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 Shadowverse, CCG - HS and MTG similarity

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nickykee
post Feb 13 2017, 05:49 PM

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QUOTE(Patent @ Feb 13 2017, 05:48 PM)
It doesn't seem to fit for shadowverse and street fighter. sweat.gif
The art style also seems different than the other leaders.
» Click to show Spoiler - click again to hide... «

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ya me think so too, many complain in reddit also lol
TSLostWanderer
post Feb 18 2017, 10:36 AM

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user posted image

just hit aa0 from doing dailies only (quest oriented), anyway, there is free additional 7 packs (from the free of nearly 40 packs on top of it) currently to anyone who is interested to join in the game, and if you have not claimed your 7 packs also can be done now

forest is my least played class due to missing 3x ancient elf, but anyway, since i can't seem to find one i crafted one finally today, lul

may craft another one if daria gets nerfed due to the community but who knows, the most "reasonable" nerf if it is to daria would be adding just one additional cost from 9 to 10 mana if there is any nerf to it imo, other than that, it's pretty fine i think

people lose to daria is because they can't make decks good enough to win against it usually cause daria is hogging the lower ranks and most of the people have limited cards during then

This post has been edited by LostWanderer: Feb 18 2017, 10:38 AM
nickykee
post Feb 18 2017, 11:05 AM

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QUOTE(LostWanderer @ Feb 18 2017, 10:36 AM)
user posted image

just hit aa0 from doing dailies only (quest oriented), anyway, there is free additional 7 packs (from the free of nearly 40 packs on top of it) currently to anyone who is interested to join in the game, and if you have not claimed your 7 packs also can be done now

forest is my least played class due to missing 3x ancient elf, but anyway, since i can't seem to find one i crafted one finally today, lul

may craft another one if daria gets nerfed due to the community but who knows, the most "reasonable" nerf if it is to daria would be adding just one additional cost from 9 to 10 mana if there is any nerf to it imo, other than that, it's pretty fine i think

people lose to daria is because they can't make decks good enough to win against it usually cause daria is hogging the lower ranks and most of the people have limited cards during then
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wah congrats AA0
nickykee
post Feb 21 2017, 04:16 PM

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wow finally nerf cumin in
mydragoon
post Feb 23 2017, 03:57 PM

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tried it but felt it was a bit "compressed" and "complicated". hard to really explain but visually, it seems to cram alot into a small phone display. and the gameplay... seems quite complex.

but... good thing is... whatever rewards they give out earlier before you joined, you actually get it. or i think i did anyway...

but in the end, decided to uninstall and stick back to HS. i know... HS has got it's own issues...
nickykee
post Feb 23 2017, 04:02 PM

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QUOTE(mydragoon @ Feb 23 2017, 03:57 PM)
tried it but felt it was a bit "compressed" and "complicated". hard to really explain but visually, it seems to cram alot into a small phone display. and the gameplay... seems quite complex.

but... good thing is... whatever rewards they give out earlier before you joined, you actually get it. or i think i did anyway...

but in the end, decided to uninstall and stick back to HS. i know... HS has got it's own issues...
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they already ported to steam. higher res graphic.

you can link your mobile device copy to steam.
mydragoon
post Feb 23 2017, 04:42 PM

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QUOTE(nickykee @ Feb 23 2017, 04:02 PM)
they already ported to steam. higher res graphic.

you can link your mobile device copy to steam.
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oh... but... my only gaming device = smartphone... heh heh...

never mind. i plan to revisit this game in the next 1-2 months... just to check new bonuses... biggrin.gif
TSLostWanderer
post Feb 27 2017, 09:39 PM

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if you guys didn't noticed, there is a new patch that provides 3 x 3 new quests and also new elite AI to fight x 7 total of 1400gold to be won

the elite2 AI uses almost meta decks though, so certain classes may be better vs certain classes eg haven vs necro

anyway have fun playing the story mode, haha
nickykee
post Mar 22 2017, 02:53 PM

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was thinkin quittin becuz main dragoncraft

all the banana meme cards in the new expansion...then suddenly....

