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Games Tom Clancy's The Division (PS4) | V2, Open-World online RPG!

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mikazzz
post May 23 2016, 04:06 PM

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QUOTE(panda-man @ May 23 2016, 09:37 AM)
for those who are tired of the gloom of the DZ and central new york. please enjoy a tour of the new 'unopened' area up north. Seems this will be the new incursion and expansion area. it was peaceful and got some very nice buildings.

here is a pic from online somewhere as didnt get the shot off the PS. so nice this buildings facade...

» Click to show Spoiler - click again to hide... «

mikazzz sorry when you joined we all played damn long already and brain sudah fried so just went on holiday...
and dont get surprised and shocked like me if you suddenly see a bum at the side of the road pop out of nowhere! we were like smashing his stuff then he popped out. sorry Mr. NPC.
*
Hahaha no worries mate. Was nice to get a tour from you guys lol. Just surprised when kena down for no reason from npc sniper haha
panda-man
post May 23 2016, 04:06 PM

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QUOTE(etonggg_13 @ May 23 2016, 04:00 PM)
I've only seen that two mod slot only once all the hours I played in the Division, very nice  rclxms.gif
*
i got 1 armour 2 mod slot. but its not too good bangwall.gif
brandon68
post May 23 2016, 04:06 PM

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Poodlepaddly now I know your secret of downgrading GS to 159 while maintaining all those gears. I'll try put back some of my Striker Gears & juggle it below GS160
panda-man
post May 23 2016, 04:07 PM

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QUOTE(mikazzz @ May 23 2016, 04:06 PM)
Hahaha no worries mate. Was nice to get a tour from you guys lol. Just surprised when kena down for no reason from npc sniper haha
*
yeah. we all thinking mikazzz must hate us... hahahah. but we believe that is all the new expansion pack area. but who knows~
6so
post May 23 2016, 04:10 PM

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From what I can gather if 3 sentry/2 striker/1 HE is more PvE focus especially you already have base DMG to Elite that can boost it way above 20% bracket. I had mine around 40% and it works out pretty good but not as great as the current OP sentry's 52% debuff DMG.
3 striker/2 sentry/1 HE is pretty good and a lot riding on how much you can crit with your weapon. It's more useful for PvP and you somewhat have Armor DMG to elite above 30% it's very good at taking down mobs.
Both are viable but it will lack behind the current 4 pcs sentry with smg.
Think sentry still ok to use only that you need to proc the 3 stacks mark with shotgun and swap to SMG to do more DMG. The only shotgun I have is super 90, it a little difficult to get headshot...perhaps another type can do a better job. Just wait after patch to see how it will play out cause everyone was gaga over striker until found out it does not work too good with SMG.
HenryLow
post May 23 2016, 04:17 PM

liddat oso can, you win liao lor.
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solo FL CM on PS4... this!!!
brandon68
post May 23 2016, 04:22 PM

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I'd tried solo on FL HM also cannot survive sweat.gif .....damn paiseh...
Poodlepaddly
post May 23 2016, 05:14 PM

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QUOTE(panda-man @ May 23 2016, 01:29 PM)
damn... i want a reckless vest.

but tomorrow will be reset right? so you get higher damage....
*
Yeap. That's why I have stopped doing dailies mission since 3 weeks ago, and have been in darkzone and doing max doing pvp. These gears farmed me enough resources to open a small shop in DZ and sell body bags laugh.gif My sentry/striker gear has reached their kill quota equivalent to the farmed effort biggrin.gif

QUOTE(brandon68 @ May 23 2016, 01:37 PM)
Woah.....that amount of Credits & DZ funds  blink.gif

With that DPS, no wonder I saw you melt enemies in seconds  biggrin.gif
*
Versus lag or stun turrets, still die la. biggrin.gif My kill ratio is 1 to 1. For every death I will just take one agent with me. Sometime 10 death one kill. That one I go in just to gun down one name only. The rest I don't care. laugh.gif

QUOTE(HenryLow @ May 23 2016, 01:44 PM)
mohon transfer some dz credit mali...

i am broke... i need that GS204 Custom M44 blueprint...
*
If you got the key, then I got the door for you. biggrin.gif
mikazzz
post May 23 2016, 05:41 PM

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QUOTE(panda-man @ May 23 2016, 04:07 PM)
yeah. we all thinking mikazzz must hate us... hahahah. but we believe that is all the new expansion pack area. but who knows~
*
Hahaha chill la. Tot u guys are going rogue at darkzone so wanna join to learn a thing or two hehe. Was going rogue over the weekend with randoms and it was super fun and exciting, though die a lot of times haha. Never survived manhunt
Domomo
post May 23 2016, 05:45 PM

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QUOTE(mikazzz @ May 23 2016, 05:41 PM)
Hahaha chill la. Tot u guys are going rogue at darkzone so wanna join to learn a thing or two hehe. Was going rogue over the weekend with randoms and it was super fun and exciting, though die a lot of times haha. Never survived manhunt
*
use scrambler and run like hell dont stop for nothing
panda-man
post May 23 2016, 06:12 PM

