QUOTE(lolzcalvin @ Sep 14 2025, 01:43 PM)
don't blame the developers, blame the c-suites.
the devs are only doing what they're good at, what they're hired for. to create mechanics, design levels, design characters and gameplays etc. using popular commercial game engine. JD only mentions have experience in UE5 on these specificities and that's all.
the c-suites don't want to hire dedicated individuals who are strong at code optimization which most game devs are not good at. too expensive.
the entire dev cycle has no room for further optimization and not enough time. as long as the code works, just ship. c-suites just keep pressuring the team about time constraints.
then the masses put the blame the devs, c-suites very happy because they can place the blame at the team instead of having accountability that they're at fault of bad direction and strategy. they're the one controlling all the directions and strategies behind the scene. all these directions and strategies lead to the devs down below need to have crunch time. even directors also no choice, they're kulis to the c-suites, the business higher-ups.
and the c-suites are damn glad that gaming channels and grifters put the blame on the devs. easy smokescreen and they can fire the team. and they can fire these teams many more times down the line.
Umm... not quite. Poor performing PC ports has always been a problem for many, many years, this is not new (see benchmarks on older PC titles), and is not entirely the fault of the execs

It's easy to put the blame of C-suites but the reality of the games industry, just like the real world, is a lot more nuanced and is not a black and white thing

QUOTE
c-suites just keep pressuring the team about time constraints.
The problem is, any game delays =
very expensive (especially in places like the US West Coast) and are often exhausting for everyone (basically from junior devs to execs), as all post launch stuff will get delayed too, which in turns harm sales

Also, it's a common myth that C suites are forcing developers to release 'unfinished' games - see Star Wars: Jedi Fallen Order release for instance (EA's execs even wanted to delay the release, but Respawn denied)

I really wish the games industry can be more transparent, but the issue is any form of transparency from the industry will end up being branded as a corporate shill/propaganda, gamers these days can't trusted to behave themselves
This post has been edited by chocobo7779: Sep 14 2025, 08:16 PM