It sounds interesting...
erm... i think DIAGRAM would be great.
Just Like a real ...
This post has been edited by zahri: Jun 21 2007, 10:09 AM
LYN Paintballers Thread V2 - Come n join us~, Bye bye~
LYN Paintballers Thread V2 - Come n join us~, Bye bye~
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Jun 21 2007, 10:07 AM
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Senior Member
1,526 posts Joined: Jan 2006 From: Between Those Legs Position : Missionary |
It sounds interesting...
erm... i think DIAGRAM would be great. Just Like a real ... This post has been edited by zahri: Jun 21 2007, 10:09 AM |
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Jun 21 2007, 11:27 AM
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Junior Member
163 posts Joined: Dec 2004 |
QUOTE(gunghopaul @ Jun 21 2007, 12:21 AM) Each army size shall be 100 or more and is made up of 2 company.A company will have 50-60 troops.The Company is made up of 3 platoons of 16 to 24 men.Each platoon is made up of 2-3 squads of 8-12 men. Diagram coming soon and will be available during the campaign....Each squad will have a squad leader.One member from the squads that make up the platoon will be selected as the platoon leader.The comander of the company will be selected from the 3 platoons that make up the company. These comanders will then report to a panel of 4 in the war committee.2 to be selected by the organiser( the politicians) and 2( the generals) from the army. So the hierachy is Panel of War Committee down to Comanders of Company down to Platoon Leaders and finally to squad leaders. The Medic and Engineering Corp reports directly to the War Committee. |
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Jun 21 2007, 12:03 PM
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Senior Member
991 posts Joined: Aug 2006 |
so how's the place? KL? i KL sure got a lot of people will be playing
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Jun 21 2007, 01:43 PM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
kl....no jungle lah
prefer selangor near the waterfall sure nice |
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Jun 21 2007, 01:51 PM
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Elite
4,495 posts Joined: Mar 2005 From: Kemuning, Kay Ell, Pea Jay, Ara Damansara, Malacca |
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Jun 21 2007, 02:14 PM
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Senior Member
1,176 posts Joined: Oct 2006 From: PIC |
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Jun 21 2007, 02:46 PM
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Senior Member
991 posts Joined: Aug 2006 |
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Jun 21 2007, 03:19 PM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
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Jun 21 2007, 06:26 PM
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Elite
4,495 posts Joined: Mar 2005 From: Kemuning, Kay Ell, Pea Jay, Ara Damansara, Malacca |
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Jun 21 2007, 06:29 PM
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Senior Member
2,044 posts Joined: Apr 2006 From: Mana? |
jungle at kemensah not that big la i think... but enough to play
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Jun 21 2007, 06:53 PM
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Junior Member
163 posts Joined: Dec 2004 |
It is confirmed!!The date shall be the 15th of July!!Time:From 8am till 5pm.
Schedule: -8.00am Registration & Preparation -8.45am Enter respective Bases (After 8.45am,latecomers will have to wait till truce time to join in the fray) -9.00-10 am Check out base and Customise -10am Sharp The battle commence automatically. -Truce for Lunch at 1-2pm (Entry of late troops who missed the morning registration will be permitted during this time) -2pm sharp Battle Restarts automatically. -5pm sharp Battle ends...Winner Declare -5.30pm-6pm Awards & Prizes We have several recruitment centers for the upcoming battle. At this time: Please register your interest with: -Xtion Paintball-Allan/Redz/Gary(Bukit Jalil & Subang USJ 9) -Werdna Hol-Patrick or Andrew(Subang Jaya-SS15) -Skirmish Paintball Asia-Raja or Azlan(Damansara Perdana) -Paintball United-Matthew(Seremban) -Dynamic Paintball-Haji Amin(Johor) -PSS Asia-Shafril(Shah Alam) -War Museum-Johari(Penang) -MPOC partner-Dennis(Penang) -Red Sevens-Ben(Singapore) -Delta Paintball-Roslim(Gombak) -Penang Paintball Forum-Shion(Penang) -Isi Rimba-Roselan(Ampang) *Maybe more to come... Recruitment forms will be out by early next week.Where you register may determine which squad/platoon/company/army you or your squad fights for.Supplies of ammo and logistic assistance will be affected the same. I)Recruitment fee : $60 per man II)Ammo(Paintballs): $160 per box(Will sell loose too..by packs of 500@45 each) III)Compressed Air and CO2 will be available. F&B will be available for sale but you can BYO. Everything else you can think of...for now BYO.Eg.Talkies,Radios,Binoculars...etc. This is for now and may be subject to slight changes....questions?Will answer if I can.. |
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Jun 21 2007, 08:18 PM
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Senior Member
1,099 posts Joined: Mar 2006 From: Taman Melawati, KL |
QUOTE(badman @ Jun 21 2007, 02:14 PM) wah badman become a cynic as of late ... way to curb enthusiasm...=P why so pessimistic suddenly? if financial and date willing im sure all of us who are interested would really be excited to go wut , now waiting details of cuz... and right now all we can do is hope =]edit: paul , where is it going to be ? This post has been edited by chronic_blade: Jun 21 2007, 10:09 PM |
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Jun 21 2007, 09:10 PM
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Senior Member
1,526 posts Joined: Jan 2006 From: Between Those Legs Position : Missionary |
Now this is getting interesting !!!
