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 Nintendo Switch Official Thread v2, Portable? Home console? whynotboth.jpg

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stringfellow
post Jun 8 2017, 06:41 PM

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Urgh, keywords like "mundane" and "routine" mentioned for a review video. No thanks.
stringfellow
post Jun 9 2017, 02:50 AM

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QUOTE(nintendo86 @ Jun 8 2017, 08:08 PM)
This is very interesting..  For real though?
*
for real.

Have you seen Legend of Zelda: Breath of the Wild running in 4K? The graphics and texture assets are just up-ressed from the stock graphics, and it looks magnificent in 4K. I've tested it on the emulator (CEMU), but the ever changing nature of emulator and requirement to download updated versions of the emulator, needs to retweak. But the fact is, assets already present inside the game is beautiful enough for the game to run by increasing the resolution. The same principle with 3DS and its Citra emulator, the only thing holding it back is the pathetic hardware inside the 3DS itself. Move those assets to Switch and you have the same effect as you've seen there. Games these days running on emulators are developed with graphics engine with in-game quality toggles already built-in, all you need is to enable them on different hardware.

That's the technical side of it, but judging from the reaction of Nintendo fans (here and elsewhere), they'll even take the game at 240p as it is, and even then, running it rendered at 240p, and blowing it up to 720 screen on the switch, would already show huge improvement over the shitty screen of the 3DS.
stringfellow
post Jun 9 2017, 02:53 AM

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QUOTE(kuroneko0509 @ Jun 9 2017, 12:17 AM)
i'm just talking in general reaction when the trailer was first shown back during monhun championship where some people really thought switch ver. is just a simple upres (especially after ppl pointed out the ui is pixelated compared to mh3u hd) whereas it isn't when official screenshots came out + gameplay during Capcom tv. that bolded quote isn't directed at you if you thought it is in the first place

back to the hot stuff which is pokemon. i'd say a lot of people bought too much stock in eurogamer pokemon star rumour, where as past history with regard to pokemon mainline always tells us otherwise. i'm talking about:
1. new mainline never exist for a new device's 1st year
2. except for crystal, no other generation is crossgen. although this point debatable as some people didn't separate original Gameboy with Gameboy colour
3. standard pokemon generation last 3-4 years average, and gen 7 isn't even 1 year yet

let's go back a few days & ignore the ultra sun/moon announcement for a bit. there's 3 possible situation for a new mainline pokemon to be on:
1. switch exclusive
2. 3ds exclusive
3. switch + 3ds

option 1 probably what most switch owners want. option 2 is the easiest option to go. option 3 is best of the 2 worlds. mhxx opted for 3rd option, albeit staggered release hoping for some double dip. like I said days ago, 3rd option need to solve the connectivity issue as communication between players is key. mhxx did it, but limiting its interaction to online only. i'd say pokemon cannot opt that path because as much as ppl are loner & playing it at home w/o interaction face to face with other ppl, they (as in pokemon company & Nintendo) really promote face to face interaction, evidently strong lately with sun/moon commercials/trailers since last year.

now, i'm not totally disagreeing with everything that you posted with regard to pokemon, but let me ask for some clarification. which of the three option... actually no, option 1 or 3 (since you really hate the fact ultra sun/moon is on 3ds only) you would choose if you're game freak director, pokemon company boss or anyone that actually decide which platform to pick?

edit: oh, bonus stuff
http://www.neogaf.com/forum/showpost.php?p...&postcount=1135
read it and give your calm, honest thought about it, with regard to the target demographics mainly
*
this option: 3DS + Switch concurrent release. those who have 3DSes have the portable version of the game, and those who chose to spend more on the Switch have the rare option of having both the portable AND the home console version of a Pokemon game. Win-win. There is no downside of releasing these Pokemon games concurrently on both platforms. Why anyone would only want new Pokemon games only on 3DS and not on the Switch baffles me.
stringfellow
post Jun 9 2017, 12:22 PM

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QUOTE(Upsilon @ Jun 9 2017, 08:30 AM)
u r talking as if porting software that runs on one hardware to another is a button click away
it would be nice if that's so easy
often times it involves a lot of testing, and vomiting out a lot of platform specific code (every hardware + os combo has different way to produce graphics, play sounds, handles input and stuff, also not forgetting from DS -> switch, there is a screen fewer on switch)
considering they are selling you for a profit (so that they can pay the team properly at least), i suppose they have a lot of work to do to ensure the game is not only playable, but gives u good experience while playing it too (you wouldn't want a buggy game would you?)
instead of pet-project kinda nature of emulator development (i.e. the emulator devs typically won't die of hunger because they don't get paid to do their stuff, also speaking as a user of emulator, have you donated for their work?)

