more dps instead.

for you, a few tip:

when the boss is blade dancing, STAND STILL. hold ur right mouse button to turn and FACE him wherever he is, to reduce the dmg he do to you from blade dancing. once he is done, immediately TAUNT as he does reduce ur aggro by a certain ammount, this is to ensure no aggro loss will happen while boss is blade dancing and say ranged dps class such as mage or healer healing getting aggro. after taunt to put you on to SECOND place of the aggro list, IMMEDIATELY shield slam. of course hopefully by now after first blade dance you have 5 sunders stacked, if not, always remember to get 5 sunders up ASAP and maintain it via devastate, but shield slam is still your most important aggro generation skill, so use it EVERYTIME its cooled, if low rage, save rage for shield slam priority. if got spare rage, just spam ur devastate and if you got more spare rage, toss in hs's (this is only when ur having excess rage because it negates ur normal swing to generate rage)

also dont forget to maintain battleshout 100% as it boosts ur aggro, dmg, and rogue/hunter etc's dmg. by any chance ur rogue or any other melee class or urself going low hp, commanding shout.

to summarize:
sunder armor 5 stacked up asap, and maintained 100%
battleshout maintained 100% (commanding if low hp)
during blade dance, stand still and face ur warrior to the boss to mitigate his blade dancing dmg
after boss blade dance, TAUNT THEN shield slam

for the ranged dps such as mage/hunter:
cc if possible, and focus more dps on boss

rogue:
if possible, let the ranged dps or other classes to handle adds while he 100% non stop focus boss. due to the nature of CP generation, if the rogue have to switch target constantly, his dps will be limited and its not desirable if what you're lacking is dps.

to everyone excluding you:
SPREAD OUT

WHEN BLADE DANCE OCCURS, DO NOT BE ANYWHERE NEAR WITH YOUR TEAMMATES, PETS COUNTED, HAVE THE PETS POSITIONED SOMEWHERE ELSE.
Quazacolt
post Apr 3 2007, 09:19 AM

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QUOTE(myremi @ Apr 3 2007, 09:11 AM)
ilovenba, one other factor that a lot of people fail to realize is that to be able to DPS or tank or heal well, is also to gear up well. i wouldn't be doing shattered halls with ppl who haven't run some of the lvl70 instances a few more times to gear up. probably the easiest to gear up is Shadow Labs, Steamvaults. Some gear from CoT Durnholde too. Mechanar and Botanica too if you can handle the massive arcane damage that gets dished out a lot. But the 1st three instances mentioned are the easiest to run through to gear up. Sethekk Halls may not be good enough but can sure try.

the shattered halls run is a pure DPS fest. unfortunately for rogues, they will take a lot of damage from any 360 attacks or the AOE damage. most ppl aren't the godlike rogues in this forum so they will find themselves taking a hell lot of hits from mobs.

As for having 2 priests, yes, the Shadow tree will help. I also suspect that your healer doesn't have enough +heals on him. 1K is a general rule of thumb to aim for, at these instances. Also  look for MP5 gear too because the priests won't be staying in the FSR during this massive damage taking fight.


Added on April 3, 2007, 9:14 amGearing up means no green quest rewards and decked out almost all in blues from instances starting CoT Durnholde onwards. I tend to put my foot down on the guildies on this because there's a hell lot of 70s running around with stuff from Nagrand. ouch.

that is why PUG runs fail. Well, other than the lousy skill factor.
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i armory the pugs i run with, true story.
Quazacolt
post Apr 3 2007, 11:24 AM

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QUOTE(myremi @ Apr 3 2007, 11:17 AM)
hmmm...on a side note, since we have a number of rogues here, how's the fist weapons compared to daggers?

i remembered having a friend who was mostly using 1H maces rather than daggers for lvling just to stun mobs better and he used to mention to me about more DPS.

i've not played a rogue before so couldn't tell but the fist weapons did look interesting.