user posted image
TSLostWanderer
post Mar 22 2017, 07:51 PM

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honestly dragoncraft isn't in a bad state actually

if you play the neutral shaha, luci & baha drag it's one of the best decks out there, albeit a little expensive if you didn't get the cards

i find myself losing against those decks quite often actually, lol, t7 free lucifer is too strong
nickykee
post Mar 24 2017, 11:10 AM

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QUOTE(LostWanderer @ Mar 22 2017, 07:51 PM)
honestly dragoncraft isn't in a bad state actually

if you play the neutral shaha, luci & baha drag it's one of the best decks out there, albeit a little expensive if you didn't get the cards

i find myself losing against those decks quite often actually, lol, t7 free lucifer is too strong
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i got the saha, luci, baha deck, but sometimes keep losing in a row (4-5 times) in rank matches. havin hard time with nep deck, roach aggro, dimension shift, guardian sun satan in rank. early game always no enough oomph.

what deck do your normally play? so what you think about the new expansion

edited: typo and also sword's albertcraft cry.gif

This post has been edited by nickykee: Mar 24 2017, 11:17 AM
TSLostWanderer
post Mar 24 2017, 12:19 PM

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usually most of my decks are creature agrro / mid aggro range

sword: self made tempo banner sword - previously i don't have any alberts at all, using goblin mage to pull 2 drops, now it mixes in 1 drops, and also angelic barrage to kill aggro for tempo and more face damage, also i use the 5 drop avant blader and also admiral for more tempo plays, now i crafted 1 albert to sub for the avant blader (would swap both but sometimes the pull is nice to punch through wards)

shadow: aggro shadow with 3 cerb, frankly it's kinda self made also, i teched in the 2 drop that deals 1 damage upon evolve first before it became meta but yea, i don't play much shadow above A ranking nowadays since it's kinda weak to daria especially

dragon: storm drag with baha, some days it works fine, some days it's kinda bad, but it still win games

blood: bloody mary succubus erinyes deck, self made as well, really weak to aggro but can win vs decks like guardian sun satan usually

forest: tempo roach self made, not top tier but kinda okish to win a few games, due to lack of ancient elves

rune: daria self made nuff said

haven: storm haven self made

most of the decks i would say, if not all are self made, i don't net deck as in purposely go into a site and view how decks are build, at most get some info vs other players and cards that were used and think that if it is better than X card used in my deck. of course, sometimes certain legendaries i don't have them and have to craft / sub with other cards that lower down the deck consistency

i rarely play win condition cards like seraph / satan / etc

with the next expansion coming, dragon is having a slightly easier time vs shadow i would say, other than that personally i have no idea what is good so far as i paid very little time to analyze the cards, usually i will only look into it after pack openings, i don't get worked up on "hey X card looks awesome, i must have it in my deck upon release", instead i have X card now, will it work in my deck? unless of course if i find that X card is affordable in my deck and i lost to it too much in multiplayer i may craft it, usually that would take like maybe about 1 month or so of play

to fight albertcraft, the main thing about it is that you need wards early game or heals mid game, and if you are healing you need to have tempo heals like hatching amulets for creatures to trade, otherwise, most likely you will lost from turn 6 to 9

if not you need to drop creatures with storm / effects to kill off other creatures and pray that you could survive till you find a ward creature, trading a creature on the next turn is usually too late to survive

it is best to have at least 5 to 7 hp left by turn 6 at minimum and a ward creature like goblinmount that doesn't get removed by DoD otherwise usually gg
nickykee
post Mar 24 2017, 12:35 PM