yea, i am a bit disappointed for not seeing a port of pokemon on switch (whichever version)
but that's okay, i suppose sooner or later we shall see one *finger crossed*
(argh, gimme back me 8 mins)
UPDATE:
yes, supporting mainstream game development engine like unity and unreal is there for switch, but being mainstream doesn't mean everyone uses it
and also doesn't mean you "write once and it runs on everything" kinda thing
often times there would be some work to do to optimize performance on each platform (hardware + OS combo)
*
You dont understand, this isn't PORTING, this is up-resolution. You use the same game asset and running it at higher resolution. No changes or extra work need to be done on the original game assets. Sure, you can troubleshoot and debug to make sure everything works, but as exemplified by Capcom with its MHXX "port" (if you wanna call that a port), that process doesn't take long. In MHXX's case, they're doing extra work on the game assets (improving geometry, adding texture details, etc), but the process I described is up-resolution. It's literally running the same game at higher resolution. That's what the image I linked meant, it's thesame game, but in the case of 3DS, the resulting image is downgraded to fit into the poor 3DS 240p screen.

This isn't about asking for a new Pokemon (not a remake, refresh, or a port of the current shitty 240p ones), this is about using the SAME game and uprezzing it. That Citra emulator image is proof, the emulator is not doing anything other than running the game at a higher resolution, using THE SAME ASSETS. Optimizing the game to run on the Switch? The game literally runs on 240p on the 3DS, and how many times more powerful is the Switch compared to the paltry 3DS? Even running that same same at 480p would've resulted in improvement already, good enough to put it on eShop for sale. TRY that Citra emulator, to get what I mean. I've tested LoZ BOTW WiiU running on emulator on my gaming PC, all I did was turn a few toggles in to run the game at 4K, using THE SAME GAME ASSETS, and the results are stunning. There are trickeries here, there are no SPECIAL VERSIONS of the game that has higher texture or better geometric details, it's the SAME GAME running at higher resolution.

You're sacrificing your eyeballs for the sake of portability, in this case, being able to play Pokemon portably but having to suffer through 240p 3DS image quality, when the game can scale up further to better resolution, USING THE SAME GAME ASSETS. Now, with the Switch, you have the option of running portably at a much more palatable 720p, is that bad? I have the original Nvidia Shield Portable, and running emulators on those is a dream, and that's running on a less capable hardware than the Switch.

This is also to alleviate the concern about games being separated by two platforms instead of one (3DS ONLY instead of both 3DS and Switch). Like I mentioned earlier, people have sold their 3DSes to fund for their Switech, also under the pretext that Nintendo had said to them that they're "unifying mobile and home platforms into a single platform". That's what the Switch promise is.......that's what they're banking on when Nintendo claimed that. See what happens now? Most early adopters are the hardest of hardcore Nintendo fans, and see how Nintendo treated them? I think even a mention of the games "coming soon" to Switch would've alleviate that feeling of betrayal that these Switch players felt about that Pokémon announcement.

This post has been edited by stringfellow: Jun 9 2017, 12:33 PM
stringfellow
post Jun 9 2017, 03:55 PM

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QUOTE(Upsilon @ Jun 9 2017, 02:35 PM)
I don't see why this is not a port
while both are running on ARM CPU, but the system software / OS running on top of both platforms are different
so they have different api calls to play sound, different api to render graphics, different api to handle controls
(for instance, just because ur pc is capable of running windows and linux, it doesnt mean all the games u play under windows would automagically work under linux, duh~)
(the marketing speech "write once, run everywhere" is a joke to a lot of programmers if you ask me)
(also i would be really sad if u r my project manager)

I am not familiar with DS's emulator, but usually an emulator emulates one specific platform (and possibly adding some enhancement)
if you must insist it is not much of an effort to make 3DS game run on switch (OK, if you don't think this is a port)
I suppose the better analogy is play 3DS games on a Wii U emulator (CEMU?) (or even a switch emulator, if it exists already)
Or run a Wii U game in a Wii Emulator (Dolphin)
(both wii and wii u are kinda similar, i think, Wii U is just offering better resolution mar /s )

having graphics asset is important, but it is not the only component in making a game work
as of Capcom's MHXX game, I suppose they put in effort in making sure their engine handles platform abstraction properly so porting is less an effort (not a hardcore gamer, not sure what game engine it is built with)

also to be fair, nintendo didn't really promise to bring pokemon to switch this soon prior to the direct
(yes, i hope for one, but im fine if they need more time)
*
Take it as "virtual console" then. Or "emulation". The Switch is bursting at the seam with so much processing power, you seriously think emulating a 240p 3DS games is difficult?
stringfellow
post Jun 9 2017, 03:56 PM