comments guys?
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mace weapons basically suck when it comes to pve, its meant for pvp. but claws in most ways outperform maces in pvp due to the straight 5% crit, non conditional, non chance based, straight 5% crit.

the only exception to the above, is that the strongest rogue weapon excluding dagger is sadly, a mace. master hammersmith crafted.

but at the end of the day, daggers are bar-none the best weapon of choice in terms of pve grouped/raiding dps, where you will have a tank, and positioning is usually not an issue.

so generally, if you group a lot instead of solo, care more bout pve grouping(instancing) and raiding more, go daggers. (kinda like being restore/holy for healers, good in groups etc but suck solo'ing)

else, probably go for claw spec for the unconditional 5% crit. mace proc is near to useless in pve and its still a proc, sword spec is still a proc and ur procs resets your weapon swing timer, so in some rare cases, it may even lower ur dps.

in terms of pvp, daggers for extreme burst dmg, else hemo for ultility, combat for generic dps and best form of bursting 1 person down/hardcore anti caster with imp kick
Quazacolt
post Apr 3 2007, 11:13 PM

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QUOTE(ilovenba @ Apr 3 2007, 09:36 PM)
well thanks a lot after all day of hardwork and when i m return to see my thread there's full of replies...  well mostly what you all said is quite through... the mace is lame, also my party members. smile.gif  i don have much of a choice of getting party as we are guildies... haha.. the mage is sux at kiting and he only want to focus on the boss and complains that he cannot take hits from the mobs if he attacks... the rogue don have crowd control so it will be a problem when too many mob coming in and the 2 priest are HOLY Specs.. haha... i don have much choice of choosing ppl as i m stayin in the low pop us server and hardly to find ppl running instance when we play...
wanna get a better weapon but mostly i was call up to run instances and less questing... so hard to get a good 1h weapons...


Added on April 3, 2007, 9:42 pm
thanks for the tip...  will give it another try... haha we just never give up...


Added on April 3, 2007, 9:44 pm
hmm i never think of Heroic strike when i m in def mode... it is too slow and i prefer devestate... well maybe i'll put it back to my defence stance action bar
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you will NEED heroic strike from time to time, so long you have enough rage to shield slam, and provide constant devastate spam AFTER 5 sunders, you can start spamming HS to burn excess rage. hs is good because it doesnt share your GCD (global cooldown), meaning, you can devas/shieldslam/revenge etc etc WHILE STILL spamming hs (provided you have the rage to do so).

another good usage of HS is initial aggro. for example, on pulls, you can queue in a HS AND a sunder, so in case sunder gets dodged/missed/parried, HS have a chance to keep the mob on you, and not lose aggro because 1.5 sec GCD screwing your follow up aggro ability. (1.5 sec can be very crucial in endgame/high dps parties) another backup is taunt which doesnt have GCD attached but seriously, id save the taunt cooldown if possible. (especially when fighting multiple mobs, rush in for a hs+sunder on one and taunt the other then tab and aggro him then when both having a sunder each, thunder clap and demo shout and tab to spam shieldslam/sunders/revenge/devastate.)

devastate is a good skill but, only after you have 5 sunders up. if your devastating a target without 5 sunders, ur only wasting your rage, time, and your party's time by providing poor aggro or worse, losing aggro.
Quazacolt
post Apr 4 2007, 08:38 AM

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QUOTE(xiaosin @ Apr 4 2007, 07:55 AM)
If your mage is having problems with the adds, there's another way of doing this. Tank the boss near the stairs, and try to grab the adds are coming in ( I believe they spawn every 30 seconds), taunt them and lay a few sunder and back to da boss.

Make sure you dont go all the way down the stairs, when the encounter starts 2-3 rogues will spawn outside the ring.
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mages that have problems with the adds that can be 2-4 shotted or sheeped/kited?!?!?!?!

BLASHPEMY!