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Jun 21 2007, 11:04 PM
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Junior Member
163 posts Joined: Dec 2004 |
Scenario paintball
Thousands of scenario players listen to the opening comments of the game's producer before playing in a World War II themed 24-hour scenario gameScenario paintball is a type of paintball game where players play paintball according to a predefined scenario. Scenario paintball games, which generally last between 6-26 hours, are sometimes large-scale reenactments of historical battles involving hundreds or even thousands of people, like the Battle of the Bulge, or modern scenarios like storming a building and rescuing hostages. Occasionally, the scenario director may create wholly fictional settings, allowing for more creativity and imagination on the part of the participants. At scenario games, the whole family is invited. It can be a camping trip and a great way to experience the outdoors. Scenario ball can be a very gray area, since there are many different ways to play it but still be considered scenario ball. For example, in an 'alien invasion' scenario game, participants may be divided into two teams, the 'human' team, and the 'alien' team, who both then attempt to carry out their objectives as laid out in the scenario. A human objective may be to 'destroy' the aliens' mothership, which may be an object or the like which is set up for the purpose, or an alien objective may be to eliminate a certain number of humans in a given time. Scenario ball can be anything from S.W.A.T. vs Terrorists to military attacks on an enemy base to the aforementioned alien invasion. Generally speaking, a good rule of thumb would be to describe a scenario game as a recball game with more elaborate or exotic objectives (such as rescuing 'downed helicopter pilots' or the like)and rules than traditional ones (capturing a flag, eliminating as many players as possible, et cetera). Big scenario games like Oklahoma D-Day and Skirmish Invasion of Normandy attract huge crowds. These 'big games' can last days(skirmish) or even up to a week(OK D-Day). Some players even use paintball tanks with working turrets that shoot Nerf rockets. To enhance the game, scenario games may also incorporate tanks, faux 'air strikes', 'helicopter insertions', 'booby traps', and an extensive intelligence network both before and during the game. The choice of the 'extras' included in a scenario game depend heavily on the scenario itself. Like all forms of paintball, scenario paintball is reasonably safe, as long as the proper masks are worn. One of the most common injuries in scenario paintball is dehydration, more experenced players have vests that hold 1 to 3 liter water bladders, that allow the player to drink water while not removing their mask, which is very dangerous when on the field. Objectives Each team, often consisting of over one hundred players each, usually has a base of operations called a command post or "CP", which is surrounded by a system of fortifications and bunkers. Missions are called in to the command post via radio. The General, an appointed team leader, receives the mission, decides whether it is feasible to undertake the mission, and if so, which players or team elements to assign to it. Completing the mission earns points for the team, and the team that accomplishes the most missions or accumulates the most points is victorious. There are many professional paintball generals in the game today. Eliminations have no effect on teams' scores. When a player is eliminated, he or she checks in at the team's dead box and awaits the next insertion window (usually about every 15-30 minutes). In this way, eliminated players are never out of the action for long. Player roles When a player starts the game he/she is usually issued a character card. The character card is the proof of a player's game ID and describes what side he or she is on. Players are not permitted entrance to the CP without it. Some character cards also indicate the player's role in the scenario. For example, a player could be a demolitions expert, medic, computer technician, pilot, accountant, or a mad scientist. Often, players enter scenario games purely for this role-playing aspect. Players do not have to play a role in the game, but those that accept a role to play are provided with specific goals to accomplish in the game. An important aspect of scenario games is that while missions win games, role-players develop information about those missions that gain more points. This role-playing aspect extends off the field as well, and it is not uncommon for players to be "in character" both on and off the field for the duration of the game. Role-players often negotiate with other teams for props and information, and even attempt to get opposing players to defect. For role-players, the event may start before the game as they talk with other players on internet BBS/forums, perform character research, make phone calls between teams, and assemble costumes. These pre-game activities may start weeks or months before the first paintball is fired. Fields Fields are normally much bigger then standard speedball fields. Fields can range from a few acres to over 100 acres. Fields are normally in the woods, in remote locations. Most fields have very larger brush areas with paths for tanks and easy access. Some fields, however are not deep in the woods. Every year Camp Blanding, in Starke Florida has a large scenario game. Camp Blanding is a MOUT facility that is an urban military training site. It has many buildings that show off the high points of scenario paintball. Props In most scenarios props are incorporated to enhance the fun and role-playing aspects of the game. Typically these props are small, simply in make and design, clearly identifiable, and serve a specific purpose. Conventional examples would be a small wooden box, labeled "EXPLOSIVES," or fake money used as currency