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QUOTE(greyshadow @ Jun 9 2017, 03:41 PM)
user posted image
*
confirmed fake. can't even spell "Platform" correctly. Which high school prankster did this?
stringfellow
post Jun 10 2017, 12:42 AM

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QUOTE(Upsilon @ Jun 9 2017, 10:03 PM)
Im sure the emulation community would welcome your expertise
*
They've already done that with Citra for the 3Ds. Don't need my expertise to do so. It's Nintendo whose tardy to the uptake, because they know the general populace of their console users tolerate their practices.

I'm sure Nintendo welcomes your "support" for two portable system instead of one.


QUOTE(Miracles @ Jun 9 2017, 11:20 PM)
It's all about the business man. No point of having similar games on 2 platforms. It's better to have a differentiation to market your new platform. Why would I spend money to get new platform to play the same damn game I had on 3ds?  brows.gif

Re-releases like Mario Kart 8 and Splatoon (Wii U) to Switch are not bad. They are nice but re-releases are double-edged sword.
To quote someone from reddit;
It definitely matters.
*
Not gonna repeat myself again. That Pokemon 3DS image I posted earlier is damning evidence that Nintendo downscaled their game's quality to fit the horrible 3DS hardware. Simply put, they develop the 3DS games at higher resolution and higher quality assets, downscale it to 240p (that's as high it as what the 3DS can do), and when the emulation community (as someone eloquently put it), dumped the 3DS games into ROM files and saw that they can up-res the game to higher resolution without losing image quality (just like when you blow up a photo), that's evidence enough that your 3DS games can run at higher resolution without compromising image quality. The same goes with Zelda BOTW WiiU. Even logic dictates that if game assets are made at 1080p quality (WiiU's max res), and blown up to 4K, you'd see horrible jagged edges, color compression and color banding, and exposing other flaws like geometric details, shoddy textures, etc. Have you see Zelda BOTW WiiU ROM running in 4K? I have. And it looks even better than the best WiiU games out there, including Xenoblades Chronicles X, Bayonetta 2, or MK8D. That points towards the in-game assets already made at image quality higher than what your display can resolve, coz if it is, blowing it up to 4K, to put it simply, will "make it look horrible" wouldn't it? It's both a testament to the quality of Nintendo's in-game development standards, BUT ALSO shows that they scale it down to whatever target resolution/quality based on the hardware the games are supposed to run. Removing the restraints of fixed specs hardware by running it on emulators (Citra and CEMU) shows how much more beautiful these 3DS and WiiU games can look, but it's held back by hardware limitations of the console/portable itself.

A properly supported and coded emulators like Citra and CEMU are not like those shoddy PPSSPP, ReiCast, PCSX2 or RetroArch, those are "barely good enough" effort, if you're skeptical, check out the latest CEMU 1.8 videos on YouTube running BOTW. These are running stock BOTW ROM with only 4K up-res toggle. Not some special sauce version of BOTW with higher texture assets.

Well before I had a Switch, I ran MK8 (non-Deluxe) ROM on the CEMU emulator at 4K, and my God, it was a sight to behold. This is simply an up-res version of a standard WiiU ROM dump of the game, and it's already looking beyond what the PS4 and XBONE games look like. Nintendo games are bespoke, handmade masterpieces, with timeless design and ageless quality to them (they dont age at all , even playing them after years apart, they still look gorgeous). After MK8D came out on the Switch, the up-res emulated version of MK8 on CEMU emulator is STILL the better looking MK8 out there, with the MK8D second and MK8 WiiU in last place.
stringfellow
post Jun 10 2017, 10:56 PM

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Switch dock clone now avalailable in China. http://www.g-cores.com/articles/25242

Yes, that hexagon dongle is all you need, instead of that huge dock.

user posted image

user posted image

So who's gonna be the guinea pig? tongue.gif
stringfellow
post Jun 13 2017, 09:24 AM

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Monster Hunter World is what happens when Nintendo refuses to keep up with technology: Capcom goes to PS4.
stringfellow
post Jun 14 2017, 12:30 AM

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Super Mario Odyssey, Rocket League, Xenoblade Chronicles 2, Fire Emblem Warriors, Zelda BOTW DLCs.....only these genuinely interest me.

