QUOTE(ps3roxor @ Jan 16 2017, 03:56 PM)
One of key things in this game is trading and looting the right stuff. Moonshine and medicines are valuable trading resources to trade for components & wood.
If you keep your guys healthy, you will rarely ever need medicine, other than getting one of the trophies.
3 Component > 1x Filter
1x Filter > 4 Clean Water
4 Clean Water + 4 Sugar + 1 Fuel (Wood) > 1 Moonshine
1 Moonshine easily trade for 4-5 Component + 2-4 Wood, which is a net profit on your raw materials above other than Sugar (which you can loot or trade for also)
Basically, anything you craft will have always return a small profit margin when traded.
For weapons, you only need 1 for each guard sentry that you set, and a knife is good enough provided you board up all gaps and later on install the security door. Any extra weapons you can sell, though you can keep 1 firearm in case you need it during crime outbreak (i never needed it).
When scavenging in Caution/Danger areas, I will lure guards by making noise/leave doors open and hide in the dark space, then backstab them = instant kill. I always scavenge with Marko, he's the best character for it.
I only needed 2 playthroughs to get Platinum, ignoring my first playthrough which was learning the basics and messed up bad.
Done 2 playthrough n i make weapon trading as main income.. If you keep your guys healthy, you will rarely ever need medicine, other than getting one of the trophies.
3 Component > 1x Filter
1x Filter > 4 Clean Water
4 Clean Water + 4 Sugar + 1 Fuel (Wood) > 1 Moonshine
1 Moonshine easily trade for 4-5 Component + 2-4 Wood, which is a net profit on your raw materials above other than Sugar (which you can loot or trade for also)
Basically, anything you craft will have always return a small profit margin when traded.
For weapons, you only need 1 for each guard sentry that you set, and a knife is good enough provided you board up all gaps and later on install the security door. Any extra weapons you can sell, though you can keep 1 firearm in case you need it during crime outbreak (i never needed it).
When scavenging in Caution/Danger areas, I will lure guards by making noise/leave doors open and hide in the dark space, then backstab them = instant kill. I always scavenge with Marko, he's the best character for it.
I only needed 2 playthroughs to get Platinum, ignoring my first playthrough which was learning the basics and messed up bad.
Marko n boris has the same traits but both too emo to do bad stuff (we're at war dude!!) if its a danger areas i sent Roman to do the killing..only then i sent boris to clean up the stuff there
QUOTE(SSJBen @ Jan 16 2017, 04:42 PM)
Glad everyone is liking the game. I was one of the outsourced QA (received early code) for this game and it's sweet to see how far this game has came in terms of polishing.
Right from where it was a concept on the PC, where the team has went in and fixed bugs after bugs, after bugs and AFTER MORE bugs by all of our whining from the QA side.
Now if only they can find a way to enable mods for the PS4....
There were many more things they actually wanted to include into the game (few of which were trickled in via free updates since its launch) btw. But in this case, less is more.
It was an unbelievable experience for me..it robs my whole last weekend..its like a drug n not good for work productivity for sure..who create this game?wanna throw my money to their face n tell them 'this shyte freakin good..go make the same-content game+rpg style(TLOU for example) and take my money) Right from where it was a concept on the PC, where the team has went in and fixed bugs after bugs, after bugs and AFTER MORE bugs by all of our whining from the QA side.
Now if only they can find a way to enable mods for the PS4....
There were many more things they actually wanted to include into the game (few of which were trickled in via free updates since its launch) btw. But in this case, less is more.
Heck some of us hooked to it n even forgo our current fav game..while 1 of them spend 12 hours str8 without stopping hahaha..mannn the survival stuff n how they manage to include the emotional reaction for every decision is just good..the replayability also high
Jan 16 2017, 05:34 PM

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