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QUOTE(mikazzz @ May 23 2016, 05:41 PM)
Hahaha chill la. Tot u guys are going rogue at darkzone so wanna join to learn a thing or two hehe. Was going rogue over the weekend with randoms and it was super fun and exciting, though die a lot of times haha. Never survived manhunt
*
Ah...... kaki rogue... OK. Welcome to the dark side.... hahaha. We have our death squad days. The most was 7 of us against the DZ
mikazzz
post May 23 2016, 06:39 PM

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QUOTE(panda-man @ May 23 2016, 06:12 PM)
Ah...... kaki rogue... OK. Welcome to the dark side.... hahaha. We have our death squad days. The most was 7 of us against the DZ
*
Haha yeah. Never tot that the dark side could be so fun & exhilarating. Now that i'm decently geared (3 strikers 2 sentry + savage gloves), at least can enjoy the PVP side of things haha
jsc_tidus
post May 23 2016, 06:55 PM

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what time tomorrow the update will be available for download?
Poodlepaddly
post May 24 2016, 08:35 AM

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Good Morning Agents.

The Division Update 1.2: Conflict – Patch Notes


Source


NEW FEATURES

New Incursion: Clear Sky
Clear Sky is a new Incursion mission available in Columbus Circle.
You must be level 30.
The encounter is balanced for a team of 4 players outfitted with high level gear.
Hard Mode is available on May 24 when the update is released.
Challenge Mode will be made available the week after update 1.2 launches.

New Gear Sets

Four new gear sets have been added.
Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience
3 pieces: +15% Protection from Elites
4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
2 pieces: +20% Marksman Rifle Critical Hit Damage
3 pieces: +20% Damage to elites
4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

Lone Star - Never reload your weapons again with this game changing utility set.
2 pieces: +100% Ammo capacity
3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
4 pieces: When the weapon is holstered, it regains full ammo.

Predator's Mark - Make your enemies bleed with this powerful offensive set.
2 pieces: +20% Optimal Range
3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.


High-Value Targets & Search and Destroy missions
At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
Receive Target Intel as a reward for completing Search and Destroy missions.
Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
Complete daily and weekly High Value Target missions for end game rewards.

Hijack Extractions

When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
Be careful, hijacking an extraction will instantly mark you as Rogue!

Sealed Cache
Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
There are four qualities of Sealed Cache: Specialized
Superior
High End
Gear Set.


Player Stash in Dark Zone Checkpoints
Player stashes are now available in every Dark Zone checkpoint.
Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

ISAC Assignments
The ISAC Assignment is a new assignment type included in the map overview.
The ISAC Assignment will be available to players at level 30.
Every week a new ISAC Assignment will be available to the player.
The ISAC Assignment will reward players with exclusive vanity items.

General
Added new high-end named weapons in the game. Hungry Hog: M60 Light Machinegun
Centurion: M1911 Pistol
Medved: SAIGA12 Shotgun
Historian: M1A Marksman Rifle
(Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3

The Historian high-end marksman rifle is now available.
Added a 201+ Gear Score bracket for highly leveled players.

GAME CHANGES

GAMEPLAY

When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
Armor damage mitigation cap has been increased to 75%.
Improved weapon blind fire and overall handling while in cover.
Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed) Hard Mode: Gear Score 160
Challenge Mode: Gear Score 180


UI
In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
The Phoenix credit cap has been increased from 1000 to 2000 credits.
Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
Players now have a voice chat indicator in the game UI to see if their own VOIP works.
The Special Gear Vendor has been renamed Special Equipment Vendor.

ITEMS
The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
The Second bonus on Performance Mods have been significantly improved.

DARK ZONE
The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

LOOT BALANCING

We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.


Missions
Hard Mode (Boss Drop) 1x 163 High End

Hard Mode (Mission Reward) 1x 163 High End

Challenge Mode (Boss Drop) 2x 182 High End
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set

Challenge Mode (Mission Reward) 1x 182 High End


Falcon Lost/Clear Sky
Hard Mode (Boss Drop) 1x 204 End Weapon
1x 214 Gear Set
182/204 High End or 214/240 Gear Set
Hard Mode (Weekly Reward) 1x 204 High End Weapon
1x 214 Gear Set

Challenge Mode (Boss Drop) 1x 204 Weapon
1x 240 Gear Set
1x 204 High End or 240 Gear Set

Challenge Mode (Weekly Reward) 1x 204 High End Weapon
1x 240 Gear Set



Dark Zone
Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain: Equipment (weapons, gear or mods)
Division Tech
Dark Zone Credits

Brackets 0-160 & 161-200 Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
Elite NPCs now have a chance to drop a Superior Sealed Cache
Named NPC Level 30 (DZ01 and DZ02) 1x 163 High End or 191 Gear Set

Named NPC Level 31 (DZ03 and DZ04) 1x 163/182 High End or 191/214 Gear Set

Named NPC Level 32 (DZ05 and DZ06) 1x 163/182/204 High End or 191/214/240 Gear Set


Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards All drops from NPCs will start at Superior quality
All Division Tech drops will be High-End quality
Higher chances to drop Sealed Caches on Elite and Named NPCs
Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
Named NPC Level 32 (DZ01 and DZ02) 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 33 (DZ03 and DZ04) 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 34 (DZ05 and DZ06) 1x 204 High End or 240 Gear Set



BUG FIXES
Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Fixed a bug where bleed resistance could roll above 100% on some items.
Fixed a bug where players could exit the playable map area by using the mobile cover skill.
Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
Fixed a bug where the Base of Operations NPC speech was too repetitive.
Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
Player characters will now properly holster their weapons when climbing over high cover.
Improved UI tooltips for trading between players.
Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
Fixed some objects in Falcon Lost that would not provide tactical cover.
Fixed a number of tooltips not displaying correctly in Arabic localization.
Fixed some instances where dead civilians would need things from the player.
Fixed a rare case where Rogue status would expire too soon.
Fixed a bug where the player could fall through the map in Brooklyn.
Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
Fixed a bug where the player’s own character could obstruct aiming while in cover.
And many more!

PC SPECIFIC
Fixed a bug where auto-aim would be automatically triggered on PC.
Min and Max mouse sensitivity values are now exposed in state.cfg file.
Added an option in the game UI that disables all Gamepad input.
Added the option to sort inventory items by Gear Score (PC only).
Added the option to toggle aim mode instead of holding to aim.
Players can now right-click on gear in the Overview screen to get straight to the mod screen.
Players can now rebind the ALT key.
Players can now exit the game from the title screen.
Fixed a bug where the game UI would not center correctly when dual screen is enabled.
Fixed scrolling in Mission Overview in the mega map.
Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
Fixed a bug where some users could loot items from a distance using the mouse cursor.
Snap to Marker feature is now smoother while using a keyboard.

This post has been edited by Poodlepaddly: May 24 2016, 08:42 AM
brandon68
post May 24 2016, 09:05 AM

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"Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score."

Poodlepaddly is this mean we can't do low bracket looting already?
panda-man
post May 24 2016, 09:09 AM

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QUOTE(brandon68 @ May 24 2016, 09:05 AM)
"Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score."

Poodlepaddly is this mean we can't do low bracket looting already?
*
you can, but just need to reduce more than just 1 gun. this is a good move by them to protect lower bracket players from getting ganked left and right by high level players. for me, i just swap out my handgun to the grey one and it drops like 30-40 points GS. haha.
Poodlepaddly
post May 24 2016, 09:13 AM

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QUOTE(brandon68 @ May 24 2016, 09:05 AM)
"Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score."

Poodlepaddly is this mean we can't do low bracket looting already?
*
Where there is a will there is a way icon_idea.gif

Previously was to remove one primary and the sidearm to a lvl 4 weapon and you can enter lower bracket.

However, if the new system only consider one primary weapon as the main indicator for GS lvl, this will change the method slightly.

Today is about knowing what the system is encoded. They we will bypass it.

Worst come to worst. we have master glitch Visha to help us whistling.gif
Xarzmarz
post May 24 2016, 09:42 AM

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QUOTE(Poodlepaddly @ May 24 2016, 09:13 AM)
Where there is a will there is a way  icon_idea.gif

Previously was to remove one primary and the sidearm to a lvl 4 weapon and you can enter lower bracket.

However, if the new system only consider one primary weapon as the main indicator for GS lvl, this will change the method slightly.

Today is about knowing what the system is encoded. They we will bypass it.

Worst come to worst. we have master glitch Visha to help us  whistling.gif
*
I think its possible to go to lower bracket since they were saying the score will taken from the highest weapon isnt it? so what we need to do is just change into same weapon but with lower GS..163 for example..we can try check it out after this..

"Fixed a bug where the Base of Operations NPC speech was too repetitive."
Heck yeah..this is one of the changes that i like most lolx..well still its not too repetitive as "I was an adventurer like you, until i took an arrow to the knee" laugh.gif except for Faye Lau and that technician guy "You did a good job out there we appreciate what've you done" n "We both got shiet to do, talk later"..hahaha
Poodlepaddly
post May 24 2016, 09:52 AM

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QUOTE(Xarzmarz @ May 24 2016, 09:42 AM)
I think its possible to go to lower bracket since they were saying the score will taken from the highest weapon isnt it? so what we need to do is just change into same weapon but with lower GS..163 for example..we can try check it out after this..

"Fixed a bug where the Base of Operations NPC speech was too repetitive."
Heck yeah..this is one of the changes that i like most lolx..well still its not too repetitive as "I was an adventurer like you, until i took an arrow to the knee"  laugh.gif except for Faye Lau and that technician guy "You did a good job out there we appreciate what've you done" n "We both got shiet to do, talk later"..hahaha
*
Your tank gear is up bruh. So u will be throwing grenade baseball with enemy grenade thrower brows.gif
soul_fly9900
post May 24 2016, 10:09 AM

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QUOTE(Poodlepaddly @ May 24 2016, 09:52 AM)
Your tank gear is up bruh. So u will be throwing grenade baseball with enemy grenade thrower  brows.gif
*
Tell me later if the loot drop is more generous after this, maybe I'll come back to nyc after killing off alien invaders haha

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