THIS IS MADNESS!!!

THIS IS SPARTA!!!!!
Quazacolt
post Apr 4 2007, 12:19 PM

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QUOTE(myremi @ Apr 4 2007, 11:11 AM)
aiyo, was that you ah? doh... take a 1K hit for the team and trust the healer to heal u fast enough. happy.gif
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or l2kite/dps and not take a hit at all?
Quazacolt
post Apr 4 2007, 02:09 PM

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QUOTE(myremi @ Apr 4 2007, 01:34 PM)
heh, well, when I made that comment, it was in relation to what you did point out, that the mage didn't expect to get hit while kiting. almost impossible not to get at least a hit from adds. the mage isn't a hunter with aspect of the cheetah on.

our brains know that we will all get hit by mobs. trick is dealing with it mentally not to panic and worry and get worked up about getting hit. that's probably what's happening in the group, especially with the mage saying that sort of comment.

tank is suppose to get hit anyways. Heh!
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wrong, unless its a hunter type add, the rest cant lay a finger on the mage. even being fire spec, fnova/coc/rank1 frostb is your friend.

for the mentality part, thinking that ur god and you blow faces up helps. being dead and getting hit just cant fit the picture.
Quazacolt
post Apr 4 2007, 04:31 PM

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QUOTE(myremi @ Apr 4 2007, 02:45 PM)
although Q, u gotta admit, majority of mages today aren't able to avoid hits wells, especially when resists happen to fnova/coc/rank1 frostb.
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that is true for sure. pretty much, same works for every class, you get the majority of rotten apples, and a minority of juicy ripe ones.

resists is bad, but its not gonna make a mage look bad. i mean, chances for all 3 types of spell to resist is fairly low, and i havent list out everything a mage can STILL throw at their foes should the above 3 gets resisted tongue.gif
Quazacolt
post Apr 5 2007, 03:08 AM

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QUOTE(cityman @ Apr 5 2007, 01:36 AM)
And remember to all out DPS the boss when he hit 15%. As for the adds that comes at that time ... just CC or fear them. smile.gif
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all out dps when hes 99% doh.gif doh.gif doh.gif
Quazacolt
post Apr 5 2007, 12:04 PM

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QUOTE(Kidicarus @ Apr 5 2007, 10:10 AM)
LOL at 20% I'm already execute tanking tongue.gif

Kargath hits like a girl anyway.
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that is true
Quazacolt
post Apr 12 2007, 04:27 PM

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QUOTE(AaronHo @ Apr 12 2007, 02:56 PM)
rclxm9.gif  Congrats ilovenba  rclxms.gif
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yay rclxms.gif

on a sidenote, anyone wondered how kargath bladefist eat or masturbate? i mean, he dont have hands...
Quazacolt
post Apr 12 2007, 04:36 PM

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QUOTE(AaronHo @ Apr 12 2007, 04:30 PM)
Use his hook to hook up his food. About masturbate... drill a hole  on the wall  cool2.gif
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he dont have hooks, only blades on both hands
Quazacolt
post Apr 12 2007, 11:20 PM

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QUOTE(limsk @ Apr 12 2007, 06:29 PM)
I hope his hit rating is real good...  would hate to think what happens when MISS! scrolls on the screen...

Might have a problem controlling all those shattered hand orcs if they found out they were now serving "Miss" Bladefist.
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good puns lol... i dont know, no reason to severe his penis like what he did with his hands... maybe he has some female orc to help out or something in the back.
Quazacolt
post Apr 13 2007, 09:48 AM

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QUOTE(limsk @ Apr 13 2007, 09:22 AM)
Hmmm I think he wont be as feared if he had severed that other part of his anatomy. "Bladepenis" doesnt sound as badass as "Bladefist"

I can imagine those orc orphans running around singing
"Bladefist, Bladefist, ... got no penis! nyaa nyaa"
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olololololo sure is cute indeed

 

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