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QUOTE(LostWanderer @ Mar 24 2017, 12:19 PM)
usually most of my decks are creature agrro / mid aggro range

sword: self made tempo banner sword - previously i don't have any alberts at all, using goblin mage to pull 2 drops, now it mixes in 1 drops, and also angelic barrage to kill aggro for tempo and more face damage, also i use the 5 drop avant blader and also admiral for more tempo plays, now i crafted 1 albert to sub for the avant blader (would swap both but sometimes the pull is nice to punch through wards)

shadow: aggro shadow with 3 cerb, frankly it's kinda self made also, i teched in the 2 drop that deals 1 damage upon evolve first before it became meta but yea, i don't play much shadow above A ranking nowadays since it's kinda weak to daria especially

dragon: storm drag with baha, some days it works fine, some days it's kinda bad, but it still win games

blood: bloody mary succubus erinyes deck, self made as well, really weak to aggro but can win vs decks like guardian sun satan usually

forest: tempo roach self made, not top tier but kinda okish to win a few games, due to lack of ancient elves

rune: daria self made nuff said

haven: storm haven self made

most of the decks i would say, if not all are self made, i don't net deck as in purposely go into a site and view how decks are build, at most get some info vs other players and cards that were used and think that if it is better than X card used in my deck. of course, sometimes certain legendaries i don't have them and have to craft / sub with other cards that lower down the deck consistency

i rarely play win condition cards like seraph / satan / etc

with the next expansion coming, dragon is having a slightly easier time vs shadow i would say, other than that personally i have no idea what is good so far as i paid very little time to analyze the cards, usually i will only look into it after pack openings, i don't get worked up on "hey X card looks awesome, i must have it in my deck upon release", instead i have X card now, will it work in my deck? unless of course if i find that X card is affordable in my deck and i lost to it too much in multiplayer i may craft it, usually that would take like maybe about 1 month or so of play

to fight albertcraft, the main thing about it is that you need wards early game or heals mid game, and if you are healing you need to have tempo heals like hatching amulets for creatures to trade, otherwise, most likely you will lost from turn 6 to 9

if not you need to drop creatures with storm / effects to kill off other creatures and pray that you could survive till you find a ward creature, trading a creature on the next turn is usually too late to survive

it is best to have at least 5 to 7 hp left by turn 6 at minimum and a ward creature like goblinmount that doesn't get removed by DoD otherwise usually gg
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cool, nice decks there thumbsup.gif

thanks for tips thumbup.gif, i run alot of early wards (alot of ding dong, goblinmount, imprisoned dragon), but still sumtimes cannot beat the aggro and albertcraft. heals also not in time..really depend on luck and the card you draw.
TSLostWanderer
post Mar 24 2017, 12:42 PM

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ding dong is kinda useless unless if you play heal / seraph type decks cause it doesn't kill the creatures on the board upon a "trade", if you evolve it you wasted an evolve on it


nickykee
post Mar 24 2017, 12:53 PM

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should swap in the unicorn right?

edited: but sumtimes i cant stop the storm followers, was using ding dong to play the stall game.

This post has been edited by nickykee: Mar 24 2017, 12:55 PM
TSLostWanderer
post Mar 24 2017, 01:17 PM

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unica is one of the best anti aggro cards for now, although it dies the next turn usually but that kills their unit too as well
Wan Zaman
post Mar 29 2017, 11:19 PM

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New expansion is here

HYPEEE rclxm9.gif rclxm9.gif rclxm9.gif
TSLostWanderer
post Apr 1 2017, 09:56 PM

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so how you guys playing the game so far?

in a way, i still find my shadow kinda lacking, lul, prolly too midrange although i gear it up for aggro, just that dragon ramp too quick with heals makes it seem so hard to beat, mostly i think otk decks can win neutral legend drag decks now

other than that, seems like the game didn't change much yet i think except drag got notably even stronger, daria got weaker but replaced with dirt golem rune


Patent
post Apr 1 2017, 10:05 PM

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Still not sure whats good in this new expansion.
Aegis feels so OP.
nickykee
post Apr 1 2017, 11:28 PM

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ramp dragon very strong now

the 5 point legendary help ramp quickly and puts a body and heals

evo wind reader into ouroborus (3+8 dmg to face)

turn 2 dragon oracle turn 3 into rahab

and saha into israfil

was blasting through rank matches just reach AA0 rank

edited: with other usual tools turn 10 urd+forte, saha+lucifer
edited2: turn 9 forte + dragoon scyter (7 dmg storm to face)

This post has been edited by nickykee: Apr 1 2017, 11:45 PM

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