There rest are either too far away from release, not enough info or am not interested. If only there's more news on that Metroid Prime 4. Genuinely surprised by Rocket League, that's been heavily rumored, but didn't expect that to happen.

Where's my Virtual Console, Nintendo? You refuse to make a new F-Zero, I'll have to get back to your F-Zero GX version on GC.

This post has been edited by stringfellow: Jun 14 2017, 12:34 AM
stringfellow
post Jun 14 2017, 04:06 AM

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Finally! No need those China-brand third party dock, Nyko to the rescue!

http://gizmodo.com/this-tiny-dock-finally-...ruly-1795960414

user posted image

stringfellow
post Jun 14 2017, 06:52 PM

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LOL to the naysayers who says Monster Hunter World is not a mainline Monster Hunter game, a.k.a Monster Hunter V.

The Truth About "Monster Hunter: World"

Specifically:

QUOTE
Originally Posted by Dengeki

-Monster Hunter: World has been in development for four years.
-Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).

-The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
-Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
-Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
-Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
-The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
-Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
-By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
-Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.
-The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.
-Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.

Source 1: https://twitter.com/BannedDino/status/874880847417102336
Source 2: http://game.watch.impress.co.jp/docs/interview/1065192.html

For new people coming in, here's a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.

- A 4:56 video that shows a bit more extended footage of the things we've already seen.
- Monster Hunter: World is not a spin-off.
- Monster Hunter: World was worked on by the main development team in Japan.


More info gathered from interviews gathered at E3 showfloors collated into that NeoGAF thread linked.

RIP shitty 240p Monster Hunter. The series is forcibly dragged kicking and screaming into the future after rotting in 240p cesspool that is the 3DS. The last stand for MH old-school diehards, the "MH:XX" has not seen any comfirmation of a localized Western translation so far. https://twitter.com/SocksyBear/status/874767706716852224

This post has been edited by stringfellow: Jun 14 2017, 06:55 PM
stringfellow
post Jun 14 2017, 07:23 PM

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Please release that Mario Kart VR game for the HTC Vive for purchase, I'll be ever so grateful, Bandai-Namco-Nintendo! My Vive will be stuck on my head forever!


stringfellow
post Jun 16 2017, 04:22 AM

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Some people here seems to know more than the developers themselves when it comes to translating the developer's own work to the West. rolleyes.gif


stringfellow
post Jun 16 2017, 11:39 PM

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QUOTE(toytoy @ Jun 16 2017, 10:47 PM)
What you all think of this?

https://www.indiegogo.com/projects/switchch...ntendo-switch#/

12 hours battery life + built in stand without the hassle of bringing separate powerbank + cable + stand. Price comparable to buying powerbank / cable /stand separately.

But it seems bulky.

Thoughts?? Bulk order?? biggrin.gif
*
This defeats the whole idea of keeping Switch slim and portable. I prefer the "disconnected" Switch + powerbank versus one that is attached together. It's not like I need to walk around with the Switch while playing, nor would I be looking to keep the Switch charged while I'm out and about either. My routine dictates that I only needed to keep the Switch charged while I'm stationary (chilling at Starbucks or waiting for a lunch date at a restaurant), and putting on the Hori Stand + powerbank takes less than 2 minutes to set up. And are you gonna be putting in that battery pack and removing it frequently when you wanna dock it for big screen use.

A month of using the Switch frequently. taking it and out, tells me that I don't need this. I never was running out of battery when I'm walking, and I don't play my games while walking. Neither does short bursts of playing games on the Switch while waiting for the bus (taken the bus from Putrajaya to Kotaraya) and LRT/MRT (from HeavyArm store in SS15 to KLCC) while playing Zelda BOTW doesn't sap the battery enough to warrant me needing this. Plus, playing games on Switch while you're walking sounds dangerous.

And then, there's the question of "is this USB-PD" with rapid charge? The campaign page on IG doesn't indicate that it is, it only mention the pack sustainsyour gaming experience on the Switch for as long as 12 hours. It's more advantageous to have USB-PD rated powerbank than a battery pack case like this that charges slowly at standard USB-C charge of 5V 2A at most. Charge time can be double or triple-times faster on USB-PD powerbanks than standard ones, and I suspect, with the asking price they're put, it's a standard USB-C charge that is non-PD at 5V 2A.

