usually most of my decks are creature agrro / mid aggro range
sword: self made tempo banner sword - previously i don't have any alberts at all, using goblin mage to pull 2 drops, now it mixes in 1 drops, and also angelic barrage to kill aggro for tempo and more face damage, also i use the 5 drop avant blader and also admiral for more tempo plays, now i crafted 1 albert to sub for the avant blader (would swap both but sometimes the pull is nice to punch through wards)
shadow: aggro shadow with 3 cerb, frankly it's kinda self made also, i teched in the 2 drop that deals 1 damage upon evolve first before it became meta but yea, i don't play much shadow above A ranking nowadays since it's kinda weak to daria especially
dragon: storm drag with baha, some days it works fine, some days it's kinda bad, but it still win games
blood: bloody mary succubus erinyes deck, self made as well, really weak to aggro but can win vs decks like guardian sun satan usually
forest: tempo roach self made, not top tier but kinda okish to win a few games, due to lack of ancient elves
rune: daria self made nuff said
haven: storm haven self made
most of the decks i would say, if not all are self made, i don't net deck as in purposely go into a site and view how decks are build, at most get some info vs other players and cards that were used and think that if it is better than X card used in my deck. of course, sometimes certain legendaries i don't have them and have to craft / sub with other cards that lower down the deck consistency
i rarely play win condition cards like seraph / satan / etc
with the next expansion coming, dragon is having a slightly easier time vs shadow i would say, other than that personally i have no idea what is good so far as i paid very little time to analyze the cards, usually i will only look into it after pack openings, i don't get worked up on "hey X card looks awesome, i must have it in my deck upon release", instead i have X card now, will it work in my deck? unless of course if i find that X card is affordable in my deck and i lost to it too much in multiplayer i may craft it, usually that would take like maybe about 1 month or so of play
to fight albertcraft, the main thing about it is that you need wards early game or heals mid game, and if you are healing you need to have tempo heals like hatching amulets for creatures to trade, otherwise, most likely you will lost from turn 6 to 9
if not you need to drop creatures with storm / effects to kill off other creatures and pray that you could survive till you find a ward creature, trading a creature on the next turn is usually too late to survive
it is best to have at least 5 to 7 hp left by turn 6 at minimum and a ward creature like goblinmount that doesn't get removed by DoD otherwise usually gg
, i run alot of early wards (alot of ding dong, goblinmount, imprisoned dragon), but still sumtimes cannot beat the aggro and albertcraft. heals also not in time..really depend on luck and the card you draw.