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 PlayStation 4™ Community Official Thread | V15, PlayStation 4™ Pro AVAILABLE NOW

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NixiN-7hieN
post Jan 17 2017, 05:38 PM

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QUOTE(SSJBen @ Jan 17 2017, 05:30 PM)
Not trying to be a dick, but people need to stop accepting that "30ms is good". 30ms IS NOT good. 30ms is barely acceptable, it's no where near "GOOD".

Good is below 20ms.
Great is below 10ms.
Perfection is CRT, which is counted in nanoseconds.

If everyone just accepts that "30 is good", then TV manufacturers don't have reason to continue working on their input lag with their TVs. We're finally getting the next breakthrough in display tech, but let's not be lenient with barely acceptable benchmarks.
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I think it's good that you're passionate about it, it's the same reason why I don't say the Pro is a must-buy because there's just so many ifs, ands or buts to get it to work at it's optimal "best" performance. If I wanted to mess with the settings and go through pages and pages of research to get the optimum performance, I would just get a PC. But the point of a console is not to be asking does this work with this or does this work with that. Plug and play, enuff said.
NixiN-7hieN
post Jan 17 2017, 05:47 PM

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QUOTE(gacktleong @ Jan 17 2017, 05:39 PM)
I dun think the shop can let me try with games sad.gif Tat is the problem luuuu
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Too bad, the shop must never have learnt the fact that if a customer is able to hold onto the product they are more likely to purchase.

This post has been edited by NixiN-7hieN: Jan 17 2017, 05:48 PM
NixiN-7hieN
post Jan 17 2017, 05:49 PM

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QUOTE(SSJBen @ Jan 17 2017, 05:48 PM)
Some confusion here?

I'm not talking about the Pro, I'm talking about input lag in general. This has to do with gaming entirely, not just a console. You think monitors don't suffer from high input lag? That's not true at all. Many of those gaudy "gaming monitors" has input lag above 10ms, which is bad for mouse movements. On a controller, that can be a bit more lenient as majority of console games has some sort of movement, aim and input assist to reduce the jarring gap of a high latency display.

Whether you get a PC or a console, at the end of the day the input lag is the final door between the player and the game for interactivity.

My point is, people need to be more aware of these subpar input lag practices being marketed as "AWESOME or GOOOOOD!" and then accepting that something as low as 30ms being enough. All of us need to keep pushing TV manufacturers to wake up and put serious thought into input lag.
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I'm not confused, I'm just making an analogy. But if you felt I was confused and did not help to accentuate your point, then I apologize.

This post has been edited by NixiN-7hieN: Jan 17 2017, 05:52 PM
NixiN-7hieN
post Jan 18 2017, 04:40 PM

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QUOTE(seichirosano @ Jan 18 2017, 04:38 PM)
hey guys, im planning to buy a ps4 but i dont think im going to change to a 4k monitor / tv any time soon, is it still worth it to get the ps4 pro? or just get ps4 slim? icon_question.gif

in dilemma because i read the review some where that says ps4 pro still performs better in 1080p compared to ps4 slim.
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Simple answer, if money is no issue. Go for Pro. It does not have all the bells and whistles but some say it's worth it and developers might support the Pro more if they see a lot of support. Which at this time... they are still gathering their data.
If money is tight, Go for Slim. Can wait a year or two, see what Sony does in response to the Scorpio or if more games support the Pro with better options.


Go for the Switch, it is gonna be the latest hardware soon.

Also, more seriously. Most of you here I believe are adults already. Got money to spend, means got money to budget. I right now no money to even eat roti canai. If you got the money to spend and no other responsibilities, go for the "best"/"priciest" hardware right now. No need to keep asking if Slim or Pro.

This post has been edited by NixiN-7hieN: Jan 18 2017, 04:49 PM
NixiN-7hieN
post Feb 11 2017, 11:06 PM

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Hint for anyone who wants a Pro, go to Brunei. A friend saw five or six units last week sitting openly catching flies.
NixiN-7hieN
post Feb 16 2017, 11:29 AM

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NixiN-7hieN
post Feb 16 2017, 12:32 PM

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QUOTE(GamersFamilia @ Feb 16 2017, 11:36 AM)
this one custom paint by colorware company in US , not official from sony
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I know it's not. Since most of us looking for one don't have a Pro or can't afford one. Official or unofficial also nice to look at.

This post has been edited by NixiN-7hieN: Feb 16 2017, 12:32 PM
NixiN-7hieN
post Mar 2 2017, 02:30 PM

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QUOTE(khusyairi @ Mar 2 2017, 12:56 PM)
I think cannot la change TV Hz. TV Info still show it run on 60Hz or 120Hz even input 24/30fps.

Generally speaking, if a TV or other display device showed you 24 frames per second, it would look really choppy. Movie theaters can get away with it because the images are so dim (usually a fraction of what your TV produces). If you were to display 24fps as 24fps on something as small and bright as your TV, it would flicker a lot. Even theaters don't really show 24fps. They use a rotating shutter to throw a black frame in between each film frame. Sometimes these rotate at 48 or 72Hz, so you're seeing each frame two or three times, with black frames in between. This is fast enough that you can't see it (obviously). So 4k TV still maintain at 60Hz or 120Hz.

What I mean "Upscale" is about 1080p ps4 to 4k TV. Nothing to do refresh rate or PC connection or PC monitor.

My question is about PS4 pro especially. If can choose 30fps or 60fps setting, is there any different on 4k TV? as in 120Hz, TV will multiply to fit it.
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Simple answer, that I think you're looking for. Is No. They will still run at 30fps or 60 fps or unlocked depending on the game. There is a setting that most TVs will advertise which I feel what you are concerned about is when the TV will create additional frames in between what is given by the console to create a more "smoother" image. Some company will call this image smoothing or whatever their terminology will be. Using these settings will affect the motion in a way that I feel disorientating because it's not what is being actually produced. 24fps at anything higher than 24Hz with image smoothing causes it to look too fake. But this is purely subjective. Games will also feel a bit unnaturally smoothen when the gameplay is not. It's fine for movies because you are not controlling it, but I feel for games you should have the TV on gaming mode to reduce these additional frames.

Also, not anyone's fault but I think fps and Hz should not be used interchangeably here. From my understanding, Hz is more like many times a window opens up to show you what is on the other side. The more times it opens, the more you see. And fps is how many frames being created on the other side of that window. So a higher Hz should mean that you see the other side with less breaks in between and the fps is how many different images are being formed. While both work together to create a smoother image, they both do things separately enough that they should be considered differently.

So in conclusion, your Hz on the TV could basically mean the highest possible refresh rate that TV is capable of achieving. However, games can run from 0 - 60 fps on consoles. At this point of time, no commercial game will push the fps over 60 fps because most HDTVs run at 60 Hz. There's no reason to push any higher when the market is still at a lower range, it costs money and developers would rather push to have much more visual appeal than wasting it on frame rates that maybe 5% of the market will see.

This post has been edited by NixiN-7hieN: Mar 2 2017, 02:34 PM
NixiN-7hieN
post Mar 2 2017, 02:41 PM

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When all else fails... listen to Patrick Norton.



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