I've grown to love my Switch as a svelte, slim, sexy beast. Putting this hideous thing on is like those uncles and aunties who put smartphone covers with flaps on them, and struggles to keep the flap from slapping their faces while taking a call. tongue.gif

Keep it simple, keep it compartmentalized. That way, when one of your component craps out (USB-C cable, powerbank, stand), they can easily be replaced compared to this all-in-one thing.
stringfellow
post Jun 17 2017, 12:55 AM

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Or if you still want that "all in one" concept, maybe you wanna consider this.



It's a "power plate" that charges BOTH the Joycons or the Switch console, in a rather slim, stylish and more useful than that Indiegogo monstrosity. Check their website too, they have a tiny GbE adapter that fits nicely INSIDE the dock. I still dont need these kinds of all-in-one stuff, but I appreciate the unencumbered and light it looks on the Switch. Who wants to be the guinea pig, buy and test it out? tongue.gif
stringfellow
post Jun 17 2017, 11:02 AM

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QUOTE(toytoy @ Jun 17 2017, 10:12 AM)
Unless you wanna be the one to test it, the only writers that are capable of writing NFC NTAG215 compatible with Switch that works with the NFC writing programs to do so, ...... I don't think so. I don't mind to be proven wrong though.

Otherwise, get pre-written NFC cards with Amiibos you want, some are selling in Lelong last I check. If you have the N2 Elite, it's even easier: you can use your NFC equipped smartphones to write Amiibo NFC data to it.
stringfellow
post Jun 19 2017, 11:00 PM

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QUOTE(KoYuKii @ Jun 19 2017, 10:53 PM)
any1 using n2 elite here? i wanna know whether the nfc reader is necessary? or just any smartphone with nfc can do the job?
*
Just smartphone enough. But when I was initially setting it up, I did use the reader.

P/s: tag me la next time. Not that hard.
stringfellow
post Jun 20 2017, 03:03 AM

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Signed, sealed, confirmed. "World" is the next "Hunter". Also explained why it's not called MH5. Perhaps to avoid salty tears of its most devout portable adopters? tongue.gif

When numbers are old-fashioned. And a catchy suffix keeps and maintains its diehard fans in denial. Not a "river in Egypt kind."

QUOTE
This is the next main Monster Hunter game. Our Osaka team is working on it. We've brought in some people who are more familiar with next-gen technology to come in and help us adapt it for the current generation of consoles. When you have a series that runs into the higher numbers, I think the numbers themselves start to become off-putting. New players might think, "Oh, I've missed four games already, I can't possibly join at this point." Just because we've taken the number off the title doesn't mean it's not a main Monster Hunter game. We just wanted to have "world" in the title because it speaks to the concept of the game in a variety of ways. This is the first simultaneous worldwide release for the game, and the servers are global this time.


Capcom got the memo on this one. Been in 240p jail for a long time it's stiflingly archaic.
stringfellow
post Jun 20 2017, 12:28 PM

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QUOTE(tnsai @ Jun 20 2017, 09:03 AM)
That last point... Thank You Nintendo. I use a multi-HDMI switch and I can't count how many times while playing Horizon Zero Dawn that the switch triggers an input change.
Reading this interview.... the general theme seem to be...

"Yes most modern gamers.. especially in the western countries need to have an objective arrow (scoutflies) to their next mission.objective..  and learning mechanics is too hard for  them.. so we are going to dumb down the game... but remember we are really not... but we really are... but I have to keep saying we are not"
*
Yeah, because catering to the hardcore few generates so much sale for them, eh? They realized that they cant survive on the meager remainders of 3DS players and needed a slice of that sweet AAA crowd demographics. If doing so keeps MH alive for the "supposed" hardcore crowd to have their next numeric iteration of "hardcore" MH on Nintendo's portables because the "dumbed down" version of the game sales will keep the franchise afloat, are the "hardcores" complaining now? biggrin.gif

It's a gamble. A gamble because Capcom is in deep financial shit after several duds of their releases. The new Dead Rising failed to garner critical mindshare, SFV *raucuos laughter*, ....and even RE7 failed to meet their lofty 10 million units sale target (which by the way, is a sign of a company in deep financial shit btw, when they expect a sale that high, even HZD cant even manage). If Capcom is rolling in money right now, they'd be more than happy just catering to the portable few instead of having to branch out to the home crowd. They've done that with previous MH iterations anyway.



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