between different sides during the game. Props almost always have specific rules written about them by the scenario producers. For example, rules pertaining to the aforementioned box of explosives may specify that only specific role-players (such as demolitions, engineers, etc) of the game may handle or operate the prop, and that if taken to the enemy base the prop may be used to "blow up" their base thus eliminating any players inside. Some props are randomly strewn about on fields for players to find, turn in to their base, and earn their side points. Often scenario producers will write missions for each side to retrieve or defend a particular prop from a specified spot on the field. For instance, at EMR's Castle Conquest XXI big game, in which 200 defenders facing 4:1 odds defended a three story castle against upwards of 800 attackers, the removal of any four (out of ten) props from the castle resulted in victory for the attackers. The end During the last few minutes of the game, one team often attempts a last-ditch effort to take control of the opposing HQ or another strategically important area. These battles, while not necessarily important for points, are a fun way to end the match and allow players to let off some steam by engaging in a climactic final battle after hours of what is often relatively slower play. After the game, there is usually an awards ceremony where the scenario director thank the attendees for their participation, and hands out awards for distinctions like most valuable player and best costume. It is also an opportunity for the generals of each team to acknowledge the hard work of their respective teams and to give a nod to players that went above and beyond the call of duty. Sponsoring companies frequently donate several items which are raffled away as prizes. These post-game festivities are primarily a chance for former enemies to get together one last time to shake hands and walk away as friends. Equipment Not all, but most scenario players prefer military simulation, or "Mil-Sim" style gear, choosing equipment that emulates real military gear in form and function. It is not uncommon to see elaborate costumes, paintball rocket- and grenade-launchers, radios, electronic bugs, and other props built especially for the game. Because players are on the field for many hours at a time, they generally pack more gear than they would in a regular woodsball game. Players may carry a large number of items, including maps, ID Cards, smoke and paint grenades, night vision systems, and radios. Vests emulating those worn by law enforcement and military personnel may be used. Because scenarios tend to be played in the woods, or in a mix of woods and buildings, camouflage jerseys and pants are usually worn. Although most paintball players use markers that bear only a passing resemblance to real guns, some players prefer more realistic-looking paintball markers like the Tippmann A-5, Tippmann X7,Smart Parts SP-8, the Kingman Spyder MR series, Ariakon SIM4, Gameface Recon E5, and the WarSensor WG-47. Apart from look and feel, most who use this style like the fact they can use a sling or holster to keep their hands free. In addition, this style of marker will have the mounting rails for lights, lasers, red dots, scopes, and night vision optics that are used in night play. Paintball pistols, like the WarSensor WSP, Ariakon Overlord, and Tiberius 8, are often carried as backup guns. It is also not uncommon to see paintball rocket launchers (commonly know as LAWs) that shoot Nerf rockets, or land mines that spray paint when activated. Mil- Sim markers are not the only markers used. You can take your standard speedball or rec-ball marker on the field without a problem. Most players use 2(+/-) cases (2000 paintballs per case) of paint for a 24 hour event. Teams There are many scenario paintball teams who run missions and are a great asset to your side. Teams consist of many different kinds of players; from players who are quick assault, to stealthy snipers. Most teams have mostly heavily armed gunners whose markers can fire over 15 balls per second. (BPS)They aslo may have, lightly armed players who run up the field and take the enemy players out quickly. Snipers are a big part of the game, snipers can spook even the most seasoned veteran players to duck for cover and keep their heads low. |
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Jun 21 2007, 11:15 PM
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Senior Member
991 posts Joined: Aug 2006 |
date and prices are out....but where's the place?
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Jun 22 2007, 12:09 AM
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Senior Member
1,526 posts Joined: Jan 2006 From: Between Those Legs Position : Missionary |
NOW THAT REALLY SOUNDS LIKE FUN !!!
SNIPER ON THE LOOSE !!! |
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Jun 22 2007, 09:26 AM
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Elite
4,495 posts Joined: Mar 2005 From: Kemuning, Kay Ell, Pea Jay, Ara Damansara, Malacca |
what's the prize for the victors???
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Jun 22 2007, 09:26 AM
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Junior Member
360 posts Joined: Dec 2006 |
Lolx.
I never knew there was this KIND of Scenario play in Malaysia. I can't wait to sign up! |
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Jun 22 2007, 10:11 AM
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Senior Member
1,477 posts Joined: Jan 2003 |
It's about time.... too much speedball also s'times it gets mundane after a while. Once in a while it's good to play a totally different style of paintball.
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Jun 22 2007, 11:23 AM
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Senior Member
991 posts Joined: Aug 2006 |
but haven't know the place yet...
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